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Stone locales together with continuous maps form a coreflective subcategory of spectral locales and perfect maps. A proof in the internal language of an elementary topos was previously given by the second-named author. This proof can be easily translated to univalent type theory using resizing axioms. In this work, we show how to achieve such a translation without resizing axioms, by working with large and locally small frames with small bases. This requires predicative reformulations of several fundamental concepts of locale theory in predicative HoTT/UF, which we investigate systematically.

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Graph Neural Networks (GNNs) have gained considerable attention for their potential in addressing challenges posed by complex graph-structured data in diverse domains. However, accurately annotating graph data for training is difficult due to the inherent complexity and interconnectedness of graphs. To tackle this issue, we propose a novel graph representation learning method that enables GNN models to effectively learn discriminative information even in the presence of noisy labels within the context of Partially Labeled Learning (PLL). PLL is a critical weakly supervised learning problem, where each training instance is associated with a set of candidate labels, including both the true label and additional noisy labels. Our approach leverages potential cause extraction to obtain graph data that exhibit a higher likelihood of possessing a causal relationship with the labels. By incorporating auxiliary training based on the extracted graph data, our model can effectively filter out the noise contained in the labels. We support the rationale behind our approach with a series of theoretical analyses. Moreover, we conduct extensive evaluations and ablation studies on multiple datasets, demonstrating the superiority of our proposed method.

This paper explores the problem of planning for visual search without prior map information. We leverage the pixel-wise environment perception problem where one is given wide Field of View 2D scan data and must perform LiDAR segmentation to contextually label points in the surroundings. These pixel classifications provide an informed prior on which to plan next best viewpoints during visual search tasks. We present LIVES: LiDAR Informed Visual Search, a method aimed at finding objects of interest in unknown indoor environments. A robust map-free classifier is trained from expert data collected using a simple cart platform equipped with a map-based classifier. An autonomous exploration planner takes the contextual data from scans and uses that prior to plan viewpoints more likely to yield detection of the search target. We propose a utility function that accounts for traditional metrics like information gain and path cost and for the contextual information. LIVES is baselined against several existing exploration methods in simulation to verify its performance. It is validated in real-world experiments with single and multiple search objects with a Spot robot in two unseen environments. Videos of experiments, implementation details and open source code can be found at //sites.google.com/view/lives-2024/home.

Language Models (LMs) have greatly influenced diverse domains. However, their inherent limitation in comprehending 3D molecular structures has considerably constrained their potential in the biomolecular domain. To bridge this gap, we focus on 3D molecule-text interpretation, and propose 3D-MoLM: 3D-Molecular Language Modeling. Specifically, 3D-MoLM enables an LM to interpret and analyze 3D molecules by equipping the LM with a 3D molecular encoder. This integration is achieved by a 3D molecule-text projector, bridging the 3D molecular encoder's representation space and the LM's input space. Moreover, to enhance 3D-MoLM's ability of cross-modal molecular understanding and instruction following, we meticulously curated a 3D molecule-centric instruction tuning dataset -- 3D-MoIT. Through 3D molecule-text alignment and 3D molecule-centric instruction tuning, 3D-MoLM establishes an integration of 3D molecular encoder and LM. It significantly surpasses existing baselines on downstream tasks, including molecule-text retrieval, molecule captioning, and more challenging open-text molecular QA tasks, especially focusing on 3D-dependent properties. We release our codes and datasets at //github.com/lsh0520/3D-MoLM.

Humans perceive and construct the world as an arrangement of simple parametric models. In particular, we can often describe man-made environments using volumetric primitives such as cuboids or cylinders. Inferring these primitives is important for attaining high-level, abstract scene descriptions. Previous approaches for primitive-based abstraction estimate shape parameters directly and are only able to reproduce simple objects. In contrast, we propose a robust estimator for primitive fitting, which meaningfully abstracts complex real-world environments using cuboids. A RANSAC estimator guided by a neural network fits these primitives to a depth map. We condition the network on previously detected parts of the scene, parsing it one-by-one. To obtain cuboids from single RGB images, we additionally optimise a depth estimation CNN end-to-end. Naively minimising point-to-primitive distances leads to large or spurious cuboids occluding parts of the scene. We thus propose an improved occlusion-aware distance metric correctly handling opaque scenes. Furthermore, we present a neural network based cuboid solver which provides more parsimonious scene abstractions while also reducing inference time. The proposed algorithm does not require labour-intensive labels, such as cuboid annotations, for training. Results on the NYU Depth v2 dataset demonstrate that the proposed algorithm successfully abstracts cluttered real-world 3D scene layouts.

As emerging digital assets, NFTs are susceptible to anomalous trading behaviors due to the lack of stringent regulatory mechanisms, potentially causing economic losses. In this paper, we conduct the first systematic analysis of four non-fungible tokens (NFT) markets. Specifically, we analyze more than 25 million transactions within these markets, to explore the evolution of wash trade activities. Furthermore, we propose a heuristic algorithm that integrates the network characteristics of transactions with behavioral analysis, to detect wash trading activities in NFT markets. Our findings indicate that NFT markets with incentivized structures exhibit higher proportions of wash trading volume compared to those without incentives. Notably, the LooksRare and X2Y2 markets are detected with wash trading volume proportions as high as 94.5% and 84.2%, respectively.

Proofs in proof assistants like Coq can be brittle, breaking easily in response to changes in the terms and types those proofs depend on. To address this, recent work introduced an algorithm and tool in Coq to automatically repair broken proofs in response to changes that correspond to type equivalences. However, many changes remained out of the scope of this algorithm and tool -- especially changes in underlying behavior. We extend this proof repair algorithm so that it can express certain changes in behavior that were previously out of scope. We focus in particular on equivalences between quotient types -- types equipped with a relation that describes what it means for any two elements of that type to be equal. Quotient type equivalences can be used to express interesting changes in representations of mathematical structures, as well as changes in the underlying implementations of data structures -- two use cases highlighted by our case studies. We extend this algorithm to support quotient type equivalences in two different ways: (1) internally to cubical type theory (applied to Cubical Agda), and (2) externally to CIC$_{\omega}$ (applied to Coq). While our approach in Coq comes equipped with prototype automation, it suffers notably from Coq's lack of quotient types -- something we circumvent using Coq's setoid machinery and an extension to the proof repair algorithm to support the corresponding new proof obligations. In contrast, while our approach in Cubical Agda is completely manual, it takes advantage of cubical type theory's internal quotient types, which makes the algorithm straightforward. Furthermore, it includes the first internal proofs of correctness of repaired proofs, something not possible in general in Coq. We report on the tradeoffs between these two approaches, and demonstrate these tradeoffs on proof repair case studies for previously unsupported changes.

Object counting typically uses 2D point annotations. The complexity of object shapes and the subjectivity of annotators may lead to annotation inconsistency, potentially confusing counting model training. Some sophisticated noise-resistance counting methods have been proposed to alleviate this issue. Differently, we aim to directly refine the initial point annotations before training counting models. For that, we propose the Shifted Autoencoders (SAE), which enhances annotation consistency. Specifically, SAE applies random shifts to initial point annotations and employs a UNet to restore them to their original positions. Similar to MAE reconstruction, the trained SAE captures general position knowledge and ignores specific manual offset noise. This allows to restore the initial point annotations to more general and thus consistent positions. Extensive experiments show that using such refined consistent annotations to train some advanced (including noise-resistance) object counting models steadily/significantly boosts their performances. Remarkably, the proposed SAE helps to set new records on nine datasets. We will make codes and refined point annotations available.

We consider a binary decision aggregation problem in the presence of both truthful and adversarial experts. The truthful experts will report their private signals truthfully with proper incentive, while the adversarial experts can report arbitrarily. The decision maker needs to design a robust aggregator to forecast the true state of the world based on the reports of experts. The decision maker does not know the specific information structure, which is a joint distribution of signals, states, and strategies of adversarial experts. We want to find the optimal aggregator minimizing regret under the worst information structure. The regret is defined by the difference in expected loss between the aggregator and a benchmark who makes the optimal decision given the joint distribution and reports of truthful experts. We prove that when the truthful experts are symmetric and adversarial experts are not too numerous, the truncated mean is optimal, which means that we remove some lowest reports and highest reports and take averaging among the left reports. Moreover, for many settings, the optimal aggregators are in the family of piecewise linear functions. The regret is independent of the total number of experts but only depends on the ratio of adversaries. We evaluate our aggregators by numerical experiment in an ensemble learning task. We also obtain some negative results for the aggregation problem with adversarial experts under some more general information structures and experts' report space.

Humans perceive the world by concurrently processing and fusing high-dimensional inputs from multiple modalities such as vision and audio. Machine perception models, in stark contrast, are typically modality-specific and optimised for unimodal benchmarks, and hence late-stage fusion of final representations or predictions from each modality (`late-fusion') is still a dominant paradigm for multimodal video classification. Instead, we introduce a novel transformer based architecture that uses `fusion bottlenecks' for modality fusion at multiple layers. Compared to traditional pairwise self-attention, our model forces information between different modalities to pass through a small number of bottleneck latents, requiring the model to collate and condense the most relevant information in each modality and only share what is necessary. We find that such a strategy improves fusion performance, at the same time reducing computational cost. We conduct thorough ablation studies, and achieve state-of-the-art results on multiple audio-visual classification benchmarks including Audioset, Epic-Kitchens and VGGSound. All code and models will be released.

Residual networks (ResNets) have displayed impressive results in pattern recognition and, recently, have garnered considerable theoretical interest due to a perceived link with neural ordinary differential equations (neural ODEs). This link relies on the convergence of network weights to a smooth function as the number of layers increases. We investigate the properties of weights trained by stochastic gradient descent and their scaling with network depth through detailed numerical experiments. We observe the existence of scaling regimes markedly different from those assumed in neural ODE literature. Depending on certain features of the network architecture, such as the smoothness of the activation function, one may obtain an alternative ODE limit, a stochastic differential equation or neither of these. These findings cast doubts on the validity of the neural ODE model as an adequate asymptotic description of deep ResNets and point to an alternative class of differential equations as a better description of the deep network limit.

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