Real-time object pose estimation and tracking is challenging but essential for emerging augmented reality (AR) applications. In general, state-of-the-art methods address this problem using deep neural networks which indeed yield satisfactory results. Nevertheless, the high computational cost of these methods makes them unsuitable for mobile devices where real-world applications usually take place. In addition, head-mounted displays such as AR glasses require at least 90~FPS to avoid motion sickness, which further complicates the problem. We propose a flexible-frame-rate object pose estimation and tracking system for mobile devices. It is a monocular visual-inertial-based system with a client-server architecture. Inertial measurement unit (IMU) pose propagation is performed on the client side for high speed tracking, and RGB image-based 3D pose estimation is performed on the server side to obtain accurate poses, after which the pose is sent to the client side for visual-inertial fusion, where we propose a bias self-correction mechanism to reduce drift. We also propose a pose inspection algorithm to detect tracking failures and incorrect pose estimation. Connected by high-speed networking, our system supports flexible frame rates up to 120 FPS and guarantees high precision and real-time tracking on low-end devices. Both simulations and real world experiments show that our method achieves accurate and robust object tracking.
On general regular simplicial partitions $\mathcal{T}$ of bounded polytopal domains $\Omega \subset \mathbb{R}^d$, $d\in\{2,3\}$, we construct \emph{exact neural network (NN) emulations} of all lowest order finite element spaces in the discrete de Rham complex. These include the spaces of piecewise constant functions, continuous piecewise linear (CPwL) functions, the classical ``Raviart-Thomas element'', and the ``N\'{e}d\'{e}lec edge element''. For all but the CPwL case, our network architectures employ both ReLU (rectified linear unit) and BiSU (binary step unit) activations to capture discontinuities. In the important case of CPwL functions, we prove that it suffices to work with pure ReLU nets. Our construction and DNN architecture generalizes previous results in that no geometric restrictions on the regular simplicial partitions $\mathcal{T}$ of $\Omega$ are required for DNN emulation. In addition, for CPwL functions our DNN construction is valid in any dimension $d\geq 2$. Our ``FE-Nets'' are required in the variationally correct, structure-preserving approximation of boundary value problems of electromagnetism in nonconvex polyhedra $\Omega \subset \mathbb{R}^3$. They are thus an essential ingredient in the application of e.g., the methodology of ``physics-informed NNs'' or ``deep Ritz methods'' to electromagnetic field simulation via deep learning techniques. We indicate generalizations of our constructions to higher-order compatible spaces and other, non-compatible classes of discretizations, in particular the ``Crouzeix-Raviart'' elements and Hybridized, Higher Order (HHO) methods.
We develop an online kernel Cumulative Sum (CUSUM) procedure, which consists of a parallel set of kernel statistics with different window sizes to account for the unknown change-point location. Compared with many existing sliding window-based kernel change-point detection procedures, which correspond to the Shewhart chart-type procedure, the proposed procedure is more sensitive to small changes. We further present a recursive computation of detection statistics, which is crucial for online procedures to achieve a constant computational and memory complexity, such that we do not need to calculate and remember the entire Gram matrix, which can be a computational bottleneck otherwise. We obtain precise analytic approximations of the two fundamental performance metrics, the Average Run Length (ARL) and Expected Detection Delay (EDD). Furthermore, we establish the optimal window size on the order of $\log ({\rm ARL})$ such that there is nearly no power loss compared with an oracle procedure, which is analogous to the classic result for window-limited Generalized Likelihood Ratio (GLR) procedure. We present extensive numerical experiments to validate our theoretical results and the competitive performance of the proposed method.
Real-time human motion reconstruction from a sparse set of (e.g. six) wearable IMUs provides a non-intrusive and economic approach to motion capture. Without the ability to acquire position information directly from IMUs, recent works took data-driven approaches that utilize large human motion datasets to tackle this under-determined problem. Still, challenges remain such as temporal consistency, drifting of global and joint motions, and diverse coverage of motion types on various terrains. We propose a novel method to simultaneously estimate full-body motion and generate plausible visited terrain from only six IMU sensors in real-time. Our method incorporates 1. a conditional Transformer decoder model giving consistent predictions by explicitly reasoning prediction history, 2. a simple yet general learning target named "stationary body points" (SBPs) which can be stably predicted by the Transformer model and utilized by analytical routines to correct joint and global drifting, and 3. an algorithm to generate regularized terrain height maps from noisy SBP predictions which can in turn correct noisy global motion estimation. We evaluate our framework extensively on synthesized and real IMU data, and with real-time live demos, and show superior performance over strong baseline methods.
As ride-hailing services become increasingly popular, being able to accurately predict demand for such services can help operators efficiently allocate drivers to customers, and reduce idle time, improve congestion, and enhance the passenger experience. This paper proposes UberNet, a deep learning Convolutional Neural Network for short-term prediction of demand for ride-hailing services. UberNet empploys a multivariate framework that utilises a number of temporal and spatial features that have been found in the literature to explain demand for ride-hailing services. The proposed model includes two sub-networks that aim to encode the source series of various features and decode the predicting series, respectively. To assess the performance and effectiveness of UberNet, we use 9 months of Uber pickup data in 2014 and 28 spatial and temporal features from New York City. By comparing the performance of UberNet with several other approaches, we show that the prediction quality of the model is highly competitive. Further, Ubernet's prediction performance is better when using economic, social and built environment features. This suggests that Ubernet is more naturally suited to including complex motivators in making real-time passenger demand predictions for ride-hailing services.
Pixel-wise prediction with deep neural network has become an effective paradigm for salient object detection (SOD) and achieved remarkable performance. However, very few SOD models are robust against adversarial attacks which are visually imperceptible for human visual attention. The previous work robust saliency (ROSA) shuffles the pre-segmented superpixels and then refines the coarse saliency map by the densely connected conditional random field (CRF). Different from ROSA that relies on various pre- and post-processings, this paper proposes a light-weight Learnable Noise (LeNo) to defend adversarial attacks for SOD models. LeNo preserves accuracy of SOD models on both adversarial and clean images, as well as inference speed. In general, LeNo consists of a simple shallow noise and noise estimation that embedded in the encoder and decoder of arbitrary SOD networks respectively. Inspired by the center prior of human visual attention mechanism, we initialize the shallow noise with a cross-shaped gaussian distribution for better defense against adversarial attacks. Instead of adding additional network components for post-processing, the proposed noise estimation modifies only one channel of the decoder. With the deeply-supervised noise-decoupled training on state-of-the-art RGB and RGB-D SOD networks, LeNo outperforms previous works not only on adversarial images but also on clean images, which contributes stronger robustness for SOD. Our code is available at //github.com/ssecv/LeNo.
Monitoring and managing Earth's forests in an informed manner is an important requirement for addressing challenges like biodiversity loss and climate change. While traditional in situ or aerial campaigns for forest assessments provide accurate data for analysis at regional level, scaling them to entire countries and beyond with high temporal resolution is hardly possible. In this work, we propose a method based on deep ensembles that densely estimates forest structure variables at country-scale with 10-meter resolution, using freely available satellite imagery as input. Our method jointly transforms Sentinel-2 optical images and Sentinel-1 synthetic-aperture radar images into maps of five different forest structure variables: 95th height percentile, mean height, density, Gini coefficient, and fractional cover. We train and test our model on reference data from 41 airborne laser scanning missions across Norway and demonstrate that it is able to generalize to unseen test regions, achieving normalized mean absolute errors between 11% and 15%, depending on the variable. Our work is also the first to propose a variant of so-called Bayesian deep learning to densely predict multiple forest structure variables with well-calibrated uncertainty estimates from satellite imagery. The uncertainty information increases the trustworthiness of the model and its suitability for downstream tasks that require reliable confidence estimates as a basis for decision making. We present an extensive set of experiments to validate the accuracy of the predicted maps as well as the quality of the predicted uncertainties. To demonstrate scalability, we provide Norway-wide maps for the five forest structure variables.
Deep Learning (DL) is the most widely used tool in the contemporary field of computer vision. Its ability to accurately solve complex problems is employed in vision research to learn deep neural models for a variety of tasks, including security critical applications. However, it is now known that DL is vulnerable to adversarial attacks that can manipulate its predictions by introducing visually imperceptible perturbations in images and videos. Since the discovery of this phenomenon in 2013~[1], it has attracted significant attention of researchers from multiple sub-fields of machine intelligence. In [2], we reviewed the contributions made by the computer vision community in adversarial attacks on deep learning (and their defenses) until the advent of year 2018. Many of those contributions have inspired new directions in this area, which has matured significantly since witnessing the first generation methods. Hence, as a legacy sequel of [2], this literature review focuses on the advances in this area since 2018. To ensure authenticity, we mainly consider peer-reviewed contributions published in the prestigious sources of computer vision and machine learning research. Besides a comprehensive literature review, the article also provides concise definitions of technical terminologies for non-experts in this domain. Finally, this article discusses challenges and future outlook of this direction based on the literature reviewed herein and [2].
In recent years, mobile devices have gained increasingly development with stronger computation capability and larger storage. Some of the computation-intensive machine learning and deep learning tasks can now be run on mobile devices. To take advantage of the resources available on mobile devices and preserve users' privacy, the idea of mobile distributed machine learning is proposed. It uses local hardware resources and local data to solve machine learning sub-problems on mobile devices, and only uploads computation results instead of original data to contribute to the optimization of the global model. This architecture can not only relieve computation and storage burden on servers, but also protect the users' sensitive information. Another benefit is the bandwidth reduction, as various kinds of local data can now participate in the training process without being uploaded to the server. In this paper, we provide a comprehensive survey on recent studies of mobile distributed machine learning. We survey a number of widely-used mobile distributed machine learning methods. We also present an in-depth discussion on the challenges and future directions in this area. We believe that this survey can demonstrate a clear overview of mobile distributed machine learning and provide guidelines on applying mobile distributed machine learning to real applications.
This paper introduces an online model for object detection in videos designed to run in real-time on low-powered mobile and embedded devices. Our approach combines fast single-image object detection with convolutional long short term memory (LSTM) layers to create an interweaved recurrent-convolutional architecture. Additionally, we propose an efficient Bottleneck-LSTM layer that significantly reduces computational cost compared to regular LSTMs. Our network achieves temporal awareness by using Bottleneck-LSTMs to refine and propagate feature maps across frames. This approach is substantially faster than existing detection methods in video, outperforming the fastest single-frame models in model size and computational cost while attaining accuracy comparable to much more expensive single-frame models on the Imagenet VID 2015 dataset. Our model reaches a real-time inference speed of up to 15 FPS on a mobile CPU.
Object detection is an important and challenging problem in computer vision. Although the past decade has witnessed major advances in object detection in natural scenes, such successes have been slow to aerial imagery, not only because of the huge variation in the scale, orientation and shape of the object instances on the earth's surface, but also due to the scarcity of well-annotated datasets of objects in aerial scenes. To advance object detection research in Earth Vision, also known as Earth Observation and Remote Sensing, we introduce a large-scale Dataset for Object deTection in Aerial images (DOTA). To this end, we collect $2806$ aerial images from different sensors and platforms. Each image is of the size about 4000-by-4000 pixels and contains objects exhibiting a wide variety of scales, orientations, and shapes. These DOTA images are then annotated by experts in aerial image interpretation using $15$ common object categories. The fully annotated DOTA images contains $188,282$ instances, each of which is labeled by an arbitrary (8 d.o.f.) quadrilateral To build a baseline for object detection in Earth Vision, we evaluate state-of-the-art object detection algorithms on DOTA. Experiments demonstrate that DOTA well represents real Earth Vision applications and are quite challenging.