How to evaluate Large Language Models (LLMs) in code generation remains an open question. Existing benchmarks have two limitations - data leakage and lack of domain-specific evaluation. The former hurts the fairness of benchmarks, and the latter hinders practitioners from selecting superior LLMs for specific programming domains. To address these two limitations, we propose a new benchmark - EvoCodeBench, which has the following advances: (1) Evolving data. EvoCodeBench will be dynamically updated every period (e.g., 6 months) to avoid data leakage. This paper releases the first version - EvoCodeBench-2403, containing 275 samples from 25 repositories. (2) A domain taxonomy and domain labels. Based on the statistics of open-source communities, we design a programming domain taxonomy consisting of 10 popular domains. Based on the taxonomy, we annotate each sample in EvoCodeBench with a domain label. (3) Domain-specific evaluations. Besides the Pass@k, we compute the Domain-Specific Improvement (DSI) and define LLMs' comfort and strange domains. These evaluations help practitioners select superior LLMs in specific domains and discover the shortcomings of existing LLMs. We evaluate 8 popular LLMs (e.g., gpt-4, DeepSeek Coder) on EvoCodeBench and summarize some insights. EvoCodeBench reveals the actual abilities of these LLMs in real-world repositories. For example, the highest Pass@1 of gpt-4 on EvoCodeBench-2403 is only 20.74%. Besides, we evaluate LLMs in different domains and discover their comfort and strange domains. For example, gpt-4 performs best in most domains but falls behind others in the Internet domain. StarCoder 2-15B unexpectedly performs well in the Database domain and even outperforms 33B LLMs. EvoCodeBench has been released.
The automatic generation of RTL code (e.g., Verilog) through natural language instructions has emerged as a promising direction with the advancement of large language models (LLMs). However, producing RTL code that is both syntactically and functionally correct remains a significant challenge. Existing single-LLM-agent approaches face substantial limitations because they must navigate between various programming languages and handle intricate generation, verification, and modification tasks. To address these challenges, this paper introduces MAGE, the first open-source multi-agent AI system designed for robust and accurate Verilog RTL code generation. We propose a novel high-temperature RTL candidate sampling and debugging system that effectively explores the space of code candidates and significantly improves the quality of the candidates. Furthermore, we design a novel Verilog-state checkpoint checking mechanism that enables early detection of functional errors and delivers precise feedback for targeted fixes, significantly enhancing the functional correctness of the generated RTL code. MAGE achieves a 95.7% rate of syntactic and functional correctness code generation on VerilogEval-Human 2 benchmark, surpassing the state-of-the-art Claude-3.5-sonnet by 23.3 %, demonstrating a robust and reliable approach for AI-driven RTL design workflows.
This paper aims to manipulate multi-entity 3D motions in video generation. Previous methods on controllable video generation primarily leverage 2D control signals to manipulate object motions and have achieved remarkable synthesis results. However, 2D control signals are inherently limited in expressing the 3D nature of object motions. To overcome this problem, we introduce 3DTrajMaster, a robust controller that regulates multi-entity dynamics in 3D space, given user-desired 6DoF pose (location and rotation) sequences of entities. At the core of our approach is a plug-and-play 3D-motion grounded object injector that fuses multiple input entities with their respective 3D trajectories through a gated self-attention mechanism. In addition, we exploit an injector architecture to preserve the video diffusion prior, which is crucial for generalization ability. To mitigate video quality degradation, we introduce a domain adaptor during training and employ an annealed sampling strategy during inference. To address the lack of suitable training data, we construct a 360-Motion Dataset, which first correlates collected 3D human and animal assets with GPT-generated trajectory and then captures their motion with 12 evenly-surround cameras on diverse 3D UE platforms. Extensive experiments show that 3DTrajMaster sets a new state-of-the-art in both accuracy and generalization for controlling multi-entity 3D motions. Project page: //fuxiao0719.github.io/projects/3dtrajmaster
Recently, there has been a growing interest in leveraging Large Language Models for Verilog code generation. However, the current quality of the generated Verilog code remains suboptimal. This is largely due to the absence of well-defined, well-organized datasets with high-quality samples, as well as a lack of innovative fine-tuning methods and models specifically trained on Verilog. In this paper, we introduce a novel open-source dataset and a corresponding fine-tuning technique, which utilizes a multi-layered structure that we refer to as PyraNet. Our experiments demonstrate that employing the proposed dataset and fine-tuning approach leads to a more accurate fine-tuned model, producing syntactically and functionally correct Verilog code. The evaluation results show improvements by up-to $32.6\%$ in comparison to the CodeLlama-7B baseline model and up-to $16.7\%$ in comparison to the state-of-the-art models using VerilogEval evaluation platform.
This work introduces RARE (Retrieval-Augmented Reasoning Enhancement), a versatile extension to the mutual reasoning framework (rStar), aimed at enhancing reasoning accuracy and factual integrity across large language models (LLMs) for complex, knowledge-intensive tasks such as commonsense and medical reasoning. RARE incorporates two innovative actions within the Monte Carlo Tree Search (MCTS) framework: A6, which generates search queries based on the initial problem statement, performs information retrieval using those queries, and augments reasoning with the retrieved data to formulate the final answer; and A7, which leverages information retrieval specifically for generated sub-questions and re-answers these sub-questions with the relevant contextual information. Additionally, a Retrieval-Augmented Factuality Scorer is proposed to replace the original discriminator, prioritizing reasoning paths that meet high standards of factuality. Experimental results with LLaMA 3.1 show that RARE enables open-source LLMs to achieve competitive performance with top open-source models like GPT-4 and GPT-4o. This research establishes RARE as a scalable solution for improving LLMs in domains where logical coherence and factual integrity are critical.
Recent years have witnessed remarkable progress in 3D content generation. However, corresponding evaluation methods struggle to keep pace. Automatic approaches have proven challenging to align with human preferences, and the mixed comparison of text- and image-driven methods often leads to unfair evaluations. In this paper, we present a comprehensive framework to better align and evaluate multi-view diffusion models with human preferences. To begin with, we first collect and filter a standardized image prompt set from DALL$\cdot$E and Objaverse, which we then use to generate multi-view assets with several multi-view diffusion models. Through a systematic ranking pipeline on these assets, we obtain a human annotation dataset with 16k expert pairwise comparisons and train a reward model, coined MVReward, to effectively encode human preferences. With MVReward, image-driven 3D methods can be evaluated against each other in a more fair and transparent manner. Building on this, we further propose Multi-View Preference Learning (MVP), a plug-and-play multi-view diffusion tuning strategy. Extensive experiments demonstrate that MVReward can serve as a reliable metric and MVP consistently enhances the alignment of multi-view diffusion models with human preferences.
We introduce SAM4MLLM, an innovative approach which integrates the Segment Anything Model (SAM) with Multi-Modal Large Language Models (MLLMs) for pixel-aware tasks. Our method enables MLLMs to learn pixel-level location information without requiring excessive modifications to the existing model architecture or adding specialized tokens. We introduce an inquiry-based approach that can effectively find prompt points for SAM to perform segmentation based on MLLM. It combines detailed visual information with the powerful expressive capabilities of large language models in a unified language-based manner without additional computational overhead in learning. Experimental results on pubic benchmarks demonstrate the effectiveness of our approach.
Realizing scaling laws in embodied AI has become a focus. However, previous work has been scattered across diverse simulation platforms, with assets and models lacking unified interfaces, which has led to inefficiencies in research. To address this, we introduce InfiniteWorld, a unified and scalable simulator for general vision-language robot interaction built on Nvidia Isaac Sim. InfiniteWorld encompasses a comprehensive set of physics asset construction methods and generalized free robot interaction benchmarks. Specifically, we first built a unified and scalable simulation framework for embodied learning that integrates a series of improvements in generation-driven 3D asset construction, Real2Sim, automated annotation framework, and unified 3D asset processing. This framework provides a unified and scalable platform for robot interaction and learning. In addition, to simulate realistic robot interaction, we build four new general benchmarks, including scene graph collaborative exploration and open-world social mobile manipulation. The former is often overlooked as an important task for robots to explore the environment and build scene knowledge, while the latter simulates robot interaction tasks with different levels of knowledge agents based on the former. They can more comprehensively evaluate the embodied agent's capabilities in environmental understanding, task planning and execution, and intelligent interaction. We hope that this work can provide the community with a systematic asset interface, alleviate the dilemma of the lack of high-quality assets, and provide a more comprehensive evaluation of robot interactions.
The integration of Retrieval-Augmented Generation (RAG) with Multimodal Large Language Models (MLLMs) has revolutionized information retrieval and expanded the practical applications of AI. However, current systems struggle in accurately interpreting user intent, employing diverse retrieval strategies, and effectively filtering unintended or inappropriate responses, limiting their effectiveness. This paper introduces Contextual Understanding and Enhanced Search with MLLM (CUE-M), a novel multimodal search framework that addresses these challenges through a multi-stage pipeline comprising image context enrichment, intent refinement, contextual query generation, external API integration, and relevance-based filtering. CUE-M incorporates a robust filtering pipeline combining image-based, text-based, and multimodal classifiers, dynamically adapting to instance- and category-specific concern defined by organizational policies. Evaluations on a multimodal Q&A dataset and a public safety benchmark demonstrate that CUE-M outperforms baselines in accuracy, knowledge integration, and safety, advancing the capabilities of multimodal retrieval systems.
Large Language Models (LLMs) have become increasingly popular for generating RTL code. However, producing error-free RTL code in a zero-shot setting remains highly challenging for even state-of-the-art LLMs, often leading to issues that require manual, iterative refinement. This additional debugging process can dramatically increase the verification workload, underscoring the need for robust, automated correction mechanisms to ensure code correctness from the start. In this work, we introduce AIvril2, a self-verifying, LLM-agnostic agentic framework aimed at enhancing RTL code generation through iterative corrections of both syntax and functional errors. Our approach leverages a collaborative multi-agent system that incorporates feedback from error logs generated by EDA tools to automatically identify and resolve design flaws. Experimental results, conducted on the VerilogEval-Human benchmark suite, demonstrate that our framework significantly improves code quality, achieving nearly a 3.4$\times$ enhancement over prior methods. In the best-case scenario, functional pass rates of 77% for Verilog and 66% for VHDL were obtained, thus substantially improving the reliability of LLM-driven RTL code generation.
We propose a novel single shot object detection network named Detection with Enriched Semantics (DES). Our motivation is to enrich the semantics of object detection features within a typical deep detector, by a semantic segmentation branch and a global activation module. The segmentation branch is supervised by weak segmentation ground-truth, i.e., no extra annotation is required. In conjunction with that, we employ a global activation module which learns relationship between channels and object classes in a self-supervised manner. Comprehensive experimental results on both PASCAL VOC and MS COCO detection datasets demonstrate the effectiveness of the proposed method. In particular, with a VGG16 based DES, we achieve an mAP of 81.7 on VOC2007 test and an mAP of 32.8 on COCO test-dev with an inference speed of 31.5 milliseconds per image on a Titan Xp GPU. With a lower resolution version, we achieve an mAP of 79.7 on VOC2007 with an inference speed of 13.0 milliseconds per image.