Robots are becoming everyday devices, increasing their interaction with humans. To make human-machine interaction more natural, cognitive features like Visual Voice Activity Detection (VVAD), which can detect whether a person is speaking or not, given visual input of a camera, need to be implemented. Neural networks are state of the art for tasks in Image Processing, Time Series Prediction, Natural Language Processing and other domains. Those Networks require large quantities of labeled data. Currently there are not many datasets for the task of VVAD. In this work we created a large scale dataset called the VVAD-LRS3 dataset, derived by automatic annotations from the LRS3 dataset. The VVAD-LRS3 dataset contains over 44K samples, over three times the next competitive dataset (WildVVAD). We evaluate different baselines on four kinds of features: facial and lip images, and facial and lip landmark features. With a Convolutional Neural Network Long Short Term Memory (CNN LSTM) on facial images an accuracy of 92% was reached on the test set. A study with humans showed that they reach an accuracy of 87.93% on the test set.
In this paper, we introduce 'Coarse-Fine Networks', a two-stream architecture which benefits from different abstractions of temporal resolution to learn better video representations for long-term motion. Traditional Video models process inputs at one (or few) fixed temporal resolution without any dynamic frame selection. However, we argue that, processing multiple temporal resolutions of the input and doing so dynamically by learning to estimate the importance of each frame can largely improve video representations, specially in the domain of temporal activity localization. To this end, we propose (1) `Grid Pool', a learned temporal downsampling layer to extract coarse features, and, (2) `Multi-stage Fusion', a spatio-temporal attention mechanism to fuse a fine-grained context with the coarse features. We show that our method can outperform the state-of-the-arts for action detection in public datasets including Charades with a significantly reduced compute and memory footprint.
Detection and recognition of text in natural images are two main problems in the field of computer vision that have a wide variety of applications in analysis of sports videos, autonomous driving, industrial automation, to name a few. They face common challenging problems that are factors in how text is represented and affected by several environmental conditions. The current state-of-the-art scene text detection and/or recognition methods have exploited the witnessed advancement in deep learning architectures and reported a superior accuracy on benchmark datasets when tackling multi-resolution and multi-oriented text. However, there are still several remaining challenges affecting text in the wild images that cause existing methods to underperform due to there models are not able to generalize to unseen data and the insufficient labeled data. Thus, unlike previous surveys in this field, the objectives of this survey are as follows: first, offering the reader not only a review on the recent advancement in scene text detection and recognition, but also presenting the results of conducting extensive experiments using a unified evaluation framework that assesses pre-trained models of the selected methods on challenging cases, and applies the same evaluation criteria on these techniques. Second, identifying several existing challenges for detecting or recognizing text in the wild images, namely, in-plane-rotation, multi-oriented and multi-resolution text, perspective distortion, illumination reflection, partial occlusion, complex fonts, and special characters. Finally, the paper also presents insight into the potential research directions in this field to address some of the mentioned challenges that are still encountering scene text detection and recognition techniques.
Generative adversarial networks (GANs) are able to model the complex highdimensional distributions of real-world data, which suggests they could be effective for anomaly detection. However, few works have explored the use of GANs for the anomaly detection task. We leverage recently developed GAN models for anomaly detection, and achieve state-of-the-art performance on image and network intrusion datasets, while being several hundred-fold faster at test time than the only published GAN-based method.
It is becoming increasingly easy to automatically replace a face of one person in a video with the face of another person by using a pre-trained generative adversarial network (GAN). Recent public scandals, e.g., the faces of celebrities being swapped onto pornographic videos, call for automated ways to detect these Deepfake videos. To help developing such methods, in this paper, we present the first publicly available set of Deepfake videos generated from videos of VidTIMIT database. We used open source software based on GANs to create the Deepfakes, and we emphasize that training and blending parameters can significantly impact the quality of the resulted videos. To demonstrate this impact, we generated videos with low and high visual quality (320 videos each) using differently tuned parameter sets. We showed that the state of the art face recognition systems based on VGG and Facenet neural networks are vulnerable to Deepfake videos, with 85.62% and 95.00% false acceptance rates respectively, which means methods for detecting Deepfake videos are necessary. By considering several baseline approaches, we found that audio-visual approach based on lip-sync inconsistency detection was not able to distinguish Deepfake videos. The best performing method, which is based on visual quality metrics and is often used in presentation attack detection domain, resulted in 8.97% equal error rate on high quality Deepfakes. Our experiments demonstrate that GAN-generated Deepfake videos are challenging for both face recognition systems and existing detection methods, and the further development of face swapping technology will make it even more so.
This work aims to solve the challenging few-shot object detection problem where only a few annotated examples are available for each object category to train a detection model. Such an ability of learning to detect an object from just a few examples is common for human vision systems, but remains absent for computer vision systems. Though few-shot meta learning offers a promising solution technique, previous works mostly target the task of image classification and are not directly applicable for the much more complicated object detection task. In this work, we propose a novel meta-learning based model with carefully designed architecture, which consists of a meta-model and a base detection model. The base detection model is trained on several base classes with sufficient samples to offer basis features. The meta-model is trained to reweight importance of features from the base detection model over the input image and adapt these features to assist novel object detection from a few examples. The meta-model is light-weight, end-to-end trainable and able to entail the base model with detection ability for novel objects fast. Through experiments we demonstrated our model can outperform baselines by a large margin for few-shot object detection, on multiple datasets and settings. Our model also exhibits fast adaptation speed to novel few-shot classes.
Deep learning based object detectors require thousands of diversified bounding box and class annotated examples. Though image object detectors have shown rapid progress in recent years with the release of multiple large-scale static image datasets, object detection on videos still remains an open problem due to scarcity of annotated video frames. Having a robust video object detector is an essential component for video understanding and curating large-scale automated annotations in videos. Domain difference between images and videos makes the transferability of image object detectors to videos sub-optimal. The most common solution is to use weakly supervised annotations where a video frame has to be tagged for presence/absence of object categories. This still takes up manual effort. In this paper we take a step forward by adapting the concept of unsupervised adversarial image-to-image translation to perturb static high quality images to be visually indistinguishable from a set of video frames. We assume the presence of a fully annotated static image dataset and an unannotated video dataset. Object detector is trained on adversarially transformed image dataset using the annotations of the original dataset. Experiments on Youtube-Objects and Youtube-Objects-Subset datasets with two contemporary baseline object detectors reveal that such unsupervised pixel level domain adaptation boosts the generalization performance on video frames compared to direct application of original image object detector. Also, we achieve competitive performance compared to recent baselines of weakly supervised methods. This paper can be seen as an application of image translation for cross domain object detection.
A vexing problem in artificial intelligence is reasoning about events that occur in complex, changing visual stimuli such as in video analysis or game play. Inspired by a rich tradition of visual reasoning and memory in cognitive psychology and neuroscience, we developed an artificial, configurable visual question and answer dataset (COG) to parallel experiments in humans and animals. COG is much simpler than the general problem of video analysis, yet it addresses many of the problems relating to visual and logical reasoning and memory -- problems that remain challenging for modern deep learning architectures. We additionally propose a deep learning architecture that performs competitively on other diagnostic VQA datasets (i.e. CLEVR) as well as easy settings of the COG dataset. However, several settings of COG result in datasets that are progressively more challenging to learn. After training, the network can zero-shot generalize to many new tasks. Preliminary analyses of the network architectures trained on COG demonstrate that the network accomplishes the task in a manner interpretable to humans.
Deep CNN-based object detection systems have achieved remarkable success on several large-scale object detection benchmarks. However, training such detectors requires a large number of labeled bounding boxes, which are more difficult to obtain than image-level annotations. Previous work addresses this issue by transforming image-level classifiers into object detectors. This is done by modeling the differences between the two on categories with both image-level and bounding box annotations, and transferring this information to convert classifiers to detectors for categories without bounding box annotations. We improve this previous work by incorporating knowledge about object similarities from visual and semantic domains during the transfer process. The intuition behind our proposed method is that visually and semantically similar categories should exhibit more common transferable properties than dissimilar categories, e.g. a better detector would result by transforming the differences between a dog classifier and a dog detector onto the cat class, than would by transforming from the violin class. Experimental results on the challenging ILSVRC2013 detection dataset demonstrate that each of our proposed object similarity based knowledge transfer methods outperforms the baseline methods. We found strong evidence that visual similarity and semantic relatedness are complementary for the task, and when combined notably improve detection, achieving state-of-the-art detection performance in a semi-supervised setting.
We investigate video classification via a two-stream convolutional neural network (CNN) design that directly ingests information extracted from compressed video bitstreams. Our approach begins with the observation that all modern video codecs divide the input frames into macroblocks (MBs). We demonstrate that selective access to MB motion vector (MV) information within compressed video bitstreams can also provide for selective, motion-adaptive, MB pixel decoding (a.k.a., MB texture decoding). This in turn allows for the derivation of spatio-temporal video activity regions at extremely high speed in comparison to conventional full-frame decoding followed by optical flow estimation. In order to evaluate the accuracy of a video classification framework based on such activity data, we independently train two CNN architectures on MB texture and MV correspondences and then fuse their scores to derive the final classification of each test video. Evaluation on two standard datasets shows that the proposed approach is competitive to the best two-stream video classification approaches found in the literature. At the same time: (i) a CPU-based realization of our MV extraction is over 977 times faster than GPU-based optical flow methods; (ii) selective decoding is up to 12 times faster than full-frame decoding; (iii) our proposed spatial and temporal CNNs perform inference at 5 to 49 times lower cloud computing cost than the fastest methods from the literature.
We introduce Spatial-Temporal Memory Networks (STMN) for video object detection. At its core, we propose a novel Spatial-Temporal Memory module (STMM) as the recurrent computation unit to model long-term temporal appearance and motion dynamics. The STMM's design enables the integration of ImageNet pre-trained backbone CNN weights for both the feature stack as well as the prediction head, which we find to be critical for accurate detection. Furthermore, in order to tackle object motion in videos, we propose a novel MatchTrans module to align the spatial-temporal memory from frame to frame. We compare our method to state-of-the-art detectors on ImageNet VID, and conduct ablative studies to dissect the contribution of our different design choices. We obtain state-of-the-art results with the VGG backbone, and competitive results with the ResNet backbone. To our knowledge, this is the first video object detector that is equipped with an explicit memory mechanism to model long-term temporal dynamics.