Stacked intelligent metasurface (SIM) is an emerging design that consists of multiple layers of metasurfaces. A SIM enables holographic multiple-input multiple-output (HMIMO) precoding in the wave domain, which results in the reduction of energy consumption and hardware cost. On the ground of multiuser beamforming, this letter focuses on the downlink achievable rate and its maximization. Contrary to previous works on multiuser SIM, we consider statistical channel state information (CSI) as opposed to instantaneous CSI to overcome challenges such as large overhead. Also, we examine the performance of large surfaces. We apply an alternating optimization (AO) algorithm regarding the phases of the SIM and the allocated transmit power. Simulations illustrate the performance of the considered large SIM-assisted design as well as the comparison between different CSI considerations.
Data augmentation is widely applied and has shown its benefits in different machine learning tasks. However, as recently observed in some downstream tasks, data augmentation may introduce an unfair impact on classifications. While it can improve the performance of some classes, it can actually be detrimental for other classes, which can be problematic in some application domains. In this paper, to counteract this phenomenon, we propose a FAir Classification approach with a Two-player game (FACT). We first formulate the training of a classifier with data augmentation as a fair optimization problem, which can be further written as an adversarial two-player game. Following this formulation, we propose a novel multiplicative weight optimization algorithm, for which we theoretically prove that it can converge to a solution that is fair over classes. Interestingly, our formulation also reveals that this fairness issue over classes is not due to data augmentation only, but is in fact a general phenomenon. Our empirical experiments demonstrate that the performance of our learned classifiers is indeed more fairly distributed over classes in five datasets, with only limited impact on the average accuracy.
Knowledge Graphs (KGs) are fundamental resources in knowledge-intensive tasks in NLP. Due to the limitation of manually creating KGs, KG Completion (KGC) has an important role in automatically completing KGs by scoring their links with KG Embedding (KGE). To handle many entities in training, KGE relies on Negative Sampling (NS) loss that can reduce the computational cost by sampling. Since the appearance frequencies for each link are at most one in KGs, sparsity is an essential and inevitable problem. The NS loss is no exception. As a solution, the NS loss in KGE relies on smoothing methods like Self-Adversarial Negative Sampling (SANS) and subsampling. However, it is uncertain what kind of smoothing method is suitable for this purpose due to the lack of theoretical understanding. This paper provides theoretical interpretations of the smoothing methods for the NS loss in KGE and induces a new NS loss, Triplet Adaptive Negative Sampling (TANS), that can cover the characteristics of the conventional smoothing methods. Experimental results of TransE, DistMult, ComplEx, RotatE, HAKE, and HousE on FB15k-237, WN18RR, and YAGO3-10 datasets and their sparser subsets show the soundness of our interpretation and performance improvement by our TANS.
Rehearsal-based Continual Learning (CL) has been intensely investigated in Deep Neural Networks (DNNs). However, its application in Spiking Neural Networks (SNNs) has not been explored in depth. In this paper we introduce the first memory-efficient implementation of Latent Replay (LR)-based CL for SNNs, designed to seamlessly integrate with resource-constrained devices. LRs combine new samples with latent representations of previously learned data, to mitigate forgetting. Experiments on the Heidelberg SHD dataset with Sample and Class-Incremental tasks reach a Top-1 accuracy of 92.5% and 92%, respectively, without forgetting the previously learned information. Furthermore, we minimize the LRs' requirements by applying a time-domain compression, reducing by two orders of magnitude their memory requirement, with respect to a naive rehearsal setup, with a maximum accuracy drop of 4%. On a Multi-Class-Incremental task, our SNN learns 10 new classes from an initial set of 10, reaching a Top-1 accuracy of 78.4% on the full test set.
Electroencephalogram (EEG) technology, particularly high-density EEG (HD EEG) devices, is widely used in fields such as neuroscience. HD EEG devices improve the spatial resolution of EEG by placing more electrodes on the scalp, meeting the requirements of clinical diagnostic applications such as epilepsy focus localization. However, this technique faces challenges such as high acquisition costs and limited usage scenarios. In this paper, spatio-temporal adaptive diffusion models (STADMs) are proposed to pioneer the use of diffusion models for achieving spatial SR reconstruction from low-resolution (LR, 64 channels or fewer) EEG to high-resolution (HR, 256 channels) EEG. Specifically, a spatio-temporal condition module is designed to extract the spatio-temporal features of LR EEG, which then serve as conditional inputs to guide the reverse denoising process of diffusion models. Additionally, a multi-scale Transformer denoising module is constructed to leverage multi-scale convolution blocks and cross-attention-based diffusion Transformer blocks for conditional guidance to generate subject-adaptive SR EEG. Experimental results demonstrate that the proposed method effectively enhances the spatial resolution of LR EEG and quantitatively outperforms existing methods. Furthermore, STADMs demonstrate their value by applying synthetic SR EEG to classification and source localization tasks of epilepsy patients, indicating their potential to significantly improve the spatial resolution of LR EEG.
Large Language Models (LLMs) have emerged as powerful tools in the field of Natural Language Processing (NLP) and have recently gained significant attention in the domain of Recommendation Systems (RS). These models, trained on massive amounts of data using self-supervised learning, have demonstrated remarkable success in learning universal representations and have the potential to enhance various aspects of recommendation systems by some effective transfer techniques such as fine-tuning and prompt tuning, and so on. The crucial aspect of harnessing the power of language models in enhancing recommendation quality is the utilization of their high-quality representations of textual features and their extensive coverage of external knowledge to establish correlations between items and users. To provide a comprehensive understanding of the existing LLM-based recommendation systems, this survey presents a taxonomy that categorizes these models into two major paradigms, respectively Discriminative LLM for Recommendation (DLLM4Rec) and Generative LLM for Recommendation (GLLM4Rec), with the latter being systematically sorted out for the first time. Furthermore, we systematically review and analyze existing LLM-based recommendation systems within each paradigm, providing insights into their methodologies, techniques, and performance. Additionally, we identify key challenges and several valuable findings to provide researchers and practitioners with inspiration.
Recommender systems have been widely applied in different real-life scenarios to help us find useful information. Recently, Reinforcement Learning (RL) based recommender systems have become an emerging research topic. It often surpasses traditional recommendation models even most deep learning-based methods, owing to its interactive nature and autonomous learning ability. Nevertheless, there are various challenges of RL when applying in recommender systems. Toward this end, we firstly provide a thorough overview, comparisons, and summarization of RL approaches for five typical recommendation scenarios, following three main categories of RL: value-function, policy search, and Actor-Critic. Then, we systematically analyze the challenges and relevant solutions on the basis of existing literature. Finally, under discussion for open issues of RL and its limitations of recommendation, we highlight some potential research directions in this field.
Few-shot Knowledge Graph (KG) completion is a focus of current research, where each task aims at querying unseen facts of a relation given its few-shot reference entity pairs. Recent attempts solve this problem by learning static representations of entities and references, ignoring their dynamic properties, i.e., entities may exhibit diverse roles within task relations, and references may make different contributions to queries. This work proposes an adaptive attentional network for few-shot KG completion by learning adaptive entity and reference representations. Specifically, entities are modeled by an adaptive neighbor encoder to discern their task-oriented roles, while references are modeled by an adaptive query-aware aggregator to differentiate their contributions. Through the attention mechanism, both entities and references can capture their fine-grained semantic meanings, and thus render more expressive representations. This will be more predictive for knowledge acquisition in the few-shot scenario. Evaluation in link prediction on two public datasets shows that our approach achieves new state-of-the-art results with different few-shot sizes.
Named entity recognition (NER) is the task to identify text spans that mention named entities, and to classify them into predefined categories such as person, location, organization etc. NER serves as the basis for a variety of natural language applications such as question answering, text summarization, and machine translation. Although early NER systems are successful in producing decent recognition accuracy, they often require much human effort in carefully designing rules or features. In recent years, deep learning, empowered by continuous real-valued vector representations and semantic composition through nonlinear processing, has been employed in NER systems, yielding stat-of-the-art performance. In this paper, we provide a comprehensive review on existing deep learning techniques for NER. We first introduce NER resources, including tagged NER corpora and off-the-shelf NER tools. Then, we systematically categorize existing works based on a taxonomy along three axes: distributed representations for input, context encoder, and tag decoder. Next, we survey the most representative methods for recent applied techniques of deep learning in new NER problem settings and applications. Finally, we present readers with the challenges faced by NER systems and outline future directions in this area.
How can we estimate the importance of nodes in a knowledge graph (KG)? A KG is a multi-relational graph that has proven valuable for many tasks including question answering and semantic search. In this paper, we present GENI, a method for tackling the problem of estimating node importance in KGs, which enables several downstream applications such as item recommendation and resource allocation. While a number of approaches have been developed to address this problem for general graphs, they do not fully utilize information available in KGs, or lack flexibility needed to model complex relationship between entities and their importance. To address these limitations, we explore supervised machine learning algorithms. In particular, building upon recent advancement of graph neural networks (GNNs), we develop GENI, a GNN-based method designed to deal with distinctive challenges involved with predicting node importance in KGs. Our method performs an aggregation of importance scores instead of aggregating node embeddings via predicate-aware attention mechanism and flexible centrality adjustment. In our evaluation of GENI and existing methods on predicting node importance in real-world KGs with different characteristics, GENI achieves 5-17% higher NDCG@100 than the state of the art.
Visual Question Answering (VQA) models have struggled with counting objects in natural images so far. We identify a fundamental problem due to soft attention in these models as a cause. To circumvent this problem, we propose a neural network component that allows robust counting from object proposals. Experiments on a toy task show the effectiveness of this component and we obtain state-of-the-art accuracy on the number category of the VQA v2 dataset without negatively affecting other categories, even outperforming ensemble models with our single model. On a difficult balanced pair metric, the component gives a substantial improvement in counting over a strong baseline by 6.6%.