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This paper investigates the collaboration of multiple connected and automated vehicles (CAVs) in different scenarios. In general, the collaboration of CAVs can be formulated as a nonlinear and nonconvex model predictive control (MPC) problem. Most of the existing approaches available for utilization to solve such an optimization problem suffer from the drawback of considerable computational burden, which hinders the practical implementation in real time. This paper proposes the use of sequential convex programming (SCP), which is a powerful approach to solving the nonlinear and nonconvex MPC problem in real time. To appropriately deploy the methodology, as a first stage, SCP requires linearization and discretization when addressing the nonlinear dynamics of the system model adequately. Based on the linearization and discretization, the original MPC problem can be transformed into a quadratically constrained quadratic programming (QCQP) problem. Besides, SCP also involves convexification to handle the associated nonconvex constraints. Thus, the nonconvex QCQP can be reduced to a quadratic programming (QP) problem that can be solved rather quickly. Therefore, the computational efficiency is suitably improved despite the existence of nonlinear and nonconvex characteristics, whereby the implementation is realized in real time. Furthermore, simulation results in three different scenarios of autonomous driving are presented to validate the effectiveness and efficiency of our proposed approach.

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Stack-of-Tasks (SoT) control allows a robot to simultaneously fulfill a number of prioritized goals formulated in terms of (in)equality constraints in error space. Since this approach solves a sequence of Quadratic Programs (QP) at each time-step, without taking into account any temporal state evolution, it is suitable for dealing with local disturbances. However, its limitation lies in the handling of situations that require non-quadratic objectives to achieve a specific goal, as well as situations where countering the control disturbance would require a locally suboptimal action. Recent works address this shortcoming by exploiting Finite State Machines (FSMs) to compose the tasks in such a way that the robot does not get stuck in local minima. Nevertheless, the intrinsic trade-off between reactivity and modularity that characterizes FSMs makes them impractical for defining reactive behaviors in dynamic environments. In this letter, we combine the SoT control strategy with Behavior Trees (BTs), a task switching structure that addresses some of the limitations of the FSMs in terms of reactivity, modularity and re-usability. Experimental results on a Franka Emika Panda 7-DOF manipulator show the robustness of our framework, that allows the robot to benefit from the reactivity of both SoT and BTs.

We present a method for generating possible proofs of a query with respect to a given Answer Set Programming (ASP) rule set using an abductive process where the space of abducibles is automatically constructed just from the input rules alone. Given a (possibly empty) set of user provided facts, our method infers any additional facts that may be needed for the entailment of a query and then outputs these extra facts, without the user needing to explicitly specify the space of all abducibles. We also present a method to generate a set of directed edges corresponding to the justification graph for the query. Furthermore, through different forms of implicit term substitution, our method can take user provided facts into account and suitably modify the abductive solutions. Past work on abduction has been primarily based on goal directed methods. However these methods can result in solvers that are not truly declarative. Much less work has been done on realizing abduction in a bottom up solver like the Clingo ASP solver. We describe novel ASP programs which can be run directly in Clingo to yield the abductive solutions and directed edge sets without needing to modify the underlying solving engine.

For the first time, a nonlinear interface problem on an unbounded domain with nonmonotone set-valued transmission conditions is analyzed. The investigated problem involves a nonlinear monotone partial differential equation in the interior domain and the Laplacian in the exterior domain. Such a scalar interface problem models nonmonotone frictional contact of elastic infinite media. The variational formulation of the interface problem leads to a hemivariational inequality, which lives on the unbounded domain, and so cannot be treated numerically in a direct way. By boundary integral methods the problem is transformed and a novel hemivariational inequality (HVI) is obtained that lives on the interior domain and on the coupling boundary, only. Thus for discretization the coupling of finite elements and boundary elements is the method of choice. In addition smoothing techniques of nondifferentiable optimization are adapted and the nonsmooth part in the HVI is regularized. Thus we reduce the original variational problem to a finite dimensional problem that can be solved by standard optimization tools. We establish not only convergence results for the total approximation procedure, but also an asymptotic error estimate for the regularized HVI.

Classical results in general equilibrium theory assume divisible goods and convex preferences of market participants. In many real-world markets, participants have non-convex preferences and the allocation problem needs to consider complex constraints. Electricity markets are a prime example. In such markets, Walrasian prices are impossible, and heuristic pricing rules based on the dual of the relaxed allocation problem are used in practice. However, these rules have been criticized for high side-payments and inadequate congestion signals. We show that existing pricing heuristics optimize specific design goals that can be conflicting. The trade-offs can be substantial, and we establish that the design of pricing rules is fundamentally a multi-objective optimization problem addressing different incentives. In addition to traditional multi-objective optimization techniques using weighing of individual objectives, we introduce a novel parameter-free pricing rule that minimizes incentives for market participants to deviate locally. Our findings show how the new pricing rule capitalizes on the upsides of existing pricing rules under scrutiny today. It leads to prices that incur low make-whole payments while providing adequate congestion signals and low lost opportunity costs. Our suggested pricing rule does not require weighing of objectives, it is computationally scalable, and balances trade-offs in a principled manner, addressing an important policy issue in electricity markets.

Owing to resource limitations, efficient computation systems have long been a critical demand for those designing autonomous vehicles. Additionally, sensor cost and size restrict the development of self-driving cars. This paper presents an efficient framework for the operation of vision-based automatic vehicles; a front-facing camera and a few inexpensive radars are the required sensors for driving environment perception. The proposed algorithm comprises a multi-task UNet (MTUNet) network for extracting image features and constrained iterative linear quadratic regulator (CILQR) modules for rapid lateral and longitudinal motion planning. The MTUNet is designed to simultaneously solve lane line segmentation, ego vehicle heading angle regression, road type classification, and traffic object detection tasks at an approximate speed of 40 FPS when an RGB image of size 228 x 228 is fed into it. The CILQR algorithms then take processed MTUNet outputs and radar data as their input to produce driving commands for lateral and longitudinal vehicle automation guidance; both optimal control problems can be solved within 1 ms. The proposed CILQR controllers are shown to be more efficient than the sequential quadratic programming (SQP) methods and can collaborate with the MTUNet to drive a car autonomously in unseen simulation environments for lane-keeping and car-following maneuvers. Our experiments demonstrate that the proposed autonomous driving system is applicable to modern automobiles.

When is heterogeneity in the composition of an autonomous robotic team beneficial and when is it detrimental? We investigate and answer this question in the context of a minimally viable model that examines the role of heterogeneous speeds in perimeter defense problems, where defenders share a total allocated speed budget. We consider two distinct problem settings and develop strategies based on dynamic programming and on local interaction rules. We present a theoretical analysis of both approaches and our results are extensively validated using simulations. Interestingly, our results demonstrate that the viability of heterogeneous teams depends on the amount of information available to the defenders. Moreover, our results suggest a universality property: across a wide range of problem parameters the optimal ratio of the speeds of the defenders remains nearly constant.

Sequential recommendation as an emerging topic has attracted increasing attention due to its important practical significance. Models based on deep learning and attention mechanism have achieved good performance in sequential recommendation. Recently, the generative models based on Variational Autoencoder (VAE) have shown the unique advantage in collaborative filtering. In particular, the sequential VAE model as a recurrent version of VAE can effectively capture temporal dependencies among items in user sequence and perform sequential recommendation. However, VAE-based models suffer from a common limitation that the representational ability of the obtained approximate posterior distribution is limited, resulting in lower quality of generated samples. This is especially true for generating sequences. To solve the above problem, in this work, we propose a novel method called Adversarial and Contrastive Variational Autoencoder (ACVAE) for sequential recommendation. Specifically, we first introduce the adversarial training for sequence generation under the Adversarial Variational Bayes (AVB) framework, which enables our model to generate high-quality latent variables. Then, we employ the contrastive loss. The latent variables will be able to learn more personalized and salient characteristics by minimizing the contrastive loss. Besides, when encoding the sequence, we apply a recurrent and convolutional structure to capture global and local relationships in the sequence. Finally, we conduct extensive experiments on four real-world datasets. The experimental results show that our proposed ACVAE model outperforms other state-of-the-art methods.

Collaborative filtering often suffers from sparsity and cold start problems in real recommendation scenarios, therefore, researchers and engineers usually use side information to address the issues and improve the performance of recommender systems. In this paper, we consider knowledge graphs as the source of side information. We propose MKR, a Multi-task feature learning approach for Knowledge graph enhanced Recommendation. MKR is a deep end-to-end framework that utilizes knowledge graph embedding task to assist recommendation task. The two tasks are associated by cross&compress units, which automatically share latent features and learn high-order interactions between items in recommender systems and entities in the knowledge graph. We prove that cross&compress units have sufficient capability of polynomial approximation, and show that MKR is a generalized framework over several representative methods of recommender systems and multi-task learning. Through extensive experiments on real-world datasets, we demonstrate that MKR achieves substantial gains in movie, book, music, and news recommendation, over state-of-the-art baselines. MKR is also shown to be able to maintain a decent performance even if user-item interactions are sparse.

With the rapid increase of large-scale, real-world datasets, it becomes critical to address the problem of long-tailed data distribution (i.e., a few classes account for most of the data, while most classes are under-represented). Existing solutions typically adopt class re-balancing strategies such as re-sampling and re-weighting based on the number of observations for each class. In this work, we argue that as the number of samples increases, the additional benefit of a newly added data point will diminish. We introduce a novel theoretical framework to measure data overlap by associating with each sample a small neighboring region rather than a single point. The effective number of samples is defined as the volume of samples and can be calculated by a simple formula $(1-\beta^{n})/(1-\beta)$, where $n$ is the number of samples and $\beta \in [0,1)$ is a hyperparameter. We design a re-weighting scheme that uses the effective number of samples for each class to re-balance the loss, thereby yielding a class-balanced loss. Comprehensive experiments are conducted on artificially induced long-tailed CIFAR datasets and large-scale datasets including ImageNet and iNaturalist. Our results show that when trained with the proposed class-balanced loss, the network is able to achieve significant performance gains on long-tailed datasets.

To address the sparsity and cold start problem of collaborative filtering, researchers usually make use of side information, such as social networks or item attributes, to improve recommendation performance. This paper considers the knowledge graph as the source of side information. To address the limitations of existing embedding-based and path-based methods for knowledge-graph-aware recommendation, we propose Ripple Network, an end-to-end framework that naturally incorporates the knowledge graph into recommender systems. Similar to actual ripples propagating on the surface of water, Ripple Network stimulates the propagation of user preferences over the set of knowledge entities by automatically and iteratively extending a user's potential interests along links in the knowledge graph. The multiple "ripples" activated by a user's historically clicked items are thus superposed to form the preference distribution of the user with respect to a candidate item, which could be used for predicting the final clicking probability. Through extensive experiments on real-world datasets, we demonstrate that Ripple Network achieves substantial gains in a variety of scenarios, including movie, book and news recommendation, over several state-of-the-art baselines.

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