This paper introduces a novel approach that seeks a middle ground for traffic control in multi-lane congestion, where prevailing traffic speeds are too fast, and speed recommendations designed to dampen traffic waves are too slow. Advanced controllers that modify the speed of an automated car for wave-dampening, eco-driving, or other goals, typically are designed with forward collision safety in mind. Our approach goes further, by considering how dangerous it can be for a controller to drive so slowly relative to prevailing traffic that it creates a significant issue for safety and comfort. This paper explores open-road scenarios where large gaps between prevailing speeds and desired speeds can exist, specifically when infrastructure-based variable speed limit systems are not strictly followed at all times by other drivers. Our designed, implemented, and deployed algorithm is able to follow variable speed limits when others also follow it, avoid collisions with vehicles ahead, and adapt to prevailing traffic when other motorists are traveling well above the posted speeds. The key is to reject unsafe speed recommendations from infrastructure-based traffic smoothing systems, based on real-time local traffic conditions observed by the vehicle under control. This solution is implemented and deployed on two control vehicles in heavy multi-lane highway congestion. The results include analysis from system design, and field tests that validate the system's performance using an existing Variable Speed Limit system as the external source for speed recommendations, and the on-board sensors of a stock Toyota Rav4 for inputs that estimate the prevailing speed of traffic around the vehicle under control.
This paper proposes a new approach to address the problem of unmeasured confounding in spatial designs. Spatial confounding occurs when some confounding variables are unobserved and not included in the model, leading to distorted inferential results about the effect of an exposure on an outcome. We show the relationship existing between the confounding bias of a non-spatial model and that of a semi-parametric model that includes a basis matrix to represent the unmeasured confounder conditional on the exposure. This relationship holds for any basis expansion, however it is shown that using the semi-parametric approach guarantees a reduction in the confounding bias only under certain circumstances, which are related to the spatial structures of the exposure and the unmeasured confounder, the type of basis expansion utilized, and the regularization mechanism. To adjust for spatial confounding, and therefore try to recover the effect of interest, we propose a Bayesian semi-parametric regression model, where an expansion matrix of principal spline basis functions is used to approximate the unobserved factor, and spike-and-slab priors are imposed on the respective expansion coefficients in order to select the most important bases. From the results of an extensive simulation study, we conclude that our proposal is able to reduce the confounding bias with respect to the non-spatial model, and it also seems more robust to bias amplification than competing approaches.
Designed with an accessible first design approach, the presented paper describes how exploiting humans proprioception ability in 3D space can result in a more natural interaction experience when using a 3D graphical user interface in a virtual environment. The modularity of the designed interface empowers the user to decide where they want to place interface elements in 3D space allowing for a highly customizable experience, both in the context of the player and the virtual space. Drawing inspiration from todays tangible interfaces used, such as those in aircraft cockpits, a modular interface is presented taking advantage of our natural understanding of interacting with 3D objects and exploiting capabilities that otherwise have not been used in 2D interaction. Additionally, the designed interface supports multimodal input mechanisms which also demonstrates the opportunity for the design to cross over to augmented reality applications. A focus group study was completed to better understand the usability and constraints of the designed 3D GUI.
This paper develops a novel minimal-state operational semantics for higher-order functional languages that uses only the call stack and a source program point or a lexical level as the complete state information: there is no environment, no substitution, no continuation, etc. We prove this form of operational semantics equivalent to standard presentations. We then show how this approach can open the door to potential new applications: we define a program analysis as a direct finitization of this operational semantics. The program analysis that naturally emerges has a number of novel and interesting properties compared to standard program analyses for higher-order programs: for example, it can infer recurrences and does not need value widening. We both give a formal definition of the analysis and describe our current implementation.
Federated Recommendation (FR) emerges as a novel paradigm that enables privacy-preserving recommendations. However, traditional FR systems usually represent users/items with discrete identities (IDs), suffering from performance degradation due to the data sparsity and heterogeneity in FR. On the other hand, Large Language Models (LLMs) as recommenders have proven effective across various recommendation scenarios. Yet, LLM-based recommenders encounter challenges such as low inference efficiency and potential hallucination, compromising their performance in real-world scenarios. To this end, we propose GPT-FedRec, a federated recommendation framework leveraging ChatGPT and a novel hybrid Retrieval Augmented Generation (RAG) mechanism. GPT-FedRec is a two-stage solution. The first stage is a hybrid retrieval process, mining ID-based user patterns and text-based item features. Next, the retrieved results are converted into text prompts and fed into GPT for re-ranking. Our proposed hybrid retrieval mechanism and LLM-based re-rank aims to extract generalized features from data and exploit pretrained knowledge within LLM, overcoming data sparsity and heterogeneity in FR. In addition, the RAG approach also prevents LLM hallucination, improving the recommendation performance for real-world users. Experimental results on diverse benchmark datasets demonstrate the superior performance of GPT-FedRec against state-of-the-art baseline methods.
This paper explores the task of language-agnostic speaker replication, a novel endeavor that seeks to replicate a speaker's voice irrespective of the language they are speaking. Towards this end, we introduce a multi-level attention aggregation approach that systematically probes and amplifies various speaker-specific attributes in a hierarchical manner. Through rigorous evaluations across a wide range of scenarios including seen and unseen speakers conversing in seen and unseen lingua, we establish that our proposed model is able to achieve substantial speaker similarity, and is able to generalize to out-of-domain (OOD) cases.
In this report, we introduce a novel approach to visualize extremely large graphs efficiently. Our method combines two force-directed algorithms, Kamada-Kawai and ForceAtlas2, to handle different graph components based on their node count. Additionally, we suggest utilizing the Fast Multipole method to enhance the speed of ForceAtlas2. Although initially designed for analyzing bitcoin transaction graphs, for which we present results here, this algorithm can also be applied to other crypto currency transaction graphs or graphs from diverse domains.
This manuscript portrays optimization as a process. In many practical applications the environment is so complex that it is infeasible to lay out a comprehensive theoretical model and use classical algorithmic theory and mathematical optimization. It is necessary as well as beneficial to take a robust approach, by applying an optimization method that learns as one goes along, learning from experience as more aspects of the problem are observed. This view of optimization as a process has become prominent in varied fields and has led to some spectacular success in modeling and systems that are now part of our daily lives.
In this paper, we propose a novel Feature Decomposition and Reconstruction Learning (FDRL) method for effective facial expression recognition. We view the expression information as the combination of the shared information (expression similarities) across different expressions and the unique information (expression-specific variations) for each expression. More specifically, FDRL mainly consists of two crucial networks: a Feature Decomposition Network (FDN) and a Feature Reconstruction Network (FRN). In particular, FDN first decomposes the basic features extracted from a backbone network into a set of facial action-aware latent features to model expression similarities. Then, FRN captures the intra-feature and inter-feature relationships for latent features to characterize expression-specific variations, and reconstructs the expression feature. To this end, two modules including an intra-feature relation modeling module and an inter-feature relation modeling module are developed in FRN. Experimental results on both the in-the-lab databases (including CK+, MMI, and Oulu-CASIA) and the in-the-wild databases (including RAF-DB and SFEW) show that the proposed FDRL method consistently achieves higher recognition accuracy than several state-of-the-art methods. This clearly highlights the benefit of feature decomposition and reconstruction for classifying expressions.
The present paper surveys neural approaches to conversational AI that have been developed in the last few years. We group conversational systems into three categories: (1) question answering agents, (2) task-oriented dialogue agents, and (3) chatbots. For each category, we present a review of state-of-the-art neural approaches, draw the connection between them and traditional approaches, and discuss the progress that has been made and challenges still being faced, using specific systems and models as case studies.
In this paper, we introduce the Reinforced Mnemonic Reader for machine reading comprehension tasks, which enhances previous attentive readers in two aspects. First, a reattention mechanism is proposed to refine current attentions by directly accessing to past attentions that are temporally memorized in a multi-round alignment architecture, so as to avoid the problems of attention redundancy and attention deficiency. Second, a new optimization approach, called dynamic-critical reinforcement learning, is introduced to extend the standard supervised method. It always encourages to predict a more acceptable answer so as to address the convergence suppression problem occurred in traditional reinforcement learning algorithms. Extensive experiments on the Stanford Question Answering Dataset (SQuAD) show that our model achieves state-of-the-art results. Meanwhile, our model outperforms previous systems by over 6% in terms of both Exact Match and F1 metrics on two adversarial SQuAD datasets.