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Differential privacy (DP) offers a theoretical upper bound on the potential privacy leakage of analgorithm, while empirical auditing establishes a practical lower bound. Auditing techniques exist forDP training algorithms. However machine learning can also be made private at inference. We propose thefirst framework for auditing private prediction where we instantiate adversaries with varying poisoningand query capabilities. This enables us to study the privacy leakage of four private prediction algorithms:PATE [Papernot et al., 2016], CaPC [Choquette-Choo et al., 2020], PromptPATE [Duan et al., 2023],and Private-kNN [Zhu et al., 2020]. To conduct our audit, we introduce novel techniques to empiricallyevaluate privacy leakage in terms of Renyi DP. Our experiments show that (i) the privacy analysis ofprivate prediction can be improved, (ii) algorithms which are easier to poison lead to much higher privacyleakage, and (iii) the privacy leakage is significantly lower for adversaries without query control than thosewith full control.

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Lighting normalization is a crucial but underexplored restoration task with broad applications. However, existing works often simplify this task within the context of shadow removal, limiting the light sources to one and oversimplifying the scene, thus excluding complex self-shadows and restricting surface classes to smooth ones. Although promising, such simplifications hinder generalizability to more realistic settings encountered in daily use. In this paper, we propose a new challenging task termed Ambient Lighting Normalization (ALN), which enables the study of interactions between shadows, unifying image restoration and shadow removal in a broader context. To address the lack of appropriate datasets for ALN, we introduce the large-scale high-resolution dataset Ambient6K, comprising samples obtained from multiple light sources and including self-shadows resulting from complex geometries, which is the first of its kind. For benchmarking, we select various mainstream methods and rigorously evaluate them on Ambient6K. Additionally, we propose IFBlend, a novel strong baseline that maximizes Image-Frequency joint entropy to selectively restore local areas under different lighting conditions, without relying on shadow localization priors. Experiments show that IFBlend achieves SOTA scores on Ambient6K and exhibits competitive performance on conventional shadow removal benchmarks compared to shadow-specific models with mask priors. The dataset, benchmark, and code are available at //github.com/fvasluianu97/IFBlend.

We introduce a distributed algorithm, termed noise-robust distributed maximum consensus (RD-MC), for estimating the maximum value within a multi-agent network in the presence of noisy communication links. Our approach entails redefining the maximum consensus problem as a distributed optimization problem, allowing a solution using the alternating direction method of multipliers. Unlike existing algorithms that rely on multiple sets of noise-corrupted estimates, RD-MC employs a single set, enhancing both robustness and efficiency. To further mitigate the effects of link noise and improve robustness, we apply moving averaging to the local estimates. Through extensive simulations, we demonstrate that RD-MC is significantly more robust to communication link noise compared to existing maximum-consensus algorithms.

We propose a novel use of a broadcasting operation, which distributes univariate functions to all entries of the tensor covariate, to model the nonlinearity in tensor regression nonparametrically. A penalized estimation and the corresponding algorithm are proposed. Our theoretical investigation, which allows the dimensions of the tensor covariate to diverge, indicates that the proposed estimation yields a desirable convergence rate. We also provide a minimax lower bound, which characterizes the optimality of the proposed estimator for a wide range of scenarios. Numerical experiments are conducted to confirm the theoretical findings, and they show that the proposed model has advantages over its existing linear counterparts.

We initiate the study of utilizing Quantum Langevin Dynamics (QLD) to solve optimization problems, particularly those non-convex objective functions that present substantial obstacles for traditional gradient descent algorithms. Specifically, we examine the dynamics of a system coupled with an infinite heat bath. This interaction induces both random quantum noise and a deterministic damping effect to the system, which nudge the system towards a steady state that hovers near the global minimum of objective functions. We theoretically prove the convergence of QLD in convex landscapes, demonstrating that the average energy of the system can approach zero in the low temperature limit with an exponential decay rate correlated with the evolution time. Numerically, we first show the energy dissipation capability of QLD by retracing its origins to spontaneous emission. Furthermore, we conduct detailed discussion of the impact of each parameter. Finally, based on the observations when comparing QLD with classical Fokker-Plank-Smoluchowski equation, we propose a time-dependent QLD by making temperature and $\hbar$ time-dependent parameters, which can be theoretically proven to converge better than the time-independent case and also outperforms a series of state-of-the-art quantum and classical optimization algorithms in many non-convex landscapes.

The burdensome training costs on large-scale graphs have aroused significant interest in graph condensation, which involves tuning Graph Neural Networks (GNNs) on a small condensed graph for use on the large-scale original graph. Existing methods primarily focus on aligning key metrics between the condensed and original graphs, such as gradients, distribution and trajectory of GNNs, yielding satisfactory performance on downstream tasks. However, these complex metrics necessitate intricate computations and can potentially disrupt the optimization process of the condensation graph, making the condensation process highly demanding and unstable. Motivated by the recent success of simplified models in various fields, we propose a simplified approach to metric alignment in graph condensation, aiming to reduce unnecessary complexity inherited from GNNs. In our approach, we eliminate external parameters and exclusively retain the target condensed graph during the condensation process. Following the hierarchical aggregation principles of GNNs, we introduce the Simple Graph Condensation (SimGC) framework, which aligns the condensed graph with the original graph from the input layer to the prediction layer, guided by a pre-trained Simple Graph Convolution (SGC) model on the original graph. As a result, both graphs possess the similar capability to train GNNs. This straightforward yet effective strategy achieves a significant speedup of up to 10 times compared to existing graph condensation methods while performing on par with state-of-the-art baselines. Comprehensive experiments conducted on seven benchmark datasets demonstrate the effectiveness of SimGC in prediction accuracy, condensation time, and generalization capability. Our code will be made publicly available.

Disentangled Representation Learning (DRL) aims to learn a model capable of identifying and disentangling the underlying factors hidden in the observable data in representation form. The process of separating underlying factors of variation into variables with semantic meaning benefits in learning explainable representations of data, which imitates the meaningful understanding process of humans when observing an object or relation. As a general learning strategy, DRL has demonstrated its power in improving the model explainability, controlability, robustness, as well as generalization capacity in a wide range of scenarios such as computer vision, natural language processing, data mining etc. In this article, we comprehensively review DRL from various aspects including motivations, definitions, methodologies, evaluations, applications and model designs. We discuss works on DRL based on two well-recognized definitions, i.e., Intuitive Definition and Group Theory Definition. We further categorize the methodologies for DRL into four groups, i.e., Traditional Statistical Approaches, Variational Auto-encoder Based Approaches, Generative Adversarial Networks Based Approaches, Hierarchical Approaches and Other Approaches. We also analyze principles to design different DRL models that may benefit different tasks in practical applications. Finally, we point out challenges in DRL as well as potential research directions deserving future investigations. We believe this work may provide insights for promoting the DRL research in the community.

Graph Neural Networks (GNNs) have been successfully used in many problems involving graph-structured data, achieving state-of-the-art performance. GNNs typically employ a message-passing scheme, in which every node aggregates information from its neighbors using a permutation-invariant aggregation function. Standard well-examined choices such as the mean or sum aggregation functions have limited capabilities, as they are not able to capture interactions among neighbors. In this work, we formalize these interactions using an information-theoretic framework that notably includes synergistic information. Driven by this definition, we introduce the Graph Ordering Attention (GOAT) layer, a novel GNN component that captures interactions between nodes in a neighborhood. This is achieved by learning local node orderings via an attention mechanism and processing the ordered representations using a recurrent neural network aggregator. This design allows us to make use of a permutation-sensitive aggregator while maintaining the permutation-equivariance of the proposed GOAT layer. The GOAT model demonstrates its increased performance in modeling graph metrics that capture complex information, such as the betweenness centrality and the effective size of a node. In practical use-cases, its superior modeling capability is confirmed through its success in several real-world node classification benchmarks.

Recently, a considerable literature has grown up around the theme of Graph Convolutional Network (GCN). How to effectively leverage the rich structural information in complex graphs, such as knowledge graphs with heterogeneous types of entities and relations, is a primary open challenge in the field. Most GCN methods are either restricted to graphs with a homogeneous type of edges (e.g., citation links only), or focusing on representation learning for nodes only instead of jointly propagating and updating the embeddings of both nodes and edges for target-driven objectives. This paper addresses these limitations by proposing a novel framework, namely the Knowledge Embedding based Graph Convolutional Network (KE-GCN), which combines the power of GCNs in graph-based belief propagation and the strengths of advanced knowledge embedding (a.k.a. knowledge graph embedding) methods, and goes beyond. Our theoretical analysis shows that KE-GCN offers an elegant unification of several well-known GCN methods as specific cases, with a new perspective of graph convolution. Experimental results on benchmark datasets show the advantageous performance of KE-GCN over strong baseline methods in the tasks of knowledge graph alignment and entity classification.

We introduce an approach for deep reinforcement learning (RL) that improves upon the efficiency, generalization capacity, and interpretability of conventional approaches through structured perception and relational reasoning. It uses self-attention to iteratively reason about the relations between entities in a scene and to guide a model-free policy. Our results show that in a novel navigation and planning task called Box-World, our agent finds interpretable solutions that improve upon baselines in terms of sample complexity, ability to generalize to more complex scenes than experienced during training, and overall performance. In the StarCraft II Learning Environment, our agent achieves state-of-the-art performance on six mini-games -- surpassing human grandmaster performance on four. By considering architectural inductive biases, our work opens new directions for overcoming important, but stubborn, challenges in deep RL.

We investigate a lattice-structured LSTM model for Chinese NER, which encodes a sequence of input characters as well as all potential words that match a lexicon. Compared with character-based methods, our model explicitly leverages word and word sequence information. Compared with word-based methods, lattice LSTM does not suffer from segmentation errors. Gated recurrent cells allow our model to choose the most relevant characters and words from a sentence for better NER results. Experiments on various datasets show that lattice LSTM outperforms both word-based and character-based LSTM baselines, achieving the best results.

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