We present a comprehensive report on compressing the Llama 3.1 8B and Mistral NeMo 12B models to 4B and 8B parameters, respectively, using pruning and distillation. We explore two distinct pruning strategies: (1) depth pruning and (2) joint hidden/attention/MLP (width) pruning, and evaluate the results on common benchmarks from the LM Evaluation Harness. The models are then aligned with NeMo Aligner and tested in instruct-tuned versions. This approach produces a compelling 4B model from Llama 3.1 8B and a state-of-the-art Mistral-NeMo-Minitron-8B (MN-Minitron-8B for brevity) model from Mistral NeMo 12B. We found that with no access to the original data, it is beneficial to slightly fine-tune teacher models on the distillation dataset. We open-source our base model weights on Hugging Face with a permissive license.
Large Vision-Language Models (LVLMs) have shown remarkable performance on many visual-language tasks. However, these models still suffer from multimodal hallucination, which means the generation of objects or content that violates the images. Many existing work detects hallucination by directly judging whether an object exists in an image, overlooking the association between the object and semantics. To address this issue, we propose Hierarchical Feedback Learning with Vision-enhanced Penalty Decoding (HELPD). This framework incorporates hallucination feedback at both object and sentence semantic levels. Remarkably, even with a marginal degree of training, this approach can alleviate over 15% of hallucination. Simultaneously, HELPD penalizes the output logits according to the image attention window to avoid being overly affected by generated text. HELPD can be seamlessly integrated with any LVLMs. Our experiments demonstrate that the proposed framework yields favorable results across multiple hallucination benchmarks. It effectively mitigates hallucination for different LVLMs and concurrently improves their text generation quality.
We introduce AmbigNLG, a novel task designed to tackle the challenge of task ambiguity in instructions for Natural Language Generation (NLG). Ambiguous instructions often impede the performance of Large Language Models (LLMs), especially in complex NLG tasks. To tackle this issue, we propose an ambiguity taxonomy that categorizes different types of instruction ambiguities and refines initial instructions with clearer specifications. Accompanying this task, we present AmbigSNI-NLG, a dataset comprising 2,500 instances annotated to facilitate research in AmbigNLG. Through comprehensive experiments with state-of-the-art LLMs, we demonstrate that our method significantly enhances the alignment of generated text with user expectations, achieving up to a 15.02-point increase in ROUGE scores. Our findings highlight the critical importance of addressing task ambiguity to fully harness the capabilities of LLMs in NLG tasks. Furthermore, we confirm the effectiveness of our method in practical settings involving interactive ambiguity mitigation with users, underscoring the benefits of leveraging LLMs for interactive clarification.
The potential for exploitation of AI models has increased due to the rapid advancement of Artificial Intelligence (AI) and the widespread use of platforms like Model Zoo for sharing AI models. Attackers can embed malware within AI models through steganographic techniques, taking advantage of the substantial size of these models to conceal malicious data and use it for nefarious purposes, e.g. Remote Code Execution. Ensuring the security of AI models is a burgeoning area of research essential for safeguarding the multitude of organizations and users relying on AI technologies. This study leverages well-studied image few-shot learning techniques by transferring the AI models to the image field using a novel image representation. Applying few-shot learning in this field enables us to create practical models, a feat that previous works lack. Our method addresses critical limitations in state-of-the-art detection techniques that hinder their practicality. This approach reduces the required training dataset size from 40000 models to just 6. Furthermore, our methods consistently detect delicate attacks of up to 25% embedding rate and even up to 6% in some cases, while previous works were only shown to be effective for a 100%-50% embedding rate. We employ a strict evaluation strategy to ensure the trained models are generic concerning various factors. In addition, we show that our trained models successfully detect novel spread-spectrum steganography attacks, demonstrating the models' impressive robustness just by learning one type of attack. We open-source our code to support reproducibility and enhance the research in this new field.
We present Eagle (RWKV-5) and Finch (RWKV-6), sequence models improving upon the RWKV (RWKV-4) architecture. Our architectural design advancements include multi-headed matrix-valued states and a dynamic recurrence mechanism that improve expressivity while maintaining the inference efficiency characteristics of RNNs. We introduce a new multilingual corpus with 1.12 trillion tokens and a fast tokenizer based on greedy matching for enhanced multilinguality. We trained four Eagle models, ranging from 0.46 to 7.5 billion parameters, and two Finch models with 1.6 and 3.1 billion parameters and find that they achieve competitive performance across a wide variety of benchmarks. We release all our models on HuggingFace under the Apache 2.0 license. Models at: //huggingface.co/RWKV Training code at: //github.com/RWKV/RWKV-LM Inference code at: //github.com/RWKV/ChatRWKV Time-parallel training code at: //github.com/RWKV/RWKV-infctx-trainer
Recent advancements in 3D Gaussian Splatting (3DGS) have unlocked significant potential for modeling 3D head avatars, providing greater flexibility than mesh-based methods and more efficient rendering compared to NeRF-based approaches. Despite these advancements, the creation of controllable 3DGS-based head avatars remains time-intensive, often requiring tens of minutes to hours. To expedite this process, we here introduce the ``Gaussian D\'ej\`a-vu" framework, which first obtains a generalized model of the head avatar and then personalizes the result. The generalized model is trained on large 2D (synthetic and real) image datasets. This model provides a well-initialized 3D Gaussian head that is further refined using a monocular video to achieve the personalized head avatar. For personalizing, we propose learnable expression-aware rectification blendmaps to correct the initial 3D Gaussians, ensuring rapid convergence without the reliance on neural networks. Experiments demonstrate that the proposed method meets its objectives. It outperforms state-of-the-art 3D Gaussian head avatars in terms of photorealistic quality as well as reduces training time consumption to at least a quarter of the existing methods, producing the avatar in minutes.
During pre-training, the Text-to-Image (T2I) diffusion models encode factual knowledge into their parameters. These parameterized facts enable realistic image generation, but they may become obsolete over time, thereby misrepresenting the current state of the world. Knowledge editing techniques aim to update model knowledge in a targeted way. However, facing the dual challenges posed by inadequate editing datasets and unreliable evaluation criterion, the development of T2I knowledge editing encounter difficulties in effectively generalizing injected knowledge. In this work, we design a T2I knowledge editing framework by comprehensively spanning on three phases: First, we curate a dataset \textbf{CAKE}, comprising paraphrase and multi-object test, to enable more fine-grained assessment on knowledge generalization. Second, we propose a novel criterion, \textbf{adaptive CLIP threshold}, to effectively filter out false successful images under the current criterion and achieve reliable editing evaluation. Finally, we introduce \textbf{MPE}, a simple but effective approach for T2I knowledge editing. Instead of tuning parameters, MPE precisely recognizes and edits the outdated part of the conditioning text-prompt to accommodate the up-to-date knowledge. A straightforward implementation of MPE (Based on in-context learning) exhibits better overall performance than previous model editors. We hope these efforts can further promote faithful evaluation of T2I knowledge editing methods.
Current regulations on powerful AI capabilities are narrowly focused on "foundation" or "frontier" models. However, these terms are vague and inconsistently defined, leading to an unstable foundation for governance efforts. Critically, policy debates often fail to consider the data used with these models, despite the clear link between data and model performance. Even (relatively) "small" models that fall outside the typical definitions of foundation and frontier models can achieve equivalent outcomes when exposed to sufficiently specific datasets. In this work, we illustrate the importance of considering dataset size and content as essential factors in assessing the risks posed by models both today and in the future. More broadly, we emphasize the risk posed by over-regulating reactively and provide a path towards careful, quantitative evaluation of capabilities that can lead to a simplified regulatory environment.
Existing knowledge graph (KG) embedding models have primarily focused on static KGs. However, real-world KGs do not remain static, but rather evolve and grow in tandem with the development of KG applications. Consequently, new facts and previously unseen entities and relations continually emerge, necessitating an embedding model that can quickly learn and transfer new knowledge through growth. Motivated by this, we delve into an expanding field of KG embedding in this paper, i.e., lifelong KG embedding. We consider knowledge transfer and retention of the learning on growing snapshots of a KG without having to learn embeddings from scratch. The proposed model includes a masked KG autoencoder for embedding learning and update, with an embedding transfer strategy to inject the learned knowledge into the new entity and relation embeddings, and an embedding regularization method to avoid catastrophic forgetting. To investigate the impacts of different aspects of KG growth, we construct four datasets to evaluate the performance of lifelong KG embedding. Experimental results show that the proposed model outperforms the state-of-the-art inductive and lifelong embedding baselines.
Knowledge Graph Embedding (KGE) aims to learn representations for entities and relations. Most KGE models have gained great success, especially on extrapolation scenarios. Specifically, given an unseen triple (h, r, t), a trained model can still correctly predict t from (h, r, ?), or h from (?, r, t), such extrapolation ability is impressive. However, most existing KGE works focus on the design of delicate triple modeling function, which mainly tells us how to measure the plausibility of observed triples, but offers limited explanation of why the methods can extrapolate to unseen data, and what are the important factors to help KGE extrapolate. Therefore in this work, we attempt to study the KGE extrapolation of two problems: 1. How does KGE extrapolate to unseen data? 2. How to design the KGE model with better extrapolation ability? For the problem 1, we first discuss the impact factors for extrapolation and from relation, entity and triple level respectively, propose three Semantic Evidences (SEs), which can be observed from train set and provide important semantic information for extrapolation. Then we verify the effectiveness of SEs through extensive experiments on several typical KGE methods. For the problem 2, to make better use of the three levels of SE, we propose a novel GNN-based KGE model, called Semantic Evidence aware Graph Neural Network (SE-GNN). In SE-GNN, each level of SE is modeled explicitly by the corresponding neighbor pattern, and merged sufficiently by the multi-layer aggregation, which contributes to obtaining more extrapolative knowledge representation. Finally, through extensive experiments on FB15k-237 and WN18RR datasets, we show that SE-GNN achieves state-of-the-art performance on Knowledge Graph Completion task and performs a better extrapolation ability.
We present CoDEx, a set of knowledge graph completion datasets extracted from Wikidata and Wikipedia that improve upon existing knowledge graph completion benchmarks in scope and level of difficulty. In terms of scope, CoDEx comprises three knowledge graphs varying in size and structure, multilingual descriptions of entities and relations, and tens of thousands of hard negative triples that are plausible but verified to be false. To characterize CoDEx, we contribute thorough empirical analyses and benchmarking experiments. First, we analyze each CoDEx dataset in terms of logical relation patterns. Next, we report baseline link prediction and triple classification results on CoDEx for five extensively tuned embedding models. Finally, we differentiate CoDEx from the popular FB15K-237 knowledge graph completion dataset by showing that CoDEx covers more diverse and interpretable content, and is a more difficult link prediction benchmark. Data, code, and pretrained models are available at //bit.ly/2EPbrJs.