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Both centralized and decentralized approaches have shown excellent performance and great application value in federated learning (FL). However, current studies do not provide sufficient evidence to show which one performs better. Although from the optimization perspective, decentralized methods can approach the comparable convergence of centralized methods with less communication, its test performance has always been inefficient in empirical studies. To comprehensively explore their behaviors in FL, we study their excess risks, including the joint analysis of both optimization and generalization. We prove that on smooth non-convex objectives, 1) centralized FL (CFL) always generalizes better than decentralized FL (DFL); 2) from perspectives of the excess risk and test error in CFL, adopting partial participation is superior to full participation; and, 3) there is a necessary requirement for the topology in DFL to avoid performance collapse as the training scale increases. Based on some simple hardware metrics, we could evaluate which framework is better in practice. Extensive experiments are conducted on common setups in FL to validate that our theoretical analysis is contextually valid in practical scenarios.

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Given a local Hamiltonian, how difficult is it to determine the entanglement structure of its ground state? We show that this problem is computationally intractable even if one is only trying to decide if the ground state is volume-law vs near area-law entangled. We prove this by constructing strong forms of pseudoentanglement in a public-key setting, where the circuits used to prepare the states are public knowledge. In particular, we construct two families of quantum circuits which produce volume-law vs near area-law entangled states, but nonetheless the classical descriptions of the circuits are indistinguishable under the Learning with Errors (LWE) assumption. Indistinguishability of the circuits then allows us to translate our construction to Hamiltonians. Our work opens new directions in Hamiltonian complexity, for example whether it is difficult to learn certain phases of matter.

We propose a simple multivariate normality test based on Kac-Bernstein's characterization, which can be conducted by utilising existing statistical independence tests for sums and differences of data samples. We also perform its empirical investigation, which reveals that for high-dimensional data, the proposed approach may be more efficient than the alternative ones. The accompanying code repository is provided at \url{//shorturl.at/rtuy5}.

We observe a large variety of robots in terms of their bodies, sensors, and actuators. Given the commonalities in the skill sets, teaching each skill to each different robot independently is inefficient and not scalable when the large variety in the robotic landscape is considered. If we can learn the correspondences between the sensorimotor spaces of different robots, we can expect a skill that is learned in one robot can be more directly and easily transferred to other robots. In this paper, we propose a method to learn correspondences among two or more robots that may have different morphologies. To be specific, besides robots with similar morphologies with different degrees of freedom, we show that a fixed-based manipulator robot with joint control and a differential drive mobile robot can be addressed within the proposed framework. To set up the correspondence among the robots considered, an initial base task is demonstrated to the robots to achieve the same goal. Then, a common latent representation is learned along with the individual robot policies for achieving the goal. After the initial learning stage, the observation of a new task execution by one robot becomes sufficient to generate a latent space representation pertaining to the other robots to achieve the same task. We verified our system in a set of experiments where the correspondence between robots is learned (1) when the robots need to follow the same paths to achieve the same task, (2) when the robots need to follow different trajectories to achieve the same task, and (3) when complexities of the required sensorimotor trajectories are different for the robots. We also provide a proof-of-the-concept realization of correspondence learning between a real manipulator robot and a simulated mobile robot.

A central task in knowledge compilation is to compile a CNF-SAT instance into a succinct representation format that allows efficient operations such as testing satisfiability, counting, or enumerating all solutions. Useful representation formats studied in this area range from ordered binary decision diagrams (OBDDs) to circuits in decomposable negation normal form (DNNFs). While it is known that there exist CNF formulas that require exponential size representations, the situation is less well studied for other types of constraints than Boolean disjunctive clauses. The constraint satisfaction problem (CSP) is a powerful framework that generalizes CNF-SAT by allowing arbitrary sets of constraints over any finite domain. The main goal of our work is to understand for which type of constraints (also called the constraint language) it is possible to efficiently compute representations of polynomial size. We answer this question completely and prove two tight characterizations of efficiently compilable constraint languages, depending on whether target format is structured. We first identify the combinatorial property of ``strong blockwise decomposability'' and show that if a constraint language has this property, we can compute DNNF representations of linear size. For all other constraint languages we construct families of CSP-instances that provably require DNNFs of exponential size. For a subclass of ``strong uniformly blockwise decomposable'' constraint languages we obtain a similar dichotomy for structured DNNFs. In fact, strong (uniform) blockwise decomposability even allows efficient compilation into multi-valued analogs of OBDDs and FBDDs, respectively. Thus, we get complete characterizations for all knowledge compilation classes between O(B)DDs and DNNFs.

Urban traffic congestion remains a pressing challenge in our rapidly expanding cities, despite the abundance of available data and the efforts of policymakers. By leveraging behavioral system theory and data-driven control, this paper exploits the DeePC algorithm in the context of urban traffic control performed via dynamic traffic lights. To validate our approach, we consider a high-fidelity case study using the state-of-the-art simulation software package Simulation of Urban MObility (SUMO). Preliminary results indicate that DeePC outperforms existing approaches across various key metrics, including travel time and CO$_2$ emissions, demonstrating its potential for effective traffic management

Orthogonal meta-learners, such as DR-learner, R-learner and IF-learner, are increasingly used to estimate conditional average treatment effects. They improve convergence rates relative to na\"{\i}ve meta-learners (e.g., T-, S- and X-learner) through de-biasing procedures that involve applying standard learners to specifically transformed outcome data. This leads them to disregard the possibly constrained outcome space, which can be particularly problematic for dichotomous outcomes: these typically get transformed to values that are no longer constrained to the unit interval, making it difficult for standard learners to guarantee predictions within the unit interval. To address this, we construct orthogonal meta-learners for the prediction of counterfactual outcomes which respect the outcome space. As such, the obtained i-learner or imputation-learner is more generally expected to outperform existing learners, even when the outcome is unconstrained, as we confirm empirically in simulation studies and an analysis of critical care data. Our development also sheds broader light onto the construction of orthogonal learners for other estimands.

Games have a long history as benchmarks for progress in artificial intelligence. Approaches using search and learning produced strong performance across many perfect information games, and approaches using game-theoretic reasoning and learning demonstrated strong performance for specific imperfect information poker variants. We introduce Student of Games, a general-purpose algorithm that unifies previous approaches, combining guided search, self-play learning, and game-theoretic reasoning. Student of Games achieves strong empirical performance in large perfect and imperfect information games -- an important step towards truly general algorithms for arbitrary environments. We prove that Student of Games is sound, converging to perfect play as available computation and approximation capacity increases. Student of Games reaches strong performance in chess and Go, beats the strongest openly available agent in heads-up no-limit Texas hold'em poker, and defeats the state-of-the-art agent in Scotland Yard, an imperfect information game that illustrates the value of guided search, learning, and game-theoretic reasoning.

Redundant information transfer in a neural network can increase the complexity of the deep learning model, thus increasing its power consumption. We introduce in this paper a novel spiking neuron, termed Variable Spiking Neuron (VSN), which can reduce the redundant firing using lessons from biological neuron inspired Leaky Integrate and Fire Spiking Neurons (LIF-SN). The proposed VSN blends LIF-SN and artificial neurons. It garners the advantage of intermittent firing from the LIF-SN and utilizes the advantage of continuous activation from the artificial neuron. This property of the proposed VSN makes it suitable for regression tasks, which is a weak point for the vanilla spiking neurons, all while keeping the energy budget low. The proposed VSN is tested against both classification and regression tasks. The results produced advocate favorably towards the efficacy of the proposed spiking neuron, particularly for regression tasks.

Deep neural network based recommendation systems have achieved great success as information filtering techniques in recent years. However, since model training from scratch requires sufficient data, deep learning-based recommendation methods still face the bottlenecks of insufficient data and computational inefficiency. Meta-learning, as an emerging paradigm that learns to improve the learning efficiency and generalization ability of algorithms, has shown its strength in tackling the data sparsity issue. Recently, a growing number of studies on deep meta-learning based recommenddation systems have emerged for improving the performance under recommendation scenarios where available data is limited, e.g. user cold-start and item cold-start. Therefore, this survey provides a timely and comprehensive overview of current deep meta-learning based recommendation methods. Specifically, we propose a taxonomy to discuss existing methods according to recommendation scenarios, meta-learning techniques, and meta-knowledge representations, which could provide the design space for meta-learning based recommendation methods. For each recommendation scenario, we further discuss technical details about how existing methods apply meta-learning to improve the generalization ability of recommendation models. Finally, we also point out several limitations in current research and highlight some promising directions for future research in this area.

The remarkable practical success of deep learning has revealed some major surprises from a theoretical perspective. In particular, simple gradient methods easily find near-optimal solutions to non-convex optimization problems, and despite giving a near-perfect fit to training data without any explicit effort to control model complexity, these methods exhibit excellent predictive accuracy. We conjecture that specific principles underlie these phenomena: that overparametrization allows gradient methods to find interpolating solutions, that these methods implicitly impose regularization, and that overparametrization leads to benign overfitting. We survey recent theoretical progress that provides examples illustrating these principles in simpler settings. We first review classical uniform convergence results and why they fall short of explaining aspects of the behavior of deep learning methods. We give examples of implicit regularization in simple settings, where gradient methods lead to minimal norm functions that perfectly fit the training data. Then we review prediction methods that exhibit benign overfitting, focusing on regression problems with quadratic loss. For these methods, we can decompose the prediction rule into a simple component that is useful for prediction and a spiky component that is useful for overfitting but, in a favorable setting, does not harm prediction accuracy. We focus specifically on the linear regime for neural networks, where the network can be approximated by a linear model. In this regime, we demonstrate the success of gradient flow, and we consider benign overfitting with two-layer networks, giving an exact asymptotic analysis that precisely demonstrates the impact of overparametrization. We conclude by highlighting the key challenges that arise in extending these insights to realistic deep learning settings.

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