Traffic signal control has the potential to reduce congestion in dynamic networks. Recent studies show that traffic signal control with reinforcement learning (RL) methods can significantly reduce the average waiting time. However, a shortcoming of existing methods is that they require model retraining for new intersections with different structures. In this paper, we propose a novel reinforcement learning approach with augmented data (ADLight) to train a universal model for intersections with different structures. We propose a new agent design incorporating features on movements and actions with set current phase duration to allow the generalized model to have the same structure for different intersections. A new data augmentation method named \textit{movement shuffle} is developed to improve the generalization performance. We also test the universal model with new intersections in Simulation of Urban MObility (SUMO). The results show that the performance of our approach is close to the models trained in a single environment directly (only a 5% loss of average waiting time), and we can reduce more than 80% of training time, which saves a lot of computational resources in scalable operations of traffic lights.
Most of the existing learning models, particularly deep neural networks, are reliant on large datasets whose hand-labeling is expensive and time demanding. A current trend is to make the learning of these models frugal and less dependent on large collections of labeled data. Among the existing solutions, deep active learning is currently witnessing a major interest and its purpose is to train deep networks using as few labeled samples as possible. However, the success of active learning is highly dependent on how critical are these samples when training models. In this paper, we devise a novel active learning approach for label-efficient training. The proposed method is iterative and aims at minimizing a constrained objective function that mixes diversity, representativity and uncertainty criteria. The proposed approach is probabilistic and unifies all these criteria in a single objective function whose solution models the probability of relevance of samples (i.e., how critical) when learning a decision function. We also introduce a novel weighting mechanism based on reinforcement learning, which adaptively balances these criteria at each training iteration, using a particular stateless Q-learning model. Extensive experiments conducted on staple image classification data, including Object-DOTA, show the effectiveness of our proposed model w.r.t. several baselines including random, uncertainty and flat as well as other work.
Deep neural networks have strong capabilities of memorizing the underlying training data, which can be a serious privacy concern. An effective solution to this problem is to train models with differential privacy, which provides rigorous privacy guarantees by injecting random noise to the gradients. This paper focuses on the scenario where sensitive data are distributed among multiple participants, who jointly train a model through federated learning (FL), using both secure multiparty computation (MPC) to ensure the confidentiality of each gradient update, and differential privacy to avoid data leakage in the resulting model. A major challenge in this setting is that common mechanisms for enforcing DP in deep learning, which inject real-valued noise, are fundamentally incompatible with MPC, which exchanges finite-field integers among the participants. Consequently, most existing DP mechanisms require rather high noise levels, leading to poor model utility. Motivated by this, we propose Skellam mixture mechanism (SMM), an approach to enforce DP on models built via FL. Compared to existing methods, SMM eliminates the assumption that the input gradients must be integer-valued, and, thus, reduces the amount of noise injected to preserve DP. Further, SMM allows tight privacy accounting due to the nice composition and sub-sampling properties of the Skellam distribution, which are key to accurate deep learning with DP. The theoretical analysis of SMM is highly non-trivial, especially considering (i) the complicated math of differentially private deep learning in general and (ii) the fact that the mixture of two Skellam distributions is rather complex, and to our knowledge, has not been studied in the DP literature. Extensive experiments on various practical settings demonstrate that SMM consistently and significantly outperforms existing solutions in terms of the utility of the resulting model.
We consider semi-supervised binary classification for applications in which data points are naturally grouped (e.g., survey responses grouped by state) and the labeled data is biased (e.g., survey respondents are not representative of the population). The groups overlap in the feature space and consequently the input-output patterns are related across the groups. To model the inherent structure in such data, we assume the partition-projected class-conditional invariance across groups, defined in terms of the group-agnostic feature space. We demonstrate that under this assumption, the group carries additional information about the class, over the group-agnostic features, with provably improved area under the ROC curve. Further assuming invariance of partition-projected class-conditional distributions across both labeled and unlabeled data, we derive a semi-supervised algorithm that explicitly leverages the structure to learn an optimal, group-aware, probability-calibrated classifier, despite the bias in the labeled data. Experiments on synthetic and real data demonstrate the efficacy of our algorithm over suitable baselines and ablative models, spanning standard supervised and semi-supervised learning approaches, with and without incorporating the group directly as a feature.
Learning from Demonstration (LfD) approaches empower end-users to teach robots novel tasks via demonstrations of the desired behaviors, democratizing access to robotics. However, current LfD frameworks are not capable of fast adaptation to heterogeneous human demonstrations nor the large-scale deployment in ubiquitous robotics applications. In this paper, we propose a novel LfD framework, Fast Lifelong Adaptive Inverse Reinforcement learning (FLAIR). Our approach (1) leverages learned strategies to construct policy mixtures for fast adaptation to new demonstrations, allowing for quick end-user personalization, (2) distills common knowledge across demonstrations, achieving accurate task inference; and (3) expands its model only when needed in lifelong deployments, maintaining a concise set of prototypical strategies that can approximate all behaviors via policy mixtures. We empirically validate that FLAIR achieves adaptability (i.e., the robot adapts to heterogeneous, user-specific task preferences), efficiency (i.e., the robot achieves sample-efficient adaptation), and scalability (i.e., the model grows sublinearly with the number of demonstrations while maintaining high performance). FLAIR surpasses benchmarks across three control tasks with an average 57% improvement in policy returns and an average 78% fewer episodes required for demonstration modeling using policy mixtures. Finally, we demonstrate the success of FLAIR in a table tennis task and find users rate FLAIR as having higher task (p<.05) and personalization (p<.05) performance.
Personalised interactive systems such as recommender systems require selecting relevant items dependent on context. Production systems need to identify the items rapidly from very large catalogues which can be efficiently solved using maximum inner product search technology. Offline optimisation of maximum inner product search can be achieved by a relaxation of the discrete problem resulting in policy learning or REINFORCE style learning algorithms. Unfortunately, this relaxation step requires computing a sum over the entire catalogue making the complexity of the evaluation of the gradient (and hence each stochastic gradient descent iterations) linear in the catalogue size. This calculation is untenable in many real world examples such as large catalogue recommender systems, severely limiting the usefulness of this method in practice. In this paper, we derive an excellent approximation of these policy learning algorithms that scale logarithmically with the catalogue size. Our contribution is based upon combining three novel ideas: a new Monte Carlo estimate of the gradient of a policy, the self normalised importance sampling estimator and the use of fast maximum inner product search at training time. Extensive experiments show that our algorithm is an order of magnitude faster than naive approaches yet produces equally good policies.
The past few years have seen rapid progress in combining reinforcement learning (RL) with deep learning. Various breakthroughs ranging from games to robotics have spurred the interest in designing sophisticated RL algorithms and systems. However, the prevailing workflow in RL is to learn tabula rasa, which may incur computational inefficiency. This precludes continuous deployment of RL algorithms and potentially excludes researchers without large-scale computing resources. In many other areas of machine learning, the pretraining paradigm has shown to be effective in acquiring transferable knowledge, which can be utilized for a variety of downstream tasks. Recently, we saw a surge of interest in Pretraining for Deep RL with promising results. However, much of the research has been based on different experimental settings. Due to the nature of RL, pretraining in this field is faced with unique challenges and hence requires new design principles. In this survey, we seek to systematically review existing works in pretraining for deep reinforcement learning, provide a taxonomy of these methods, discuss each sub-field, and bring attention to open problems and future directions.
The development of autonomous agents which can interact with other agents to accomplish a given task is a core area of research in artificial intelligence and machine learning. Towards this goal, the Autonomous Agents Research Group develops novel machine learning algorithms for autonomous systems control, with a specific focus on deep reinforcement learning and multi-agent reinforcement learning. Research problems include scalable learning of coordinated agent policies and inter-agent communication; reasoning about the behaviours, goals, and composition of other agents from limited observations; and sample-efficient learning based on intrinsic motivation, curriculum learning, causal inference, and representation learning. This article provides a broad overview of the ongoing research portfolio of the group and discusses open problems for future directions.
Recommender systems have been widely applied in different real-life scenarios to help us find useful information. Recently, Reinforcement Learning (RL) based recommender systems have become an emerging research topic. It often surpasses traditional recommendation models even most deep learning-based methods, owing to its interactive nature and autonomous learning ability. Nevertheless, there are various challenges of RL when applying in recommender systems. Toward this end, we firstly provide a thorough overview, comparisons, and summarization of RL approaches for five typical recommendation scenarios, following three main categories of RL: value-function, policy search, and Actor-Critic. Then, we systematically analyze the challenges and relevant solutions on the basis of existing literature. Finally, under discussion for open issues of RL and its limitations of recommendation, we highlight some potential research directions in this field.
Data augmentation has been widely used to improve generalizability of machine learning models. However, comparatively little work studies data augmentation for graphs. This is largely due to the complex, non-Euclidean structure of graphs, which limits possible manipulation operations. Augmentation operations commonly used in vision and language have no analogs for graphs. Our work studies graph data augmentation for graph neural networks (GNNs) in the context of improving semi-supervised node-classification. We discuss practical and theoretical motivations, considerations and strategies for graph data augmentation. Our work shows that neural edge predictors can effectively encode class-homophilic structure to promote intra-class edges and demote inter-class edges in given graph structure, and our main contribution introduces the GAug graph data augmentation framework, which leverages these insights to improve performance in GNN-based node classification via edge prediction. Extensive experiments on multiple benchmarks show that augmentation via GAug improves performance across GNN architectures and datasets.
Recommender systems play a crucial role in mitigating the problem of information overload by suggesting users' personalized items or services. The vast majority of traditional recommender systems consider the recommendation procedure as a static process and make recommendations following a fixed strategy. In this paper, we propose a novel recommender system with the capability of continuously improving its strategies during the interactions with users. We model the sequential interactions between users and a recommender system as a Markov Decision Process (MDP) and leverage Reinforcement Learning (RL) to automatically learn the optimal strategies via recommending trial-and-error items and receiving reinforcements of these items from users' feedbacks. In particular, we introduce an online user-agent interacting environment simulator, which can pre-train and evaluate model parameters offline before applying the model online. Moreover, we validate the importance of list-wise recommendations during the interactions between users and agent, and develop a novel approach to incorporate them into the proposed framework LIRD for list-wide recommendations. The experimental results based on a real-world e-commerce dataset demonstrate the effectiveness of the proposed framework.