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We study the learnability of symbolic finite state automata (SFA), a model shown useful in many applications in software verification. The state-of-the-art literature on this topic follows the query learning paradigm, and so far all obtained results are positive. We provide a necessary condition for efficient learnability of SFAs in this paradigm, from which we obtain the first negative result. The main focus of our work lies in the learnability of SFAs under the paradigm of identification in the limit using polynomial time and data, and its strengthening efficient identifiability, which are concerned with the existence of a systematic set of characteristic samples from which a learner can correctly infer the target language. We provide a necessary condition for identification of SFAs in the limit using polynomial time and data, and a sufficient condition for efficient learnability of SFAs. From these conditions we derive a positive and a negative result. The performance of a learning algorithm is typically bounded as a function of the size of the representation of the target language. Since SFAs, in general, do not have a canonical form, and there are trade-offs between the complexity of the predicates on the transitions and the number of transitions, we start by defining size measures for SFAs. We revisit the complexity of procedures on SFAs and analyze them according to these measures, paying attention to the special forms of SFAs: normalized SFAs and neat SFAs, as well as to SFAs over a monotonic effective Boolean algebra. This is an extended version of the paper with the same title published in CSL'22.

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Motivated by applications to noncoherent network coding, we study subspace codes defined by sets of linear cellular automata (CA). As a first remark, we show that a family of linear CA where the local rules have the same diameter -- and thus the associated polynomials have the same degree -- induces a Grassmannian code. Then, we prove that the minimum distance of such a code is determined by the maximum degree occurring among the pairwise greatest common divisors (GCD) of the polynomials in the family. Finally, we consider the setting where all such polynomials have the same GCD, and determine the cardinality of the corresponding Grassmannian code. As a particular case, we show that if all polynomials in the family are pairwise coprime, the resulting Grassmannian code has the highest minimum distance possible.

This dataset contains 10,000 fluid flow and heat transfer simulations in U-bend shapes. Each of them is described by 28 design parameters, which are processed with the help of Computational Fluid Dynamics methods. The dataset provides a comprehensive benchmark for investigating various problems and methods from the field of design optimization. For these investigations supervised, semi-supervised and unsupervised deep learning approaches can be employed. One unique feature of this dataset is that each shape can be represented by three distinct data types including design parameter and objective combinations, five different resolutions of 2D images from the geometry and the solution variables of the numerical simulation, as well as a representation using the cell values of the numerical mesh. This third representation enables considering the specific data structure of numerical simulations for deep learning approaches. The source code and the container used to generate the data are published as part of this work.

We propose a novel hierarchical Bayesian approach to Federated Learning (FL), where our model reasonably describes the generative process of clients' local data via hierarchical Bayesian modeling: constituting random variables of local models for clients that are governed by a higher-level global variate. Interestingly, the variational inference in our Bayesian model leads to an optimisation problem whose block-coordinate descent solution becomes a distributed algorithm that is separable over clients and allows them not to reveal their own private data at all, thus fully compatible with FL. We also highlight that our block-coordinate algorithm has particular forms that subsume the well-known FL algorithms including Fed-Avg and Fed-Prox as special cases. Beyond introducing novel modeling and derivations, we also offer convergence analysis showing that our block-coordinate FL algorithm converges to an (local) optimum of the objective at the rate of $O(1/\sqrt{t})$, the same rate as regular (centralised) SGD, as well as the generalisation error analysis where we prove that the test error of our model on unseen data is guaranteed to vanish as we increase the training data size, thus asymptotically optimal.

We consider the following decision problems: given a finite, rational Markov chain, source and target states, and a rational threshold, does there exist an n such that the probability of reaching the target from the source in n steps is equal to the threshold (resp. crosses the threshold)? These problems are known to be equivalent to the Skolem (resp. Positivity) problems for Linear Recurrence Sequences (LRS). These are number-theoretic problems whose decidability has been open for decades. We present a short, self-contained, and elementary reduction from LRS to Markov Chains that improves the state of the art as follows: (a) We reduce to ergodic Markov Chains, a class that is widely used in Model Checking. (b) We reduce LRS to Markov Chains of significantly lower order than before. We thus get sharper hardness results for a more ubiquitous class of Markov Chains. Immediate applications include problems in modeling biological systems, and regular automata-based counting problems.

This work describes a Bayesian framework for reconstructing functions that represents the targeted features with uncertain regularity, i.e., roughness vs. smoothness. The regularity of functions carries crucial information in many inverse problem applications, e.g., in medical imaging for identifying malignant tissues or in the analysis of electroencephalogram for epileptic patients. We characterize the regularity of a function by means of its fractional differentiability. We propose a hierarchical Bayesian formulation which, simultaneously, estimates a function and its regularity. In addition, we quantify the uncertainties in the estimates. Numerical results suggest that the proposed method is a reliable approach for estimating functions in different types of inverse problems. Furthermore, this is a robust method under various noise types, noise levels, and incomplete measurement.

Maximizing the user-item engagement based on vectorized embeddings is a standard procedure of recent recommender models. Despite the superior performance for item recommendations, these methods however implicitly deprioritize the modeling of user-wise similarity in the embedding space; consequently, identifying similar users is underperforming, and additional processing schemes are usually required otherwise. To avoid thorough model re-training, we propose WSFE, a model-agnostic and training-free representation encoder, to be flexibly employed on the fly for effective user segmentation. Underpinned by the optimal transport theory, the encoded representations from WSFE present a matched user-wise similarity/distance measurement between the realistic and embedding space. We incorporate WSFE into six state-of-the-art recommender models and conduct extensive experiments on six real-world datasets. The empirical analyses well demonstrate the superiority and generality of WSFE to fuel multiple downstream tasks with diverse underlying targets in recommendation.

Decision Trees (DTs) are commonly used for many machine learning tasks due to their high degree of interpretability. However, learning a DT from data is a difficult optimization problem, as it is non-convex and non-differentiable. Therefore, common approaches learn DTs using a greedy growth algorithm that minimizes the impurity locally at each internal node. Unfortunately, this greedy procedure can lead to suboptimal trees. In this paper, we present a novel approach for learning hard, axis-aligned DTs with gradient descent. The proposed method uses backpropagation with a straight-through operator on a dense DT representation to jointly optimize all tree parameters. Our approach outperforms existing methods on binary classification benchmarks and achieves competitive results for multi-class tasks.

Graphs model several real-world phenomena. With the growth of unstructured and semi-structured data, parallelization of graph algorithms is inevitable. Unfortunately, due to inherent irregularity of computation, memory access, and communication, graph algorithms are traditionally challenging to parallelize. To tame this challenge, several libraries, frameworks, and domain-specific languages (DSLs) have been proposed to reduce the parallel programming burden of the users, who are often domain experts. However, existing frameworks to model graph algorithms typically target a single architecture. In this paper, we present a graph DSL, named StarPlat, that allows programmers to specify graph algorithms in a high-level format, but generates code for three different backends from the same algorithmic specification. In particular, the DSL compiler generates OpenMP for multi-core, MPI for distributed, and CUDA for many-core GPUs. Since these three are completely different parallel programming paradigms, binding them together under the same language is challenging. We share our experience with the language design. Central to our compiler is an intermediate representation which allows a common representation of the high-level program, from which individual backend code generations begin. We demonstrate the expressiveness of StarPlat by specifying four graph algorithms: betweenness centrality computation, page rank computation, single-source shortest paths, and triangle counting. We illustrate the effectiveness of our approach by comparing the performance of the generated codes with that obtained with hand-crafted library codes. We find that the generated code is competitive to library-based codes in many cases. More importantly, we show the feasibility to generate efficient codes for different target architectures from the same algorithmic specification of graph algorithms.

Deep learning has revolutionized many areas of machine learning, from computer vision to natural language processing, but these high-performance models are generally "black box." Explaining such models would improve transparency and trust in AI-powered decision making and is necessary for understanding other practical needs such as robustness and fairness. A popular means of enhancing model transparency is to quantify how individual inputs contribute to model outputs (called attributions) and the magnitude of interactions between groups of inputs. A growing number of these methods import concepts and results from game theory to produce attributions and interactions. This work presents a unifying framework for game-theory-inspired attribution and $k^\text{th}$-order interaction methods. We show that, given modest assumptions, a unique full account of interactions between features, called synergies, is possible in the continuous input setting. We identify how various methods are characterized by their policy of distributing synergies. We also demonstrate that gradient-based methods are characterized by their actions on monomials, a type of synergy function, and introduce unique gradient-based methods. We show that the combination of various criteria uniquely defines the attribution/interaction methods. Thus, the community needs to identify goals and contexts when developing and employing attribution and interaction methods.

The rapid recent progress in machine learning (ML) has raised a number of scientific questions that challenge the longstanding dogma of the field. One of the most important riddles is the good empirical generalization of overparameterized models. Overparameterized models are excessively complex with respect to the size of the training dataset, which results in them perfectly fitting (i.e., interpolating) the training data, which is usually noisy. Such interpolation of noisy data is traditionally associated with detrimental overfitting, and yet a wide range of interpolating models -- from simple linear models to deep neural networks -- have recently been observed to generalize extremely well on fresh test data. Indeed, the recently discovered double descent phenomenon has revealed that highly overparameterized models often improve over the best underparameterized model in test performance. Understanding learning in this overparameterized regime requires new theory and foundational empirical studies, even for the simplest case of the linear model. The underpinnings of this understanding have been laid in very recent analyses of overparameterized linear regression and related statistical learning tasks, which resulted in precise analytic characterizations of double descent. This paper provides a succinct overview of this emerging theory of overparameterized ML (henceforth abbreviated as TOPML) that explains these recent findings through a statistical signal processing perspective. We emphasize the unique aspects that define the TOPML research area as a subfield of modern ML theory and outline interesting open questions that remain.

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