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This paper presents a safety-critical approach to the coordinated control of cooperative robots locomoting in the presence of fixed (holonomic) constraints. To this end, we leverage control barrier functions (CBFs) to ensure the safe cooperation of the robots while maintaining a desired formation and avoiding obstacles. The top-level planner generates a set of feasible trajectories, accounting for both kinematic constraints between the robots and physical constraints of the environment. This planner leverages CBFs to ensure safety-critical coordination control, i.e., guarantee safety of the collaborative robots during locomotion. The middle-level trajectory planner incorporates interconnected single rigid body (SRB) dynamics to generate optimal ground reaction forces (GRFs) to track the safety-ensured trajectories from the top-level planner while addressing the interconnection dynamics between agents. Distributed low-level controllers generate whole-body motion to follow the prescribed optimal GRFs while ensuring the friction cone condition at each end of the stance legs. The effectiveness of the approach is demonstrated through numerical simulations and experimentally on a pair of quadrupedal robots.

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Current Hardware Trojan (HT) detection techniques are mostly developed based on a limited set of HT benchmarks. Existing HT benchmarks circuits are generated with multiple shortcomings, i.e., i) they are heavily biased by the designers' mindset when they are created, and ii) they are created through a one-dimensional lens, mainly the signal activity of nets. To address these shortcomings, we introduce the first automated reinforcement learning (RL) HT insertion and detection framework. In the insertion phase, an RL agent explores the circuits and finds different locations that are best for keeping inserted HTs hidden. On the defense side, we introduce a multi-criteria RL-based detector that generates test vectors to discover the existence of HTs. Using the proposed framework, one can explore the HT insertion and detection design spaces to break the human mindset limitations as well as the benchmark issues, ultimately leading toward the next-generation of innovative detectors. Our HT toolset is open-source to accelerate research in this field and reduce the initial setup time for newcomers. We demonstrate the efficacy of our framework on ISCAS-85 benchmarks and provide the attack and detection success rates and define a methodology for comparing our techniques.

We consider the problem of target detection with a constant false alarm rate (CFAR). This constraint is crucial in many practical applications and is a standard requirement in classical composite hypothesis testing. In settings where classical approaches are computationally expensive or where only data samples are given, Bayesian and machine learning methodologies are advantageous. CFAR is less understood in these settings. To close this gap, we introduce a framework of CFAR constrained detectors. Theoretically, we prove that a CFAR constrained Bayes optimal detector is asymptotically equivalent to the classical generalized likelihood ratio test (GLRT). Practically, we develop a deep learning framework for fitting neural networks that approximate it. Experiments in both model based target detection and data-driven hyper-spectral images demonstrates that the proposed CFARnet allows a flexible tradeoff between CFAR and accuracy. In many problems near CFAR detectors can be developed with a small loss in accuracy.

Byzantine fault-tolerant (BFT) systems are able to maintain the availability and integrity of IoT systems, in presence of failure of individual components, random data corruption or malicious attacks. Fault-tolerant systems in general are essential in assuring continuity of service for mission critical applications. However, their implementation may be challenging and expensive. In this study, IoT Systems with Byzantine Fault-Tolerance are considered. Analytical models and solutions are presented as well as a detailed analysis for the evaluation of the availability. Byzantine Fault Tolerance is particularly important for blockchain mechanisms, and in turn for IoT, since it can provide a secure, reliable and decentralized infrastructure for IoT devices to communicate and transact with each other. The proposed model is based on continuous-time Markov chains, and it analyses the availability of Byzantine Fault-Tolerant systems. While the availability model is based on a continuous-time Markov chain where the breakdown and repair times follow exponential distributions, the number of the Byzantine nodes in the network studied follows various distributions. The numerical results presented report availability as a function of the number of participants and the relative number of honest actors in the system. It can be concluded from the model that there is a non-linear relationship between the number of servers and network availability; i.e. the availability is inversely proportional to the number of nodes in the system. This relationship is further strengthened as the ratio of break-down rate over repair rate increases.

Real-time synthesis of legged locomotion maneuvers in challenging industrial settings is still an open problem, requiring simultaneous determination of footsteps locations several steps ahead while generating whole-body motions close to the robot's limits. State estimation and perception errors impose the practical constraint of fast re-planning motions in a model predictive control (MPC) framework. We first observe that the computational limitation of perceptive locomotion pipelines lies in the combinatorics of contact surface selection. Re-planning contact locations on selected surfaces can be accomplished at MPC frequencies (50-100 Hz). Then, whole-body motion generation typically follows a reference trajectory for the robot base to facilitate convergence. We propose removing this constraint to robustly address unforeseen events such as contact slipping, by leveraging a state-of-the-art whole-body MPC (Croccodyl). Our contributions are integrated into a complete framework for perceptive locomotion, validated under diverse terrain conditions, and demonstrated in challenging trials that push the robot's actuation limits, as well as in the ICRA 2023 quadruped challenge simulation.

Lane marker detection is a crucial component of the autonomous driving and driver assistance systems. Modern deep lane detection methods with row-based lane representation exhibit excellent performance on lane detection benchmarks. Through preliminary oracle experiments, we firstly disentangle the lane representation components to determine the direction of our approach. We show that correct lane positions are already among the predictions of an existing row-based detector, and the confidence scores that accurately represent intersection-over-union (IoU) with ground truths are the most beneficial. Based on the finding, we propose LaneIoU that better correlates with the metric, by taking the local lane angles into consideration. We develop a novel detector coined CLRerNet featuring LaneIoU for the target assignment cost and loss functions aiming at the improved quality of confidence scores. Through careful and fair benchmark including cross validation, we demonstrate that CLRerNet outperforms the state-of-the-art by a large margin - enjoying F1 score of 81.43% compared with 80.47% of the existing method on CULane, and 86.47% compared with 86.10% on CurveLanes.

Asynchronous action coordination presents a pervasive challenge in Multi-Agent Systems (MAS), which can be represented as a Stackelberg game (SG). However, the scalability of existing Multi-Agent Reinforcement Learning (MARL) methods based on SG is severely constrained by network structures or environmental limitations. To address this issue, we propose the Stackelberg Decision Transformer (STEER), a heuristic approach that resolves the difficulties of hierarchical coordination among agents. STEER efficiently manages decision-making processes in both spatial and temporal contexts by incorporating the hierarchical decision structure of SG, the modeling capability of autoregressive sequence models, and the exploratory learning methodology of MARL. Our research contributes to the development of an effective and adaptable asynchronous action coordination method that can be widely applied to various task types and environmental configurations in MAS. Experimental results demonstrate that our method can converge to Stackelberg equilibrium solutions and outperforms other existing methods in complex scenarios.

In the ongoing quest for hybridizing discrete reasoning with neural nets, there is an increasing interest in neural architectures that can learn how to solve discrete reasoning or optimization problems from natural inputs. In this paper, we introduce a scalable neural architecture and loss function dedicated to learning the constraints and criteria of NP-hard reasoning problems expressed as discrete Graphical Models. Our loss function solves one of the main limitations of Besag's pseudo-loglikelihood, enabling learning of high energies. We empirically show it is able to efficiently learn how to solve NP-hard reasoning problems from natural inputs as the symbolic, visual or many-solutions Sudoku problems as well as the energy optimization formulation of the protein design problem, providing data efficiency, interpretability, and \textit{a posteriori} control over predictions.

Biological studies reveal that neural circuits located at the spinal cord called central pattern generator (CPG) oscillates and generates rhythmic signals, which are the underlying mechanism responsible for rhythmic locomotion behaviors of animals. Inspired by CPG's capability to naturally generate rhythmic patterns, researchers have attempted to create mathematical models of CPG and utilize them for the locomotion of legged robots. In this paper, we propose a network architecture that incorporates CPGs for rhythmic pattern generation and a multi-layer perceptron (MLP) network for sensory feedback. We also proposed a method that reformulates CPGs into a fully-differentiable stateless network, allowing CPGs and MLP to be jointly trained with gradient-based learning. The results show that our proposed method learned agile and dynamic locomotion policies which are capable of blind traversal over uneven terrain and resist external pushes. Simulation results also show that the learned policies are capable of self-modulating step frequency and step length to adapt to the locomotion velocity.

In large-scale systems there are fundamental challenges when centralised techniques are used for task allocation. The number of interactions is limited by resource constraints such as on computation, storage, and network communication. We can increase scalability by implementing the system as a distributed task-allocation system, sharing tasks across many agents. However, this also increases the resource cost of communications and synchronisation, and is difficult to scale. In this paper we present four algorithms to solve these problems. The combination of these algorithms enable each agent to improve their task allocation strategy through reinforcement learning, while changing how much they explore the system in response to how optimal they believe their current strategy is, given their past experience. We focus on distributed agent systems where the agents' behaviours are constrained by resource usage limits, limiting agents to local rather than system-wide knowledge. We evaluate these algorithms in a simulated environment where agents are given a task composed of multiple subtasks that must be allocated to other agents with differing capabilities, to then carry out those tasks. We also simulate real-life system effects such as networking instability. Our solution is shown to solve the task allocation problem to 6.7% of the theoretical optimal within the system configurations considered. It provides 5x better performance recovery over no-knowledge retention approaches when system connectivity is impacted, and is tested against systems up to 100 agents with less than a 9% impact on the algorithms' performance.

Knowledge graphs (KGs) capture knowledge in the form of head--relation--tail triples and are a crucial component in many AI systems. There are two important reasoning tasks on KGs: (1) single-hop knowledge graph completion, which involves predicting individual links in the KG; and (2), multi-hop reasoning, where the goal is to predict which KG entities satisfy a given logical query. Embedding-based methods solve both tasks by first computing an embedding for each entity and relation, then using them to form predictions. However, existing scalable KG embedding frameworks only support single-hop knowledge graph completion and cannot be applied to the more challenging multi-hop reasoning task. Here we present Scalable Multi-hOp REasoning (SMORE), the first general framework for both single-hop and multi-hop reasoning in KGs. Using a single machine SMORE can perform multi-hop reasoning in Freebase KG (86M entities, 338M edges), which is 1,500x larger than previously considered KGs. The key to SMORE's runtime performance is a novel bidirectional rejection sampling that achieves a square root reduction of the complexity of online training data generation. Furthermore, SMORE exploits asynchronous scheduling, overlapping CPU-based data sampling, GPU-based embedding computation, and frequent CPU--GPU IO. SMORE increases throughput (i.e., training speed) over prior multi-hop KG frameworks by 2.2x with minimal GPU memory requirements (2GB for training 400-dim embeddings on 86M-node Freebase) and achieves near linear speed-up with the number of GPUs. Moreover, on the simpler single-hop knowledge graph completion task SMORE achieves comparable or even better runtime performance to state-of-the-art frameworks on both single GPU and multi-GPU settings.

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