Federated learning (FL) is a popular technique to train machine learning (ML) models with decentralized data. Extensive works have studied the performance of the global model; however, it is still unclear how the training process affects the final test accuracy. Exacerbating this problem is the fact that FL executions differ significantly from traditional ML with heterogeneous data characteristics across clients, involving more hyperparameters. In this work, we show that the final test accuracy of FL is dramatically affected by the early phase of the training process, i.e., FL exhibits critical learning periods, in which small gradient errors can have irrecoverable impact on the final test accuracy. To further explain this phenomenon, we generalize the trace of the Fisher Information Matrix (FIM) to FL and define a new notion called FedFIM, a quantity reflecting the local curvature of each clients from the beginning of the training in FL. Our findings suggest that the {\em initial learning phase} plays a critical role in understanding the FL performance. This is in contrast to many existing works which generally do not connect the final accuracy of FL to the early phase training. Finally, seizing critical learning periods in FL is of independent interest and could be useful for other problems such as the choices of hyperparameters such as the number of client selected per round, batch size, and more, so as to improve the performance of FL training and testing.
Recent advances in Federated Learning (FL) have brought large-scale machine learning opportunities for massive distributed clients with performance and data privacy guarantees. However, most current works only focus on the interest of the central controller in FL, and ignore the interests of clients. This may result in unfairness which discourages clients from actively participating in the learning process and damages the sustainability of the whole FL system. Therefore, the topic of ensuring fairness in an FL is attracting a great deal of research interest. In recent years, diverse Fairness-Aware FL (FAFL) approaches have been proposed in an effort to achieve fairness in FL from different viewpoints. However, there is no comprehensive survey which helps readers gain insight into this interdisciplinary field. This paper aims to provide such a survey. By examining the fundamental and simplifying assumptions, as well as the notions of fairness adopted by existing literature in this field, we propose a taxonomy of FAFL approaches covering major steps in FL, including client selection, optimization, contribution evaluation and incentive distribution. In addition, we discuss the main metrics for experimentally evaluating the performance of FAFL approaches, and suggest some promising future research directions.
Federated Learning (FL) enables distributed training by learners using local data, thereby enhancing privacy and reducing communication. However, it presents numerous challenges relating to the heterogeneity of the data distribution, device capabilities, and participant availability as deployments scale, which can impact both model convergence and bias. Existing FL schemes use random participant selection to improve fairness; however, this can result in inefficient use of resources and lower quality training. In this work, we systematically address the question of resource efficiency in FL, showing the benefits of intelligent participant selection, and incorporation of updates from straggling participants. We demonstrate how these factors enable resource efficiency while also improving trained model quality.
Federated Learning (FL) is a decentralized machine-learning paradigm, in which a global server iteratively averages the model parameters of local users without accessing their data. User heterogeneity has imposed significant challenges to FL, which can incur drifted global models that are slow to converge. Knowledge Distillation has recently emerged to tackle this issue, by refining the server model using aggregated knowledge from heterogeneous users, other than directly averaging their model parameters. This approach, however, depends on a proxy dataset, making it impractical unless such a prerequisite is satisfied. Moreover, the ensemble knowledge is not fully utilized to guide local model learning, which may in turn affect the quality of the aggregated model. Inspired by the prior art, we propose a data-free knowledge distillation} approach to address heterogeneous FL, where the server learns a lightweight generator to ensemble user information in a data-free manner, which is then broadcasted to users, regulating local training using the learned knowledge as an inductive bias. Empirical studies powered by theoretical implications show that, our approach facilitates FL with better generalization performance using fewer communication rounds, compared with the state-of-the-art.
Federated learning enables multiple parties to collaboratively train a machine learning model without communicating their local data. A key challenge in federated learning is to handle the heterogeneity of local data distribution across parties. Although many studies have been proposed to address this challenge, we find that they fail to achieve high performance in image datasets with deep learning models. In this paper, we propose MOON: model-contrastive federated learning. MOON is a simple and effective federated learning framework. The key idea of MOON is to utilize the similarity between model representations to correct the local training of individual parties, i.e., conducting contrastive learning in model-level. Our extensive experiments show that MOON significantly outperforms the other state-of-the-art federated learning algorithms on various image classification tasks.
Federated learning (FL) is an emerging, privacy-preserving machine learning paradigm, drawing tremendous attention in both academia and industry. A unique characteristic of FL is heterogeneity, which resides in the various hardware specifications and dynamic states across the participating devices. Theoretically, heterogeneity can exert a huge influence on the FL training process, e.g., causing a device unavailable for training or unable to upload its model updates. Unfortunately, these impacts have never been systematically studied and quantified in existing FL literature. In this paper, we carry out the first empirical study to characterize the impacts of heterogeneity in FL. We collect large-scale data from 136k smartphones that can faithfully reflect heterogeneity in real-world settings. We also build a heterogeneity-aware FL platform that complies with the standard FL protocol but with heterogeneity in consideration. Based on the data and the platform, we conduct extensive experiments to compare the performance of state-of-the-art FL algorithms under heterogeneity-aware and heterogeneity-unaware settings. Results show that heterogeneity causes non-trivial performance degradation in FL, including up to 9.2% accuracy drop, 2.32x lengthened training time, and undermined fairness. Furthermore, we analyze potential impact factors and find that device failure and participant bias are two potential factors for performance degradation. Our study provides insightful implications for FL practitioners. On the one hand, our findings suggest that FL algorithm designers consider necessary heterogeneity during the evaluation. On the other hand, our findings urge system providers to design specific mechanisms to mitigate the impacts of heterogeneity.
Reinforcement learning (RL) is a popular paradigm for addressing sequential decision tasks in which the agent has only limited environmental feedback. Despite many advances over the past three decades, learning in many domains still requires a large amount of interaction with the environment, which can be prohibitively expensive in realistic scenarios. To address this problem, transfer learning has been applied to reinforcement learning such that experience gained in one task can be leveraged when starting to learn the next, harder task. More recently, several lines of research have explored how tasks, or data samples themselves, can be sequenced into a curriculum for the purpose of learning a problem that may otherwise be too difficult to learn from scratch. In this article, we present a framework for curriculum learning (CL) in reinforcement learning, and use it to survey and classify existing CL methods in terms of their assumptions, capabilities, and goals. Finally, we use our framework to find open problems and suggest directions for future RL curriculum learning research.
The demand for artificial intelligence has grown significantly over the last decade and this growth has been fueled by advances in machine learning techniques and the ability to leverage hardware acceleration. However, in order to increase the quality of predictions and render machine learning solutions feasible for more complex applications, a substantial amount of training data is required. Although small machine learning models can be trained with modest amounts of data, the input for training larger models such as neural networks grows exponentially with the number of parameters. Since the demand for processing training data has outpaced the increase in computation power of computing machinery, there is a need for distributing the machine learning workload across multiple machines, and turning the centralized into a distributed system. These distributed systems present new challenges, first and foremost the efficient parallelization of the training process and the creation of a coherent model. This article provides an extensive overview of the current state-of-the-art in the field by outlining the challenges and opportunities of distributed machine learning over conventional (centralized) machine learning, discussing the techniques used for distributed machine learning, and providing an overview of the systems that are available.
In federated learning, multiple client devices jointly learn a machine learning model: each client device maintains a local model for its local training dataset, while a master device maintains a global model via aggregating the local models from the client devices. The machine learning community recently proposed several federated learning methods that were claimed to be robust against Byzantine failures (e.g., system failures, adversarial manipulations) of certain client devices. In this work, we perform the first systematic study on local model poisoning attacks to federated learning. We assume an attacker has compromised some client devices, and the attacker manipulates the local model parameters on the compromised client devices during the learning process such that the global model has a large testing error rate. We formulate our attacks as optimization problems and apply our attacks to four recent Byzantine-robust federated learning methods. Our empirical results on four real-world datasets show that our attacks can substantially increase the error rates of the models learnt by the federated learning methods that were claimed to be robust against Byzantine failures of some client devices. We generalize two defenses for data poisoning attacks to defend against our local model poisoning attacks. Our evaluation results show that one defense can effectively defend against our attacks in some cases, but the defenses are not effective enough in other cases, highlighting the need for new defenses against our local model poisoning attacks to federated learning.
We present one-shot federated learning, where a central server learns a global model over a network of federated devices in a single round of communication. Our approach - drawing on ensemble learning and knowledge aggregation - achieves an average relative gain of 51.5% in AUC over local baselines and comes within 90.1% of the (unattainable) global ideal. We discuss these methods and identify several promising directions of future work.
Deep reinforcement learning (RL) has achieved many recent successes, yet experiment turn-around time remains a key bottleneck in research and in practice. We investigate how to optimize existing deep RL algorithms for modern computers, specifically for a combination of CPUs and GPUs. We confirm that both policy gradient and Q-value learning algorithms can be adapted to learn using many parallel simulator instances. We further find it possible to train using batch sizes considerably larger than are standard, without negatively affecting sample complexity or final performance. We leverage these facts to build a unified framework for parallelization that dramatically hastens experiments in both classes of algorithm. All neural network computations use GPUs, accelerating both data collection and training. Our results include using an entire DGX-1 to learn successful strategies in Atari games in mere minutes, using both synchronous and asynchronous algorithms.