StarCraft Multi-Agent Challenge (SMAC) is one of the most commonly used experimental environments in multi-agent reinforcement learning (MARL), where the specific task is to control a set number of allied units to defeat enemy forces. Traditional MARL algorithms often require interacting with the environment for up to 1 million steps to train a model, and the resulting policies are typically non-interpretable with weak transferability. In this paper, we propose a novel approach to solving SMAC tasks called LLM-SMAC. In our framework, agents leverage large language models (LLMs) to generate decision tree code by providing task descriptions. The model is further self-reflection using feedback from the rewards provided by the environment. We conduct experiments in the SMAC and demonstrate that our method can produce high-quality, interpretable decision trees with minimal environmental exploration. Moreover, these models exhibit strong transferability, successfully applying to similar SMAC environments without modification. We believe this approach offers a new direction for solving decision-making tasks in the future.
As businesses increasingly rely on automation to streamline operations, the limitations of Robotic Process Automation (RPA) have become apparent, particularly its dependence on expert knowledge and inability to handle complex decision-making tasks. Recent advancements in Artificial Intelligence (AI), particularly Generative AI (GenAI) and Large Language Models (LLMs), have paved the way for Intelligent Automation (IA), which integrates cognitive capabilities to overcome the shortcomings of RPA. This paper introduces Text2Workflow, a novel method that automatically generates workflows from natural language user requests. Unlike traditional automation approaches, Text2Workflow offers a generalized solution for automating any business process, translating user inputs into a sequence of executable steps represented in JavaScript Object Notation (JSON) format. Leveraging the decision-making and instruction-following capabilities of LLMs, this method provides a scalable, adaptable framework that enables users to visualize and execute workflows with minimal manual intervention. This research outlines the Text2Workflow methodology and its broader implications for automating complex business processes.
Large Language Models (LLMs) are widely used in complex natural language processing tasks but raise privacy and security concerns due to the lack of identity recognition. This paper proposes a multi-party credible watermarking framework (CredID) involving a trusted third party (TTP) and multiple LLM vendors to address these issues. In the watermark embedding stage, vendors request a seed from the TTP to generate watermarked text without sending the user's prompt. In the extraction stage, the TTP coordinates each vendor to extract and verify the watermark from the text. This provides a credible watermarking scheme while preserving vendor privacy. Furthermore, current watermarking algorithms struggle with text quality, information capacity, and robustness, making it challenging to meet the diverse identification needs of LLMs. Thus, we propose a novel multi-bit watermarking algorithm and an open-source toolkit to facilitate research. Experiments show our CredID enhances watermark credibility and efficiency without compromising text quality. Additionally, we successfully utilized this framework to achieve highly accurate identification among multiple LLM vendors.
Large Language Models (LLMs) often perpetuate biases in pronoun usage, leading to misrepresentation or exclusion of queer individuals. This paper addresses the specific problem of biased pronoun usage in LLM outputs, particularly the inappropriate use of traditionally gendered pronouns ("he," "she") when inclusive language is needed to accurately represent all identities. We introduce a collaborative agent pipeline designed to mitigate these biases by analyzing and optimizing pronoun usage for inclusivity. Our multi-agent framework includes specialized agents for both bias detection and correction. Experimental evaluations using the Tango dataset-a benchmark focused on gender pronoun usage-demonstrate that our approach significantly improves inclusive pronoun classification, achieving a 32.6 percentage point increase over GPT-4o in correctly disagreeing with inappropriate traditionally gendered pronouns $(\chi^2 = 38.57, p < 0.0001)$. These results accentuate the potential of agent-driven frameworks in enhancing fairness and inclusivity in AI-generated content, demonstrating their efficacy in reducing biases and promoting socially responsible AI.
Recent advancements in Large Language Models (LLMs) have established them as agentic systems capable of planning and interacting with various tools. These LLM agents are often paired with web-based tools, enabling access to diverse sources and real-time information. Although these advancements offer significant benefits across various applications, they also increase the risk of malicious use, particularly in cyberattacks involving personal information. In this work, we investigate the risks associated with misuse of LLM agents in cyberattacks involving personal data. Specifically, we aim to understand: 1) how potent LLM agents can be when directed to conduct cyberattacks, 2) how cyberattacks are enhanced by web-based tools, and 3) how affordable and easy it becomes to launch cyberattacks using LLM agents. We examine three attack scenarios: the collection of Personally Identifiable Information (PII), the generation of impersonation posts, and the creation of spear-phishing emails. Our experiments reveal the effectiveness of LLM agents in these attacks: LLM agents achieved a precision of up to 95.9% in collecting PII, up to 93.9% of impersonation posts created by LLM agents were evaluated as authentic, and the click rate for links in spear phishing emails created by LLM agents reached up to 46.67%. Additionally, our findings underscore the limitations of existing safeguards in contemporary commercial LLMs, emphasizing the urgent need for more robust security measures to prevent the misuse of LLM agents.
Evaluating generalist agents presents significant challenges due to their wide-ranging abilities and the limitations of current benchmarks in assessing true generalization. We introduce the Minecraft Universe (MCU), a fully automated benchmarking framework set within the open-world game Minecraft. MCU dynamically generates and evaluates a broad spectrum of tasks, offering three core components: 1) a task generation mechanism that provides high degrees of freedom and variability, 2) an ever-expanding set of over 3K composable atomic tasks, and 3) a general evaluation framework that supports open-ended task assessment. By integrating large language models (LLMs), MCU dynamically creates diverse environments for each evaluation, fostering agent generalization. The framework uses a vision-language model (VLM) to automatically generate evaluation criteria, achieving over 90% agreement with human ratings across multi-dimensional assessments, which demonstrates that MCU is a scalable and explainable solution for evaluating generalist agents. Additionally, we show that while state-of-the-art foundational models perform well on specific tasks, they often struggle with increased task diversity and difficulty.
Large Language Models (LLMs) offer a promising basis for creating agents that can tackle complex tasks through iterative environmental interaction. Existing methods either require these agents to mimic expert-provided trajectories or rely on definitive environmental feedback for reinforcement learning which limits their application to specific scenarios like gaming or code generation. This paper introduces a novel training method for LLM-based agents using weakly supervised signals from a critic LLM, bypassing the need for expert trajectories or definitive feedback. Our agents are trained in iterative manner, where they initially generate trajectories through environmental interaction. Subsequently, a critic LLM selects a subset of good trajectories, which are then used to update the agents, enabling them to generate improved trajectories in the next iteration. Extensive tests on the API-bank dataset show consistent improvement in our agents' capabilities and comparable performance to GPT-4, despite using open-source models with much fewer parameters.
Segment Anything Model (SAM) has made great progress in anomaly segmentation tasks due to its impressive generalization ability. However, existing methods that directly apply SAM through prompting often overlook the domain shift issue, where SAM performs well on natural images but struggles in industrial scenarios. Parameter-Efficient Fine-Tuning (PEFT) offers a promising solution, but it may yield suboptimal performance by not adequately addressing the perception challenges during adaptation to anomaly images. In this paper, we propose a novel Self-Perceptinon Tuning (SPT) method, aiming to enhance SAM's perception capability for anomaly segmentation. The SPT method incorporates a self-drafting tuning strategy, which generates an initial coarse draft of the anomaly mask, followed by a refinement process. Additionally, a visual-relation-aware adapter is introduced to improve the perception of discriminative relational information for mask generation. Extensive experimental results on several benchmark datasets demonstrate that our SPT method can significantly outperform baseline methods, validating its effectiveness. Models and codes will be available online.
In the rapidly evolving landscape of artificial intelligence (AI), generative large language models (LLMs) stand at the forefront, revolutionizing how we interact with our data. However, the computational intensity and memory consumption of deploying these models present substantial challenges in terms of serving efficiency, particularly in scenarios demanding low latency and high throughput. This survey addresses the imperative need for efficient LLM serving methodologies from a machine learning system (MLSys) research perspective, standing at the crux of advanced AI innovations and practical system optimizations. We provide in-depth analysis, covering a spectrum of solutions, ranging from cutting-edge algorithmic modifications to groundbreaking changes in system designs. The survey aims to provide a comprehensive understanding of the current state and future directions in efficient LLM serving, offering valuable insights for researchers and practitioners in overcoming the barriers of effective LLM deployment, thereby reshaping the future of AI.
Knowledge Graph Embedding (KGE) aims to learn representations for entities and relations. Most KGE models have gained great success, especially on extrapolation scenarios. Specifically, given an unseen triple (h, r, t), a trained model can still correctly predict t from (h, r, ?), or h from (?, r, t), such extrapolation ability is impressive. However, most existing KGE works focus on the design of delicate triple modeling function, which mainly tells us how to measure the plausibility of observed triples, but offers limited explanation of why the methods can extrapolate to unseen data, and what are the important factors to help KGE extrapolate. Therefore in this work, we attempt to study the KGE extrapolation of two problems: 1. How does KGE extrapolate to unseen data? 2. How to design the KGE model with better extrapolation ability? For the problem 1, we first discuss the impact factors for extrapolation and from relation, entity and triple level respectively, propose three Semantic Evidences (SEs), which can be observed from train set and provide important semantic information for extrapolation. Then we verify the effectiveness of SEs through extensive experiments on several typical KGE methods. For the problem 2, to make better use of the three levels of SE, we propose a novel GNN-based KGE model, called Semantic Evidence aware Graph Neural Network (SE-GNN). In SE-GNN, each level of SE is modeled explicitly by the corresponding neighbor pattern, and merged sufficiently by the multi-layer aggregation, which contributes to obtaining more extrapolative knowledge representation. Finally, through extensive experiments on FB15k-237 and WN18RR datasets, we show that SE-GNN achieves state-of-the-art performance on Knowledge Graph Completion task and performs a better extrapolation ability.
Detecting carried objects is one of the requirements for developing systems to reason about activities involving people and objects. We present an approach to detect carried objects from a single video frame with a novel method that incorporates features from multiple scales. Initially, a foreground mask in a video frame is segmented into multi-scale superpixels. Then the human-like regions in the segmented area are identified by matching a set of extracted features from superpixels against learned features in a codebook. A carried object probability map is generated using the complement of the matching probabilities of superpixels to human-like regions and background information. A group of superpixels with high carried object probability and strong edge support is then merged to obtain the shape of the carried object. We applied our method to two challenging datasets, and results show that our method is competitive with or better than the state-of-the-art.