Recent advancements in 3D hand pose estimation have shown promising results, but its effectiveness has primarily relied on the availability of large-scale annotated datasets, the creation of which is a laborious and costly process. To alleviate the label-hungry limitation, we propose a self-supervised learning framework, HaMuCo, that learns a single-view hand pose estimator from multi-view pseudo 2D labels. However, one of the main challenges of self-supervised learning is the presence of noisy labels and the ``groupthink'' effect from multiple views. To overcome these issues, we introduce a cross-view interaction network that distills the single-view estimator by utilizing the cross-view correlated features and enforcing multi-view consistency to achieve collaborative learning. Both the single-view estimator and the cross-view interaction network are trained jointly in an end-to-end manner. Extensive experiments show that our method can achieve state-of-the-art performance on multi-view self-supervised hand pose estimation. Furthermore, the proposed cross-view interaction network can also be applied to hand pose estimation from multi-view input and outperforms previous methods under the same settings.
Graph Neural Networks (GNNs) have already been widely used in various graph mining tasks. However, recent works reveal that the learned weights (channels) in well-trained GNNs are highly redundant, which inevitably limits the performance of GNNs. Instead of removing these redundant channels for efficiency consideration, we aim to reactivate them to enlarge the representation capacity of GNNs for effective graph learning. In this paper, we propose to substitute these redundant channels with other informative channels to achieve this goal. We introduce a novel GNN learning framework named AKE-GNN, which performs the Adaptive Knowledge Exchange strategy among multiple graph views generated by graph augmentations. AKE-GNN first trains multiple GNNs each corresponding to one graph view to obtain informative channels. Then, AKE-GNN iteratively exchanges redundant channels in the weight parameter matrix of one GNN with informative channels of another GNN in a layer-wise manner. Additionally, existing GNNs can be seamlessly incorporated into our framework. AKE-GNN achieves superior performance compared with various baselines across a suite of experiments on node classification, link prediction, and graph classification. In particular, we conduct a series of experiments on 15 public benchmark datasets, 8 popular GNN models, and 3 graph tasks and show that AKE-GNN consistently outperforms existing popular GNN models and even their ensembles. Extensive ablation studies and analyses on knowledge exchange methods validate the effectiveness of AKE-GNN.
Large Language Models (LLMs) have greatly advanced code auto-completion systems, with a potential for substantial productivity enhancements for developers. However, current benchmarks mainly focus on single-file tasks, leaving an assessment gap for more complex, real-world, multi-file programming scenarios. To fill this gap, we introduce RepoBench, a new benchmark specifically designed for evaluating repository-level code auto-completion systems. RepoBench supports both Python and Java and consists of three interconnected evaluation tasks: RepoBench-R (Retrieval), RepoBench-C (Code Completion), and RepoBench-P (Pipeline). Each task respectively measures the system's ability to retrieve the most relevant code snippets from other files as cross-file context, predict the next line of code with cross-file and in-file context, and handle complex tasks that require a combination of both retrieval and next-line prediction. RepoBench aims to facilitate a more complete comparison of performance and encouraging continuous improvement in auto-completion systems. RepoBench is publicly available at //github.com/Leolty/repobench.
Large pre-trained models (LPMs), such as LLaMA and GLM, have shown exceptional performance across various tasks through fine-tuning. Although low-rank adaption (LoRA) has emerged to cheaply fine-tune these LPMs on downstream tasks, their deployment is still hindered by the vast model scale and computational costs. Neural network pruning offers a way to compress LPMs. However, the current pruning methods designed for LPMs are not compatible with LoRA. This is due to their utilization of unstructured pruning on LPMs, impeding the merging of LoRA weights, or their dependence on the gradients of pre-trained weights to guide pruning, which can impose significant memory overhead. To this end, we propose LoRAPrune, a new framework that delivers an accurate, compact model for efficient inference in a highly memory-effective manner. Specifically, we first design a LoRA-guided pruning criterion, which uses the weights and gradients of LoRA, rather than the gradients of pre-trained weights for importance estimation. We then propose a structured iterative pruning procedure, to remove redundant channels and heads. Extensive experimental results demonstrate the superior performance of our LoRAPrune over existing approaches on the LLaMA series models. For instance, at a 50\% compression rate, LoRAPrune outperforms LLM-Pruner by a perplexity reduction of 8.0 on WikiText2 and 16.05 on PTB datasets, while concurrently reducing memory usage by 52.6\%. The code will be released after review
Language models (LMs) have demonstrated the capability to handle a variety of generative tasks. This paper presents the UniAudio system, which, unlike prior task-specific approaches, leverages LMs techniques to generate multiple types of audio (including speech, sounds, music, and singing) with given input conditions. UniAudio 1) first tokenizes all types of target audio along with other condition modalities, 2) concatenates source-target pair as a single sequence, and 3) performs next-token prediction using LMs. Also, a multi-scale Transformer model is proposed to handle the overly long sequences caused by the residual vector quantization based neural codec in tokenization. Training of UniAudio is scaled up to 165K hours of audio and 1B parameters, based on all generative tasks, aiming to obtain sufficient prior knowledge not only in the intrinsic properties of audio but also the inter-relationship between audio and other modalities. Therefore, the trained UniAudio model has the potential to become a foundation model for universal audio generation: it shows strong capability in all trained tasks and can seamlessly support new audio generation tasks after simple fine-tuning. Experiments demonstrate that UniAudio achieves state-of-the-art or at least competitive results on most of the 11 tasks. Demo and code are released at //github.com/yangdongchao/UniAudio
Robot sequential decision-making in the real world is a challenge because it requires the robots to simultaneously reason about the current world state and dynamics, while planning actions to accomplish complex tasks. On the one hand, declarative languages and reasoning algorithms well support representing and reasoning with commonsense knowledge. But these algorithms are not good at planning actions toward maximizing cumulative reward over a long, unspecified horizon. On the other hand, probabilistic planning frameworks, such as Markov decision processes (MDPs) and partially observable MDPs (POMDPs), well support planning to achieve long-term goals under uncertainty. But they are ill-equipped to represent or reason about knowledge that is not directly related to actions. In this article, we present a novel algorithm, called iCORPP, to simultaneously estimate the current world state, reason about world dynamics, and construct task-oriented controllers. In this process, robot decision-making problems are decomposed into two interdependent (smaller) subproblems that focus on reasoning to "understand the world" and planning to "achieve the goal" respectively. Contextual knowledge is represented in the reasoning component, which makes the planning component epistemic and enables active information gathering. The developed algorithm has been implemented and evaluated both in simulation and on real robots using everyday service tasks, such as indoor navigation, dialog management, and object delivery. Results show significant improvements in scalability, efficiency, and adaptiveness, compared to competitive baselines including handcrafted action policies.
The generation of stylistic 3D facial animations driven by speech poses a significant challenge as it requires learning a many-to-many mapping between speech, style, and the corresponding natural facial motion. However, existing methods either employ a deterministic model for speech-to-motion mapping or encode the style using a one-hot encoding scheme. Notably, the one-hot encoding approach fails to capture the complexity of the style and thus limits generalization ability. In this paper, we propose DiffPoseTalk, a generative framework based on the diffusion model combined with a style encoder that extracts style embeddings from short reference videos. During inference, we employ classifier-free guidance to guide the generation process based on the speech and style. We extend this to include the generation of head poses, thereby enhancing user perception. Additionally, we address the shortage of scanned 3D talking face data by training our model on reconstructed 3DMM parameters from a high-quality, in-the-wild audio-visual dataset. Our extensive experiments and user study demonstrate that our approach outperforms state-of-the-art methods. The code and dataset will be made publicly available.
Recent developments in large language models (LLMs) have been impressive. However, these models sometimes show inconsistencies and problematic behavior, such as hallucinating facts, generating flawed code, or creating offensive and toxic content. Unlike these models, humans typically utilize external tools to cross-check and refine their initial content, like using a search engine for fact-checking, or a code interpreter for debugging. Inspired by this observation, we introduce a framework called CRITIC that allows LLMs, which are essentially "black boxes" to validate and progressively amend their own outputs in a manner similar to human interaction with tools. More specifically, starting with an initial output, CRITIC interacts with appropriate tools to evaluate certain aspects of the text, and then revises the output based on the feedback obtained during this validation process. Comprehensive evaluations involving free-form question answering, mathematical program synthesis, and toxicity reduction demonstrate that CRITIC consistently enhances the performance of LLMs. Meanwhile, our research highlights the crucial importance of external feedback in promoting the ongoing self-improvement of LLMs.
Pre-training is a strong strategy for enhancing visual models to efficiently train them with a limited number of labeled images. In semantic segmentation, creating annotation masks requires an intensive amount of labor and time, and therefore, a large-scale pre-training dataset with semantic labels is quite difficult to construct. Moreover, what matters in semantic segmentation pre-training has not been fully investigated. In this paper, we propose the Segmentation Radial Contour DataBase (SegRCDB), which for the first time applies formula-driven supervised learning for semantic segmentation. SegRCDB enables pre-training for semantic segmentation without real images or any manual semantic labels. SegRCDB is based on insights about what is important in pre-training for semantic segmentation and allows efficient pre-training. Pre-training with SegRCDB achieved higher mIoU than the pre-training with COCO-Stuff for fine-tuning on ADE-20k and Cityscapes with the same number of training images. SegRCDB has a high potential to contribute to semantic segmentation pre-training and investigation by enabling the creation of large datasets without manual annotation. The SegRCDB dataset will be released under a license that allows research and commercial use. Code is available at: //github.com/dahlian00/SegRCDB
Images can convey rich semantics and induce various emotions in viewers. Recently, with the rapid advancement of emotional intelligence and the explosive growth of visual data, extensive research efforts have been dedicated to affective image content analysis (AICA). In this survey, we will comprehensively review the development of AICA in the recent two decades, especially focusing on the state-of-the-art methods with respect to three main challenges -- the affective gap, perception subjectivity, and label noise and absence. We begin with an introduction to the key emotion representation models that have been widely employed in AICA and description of available datasets for performing evaluation with quantitative comparison of label noise and dataset bias. We then summarize and compare the representative approaches on (1) emotion feature extraction, including both handcrafted and deep features, (2) learning methods on dominant emotion recognition, personalized emotion prediction, emotion distribution learning, and learning from noisy data or few labels, and (3) AICA based applications. Finally, we discuss some challenges and promising research directions in the future, such as image content and context understanding, group emotion clustering, and viewer-image interaction.
Generative Adversarial Networks (GANs) can produce images of surprising complexity and realism, but are generally modeled to sample from a single latent source ignoring the explicit spatial interaction between multiple entities that could be present in a scene. Capturing such complex interactions between different objects in the world, including their relative scaling, spatial layout, occlusion, or viewpoint transformation is a challenging problem. In this work, we propose to model object composition in a GAN framework as a self-consistent composition-decomposition network. Our model is conditioned on the object images from their marginal distributions to generate a realistic image from their joint distribution by explicitly learning the possible interactions. We evaluate our model through qualitative experiments and user evaluations in both the scenarios when either paired or unpaired examples for the individual object images and the joint scenes are given during training. Our results reveal that the learned model captures potential interactions between the two object domains given as input to output new instances of composed scene at test time in a reasonable fashion.