When writing and talking, people sometimes pause to think. Although reasoning-focused works have often framed reasoning as a method of answering questions or completing agentic tasks, reasoning is implicit in almost all written text. For example, this applies to the steps not stated between the lines of a proof or to the theory of mind underlying a conversation. In the Self-Taught Reasoner (STaR, Zelikman et al. 2022), useful thinking is learned by inferring rationales from few-shot examples in question-answering and learning from those that lead to a correct answer. This is a highly constrained setting -- ideally, a language model could instead learn to infer unstated rationales in arbitrary text. We present Quiet-STaR, a generalization of STaR in which LMs learn to generate rationales at each token to explain future text, improving their predictions. We address key challenges, including 1) the computational cost of generating continuations, 2) the fact that the LM does not initially know how to generate or use internal thoughts, and 3) the need to predict beyond individual next tokens. To resolve these, we propose a tokenwise parallel sampling algorithm, using learnable tokens indicating a thought's start and end, and an extended teacher-forcing technique. Encouragingly, generated rationales disproportionately help model difficult-to-predict tokens and improve the LM's ability to directly answer difficult questions. In particular, after continued pretraining of an LM on a corpus of internet text with Quiet-STaR, we find zero-shot improvements on GSM8K (5.9%$\rightarrow$10.9%) and CommonsenseQA (36.3%$\rightarrow$47.2%) and observe a perplexity improvement of difficult tokens in natural text. Crucially, these improvements require no fine-tuning on these tasks. Quiet-STaR marks a step towards LMs that can learn to reason in a more general and scalable way.
We propose GS-LRM, a scalable large reconstruction model that can predict high-quality 3D Gaussian primitives from 2-4 posed sparse images in 0.23 seconds on single A100 GPU. Our model features a very simple transformer-based architecture; we patchify input posed images, pass the concatenated multi-view image tokens through a sequence of transformer blocks, and decode final per-pixel Gaussian parameters directly from these tokens for differentiable rendering. In contrast to previous LRMs that can only reconstruct objects, by predicting per-pixel Gaussians, GS-LRM naturally handles scenes with large variations in scale and complexity. We show that our model can work on both object and scene captures by training it on Objaverse and RealEstate10K respectively. In both scenarios, the models outperform state-of-the-art baselines by a wide margin. We also demonstrate applications of our model in downstream 3D generation tasks. Our project webpage is available at: //sai-bi.github.io/project/gs-lrm/ .
The dynamic nature of esports makes the situation relatively complicated for average viewers. Esports broadcasting involves game expert casters, but the caster-dependent game commentary is not enough to fully understand the game situation. It will be richer by including diverse multimodal esports information, including audiences' talks/emotions, game audio, and game match event information. This paper introduces GAME-MUG, a new multimodal game situation understanding and audience-engaged commentary generation dataset and its strong baseline. Our dataset is collected from 2020-2022 LOL game live streams from YouTube and Twitch, and includes multimodal esports game information, including text, audio, and time-series event logs, for detecting the game situation. In addition, we also propose a new audience conversation augmented commentary dataset by covering the game situation and audience conversation understanding, and introducing a robust joint multimodal dual learning model as a baseline. We examine the model's game situation/event understanding ability and commentary generation capability to show the effectiveness of the multimodal aspects coverage and the joint integration learning approach.
Table Question Answering (TQA) aims at composing an answer to a question based on tabular data. While prior research has shown that TQA models lack robustness, understanding the underlying cause and nature of this issue remains predominantly unclear, posing a significant obstacle to the development of robust TQA systems. In this paper, we formalize three major desiderata for a fine-grained evaluation of robustness of TQA systems. They should (i) answer questions regardless of alterations in table structure, (ii) base their responses on the content of relevant cells rather than on biases, and (iii) demonstrate robust numerical reasoning capabilities. To investigate these aspects, we create and publish a novel TQA evaluation benchmark in English. Our extensive experimental analysis reveals that none of the examined state-of-the-art TQA systems consistently excels in these three aspects. Our benchmark is a crucial instrument for monitoring the behavior of TQA systems and paves the way for the development of robust TQA systems. We release our benchmark publicly.
Advanced Persistent Threats (APTs) represent the most threatening form of attack nowadays since they can stay undetected for a long time. Adversary emulation is a proactive approach for preparing against these attacks. However, adversary emulation tools lack the anti-detection abilities of APTs. We introduce Laccolith, a hypervisor-based solution for adversary emulation with anti-detection to fill this gap. We also present an experimental study to compare Laccolith with MITRE CALDERA, a state-of-the-art solution for adversary emulation, against five popular anti-virus products. We found that CALDERA cannot evade detection, limiting the realism of emulated attacks, even when combined with a state-of-the-art anti-detection framework. Our experiments show that Laccolith can hide its activities from all the tested anti-virus products, thus making it suitable for realistic emulations.
Missing data imputation poses a paramount challenge when dealing with graph data. Prior works typically are based on feature propagation or graph autoencoders to address this issue. However, these methods usually encounter the over-smoothing issue when dealing with missing data, as the graph neural network (GNN) modules are not explicitly designed for handling missing data. This paper proposes a novel framework, called Dual-Path Generative Adversarial Network (DPGAN), that can deal simultaneously with missing data and avoid over-smoothing problems. The crux of our work is that it admits both global and local representations of the input graph signal, which can capture the long-range dependencies. It is realized via our proposed generator, consisting of two key components, i.e., MLPUNet++ and GraphUNet++. Our generator is trained with a designated discriminator via an adversarial process. In particular, to avoid assessing the entire graph as did in the literature, our discriminator focuses on the local subgraph fidelity, thereby boosting the quality of the local imputation. The subgraph size is adjustable, allowing for control over the intensity of adversarial regularization. Comprehensive experiments across various benchmark datasets substantiate that DPGAN consistently rivals, if not outperforms, existing state-of-the-art imputation algorithms. The code is provided at \url{//github.com/momoxia/DPGAN}.
Process mining offers powerful techniques for discovering, analyzing, and enhancing real-world business processes. In this context, Petri nets provide an expressive means of modeling process behavior. However, directly analyzing and comparing intricate Petri net presents challenges. This study introduces PetriNet2Vec, a novel unsupervised methodology based on Natural Language Processing concepts inspired by Doc2Vec and designed to facilitate the effective comparison, clustering, and classification of process models represented as embedding vectors. These embedding vectors allow us to quantify similarities and relationships between different process models. Our methodology was experimentally validated using the PDC Dataset, featuring 96 diverse Petri net models. We performed cluster analysis, created UMAP visualizations, and trained a decision tree to provide compelling evidence for the capability of PetriNet2Vec to discern meaningful patterns and relationships among process models and their constituent tasks. Through a series of experiments, we demonstrated that PetriNet2Vec was capable of learning the structure of Petri nets, as well as the main properties used to simulate the process models of our dataset. Furthermore, our results showcase the utility of the learned embeddings in two crucial downstream tasks within process mining enhancement: process classification and process retrieval.
When faced with accomplishing a task, human experts exhibit intentional behavior. Their unique intents shape their plans and decisions, resulting in experts demonstrating diverse behaviors to accomplish the same task. Due to the uncertainties encountered in the real world and their bounded rationality, experts sometimes adjust their intents, which in turn influences their behaviors during task execution. This paper introduces IDIL, a novel imitation learning algorithm to mimic these diverse intent-driven behaviors of experts. Iteratively, our approach estimates expert intent from heterogeneous demonstrations and then uses it to learn an intent-aware model of their behavior. Unlike contemporary approaches, IDIL is capable of addressing sequential tasks with high-dimensional state representations, while sidestepping the complexities and drawbacks associated with adversarial training (a mainstay of related techniques). Our empirical results suggest that the models generated by IDIL either match or surpass those produced by recent imitation learning benchmarks in metrics of task performance. Moreover, as it creates a generative model, IDIL demonstrates superior performance in intent inference metrics, crucial for human-agent interactions, and aptly captures a broad spectrum of expert behaviors.
Besides entity-centric knowledge, usually organized as Knowledge Graph (KG), events are also an essential kind of knowledge in the world, which trigger the spring up of event-centric knowledge representation form like Event KG (EKG). It plays an increasingly important role in many machine learning and artificial intelligence applications, such as intelligent search, question-answering, recommendation, and text generation. This paper provides a comprehensive survey of EKG from history, ontology, instance, and application views. Specifically, to characterize EKG thoroughly, we focus on its history, definitions, schema induction, acquisition, related representative graphs/systems, and applications. The development processes and trends are studied therein. We further summarize perspective directions to facilitate future research on EKG.
Knowledge graphs are important resources for many artificial intelligence tasks but often suffer from incompleteness. In this work, we propose to use pre-trained language models for knowledge graph completion. We treat triples in knowledge graphs as textual sequences and propose a novel framework named Knowledge Graph Bidirectional Encoder Representations from Transformer (KG-BERT) to model these triples. Our method takes entity and relation descriptions of a triple as input and computes scoring function of the triple with the KG-BERT language model. Experimental results on multiple benchmark knowledge graphs show that our method can achieve state-of-the-art performance in triple classification, link prediction and relation prediction tasks.
We consider an interesting problem-salient instance segmentation in this paper. Other than producing bounding boxes, our network also outputs high-quality instance-level segments. Taking into account the category-independent property of each target, we design a single stage salient instance segmentation framework, with a novel segmentation branch. Our new branch regards not only local context inside each detection window but also its surrounding context, enabling us to distinguish the instances in the same scope even with obstruction. Our network is end-to-end trainable and runs at a fast speed (40 fps when processing an image with resolution 320x320). We evaluate our approach on a publicly available benchmark and show that it outperforms other alternative solutions. We also provide a thorough analysis of the design choices to help readers better understand the functions of each part of our network. The source code can be found at \url{//github.com/RuochenFan/S4Net}.