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Current mask processing operations rely on interpolation algorithms that do not produce extra pixels, such as nearest neighbor (NN) interpolation, as opposed to algorithms that do produce extra pixels, like bicubic (BIC) or bilinear (BIL) interpolation. In our previous study, the author proposed an alternative approach to NN-based mask processing and evaluated its effects on deep learning training outcomes. In this study, the author evaluated the effects of both BIC-based image and mask processing and BIC-and-NN-based image and mask processing versus NN-based image and mask processing. The evaluation revealed that the BIC-BIC model/network was an 8.9578 % (with image size 256 x 256) and a 1.0496 % (with image size 384 x 384) increase of the NN-NN network compared to the NN-BIC network which was an 8.3127 % (with image size 256 x 256) and a 0.2887 % (with image size 384 x 384) increase of the NN-NN network.

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 Processing 是一門開源編程語言和與之配套的集成開發環境(IDE)的名稱。Processing 在電子藝術和視覺設計社區被用來教授編程基礎,并運用于大量的新媒體和互動藝術作品中。

Multiphysics incompressible fluid dynamics simulations play a crucial role in understanding intricate behaviors of many complex engineering systems that involve interactions between solids, fluids, and various phases like liquid and gas. Numerical modeling of these interactions has generated significant research interest in recent decades and has led to the development of open source simulation tools and commercial software products targeting specific applications or general problem classes in computational fluid dynamics. As the demand increases for these simulations to adapt to platform heterogeneity, ensure composability between different physics models, and effectively utilize inheritance within partial differentiation systems, a fundamental reconsideration of numerical solver design becomes imperative. The discussion presented in this paper emphasizes the importance of these considerations and introduces the Flash-X approach as a potential solution. The software design strategies outlined in the article serve as a guide for Flash-X developers, providing insights into complexities associated with performance portability, composability, and sustainable development. These strategies provide a foundation for improving design of both new and existing simulation tools grappling with these challenges. By incorporating the principles outlined in the Flash-X approach, engineers and researchers can enhance the adaptability, efficiency, and overall effectiveness of their numerical solvers in the ever-evolving field of multiphysics simulations.

This paper analyzes the benefits of sampling intraday returns in intrinsic time for the standard and pre-averaging realized variance (RV) estimators. We theoretically show in finite samples and asymptotically that the RV estimator is most efficient under the new concept of realized business time, which samples according to a combination of observed trades and estimated tick variance. Our asymptotic results carry over to the pre-averaging RV estimator under market microstructure noise. The analysis builds on the assumption that asset prices follow a diffusion that is time-changed with a jump process that separately models the transaction times. This provides a flexible model that separately captures the empirically varying trading intensity and tick variance processes, which are particularly relevant for disentangling the driving forces of the sampling schemes. Extensive simulations confirm our theoretical results and show that realized business time remains superior also under more general noise and process specifications. An application to stock data provides empirical evidence for the benefits of using realized business time sampling to construct more efficient RV estimators as well as for an improved forecasting performance.

Neural marked temporal point processes have been a valuable addition to the existing toolbox of statistical parametric models for continuous-time event data. These models are useful for sequences where each event is associated with a single item (a single type of event or a "mark") -- but such models are not suited for the practical situation where each event is associated with a set of items. In this work, we develop a general framework for modeling set-valued data in continuous-time, compatible with any intensity-based recurrent neural point process model. In addition, we develop inference methods that can use such models to answer probabilistic queries such as "the probability of item $A$ being observed before item $B$," conditioned on sequence history. Computing exact answers for such queries is generally intractable for neural models due to both the continuous-time nature of the problem setting and the combinatorially-large space of potential outcomes for each event. To address this, we develop a class of importance sampling methods for querying with set-based sequences and demonstrate orders-of-magnitude improvements in efficiency over direct sampling via systematic experiments with four real-world datasets. We also illustrate how to use this framework to perform model selection using likelihoods that do not involve one-step-ahead prediction.

Multimodal intent recognition aims to leverage diverse modalities such as expressions, body movements and tone of speech to comprehend user's intent, constituting a critical task for understanding human language and behavior in real-world multimodal scenarios. Nevertheless, the majority of existing methods ignore potential correlations among different modalities and own limitations in effectively learning semantic features from nonverbal modalities. In this paper, we introduce a token-level contrastive learning method with modality-aware prompting (TCL-MAP) to address the above challenges. To establish an optimal multimodal semantic environment for text modality, we develop a modality-aware prompting module (MAP), which effectively aligns and fuses features from text, video and audio modalities with similarity-based modality alignment and cross-modality attention mechanism. Based on the modality-aware prompt and ground truth labels, the proposed token-level contrastive learning framework (TCL) constructs augmented samples and employs NT-Xent loss on the label token. Specifically, TCL capitalizes on the optimal textual semantic insights derived from intent labels to guide the learning processes of other modalities in return. Extensive experiments show that our method achieves remarkable improvements compared to state-of-the-art methods. Additionally, ablation analyses demonstrate the superiority of the modality-aware prompt over the handcrafted prompt, which holds substantial significance for multimodal prompt learning. The codes are released at //github.com/thuiar/TCL-MAP.

Previous soft tissue manipulation studies assumed that the grasping point was known and the target deformation can be achieved. During the operation, the constraints are supposed to be constant, and there is no obstacles around the soft tissue. To go beyond these assumptions, a deep reinforcement learning framework with prior knowledge is proposed for soft tissue manipulation under unknown constraints, such as the force applied by fascia. The prior knowledge is represented through an intuitive manipulation strategy. As an action of the agent, a regulator factor is used to coordinate the intuitive approach and the deliberate network. A reward function is designed to balance the exploration and exploitation for large deformation. Successful simulation results verify that the proposed framework can manipulate the soft tissue while avoiding obstacles and adding new position constraints. Compared with the soft actor-critic (SAC) algorithm, the proposed framework can accelerate the training procedure and improve the generalization.

The quantum communication cost of computing a classical sum of distributed sources is studied over a quantum erasure multiple access channel (QEMAC). $K$ classical messages are distributed across $S$ servers, who also share quantum entanglement in advance. Each server $s\in[S]$ manipulates and sends its quantum subsystem $\mathcal{Q}_s$ to the receiver who computes the sum of the messages. The download cost from Server $s\in [S]$ is the logarithm of the dimension of $\mathcal{Q}_s$. The rate $R$ is defined as the number of instances of the sum computed at the receiver, divided by the total download cost from all the servers. In the symmetric setting with $K= {S \choose \alpha} $ messages where each message is replicated among a unique subset of $\alpha$ servers, and the answers from any $\beta$ servers may be erased, we show that the capacity (maximal rate) is $C= \max\left\{ \min \left\{ \frac{2(\alpha-\beta)}{S}, \frac{S-2\beta}{S} \right\}, \frac{\alpha-\beta}{S} \right\}$.

Graph Convolutional Networks (GCNs) have been widely applied in various fields due to their significant power on processing graph-structured data. Typical GCN and its variants work under a homophily assumption (i.e., nodes with same class are prone to connect to each other), while ignoring the heterophily which exists in many real-world networks (i.e., nodes with different classes tend to form edges). Existing methods deal with heterophily by mainly aggregating higher-order neighborhoods or combing the immediate representations, which leads to noise and irrelevant information in the result. But these methods did not change the propagation mechanism which works under homophily assumption (that is a fundamental part of GCNs). This makes it difficult to distinguish the representation of nodes from different classes. To address this problem, in this paper we design a novel propagation mechanism, which can automatically change the propagation and aggregation process according to homophily or heterophily between node pairs. To adaptively learn the propagation process, we introduce two measurements of homophily degree between node pairs, which is learned based on topological and attribute information, respectively. Then we incorporate the learnable homophily degree into the graph convolution framework, which is trained in an end-to-end schema, enabling it to go beyond the assumption of homophily. More importantly, we theoretically prove that our model can constrain the similarity of representations between nodes according to their homophily degree. Experiments on seven real-world datasets demonstrate that this new approach outperforms the state-of-the-art methods under heterophily or low homophily, and gains competitive performance under homophily.

As soon as abstract mathematical computations were adapted to computation on digital computers, the problem of efficient representation, manipulation, and communication of the numerical values in those computations arose. Strongly related to the problem of numerical representation is the problem of quantization: in what manner should a set of continuous real-valued numbers be distributed over a fixed discrete set of numbers to minimize the number of bits required and also to maximize the accuracy of the attendant computations? This perennial problem of quantization is particularly relevant whenever memory and/or computational resources are severely restricted, and it has come to the forefront in recent years due to the remarkable performance of Neural Network models in computer vision, natural language processing, and related areas. Moving from floating-point representations to low-precision fixed integer values represented in four bits or less holds the potential to reduce the memory footprint and latency by a factor of 16x; and, in fact, reductions of 4x to 8x are often realized in practice in these applications. Thus, it is not surprising that quantization has emerged recently as an important and very active sub-area of research in the efficient implementation of computations associated with Neural Networks. In this article, we survey approaches to the problem of quantizing the numerical values in deep Neural Network computations, covering the advantages/disadvantages of current methods. With this survey and its organization, we hope to have presented a useful snapshot of the current research in quantization for Neural Networks and to have given an intelligent organization to ease the evaluation of future research in this area.

Object detection typically assumes that training and test data are drawn from an identical distribution, which, however, does not always hold in practice. Such a distribution mismatch will lead to a significant performance drop. In this work, we aim to improve the cross-domain robustness of object detection. We tackle the domain shift on two levels: 1) the image-level shift, such as image style, illumination, etc, and 2) the instance-level shift, such as object appearance, size, etc. We build our approach based on the recent state-of-the-art Faster R-CNN model, and design two domain adaptation components, on image level and instance level, to reduce the domain discrepancy. The two domain adaptation components are based on H-divergence theory, and are implemented by learning a domain classifier in adversarial training manner. The domain classifiers on different levels are further reinforced with a consistency regularization to learn a domain-invariant region proposal network (RPN) in the Faster R-CNN model. We evaluate our newly proposed approach using multiple datasets including Cityscapes, KITTI, SIM10K, etc. The results demonstrate the effectiveness of our proposed approach for robust object detection in various domain shift scenarios.

While it is nearly effortless for humans to quickly assess the perceptual similarity between two images, the underlying processes are thought to be quite complex. Despite this, the most widely used perceptual metrics today, such as PSNR and SSIM, are simple, shallow functions, and fail to account for many nuances of human perception. Recently, the deep learning community has found that features of the VGG network trained on the ImageNet classification task has been remarkably useful as a training loss for image synthesis. But how perceptual are these so-called "perceptual losses"? What elements are critical for their success? To answer these questions, we introduce a new Full Reference Image Quality Assessment (FR-IQA) dataset of perceptual human judgments, orders of magnitude larger than previous datasets. We systematically evaluate deep features across different architectures and tasks and compare them with classic metrics. We find that deep features outperform all previous metrics by huge margins. More surprisingly, this result is not restricted to ImageNet-trained VGG features, but holds across different deep architectures and levels of supervision (supervised, self-supervised, or even unsupervised). Our results suggest that perceptual similarity is an emergent property shared across deep visual representations.

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