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To assist with everyday human activities, robots must solve complex long-horizon tasks and generalize to new settings. Recent deep reinforcement learning (RL) methods show promise in fully autonomous learning, but they struggle to reach long-term goals in large environments. On the other hand, Task and Motion Planning (TAMP) approaches excel at solving and generalizing across long-horizon tasks, thanks to their powerful state and action abstractions. But they assume predefined skill sets, which limits their real-world applications. In this work, we combine the benefits of these two paradigms and propose an integrated task planning and skill learning framework named LEAGUE (Learning and Abstraction with Guidance). LEAGUE leverages the symbolic interface of a task planner to guide RL-based skill learning and creates abstract state space to enable skill reuse. More importantly, LEAGUE learns manipulation skills in-situ of the task planning system, continuously growing its capability and the set of tasks that it can solve. We evaluate LEAGUE on four challenging simulated task domains and show that LEAGUE outperforms baselines by large margins. We also show that the learned skills can be reused to accelerate learning in new tasks domains and transfer to a physical robot platform.

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The use of persona-grounded retrieval-based chatbots is crucial for personalized conversations, but there are several challenges that need to be addressed. 1) In general, collecting persona-grounded corpus is very expensive. 2) The chatbot system does not always respond in consideration of persona at real applications. To address these challenges, we propose a plug-and-play persona prompting method. Our system can function as a standard open-domain chatbot if persona information is not available. We demonstrate that this approach performs well in the zero-shot setting, which reduces the dependence on persona-ground training data. This makes it easier to expand the system to other languages without the need to build a persona-grounded corpus. Additionally, our model can be fine-tuned for even better performance. In our experiments, the zero-shot model improved the standard model by 7.71 and 1.04 points in the original persona and revised persona, respectively. The fine-tuned model improved the previous state-of-the-art system by 1.95 and 3.39 points in the original persona and revised persona, respectively. To the best of our knowledge, this is the first attempt to solve the problem of personalized response selection using prompt sequences. Our code is available on github~\footnote{//github.com/rungjoo/plug-and-play-prompt-persona}.

Generating diverse and sophisticated instructions for downstream tasks by Large Language Models (LLMs) is pivotal for advancing the effect. Current approaches leverage closed-source LLMs, employing in-context prompting for instruction generation. However, in this paper, we found that in-context prompting cannot generate complex instructions with length $\ge 100$ for tasks like code completion. To solve this problem, we introduce Ada-Instruct, an adaptive instruction generator developed by fine-tuning open-source LLMs. Our pivotal finding illustrates that fine-tuning open-source LLMs with a mere ten samples generates long instructions that maintain distributional consistency for complex reasoning tasks. We empirically validated Ada-Instruct's efficacy across different applications, including code completion, mathematical reasoning, and commonsense reasoning. The results underscore Ada-Instruct's superiority, evidencing its improvements over its base models, current self-instruct methods, and other state-of-the-art models.

Recent advancements have enabled human-robot collaboration through physical assistance and verbal guidance. However, limitations persist in coordinating robots' physical motions and speech in response to real-time changes in human behavior during collaborative contact tasks. We first derive principles from analyzing physical therapists' movements and speech during patient exercises. These principles are translated into control objectives to: 1) guide users through trajectories, 2) control motion and speech pace to align completion times with varying user cooperation, and 3) dynamically paraphrase speech along the trajectory. We then propose a Language Controller that synchronizes motion and speech, modulating both based on user cooperation. Experiments with 12 users show the Language Controller successfully aligns motion and speech compared to baselines. This provides a framework for fluent human-robot collaboration.

Manifolds discovered by machine learning models provide a compact representation of the underlying data. Geodesics on these manifolds define locally length-minimising curves and provide a notion of distance, which are key for reduced-order modelling, statistical inference, and interpolation. In this work, we propose a model-based parameterisation for distance fields and geodesic flows on manifolds, exploiting solutions of a manifold-augmented Eikonal equation. We demonstrate how the geometry of the manifold impacts the distance field, and exploit the geodesic flow to obtain globally length-minimising curves directly. This work opens opportunities for statistics and reduced-order modelling on differentiable manifolds.

Motivated by humans' ability to adapt skills in the learning of new ones, this paper presents AdaptNet, an approach for modifying the latent space of existing policies to allow new behaviors to be quickly learned from like tasks in comparison to learning from scratch. Building on top of a given reinforcement learning controller, AdaptNet uses a two-tier hierarchy that augments the original state embedding to support modest changes in a behavior and further modifies the policy network layers to make more substantive changes. The technique is shown to be effective for adapting existing physics-based controllers to a wide range of new styles for locomotion, new task targets, changes in character morphology and extensive changes in environment. Furthermore, it exhibits significant increase in learning efficiency, as indicated by greatly reduced training times when compared to training from scratch or using other approaches that modify existing policies. Code is available at //motion-lab.github.io/AdaptNet.

Optimal Control for legged robots has gone through a paradigm shift from position-based to torque-based control, owing to the latter's compliant and robust nature. In parallel to this shift, the community has also turned to Deep Reinforcement Learning (DRL) as a promising approach to directly learn locomotion policies for complex real-life tasks. However, most end-to-end DRL approaches still operate in position space, mainly because learning in torque space is often sample-inefficient and does not consistently converge to natural gaits. To address these challenges, we introduce Decaying Action Priors (DecAP), a novel three-stage framework to learn and deploy torque policies for legged locomotion. In the first stage, we generate our own imitation data by training a position policy, eliminating the need for expert knowledge in designing optimal controllers. The second stage incorporates decaying action priors to enhance the exploration of torque-based policies aided by imitation rewards. We show that our approach consistently outperforms imitation learning alone and is significantly robust to the scaling of these rewards. Finally, our third stage facilitates safe sim-to-real transfer by directly deploying our learned torques, alongside low-gain PID control from our trained position policy. We demonstrate the generality of our approach by training torque-based locomotion policies for a biped, a quadruped, and a hexapod robot in simulation, and experimentally demonstrate our learned policies on a quadruped (Unitree Go1).

Multi-sensor modal fusion has demonstrated strong advantages in 3D object detection tasks. However, existing methods that fuse multi-modal features require transforming features into the bird's eye view space and may lose certain information on Z-axis, thus leading to inferior performance. To this end, we propose a novel end-to-end multi-modal fusion transformer-based framework, dubbed FusionFormer, that incorporates deformable attention and residual structures within the fusion encoding module. Specifically, by developing a uniform sampling strategy, our method can easily sample from 2D image and 3D voxel features spontaneously, thus exploiting flexible adaptability and avoiding explicit transformation to the bird's eye view space during the feature concatenation process. We further implement a residual structure in our feature encoder to ensure the model's robustness in case of missing an input modality. Through extensive experiments on a popular autonomous driving benchmark dataset, nuScenes, our method achieves state-of-the-art single model performance of 72.6% mAP and 75.1% NDS in the 3D object detection task without test time augmentation.

Reconstructing natural speech from neural activity is vital for enabling direct communication via brain-computer interfaces. Previous efforts have explored the conversion of neural recordings into speech using complex deep neural network (DNN) models trained on extensive neural recording data, which is resource-intensive under regular clinical constraints. However, achieving satisfactory performance in reconstructing speech from limited-scale neural recordings has been challenging, mainly due to the complexity of speech representations and the neural data constraints. To overcome these challenges, we propose a novel transfer learning framework for neural-driven speech reconstruction, called Neural2Speech, which consists of two distinct training phases. First, a speech autoencoder is pre-trained on readily available speech corpora to decode speech waveforms from the encoded speech representations. Second, a lightweight adaptor is trained on the small-scale neural recordings to align the neural activity and the speech representation for decoding. Remarkably, our proposed Neural2Speech demonstrates the feasibility of neural-driven speech reconstruction even with only 20 minutes of intracranial data, which significantly outperforms existing baseline methods in terms of speech fidelity and intelligibility.

Self-Supervised Learning (SSL) models have demonstrated exceptional performance in various speech tasks, particularly in low-resource and multilingual domains. Recent works show that fusing SSL models could achieve superior performance compared to using one SSL model. However, fusion models have increased model parameter size, leading to longer inference times. In this paper, we propose a novel approach of predicting other SSL models' features from a single SSL model, resulting in a light-weight framework with competitive performance. Our experiments show that SSL feature prediction models outperform individual SSL models in multilingual speech recognition tasks. The leading prediction model achieves an average SUPERB score increase of 135.4 in ML-SUPERB benchmarks. Moreover, our proposed framework offers an efficient solution, as it reduces the resulting model parameter size and inference times compared to previous fusion models.

Multi-agent influence diagrams (MAIDs) are a popular form of graphical model that, for certain classes of games, have been shown to offer key complexity and explainability advantages over traditional extensive form game (EFG) representations. In this paper, we extend previous work on MAIDs by introducing the concept of a MAID subgame, as well as subgame perfect and trembling hand perfect equilibrium refinements. We then prove several equivalence results between MAIDs and EFGs. Finally, we describe an open source implementation for reasoning about MAIDs and computing their equilibria.

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