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The rise of generalist large-scale models in natural language and vision has made us expect that a massive data-driven approach could achieve broader generalization in other domains such as continuous control. In this work, we explore a method for learning a single policy that manipulates various forms of agents to solve various tasks by distilling a large amount of proficient behavioral data. In order to align input-output (IO) interface among multiple tasks and diverse agent morphologies while preserving essential 3D geometric relations, we introduce morphology-task graph, which treats observations, actions and goals/task in a unified graph representation. We also develop MxT-Bench for fast large-scale behavior generation, which supports procedural generation of diverse morphology-task combinations with a minimal blueprint and hardware-accelerated simulator. Through efficient representation and architecture selection on MxT-Bench, we find out that a morphology-task graph representation coupled with Transformer architecture improves the multi-task performances compared to other baselines including recent discrete tokenization, and provides better prior knowledge for zero-shot transfer or sample efficiency in downstream multi-task imitation learning. Our work suggests large diverse offline datasets, unified IO representation, and policy representation and architecture selection through supervised learning form a promising approach for studying and advancing morphology-task generalization.

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The gap between speech and text modalities is a major challenge in speech-to-text translation (ST). Different methods have been proposed for reducing this gap, but most of them require architectural changes in ST training. In this work, we propose to mitigate this issue at the pre-training stage, requiring no change in the ST model. First, we show that the connectionist temporal classification (CTC) loss can reduce the modality gap by design. We provide a quantitative comparison with the more common cross-entropy loss, showing that pre-training with CTC consistently achieves better final ST accuracy. Nevertheless, CTC is only a partial solution and thus, in our second contribution, we propose a novel pre-training method combining CTC and optimal transport to further reduce this gap. Our method pre-trains a Siamese-like model composed of two encoders, one for acoustic inputs and the other for textual inputs, such that they produce representations that are close to each other in the Wasserstein space. Extensive experiments on the standard CoVoST-2 and MuST-C datasets show that our pre-training method applied to the vanilla encoder-decoder Transformer achieves state-of-the-art performance under the no-external-data setting, and performs on par with recent strong multi-task learning systems trained with external data. Finally, our method can also be applied on top of these multi-task systems, leading to further improvements for these models.

In this work, we present an analysis of the generalization of Neural Operators (NOs) and derived architectures. We proposed a family of networks, which we name (${\textit{s}}{\text{NO}}+\varepsilon$), where we modify the layout of NOs towards an architecture resembling a Transformer; mainly, we substitute the Attention module with the Integral Operator part of NOs. The resulting network preserves universality, has a better generalization to unseen data, and similar number of parameters as NOs. On the one hand, we study numerically the generalization by gradually transforming NOs into ${\textit{s}}{\text{NO}}+\varepsilon$ and verifying a reduction of the test loss considering a time-harmonic wave dataset with different frequencies. We perform the following changes in NOs: (a) we split the Integral Operator (non-local) and the (local) feed-forward network (MLP) into different layers, generating a {\it sequential} structure which we call sequential Neural Operator (${\textit{s}}{\text{NO}}$), (b) we add the skip connection, and layer normalization in ${\textit{s}}{\text{NO}}$, and (c) we incorporate dropout and stochastic depth that allows us to generate deep networks. In each case, we observe a decrease in the test loss in a wide variety of initialization, indicating that our changes outperform the NO. On the other hand, building on infinite-dimensional Statistics, and in particular the Dudley Theorem, we provide bounds of the Rademacher complexity of NOs and ${\textit{s}}{\text{NO}}$, and we find the following relationship: the upper bound of the Rademacher complexity of the ${\textit{s}}{\text{NO}}$ is a lower-bound of the NOs, thereby, the generalization error bound of ${\textit{s}}{\text{NO}}$ is smaller than NO, which further strengthens our numerical results.

Image-text pretrained models, e.g., CLIP, have shown impressive general multi-modal knowledge learned from large-scale image-text data pairs, thus attracting increasing attention for their potential to improve visual representation learning in the video domain. In this paper, based on the CLIP model, we revisit temporal modeling in the context of image-to-video knowledge transferring, which is the key point for extending image-text pretrained models to the video domain. We find that current temporal modeling mechanisms are tailored to either high-level semantic-dominant tasks (e.g., retrieval) or low-level visual pattern-dominant tasks (e.g., recognition), and fail to work on the two cases simultaneously. The key difficulty lies in modeling temporal dependency while taking advantage of both high-level and low-level knowledge in CLIP model. To tackle this problem, we present Spatial-Temporal Auxiliary Network (STAN) -- a simple and effective temporal modeling mechanism extending CLIP model to diverse video tasks. Specifically, to realize both low-level and high-level knowledge transferring, STAN adopts a branch structure with decomposed spatial-temporal modules that enable multi-level CLIP features to be spatial-temporally contextualized. We evaluate our method on two representative video tasks: Video-Text Retrieval and Video Recognition. Extensive experiments demonstrate the superiority of our model over the state-of-the-art methods on various datasets, including MSR-VTT, DiDeMo, LSMDC, MSVD, Kinetics-400, and Something-Something-V2. Codes will be available at //github.com/farewellthree/STAN

The rise in hateful and offensive language directed at other users is one of the adverse side effects of the increased use of social networking platforms. This could make it difficult for human moderators to review tagged comments filtered by classification systems. To help address this issue, we present the ViHOS (Vietnamese Hate and Offensive Spans) dataset, the first human-annotated corpus containing 26k spans on 11k comments. We also provide definitions of hateful and offensive spans in Vietnamese comments as well as detailed annotation guidelines. Besides, we conduct experiments with various state-of-the-art models. Specifically, XLM-R$_{Large}$ achieved the best F1-scores in Single span detection and All spans detection, while PhoBERT$_{Large}$ obtained the highest in Multiple spans detection. Finally, our error analysis demonstrates the difficulties in detecting specific types of spans in our data for future research. Disclaimer: This paper contains real comments that could be considered profane, offensive, or abusive.

Modeling text-based time-series to make prediction about a future event or outcome is an important task with a wide range of applications. The standard approach is to train and test the model using the same input window, but this approach neglects the data collected in longer input windows between the prediction time and the final outcome, which are often available during training. In this study, we propose to treat this neglected text as privileged information available during training to enhance early prediction modeling through knowledge distillation, presented as Learning using Privileged tIme-sEries Text (LuPIET). We evaluate the method on clinical and social media text, with four clinical prediction tasks based on clinical notes and two mental health prediction tasks based on social media posts. Our results show LuPIET is effective in enhancing text-based early predictions, though one may need to consider choosing the appropriate text representation and windows for privileged text to achieve optimal performance. Compared to two other methods using transfer learning and mixed training, LuPIET offers more stable improvements over the baseline, standard training. As far as we are concerned, this is the first study to examine learning using privileged information for time-series in the NLP context.

We introduce a practical pipeline that interactively encodes multimodal human demonstrations for robot teaching. This pipeline is designed as an input system for a framework called Learning-from-Observation (LfO), which aims to program household robots with manipulative tasks through few-shots human demonstration without coding. While most previous LfO systems run with visual demonstration, recent research on robot teaching has shown the effectiveness of verbal instruction in making recognition robust and teaching interactive. To the best of our knowledge, however, no LfO system has yet been proposed that utilizes both verbal instruction and interaction, namely \textit{multimodal LfO}. This paper proposes the interactive task encoding system (ITES) as an input pipeline for multimodal LfO. ITES assumes that the user teaches step-by-step, pausing hand movements in order to match the granularity of human instructions with the granularity of robot execution. ITES recognizes tasks based on step-by-step verbal instructions that accompany the hand movements. Additionally, the recognition is made robust through interactions with the user. We test ITES on a real robot and show that the user can successfully teach multiple operations through multimodal demonstrations. The results suggest the usefulness of ITES for multimodal LfO. The source code is available at //github.com/microsoft/symbolic-robot-teaching-interface.

Advances in artificial intelligence often stem from the development of new environments that abstract real-world situations into a form where research can be done conveniently. This paper contributes such an environment based on ideas inspired by elementary Microeconomics. Agents learn to produce resources in a spatially complex world, trade them with one another, and consume those that they prefer. We show that the emergent production, consumption, and pricing behaviors respond to environmental conditions in the directions predicted by supply and demand shifts in Microeconomics. We also demonstrate settings where the agents' emergent prices for goods vary over space, reflecting the local abundance of goods. After the price disparities emerge, some agents then discover a niche of transporting goods between regions with different prevailing prices -- a profitable strategy because they can buy goods where they are cheap and sell them where they are expensive. Finally, in a series of ablation experiments, we investigate how choices in the environmental rewards, bartering actions, agent architecture, and ability to consume tradable goods can either aid or inhibit the emergence of this economic behavior. This work is part of the environment development branch of a research program that aims to build human-like artificial general intelligence through multi-agent interactions in simulated societies. By exploring which environment features are needed for the basic phenomena of elementary microeconomics to emerge automatically from learning, we arrive at an environment that differs from those studied in prior multi-agent reinforcement learning work along several dimensions. For example, the model incorporates heterogeneous tastes and physical abilities, and agents negotiate with one another as a grounded form of communication.

Generative models are now capable of producing highly realistic images that look nearly indistinguishable from the data on which they are trained. This raises the question: if we have good enough generative models, do we still need datasets? We investigate this question in the setting of learning general-purpose visual representations from a black-box generative model rather than directly from data. Given an off-the-shelf image generator without any access to its training data, we train representations from the samples output by this generator. We compare several representation learning methods that can be applied to this setting, using the latent space of the generator to generate multiple "views" of the same semantic content. We show that for contrastive methods, this multiview data can naturally be used to identify positive pairs (nearby in latent space) and negative pairs (far apart in latent space). We find that the resulting representations rival those learned directly from real data, but that good performance requires care in the sampling strategy applied and the training method. Generative models can be viewed as a compressed and organized copy of a dataset, and we envision a future where more and more "model zoos" proliferate while datasets become increasingly unwieldy, missing, or private. This paper suggests several techniques for dealing with visual representation learning in such a future. Code is released on our project page: //ali-design.github.io/GenRep/

We propose UniViLM: a Unified Video and Language pre-training Model for multimodal understanding and generation. Motivated by the recent success of BERT based pre-training technique for NLP and image-language tasks, VideoBERT and CBT are proposed to exploit BERT model for video and language pre-training using narrated instructional videos. Different from their works which only pre-train understanding task, we propose a unified video-language pre-training model for both understanding and generation tasks. Our model comprises of 4 components including two single-modal encoders, a cross encoder and a decoder with the Transformer backbone. We first pre-train our model to learn the universal representation for both video and language on a large instructional video dataset. Then we fine-tune the model on two multimodal tasks including understanding task (text-based video retrieval) and generation task (multimodal video captioning). Our extensive experiments show that our method can improve the performance of both understanding and generation tasks and achieves the state-of-the art results.

Object detection is considered as one of the most challenging problems in computer vision, since it requires correct prediction of both classes and locations of objects in images. In this study, we define a more difficult scenario, namely zero-shot object detection (ZSD) where no visual training data is available for some of the target object classes. We present a novel approach to tackle this ZSD problem, where a convex combination of embeddings are used in conjunction with a detection framework. For evaluation of ZSD methods, we propose a simple dataset constructed from Fashion-MNIST images and also a custom zero-shot split for the Pascal VOC detection challenge. The experimental results suggest that our method yields promising results for ZSD.

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