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The system architecture controlling a group of robots is generally set before deployment and can be either centralized or decentralized. This dichotomy is highly constraining, because decentralized systems are typically fully self-organized and therefore difficult to design analytically, whereas centralized systems have single points of failure and limited scalability. To address this dichotomy, we present the Self-organizing Nervous System (SoNS), a novel robot swarm architecture based on self-organized hierarchy. The SoNS approach enables robots to autonomously establish, maintain, and reconfigure dynamic multi-level system architectures. For example, a robot swarm consisting of $n$ independent robots could transform into a single $n$-robot SoNS and then into several independent smaller SoNSs, where each SoNS uses a temporary and dynamic hierarchy. Leveraging the SoNS approach, we show that sensing, actuation, and decision-making can be coordinated in a locally centralized way, without sacrificing the benefits of scalability, flexibility, and fault tolerance, for which swarm robotics is usually studied. In several proof-of-concept robot missions -- including binary decision-making and search-and-rescue -- we demonstrate that the capabilities of the SoNS approach greatly advance the state of the art in swarm robotics. The missions are conducted with a real heterogeneous aerial-ground robot swarm, using a custom-developed quadrotor platform. We also demonstrate the scalability of the SoNS approach in swarms of up to 250 robots in a physics-based simulator, and demonstrate several types of system fault tolerance in simulation and reality.

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機(ji)(ji)器人(ren)(ren)(英(ying)語:Robot)包括一切模擬(ni)人(ren)(ren)類行為或(huo)思想與模擬(ni)其(qi)他(ta)生物的機(ji)(ji)械(如機(ji)(ji)器狗(gou),機(ji)(ji)器貓等)。狹義(yi)上(shang)對機(ji)(ji)器人(ren)(ren)的定義(yi)還有很多分類法及爭議,有些(xie)電(dian)(dian)腦程序甚至也被稱為機(ji)(ji)器人(ren)(ren)。在當代(dai)工(gong)(gong)業中,機(ji)(ji)器人(ren)(ren)指能自動運行任務的人(ren)(ren)造(zao)機(ji)(ji)器設備,用以(yi)取代(dai)或(huo)協助人(ren)(ren)類工(gong)(gong)作,一般會是機(ji)(ji)電(dian)(dian)設備,由計算機(ji)(ji)程序或(huo)是電(dian)(dian)子(zi)電(dian)(dian)路(lu)控(kong)制。

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Sequential design of experiments for optimizing a reward function in causal systems can be effectively modeled by the sequential design of interventions in causal bandits (CBs). In the existing literature on CBs, a critical assumption is that the causal models remain constant over time. However, this assumption does not necessarily hold in complex systems, which constantly undergo temporal model fluctuations. This paper addresses the robustness of CBs to such model fluctuations. The focus is on causal systems with linear structural equation models (SEMs). The SEMs and the time-varying pre- and post-interventional statistical models are all unknown. Cumulative regret is adopted as the design criteria, based on which the objective is to design a sequence of interventions that incur the smallest cumulative regret with respect to an oracle aware of the entire causal model and its fluctuations. First, it is established that the existing approaches fail to maintain regret sub-linearity with even a few instances of model deviation. Specifically, when the number of instances with model deviation is as few as $T^\frac{1}{2L}$, where $T$ is the time horizon and $L$ is the longest causal path in the graph, the existing algorithms will have linear regret in $T$. Next, a robust CB algorithm is designed, and its regret is analyzed, where upper and information-theoretic lower bounds on the regret are established. Specifically, in a graph with $N$ nodes and maximum degree $d$, under a general measure of model deviation $C$, the cumulative regret is upper bounded by $\tilde{\mathcal{O}}(d^{L-\frac{1}{2}}(\sqrt{NT} + NC))$ and lower bounded by $\Omega(d^{\frac{L}{2}-2}\max\{\sqrt{T},d^2C\})$. Comparing these bounds establishes that the proposed algorithm achieves nearly optimal $\tilde{\mathcal{O}}(\sqrt{T})$ regret when $C$ is $o(\sqrt{T})$ and maintains sub-linear regret for a broader range of $C$.

Addressing the intricate challenge of modeling and re-rendering dynamic scenes, most recent approaches have sought to simplify these complexities using plane-based explicit representations, overcoming the slow training time issues associated with methods like Neural Radiance Fields (NeRF) and implicit representations. However, the straightforward decomposition of 4D dynamic scenes into multiple 2D plane-based representations proves insufficient for re-rendering high-fidelity scenes with complex motions. In response, we present a novel direction-aware representation (DaRe) approach that captures scene dynamics from six different directions. This learned representation undergoes an inverse dual-tree complex wavelet transformation (DTCWT) to recover plane-based information. DaReNeRF computes features for each space-time point by fusing vectors from these recovered planes. Combining DaReNeRF with a tiny MLP for color regression and leveraging volume rendering in training yield state-of-the-art performance in novel view synthesis for complex dynamic scenes. Notably, to address redundancy introduced by the six real and six imaginary direction-aware wavelet coefficients, we introduce a trainable masking approach, mitigating storage issues without significant performance decline. Moreover, DaReNeRF maintains a 2x reduction in training time compared to prior art while delivering superior performance.

Reservoir computing (RC) offers a neuromorphic framework that is particularly effective for processing spatiotemporal signals. Known for its temporal processing prowess, RC significantly lowers training costs compared to conventional recurrent neural networks. A key component in its hardware deployment is the ability to generate dynamic reservoir states. Our research introduces a novel dual-memory RC system, integrating a short-term memory via a WOx-based memristor, capable of achieving 16 distinct states encoded over 4 bits, and a long-term memory component using a TiOx-based memristor within the readout layer. We thoroughly examine both memristor types and leverage the RC system to process temporal data sets. The performance of the proposed RC system is validated through two benchmark tasks: isolated spoken digit recognition with incomplete inputs and Mackey-Glass time series prediction. The system delivered an impressive 98.84% accuracy in digit recognition and sustained a low normalized root mean square error (NRMSE) of 0.036 in the time series prediction task, underscoring its capability. This study illuminates the adeptness of memristor-based RC systems in managing intricate temporal challenges, laying the groundwork for further innovations in neuromorphic computing.

The computing in the network (COIN) paradigm is a promising solution that leverages unused network resources to perform tasks to meet computation-demanding applications, such as the metaverse. In this vein, we consider the partial computation offloading problem in the metaverse for multiple subtasks in a COIN environment to minimize energy consumption and delay while dynamically adjusting the offloading policy based on the changing computational resource status. The problem is NP-hard, and we transform it into two subproblems: the task-splitting problem (TSP) on the user side and the task-offloading problem (TOP) on the COIN side. We model the TSP as an ordinal potential game and propose a decentralized algorithm to obtain its Nash equilibrium (NE). Then, we model the TOP as a Markov decision process and propose the double deep Q-network (DDQN) to solve for the optimal offloading policy. Unlike the conventional DDQN algorithm, where intelligent agents sample offloading decisions randomly within a certain probability, the COIN agent explores the NE of the TSP and the deep neural network. Finally, the simulation results reveal that the proposed model approach allows the COIN agent to update its policies and make more informed decisions, leading to improved performance over time compared to the traditional baseline

Privacy protection methods, such as differentially private mechanisms, introduce noise into resulting statistics which often produces complex and intractable sampling distributions. In this paper, we propose a simulation-based "repro sample" approach to produce statistically valid confidence intervals and hypothesis tests, which builds on the work of Xie and Wang (2022). We show that this methodology is applicable to a wide variety of private inference problems, appropriately accounts for biases introduced by privacy mechanisms (such as by clamping), and improves over other state-of-the-art inference methods such as the parametric bootstrap in terms of the coverage and type I error of the private inference. We also develop significant improvements and extensions for the repro sample methodology for general models (not necessarily related to privacy), including 1) modifying the procedure to ensure guaranteed coverage and type I errors, even accounting for Monte Carlo error, and 2) proposing efficient numerical algorithms to implement the confidence intervals and $p$-values.

Agent-based modeling and simulation has evolved as a powerful tool for modeling complex systems, offering insights into emergent behaviors and interactions among diverse agents. Integrating large language models into agent-based modeling and simulation presents a promising avenue for enhancing simulation capabilities. This paper surveys the landscape of utilizing large language models in agent-based modeling and simulation, examining their challenges and promising future directions. In this survey, since this is an interdisciplinary field, we first introduce the background of agent-based modeling and simulation and large language model-empowered agents. We then discuss the motivation for applying large language models to agent-based simulation and systematically analyze the challenges in environment perception, human alignment, action generation, and evaluation. Most importantly, we provide a comprehensive overview of the recent works of large language model-empowered agent-based modeling and simulation in multiple scenarios, which can be divided into four domains: cyber, physical, social, and hybrid, covering simulation of both real-world and virtual environments. Finally, since this area is new and quickly evolving, we discuss the open problems and promising future directions.

Software engineering is a domain characterized by intricate decision-making processes, often relying on nuanced intuition and consultation. Recent advancements in deep learning have started to revolutionize software engineering practices through elaborate designs implemented at various stages of software development. In this paper, we present an innovative paradigm that leverages large language models (LLMs) throughout the entire software development process, streamlining and unifying key processes through natural language communication, thereby eliminating the need for specialized models at each phase. At the core of this paradigm lies ChatDev, a virtual chat-powered software development company that mirrors the established waterfall model, meticulously dividing the development process into four distinct chronological stages: designing, coding, testing, and documenting. Each stage engages a team of agents, such as programmers, code reviewers, and test engineers, fostering collaborative dialogue and facilitating a seamless workflow. The chat chain acts as a facilitator, breaking down each stage into atomic subtasks. This enables dual roles, allowing for proposing and validating solutions through context-aware communication, leading to efficient resolution of specific subtasks. The instrumental analysis of ChatDev highlights its remarkable efficacy in software generation, enabling the completion of the entire software development process in under seven minutes at a cost of less than one dollar. It not only identifies and alleviates potential vulnerabilities but also rectifies potential hallucinations while maintaining commendable efficiency and cost-effectiveness. The potential of ChatDev unveils fresh possibilities for integrating LLMs into the realm of software development.

Multi-modal fusion is a fundamental task for the perception of an autonomous driving system, which has recently intrigued many researchers. However, achieving a rather good performance is not an easy task due to the noisy raw data, underutilized information, and the misalignment of multi-modal sensors. In this paper, we provide a literature review of the existing multi-modal-based methods for perception tasks in autonomous driving. Generally, we make a detailed analysis including over 50 papers leveraging perception sensors including LiDAR and camera trying to solve object detection and semantic segmentation tasks. Different from traditional fusion methodology for categorizing fusion models, we propose an innovative way that divides them into two major classes, four minor classes by a more reasonable taxonomy in the view of the fusion stage. Moreover, we dive deep into the current fusion methods, focusing on the remaining problems and open-up discussions on the potential research opportunities. In conclusion, what we expect to do in this paper is to present a new taxonomy of multi-modal fusion methods for the autonomous driving perception tasks and provoke thoughts of the fusion-based techniques in the future.

Spatio-temporal forecasting is challenging attributing to the high nonlinearity in temporal dynamics as well as complex location-characterized patterns in spatial domains, especially in fields like weather forecasting. Graph convolutions are usually used for modeling the spatial dependency in meteorology to handle the irregular distribution of sensors' spatial location. In this work, a novel graph-based convolution for imitating the meteorological flows is proposed to capture the local spatial patterns. Based on the assumption of smoothness of location-characterized patterns, we propose conditional local convolution whose shared kernel on nodes' local space is approximated by feedforward networks, with local representations of coordinate obtained by horizon maps into cylindrical-tangent space as its input. The established united standard of local coordinate system preserves the orientation on geography. We further propose the distance and orientation scaling terms to reduce the impacts of irregular spatial distribution. The convolution is embedded in a Recurrent Neural Network architecture to model the temporal dynamics, leading to the Conditional Local Convolution Recurrent Network (CLCRN). Our model is evaluated on real-world weather benchmark datasets, achieving state-of-the-art performance with obvious improvements. We conduct further analysis on local pattern visualization, model's framework choice, advantages of horizon maps and etc.

Dynamic programming (DP) solves a variety of structured combinatorial problems by iteratively breaking them down into smaller subproblems. In spite of their versatility, DP algorithms are usually non-differentiable, which hampers their use as a layer in neural networks trained by backpropagation. To address this issue, we propose to smooth the max operator in the dynamic programming recursion, using a strongly convex regularizer. This allows to relax both the optimal value and solution of the original combinatorial problem, and turns a broad class of DP algorithms into differentiable operators. Theoretically, we provide a new probabilistic perspective on backpropagating through these DP operators, and relate them to inference in graphical models. We derive two particular instantiations of our framework, a smoothed Viterbi algorithm for sequence prediction and a smoothed DTW algorithm for time-series alignment. We showcase these instantiations on two structured prediction tasks and on structured and sparse attention for neural machine translation.

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