Variational quantum algorithms represent a promising approach to quantum machine learning where classical neural networks are replaced by parametrized quantum circuits. Here, we present a variational approach to quantize projective simulation (PS), a reinforcement learning model aimed at interpretable artificial intelligence. Decision making in PS is modeled as a random walk on a graph describing the agent's memory. To implement the quantized model, we consider quantum walks of single photons in a lattice of tunable Mach-Zehnder interferometers. We propose variational algorithms tailored to reinforcement learning tasks, and we show, using an example from transfer learning, that the quantized PS learning model can outperform its classical counterpart. Finally, we discuss the role of quantum interference for training and decision making, paving the way for realizations of interpretable quantum learning agents.
In applications of offline reinforcement learning to observational data, such as in healthcare or education, a general concern is that observed actions might be affected by unobserved factors, inducing confounding and biasing estimates derived under the assumption of a perfect Markov decision process (MDP) model. Here we tackle this by considering off-policy evaluation in a partially observed MDP (POMDP). Specifically, we consider estimating the value of a given target policy in a POMDP given trajectories with only partial state observations generated by a different and unknown policy that may depend on the unobserved state. We tackle two questions: what conditions allow us to identify the target policy value from the observed data and, given identification, how to best estimate it. To answer these, we extend the framework of proximal causal inference to our POMDP setting, providing a variety of settings where identification is made possible by the existence of so-called bridge functions. We then show how to construct semiparametrically efficient estimators in these settings. We term the resulting framework proximal reinforcement learning (PRL). We demonstrate the benefits of PRL in an extensive simulation study and on the problem of sepsis management.
Quantum process learning is emerging as an important tool to study quantum systems. While studied extensively in coherent frameworks, where the target and model system can share quantum information, less attention has been paid to whether the dynamics of quantum systems can be learned without the system and target directly interacting. Such incoherent frameworks are practically appealing since they open up methods of transpiling quantum processes between the different physical platforms without the need for technically challenging hybrid entanglement schemes. Here we provide bounds on the sample complexity of learning unitary processes incoherently by analyzing the number of measurements that are required to emulate well-established coherent learning strategies. We prove that if arbitrary measurements are allowed, then any efficiently representable unitary can be efficiently learned within the incoherent framework; however, when restricted to shallow-depth measurements only low-entangling unitaries can be learned. We demonstrate our incoherent learning algorithm for low entangling unitaries by successfully learning a 16-qubit unitary on \texttt{ibmq\_kolkata}, and further demonstrate the scalabilty of our proposed algorithm through extensive numerical experiments.
Quantum computing systems rely on the principles of quantum mechanics to perform a multitude of computationally challenging tasks more efficiently than their classical counterparts. The architecture of software-intensive systems can empower architects who can leverage architecture-centric processes, practices, description languages, etc., to model, develop, and evolve quantum computing software (quantum software for short) at higher abstraction levels. We conducted a systematic literature review (SLR) to investigate (i) architectural process, (ii) modeling notations, (iii) architecture design patterns, (iv) tool support, and (iv) challenging factors for quantum software architecture. Results of the SLR indicate that quantum software represents a new genre of software-intensive systems; however, existing processes and notations can be tailored to derive the architecting activities and develop modeling languages for quantum software. Quantum bits (Qubits) mapped to Quantum gates (Qugates) can be represented as architectural components and connectors that implement quantum software. Tool-chains can incorporate reusable knowledge and human roles (e.g., quantum domain engineers, quantum code developers) to automate and customize the architectural process. Results of this SLR can facilitate researchers and practitioners to develop new hypotheses to be tested, derive reference architectures, and leverage architecture-centric principles and practices to engineer emerging and next generations of quantum software.
Once developed for quantum theory, tensor networks have been established as a successful machine learning paradigm. Now, they have been ported back to the quantum realm in the emerging field of quantum machine learning to assess problems that classical computers are unable to solve efficiently. Their nature at the interface between physics and machine learning makes tensor networks easily deployable on quantum computers. In this review article, we shed light on one of the major architectures considered to be predestined for variational quantum machine learning. In particular, we discuss how layouts like MPS, PEPS, TTNs and MERA can be mapped to a quantum computer, how they can be used for machine learning and data encoding and which implementation techniques improve their performance.
Hierarchical learning algorithms that gradually approximate a solution to a data-driven optimization problem are essential to decision-making systems, especially under limitations on time and computational resources. In this study, we introduce a general-purpose hierarchical learning architecture that is based on the progressive partitioning of a possibly multi-resolution data space. The optimal partition is gradually approximated by solving a sequence of optimization sub-problems that yield a sequence of partitions with increasing number of subsets. We show that the solution of each optimization problem can be estimated online using gradient-free stochastic approximation updates. As a consequence, a function approximation problem can be defined within each subset of the partition and solved using the theory of two-timescale stochastic approximation algorithms. This simulates an annealing process and defines a robust and interpretable heuristic method to gradually increase the complexity of the learning architecture in a task-agnostic manner, giving emphasis to regions of the data space that are considered more important according to a predefined criterion. Finally, by imposing a tree structure in the progression of the partitions, we provide a means to incorporate potential multi-resolution structure of the data space into this approach, significantly reducing its complexity, while introducing hierarchical variable-rate feature extraction properties similar to certain classes of deep learning architectures. Asymptotic convergence analysis and experimental results are provided for supervised and unsupervised learning problems.
While Reinforcement Learning (RL) achieves tremendous success in sequential decision-making problems of many domains, it still faces key challenges of data inefficiency and the lack of interpretability. Interestingly, many researchers have leveraged insights from the causality literature recently, bringing forth flourishing works to unify the merits of causality and address well the challenges from RL. As such, it is of great necessity and significance to collate these Causal Reinforcement Learning (CRL) works, offer a review of CRL methods, and investigate the potential functionality from causality toward RL. In particular, we divide existing CRL approaches into two categories according to whether their causality-based information is given in advance or not. We further analyze each category in terms of the formalization of different models, ranging from the Markov Decision Process (MDP), Partially Observed Markov Decision Process (POMDP), Multi-Arm Bandits (MAB), and Dynamic Treatment Regime (DTR). Moreover, we summarize the evaluation matrices and open sources while we discuss emerging applications, along with promising prospects for the future development of CRL.
While deep reinforcement learning (RL) has fueled multiple high-profile successes in machine learning, it is held back from more widespread adoption by its often poor data efficiency and the limited generality of the policies it produces. A promising approach for alleviating these limitations is to cast the development of better RL algorithms as a machine learning problem itself in a process called meta-RL. Meta-RL is most commonly studied in a problem setting where, given a distribution of tasks, the goal is to learn a policy that is capable of adapting to any new task from the task distribution with as little data as possible. In this survey, we describe the meta-RL problem setting in detail as well as its major variations. We discuss how, at a high level, meta-RL research can be clustered based on the presence of a task distribution and the learning budget available for each individual task. Using these clusters, we then survey meta-RL algorithms and applications. We conclude by presenting the open problems on the path to making meta-RL part of the standard toolbox for a deep RL practitioner.
The rapid changes in the finance industry due to the increasing amount of data have revolutionized the techniques on data processing and data analysis and brought new theoretical and computational challenges. In contrast to classical stochastic control theory and other analytical approaches for solving financial decision-making problems that heavily reply on model assumptions, new developments from reinforcement learning (RL) are able to make full use of the large amount of financial data with fewer model assumptions and to improve decisions in complex financial environments. This survey paper aims to review the recent developments and use of RL approaches in finance. We give an introduction to Markov decision processes, which is the setting for many of the commonly used RL approaches. Various algorithms are then introduced with a focus on value and policy based methods that do not require any model assumptions. Connections are made with neural networks to extend the framework to encompass deep RL algorithms. Our survey concludes by discussing the application of these RL algorithms in a variety of decision-making problems in finance, including optimal execution, portfolio optimization, option pricing and hedging, market making, smart order routing, and robo-advising.
Recommender systems have been widely applied in different real-life scenarios to help us find useful information. Recently, Reinforcement Learning (RL) based recommender systems have become an emerging research topic. It often surpasses traditional recommendation models even most deep learning-based methods, owing to its interactive nature and autonomous learning ability. Nevertheless, there are various challenges of RL when applying in recommender systems. Toward this end, we firstly provide a thorough overview, comparisons, and summarization of RL approaches for five typical recommendation scenarios, following three main categories of RL: value-function, policy search, and Actor-Critic. Then, we systematically analyze the challenges and relevant solutions on the basis of existing literature. Finally, under discussion for open issues of RL and its limitations of recommendation, we highlight some potential research directions in this field.
It has been a long time that computer architecture and systems are optimized to enable efficient execution of machine learning (ML) algorithms or models. Now, it is time to reconsider the relationship between ML and systems, and let ML transform the way that computer architecture and systems are designed. This embraces a twofold meaning: the improvement of designers' productivity, and the completion of the virtuous cycle. In this paper, we present a comprehensive review of work that applies ML for system design, which can be grouped into two major categories, ML-based modelling that involves predictions of performance metrics or some other criteria of interest, and ML-based design methodology that directly leverages ML as the design tool. For ML-based modelling, we discuss existing studies based on their target level of system, ranging from the circuit level to the architecture/system level. For ML-based design methodology, we follow a bottom-up path to review current work, with a scope of (micro-)architecture design (memory, branch prediction, NoC), coordination between architecture/system and workload (resource allocation and management, data center management, and security), compiler, and design automation. We further provide a future vision of opportunities and potential directions, and envision that applying ML for computer architecture and systems would thrive in the community.