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In situations involving teams of diverse robots, assigning appropriate roles to each robot and evaluating their performance is crucial. These roles define the specific characteristics of a robot within a given context. The stream actions exhibited by a robot based on its assigned role are referred to as the process role. Our research addresses the depiction of process roles using a multivariate probabilistic function. The main aim of this study is to develop a role engine for collaborative multi-robot systems and optimize the behavior of the robots. The role engine is designed to assign suitable roles to each robot, generate approximately optimal process roles, update them on time, and identify instances of robot malfunction or trigger replanning when necessary. The environment considered is dynamic, involving obstacles and other agents. The role engine operates hybrid, with central initiation and decentralized action, and assigns unlabeled roles to agents. We employ the Gaussian Process (GP) inference method to optimize process roles based on local constraints and constraints related to other agents. Furthermore, we propose an innovative approach that utilizes the environment's skeleton to address initialization and feasibility evaluation challenges. We successfully demonstrated the proposed approach's feasibility, and efficiency through simulation studies and real-world experiments involving diverse mobile robots.

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Processing 是(shi)一門開(kai)源(yuan)編程語言和與(yu)之(zhi)配套的集成開(kai)發環境(IDE)的名稱(cheng)。Processing 在電子藝術和視覺設計社區(qu)被用來教授編程基礎,并運(yun)用于大(da)量的新媒體和互(hu)動藝術作(zuo)品(pin)中。

Research involving diverse but related data sets, where associations between covariates and outcomes may vary, is prevalent in various fields including agronomic studies. In these scenarios, hierarchical models, also known as multilevel models, are frequently employed to assimilate information from different data sets while accommodating their distinct characteristics. However, their structure extend beyond simple heterogeneity, as variables often form complex networks of causal relationships. Bayesian networks (BNs) provide a powerful framework for modelling such relationships using directed acyclic graphs to illustrate the connections between variables. This study introduces a novel approach that integrates random effects into BN learning. Rooted in linear mixed-effects models, this approach is particularly well-suited for handling hierarchical data. Results from a real-world agronomic trial suggest that employing this approach enhances structural learning, leading to the discovery of new connections and the improvement of improved model specification. Furthermore, we observe a reduction in prediction errors from 28% to 17%. By extending the applicability of BNs to complex data set structures, this approach contributes to the effective utilisation of BNs for hierarchical agronomic data. This, in turn, enhances their value as decision-support tools in the field.

With an increasing interest in human-robot collaboration, there is a need to develop robot behavior while keeping the human user's preferences in mind. Highly skilled human users doing delicate tasks require their robot partners to behave according to their work habits and task constraints. To achieve this, we present the use of the Optometrist's Algorithm (OA) to interactively and intuitively personalize robot-human handovers. Using this algorithm, we tune controller parameters for speed, location, and effort. We study the differences in the fluency of the handovers before and after tuning and the subjective perception of this process in a study of $N=30$ non-expert users of mixed background -- evaluating the OA. The users evaluate the interaction on trust, safety, and workload scales, amongst other measures. They assess our tuning process to be engaging and easy to use. Personalization leads to an increase in the fluency of the interaction. Our participants utilize the wide range of parameters ending up with their unique personalized handover.

A major challenge to deploying robots widely is navigation in human-populated environments, commonly referred to as social robot navigation. While the field of social navigation has advanced tremendously in recent years, the fair evaluation of algorithms that tackle social navigation remains hard because it involves not just robotic agents moving in static environments but also dynamic human agents and their perceptions of the appropriateness of robot behavior. In contrast, clear, repeatable, and accessible benchmarks have accelerated progress in fields like computer vision, natural language processing and traditional robot navigation by enabling researchers to fairly compare algorithms, revealing limitations of existing solutions and illuminating promising new directions. We believe the same approach can benefit social navigation. In this paper, we pave the road towards common, widely accessible, and repeatable benchmarking criteria to evaluate social robot navigation. Our contributions include (a) a definition of a socially navigating robot as one that respects the principles of safety, comfort, legibility, politeness, social competency, agent understanding, proactivity, and responsiveness to context, (b) guidelines for the use of metrics, development of scenarios, benchmarks, datasets, and simulators to evaluate social navigation, and (c) a design of a social navigation metrics framework to make it easier to compare results from different simulators, robots and datasets.

As technology progresses, industrial and scientific robots are increasingly being used in diverse settings. In many cases, however, programming the robot to perform such tasks is technically complex and costly. To maximize the utility of robots in industrial and scientific settings, they require the ability to quickly shift from one task to another. Reinforcement learning algorithms provide the potential to enable robots to learn optimal solutions to complete new tasks without directly reprogramming them. The current state-of-the-art in reinforcement learning, however, generally relies on fast simulations and parallelization to achieve optimal performance. These are often not possible in robotics applications. Thus, a significant amount of research is required to facilitate the efficient and safe, training and deployment of industrial and scientific reinforcement learning robots. This technical report outlines our initial research into the application of deep reinforcement learning on an industrial UR10e robot. The report describes the reinforcement learning environments created to facilitate policy learning with the UR10e, a robotic arm from Universal Robots, and presents our initial results in training deep Q-learning and proximal policy optimization agents on the developed reinforcement learning environments. Our results show that proximal policy optimization learns a better, more stable policy with less data than deep Q-learning. The corresponding code for this work is available at \url{//github.com/cbellinger27/bendRL_reacher_tracker}

Wheeled bipedal robots have the capability to execute agile and versatile locomotion tasks in unknown terrains, with balancing being a key criteria in evaluating their dynamic performance. This paper focuses on enhancing the balancing performance of wheeled bipedal robots through innovations in both hardware and software aspects. A bio-inspired mechanical design, inspired by the human barbell squat, is proposed and implemented to achieve an efficient distribution of load onto the limb joints. This design improves knee torque joint efficiency and facilitates control over the distribution of the center of mass (CoM). Meanwhile, a customized balance model, namely the wheeled linear inverted pendulum (wLIP), is developed. The wLIP surpasses other alternatives by providing a more accurate estimation of wheeled robot dynamics while ensuring balancing stability. Experimental results demonstrate that the robot is capable of maintaining balance while manipulating pelvis states and CoM velocity; furthermore, it exhibits robustness against external disturbances and unknown terrains.

We present a method for formalising quantifiers in natural language in the context of human-robot interactions. The solution is based on first-order logic extended with capabilities to represent the cardinality of variables, operating similarly to generalised quantifiers. To demonstrate the method, we designed an end-to-end system able to receive input as natural language, convert it into a formal logical representation, evaluate it, and return a result or send a command to a simulated robot.

When is heterogeneity in the composition of an autonomous robotic team beneficial and when is it detrimental? We investigate and answer this question in the context of a minimally viable model that examines the role of heterogeneous speeds in perimeter defense problems, where defenders share a total allocated speed budget. We consider two distinct problem settings and develop strategies based on dynamic programming and on local interaction rules. We present a theoretical analysis of both approaches and our results are extensively validated using simulations. Interestingly, our results demonstrate that the viability of heterogeneous teams depends on the amount of information available to the defenders. Moreover, our results suggest a universality property: across a wide range of problem parameters the optimal ratio of the speeds of the defenders remains nearly constant.

Australia is a leading AI nation with strong allies and partnerships. Australia has prioritised robotics, AI, and autonomous systems to develop sovereign capability for the military. Australia commits to Article 36 reviews of all new means and methods of warfare to ensure weapons and weapons systems are operated within acceptable systems of control. Additionally, Australia has undergone significant reviews of the risks of AI to human rights and within intelligence organisations and has committed to producing ethics guidelines and frameworks in Security and Defence. Australia is committed to OECD's values-based principles for the responsible stewardship of trustworthy AI as well as adopting a set of National AI ethics principles. While Australia has not adopted an AI governance framework specifically for Defence; Defence Science has published 'A Method for Ethical AI in Defence' (MEAID) technical report which includes a framework and pragmatic tools for managing ethical and legal risks for military applications of AI.

Ensembles over neural network weights trained from different random initialization, known as deep ensembles, achieve state-of-the-art accuracy and calibration. The recently introduced batch ensembles provide a drop-in replacement that is more parameter efficient. In this paper, we design ensembles not only over weights, but over hyperparameters to improve the state of the art in both settings. For best performance independent of budget, we propose hyper-deep ensembles, a simple procedure that involves a random search over different hyperparameters, themselves stratified across multiple random initializations. Its strong performance highlights the benefit of combining models with both weight and hyperparameter diversity. We further propose a parameter efficient version, hyper-batch ensembles, which builds on the layer structure of batch ensembles and self-tuning networks. The computational and memory costs of our method are notably lower than typical ensembles. On image classification tasks, with MLP, LeNet, and Wide ResNet 28-10 architectures, our methodology improves upon both deep and batch ensembles.

Automatic KB completion for commonsense knowledge graphs (e.g., ATOMIC and ConceptNet) poses unique challenges compared to the much studied conventional knowledge bases (e.g., Freebase). Commonsense knowledge graphs use free-form text to represent nodes, resulting in orders of magnitude more nodes compared to conventional KBs (18x more nodes in ATOMIC compared to Freebase (FB15K-237)). Importantly, this implies significantly sparser graph structures - a major challenge for existing KB completion methods that assume densely connected graphs over a relatively smaller set of nodes. In this paper, we present novel KB completion models that can address these challenges by exploiting the structural and semantic context of nodes. Specifically, we investigate two key ideas: (1) learning from local graph structure, using graph convolutional networks and automatic graph densification and (2) transfer learning from pre-trained language models to knowledge graphs for enhanced contextual representation of knowledge. We describe our method to incorporate information from both these sources in a joint model and provide the first empirical results for KB completion on ATOMIC and evaluation with ranking metrics on ConceptNet. Our results demonstrate the effectiveness of language model representations in boosting link prediction performance and the advantages of learning from local graph structure (+1.5 points in MRR for ConceptNet) when training on subgraphs for computational efficiency. Further analysis on model predictions shines light on the types of commonsense knowledge that language models capture well.

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