Text-to-motion generation is a crucial task in computer vision, which generates the target 3D motion by the given text. The existing annotated datasets are limited in scale, resulting in most existing methods overfitting to the small datasets and unable to generalize to the motions of the open domain. Some methods attempt to solve the open-vocabulary motion generation problem by aligning to the CLIP space or using the Pretrain-then-Finetuning paradigm. However, the current annotated dataset's limited scale only allows them to achieve mapping from sub-text-space to sub-motion-space, instead of mapping between full-text-space and full-motion-space (full mapping), which is the key to attaining open-vocabulary motion generation. To this end, this paper proposes to leverage the atomic motion (simple body part motions over a short time period) as an intermediate representation, and leverage two orderly coupled steps, i.e., Textual Decomposition and Sub-motion-space Scattering, to address the full mapping problem. For Textual Decomposition, we design a fine-grained description conversion algorithm, and combine it with the generalization ability of a large language model to convert any given motion text into atomic texts. Sub-motion-space Scattering learns the compositional process from atomic motions to the target motions, to make the learned sub-motion-space scattered to form the full-motion-space. For a given motion of the open domain, it transforms the extrapolation into interpolation and thereby significantly improves generalization. Our network, $DSO$-Net, combines textual $d$ecomposition and sub-motion-space $s$cattering to solve the $o$pen-vocabulary motion generation. Extensive experiments demonstrate that our DSO-Net achieves significant improvements over the state-of-the-art methods on open-vocabulary motion generation. Code is available at //vankouf.github.io/DSONet/.
Large language models (LLMs) have transformed the way computers understand and process human language, but using them effectively across different organizations remains still difficult. When organizations work together to improve LLMs, they face several main challenges. First, organizations hesitate to share their valuable data with others. Second, competition between organizations creates trust problems during collaboration. Third, new privacy laws require organizations to be able to delete specific data when requested, which is especially difficult when multiple organizations are learning from shared data. Traditional federated learning approaches do not address these interconnected challenges, particularly in scenarios where participants cannot fully trust each other or the central aggregator. To overcome these limitations, we propose a hybrid blockchain-based federated learning framework that uniquely combines public and private blockchain architectures with multi-agent reinforcement learning. Our framework enables transparent sharing of model update through the public blockchain while protecting sensitive computations in private chains. Each organization operates as an intelligent agent, using Q-learning to optimize its participation strategy and resource allocation, thus aligning individual incentives with collective goals. Notably, we introduce an efficient unlearning mechanism based on Low-Rank Adaptation (LoRA) that enables selective removal of specific data contributions without compromising the model's overall performance. Through extensive experimentation on real-world datasets, we demonstrate that our framework effectively balances privacy protection, trust establishment, and regulatory compliance while maintaining high model performance.
We study the Dominating set problem and Independent Set Problem for dynamic graphs in the vertex-arrival model. We say that a dynamic algorithm for one of these problems is $k$-stable when it makes at most $k$ changes to its output independent set or dominating set upon the arrival of each vertex. We study trade-offs between the stability parameter $k$ of the algorithm and the approximation ratio it achieves. We obtain the following results. 1. We show that there is a constant $\varepsilon^*>0$ such that any dynamic $(1+\varepsilon^*)$-approximation algorithm the for Dominating set problem has stability parameter $\Omega(n)$, even for bipartite graphs of maximum degree 4. 2. We present algorithms with very small stability parameters for the Dominating set problem in the setting where the arrival degree of each vertex is upper bounded by $d$. In particular, we give a $1$-stable $(d+1)^2$-approximation algorithm, a $3$-stable $(9d/2)$-approximation algorithm, and an $O(d)$-stable $O(1)$-approximation algorithm. 3. We show that there is a constant $\varepsilon^*>0$ such that any dynamic $(1+\varepsilon^*)$-approximation algorithm for the Independent Set Problem has stability parameter $\Omega(n)$, even for bipartite graphs of maximum degree $3$. 4. Finally, we present a $2$-stable $O(d)$-approximation algorithm for the Independent Set Problem, in the setting where the average degree of the graph is upper bounded by some constant $d$ at all times. We extend this latter algorithm to the fully dynamic model where vertices can also be deleted, achieving a $6$-stable $O(d)$-approximation algorithm.
Existing methods have demonstrated effective performance on a single degradation type. In practical applications, however, the degradation is often unknown, and the mismatch between the model and the degradation will result in a severe performance drop. In this paper, we propose an all-in-one image restoration network that tackles multiple degradations. Due to the heterogeneous nature of different types of degradations, it is difficult to process multiple degradations in a single network. To this end, we propose to learn a neural degradation representation (NDR) that captures the underlying characteristics of various degradations. The learned NDR decomposes different types of degradations adaptively, similar to a neural dictionary that represents basic degradation components. Subsequently, we develop a degradation query module and a degradation injection module to effectively recognize and utilize the specific degradation based on NDR, enabling the all-in-one restoration ability for multiple degradations. Moreover, we propose a bidirectional optimization strategy to effectively drive NDR to learn the degradation representation by optimizing the degradation and restoration processes alternately. Comprehensive experiments on representative types of degradations (including noise, haze, rain, and downsampling) demonstrate the effectiveness and generalization capability of our method.
Q-learning is a widely used reinforcement learning technique for solving path planning problems. It primarily involves the interaction between an agent and its environment, enabling the agent to learn an optimal strategy that maximizes cumulative rewards. Although many studies have reported the effectiveness of Q-learning, it still faces slow convergence issues in practical applications. To address this issue, we propose the NDR-QL method, which utilizes neural network outputs as heuristic information to accelerate the convergence process of Q-learning. Specifically, we improved the dual-output neural network model by introducing a start-end channel separation mechanism and enhancing the feature fusion process. After training, the proposed NDR model can output a narrowly focused optimal probability distribution, referred to as the guideline, and a broadly distributed suboptimal distribution, referred to as the region. Subsequently, based on the guideline prediction, we calculate the continuous reward function for the Q-learning method, and based on the region prediction, we initialize the Q-table with a bias. We conducted training, validation, and path planning simulation experiments on public datasets. The results indicate that the NDR model outperforms previous methods by up to 5\% in prediction accuracy. Furthermore, the proposed NDR-QL method improves the convergence speed of the baseline Q-learning method by 90\% and also surpasses the previously improved Q-learning methods in path quality metrics.
Computed tomography from a low radiation dose (LDCT) is challenging due to high noise in the projection data. Popular approaches for LDCT image reconstruction are two-stage methods, typically consisting of the filtered backprojection (FBP) algorithm followed by a neural network for LDCT image enhancement. Two-stage methods are attractive for their simplicity and potential for computational efficiency, typically requiring only a single FBP and a neural network forward pass for inference. However, the best reconstruction quality is currently achieved by unrolled iterative methods (Learned Primal-Dual and ItNet), which are more complex and thus have a higher computational cost for training and inference. We propose a method combining the simplicity and efficiency of two-stage methods with state-of-the-art reconstruction quality. Our strategy utilizes a neural network pretrained for Gaussian noise removal from natural grayscale images, fine-tuned for LDCT image enhancement. We call this method FBP-DTSGD (Domain and Task Shifted Gaussian Denoisers) as the fine-tuning is a task shift from Gaussian denoising to enhancing LDCT images and a domain shift from natural grayscale to LDCT images. An ablation study with three different pretrained Gaussian denoisers indicates that the performance of FBP-DTSGD does not depend on a specific denoising architecture, suggesting future advancements in Gaussian denoising could benefit the method. The study also shows that pretraining on natural images enhances LDCT reconstruction quality, especially with limited training data. Notably, pretraining involves no additional cost, as existing pretrained models are used. The proposed method currently holds the top mean position in the LoDoPaB-CT challenge.
Surface parameterization is a fundamental concept in fields such as differential geometry and computer graphics. It involves mapping a surface in three-dimensional space onto a two-dimensional parameter space. This process allows for the systematic representation and manipulation of surfaces of complicated shapes by simplifying them into a manageable planar domain. In this paper, we propose a new iterative algorithm for computing the parameterization of simply connected open surfaces that achieves an optimal balance between angle and area distortions. We rigorously prove that the iteration in our algorithm converges globally, and numerical results demonstrate that the resulting mappings are bijective and effectively balance angular and area accuracy across various triangular meshes. Additionally, we present the practical usefulness of the proposed algorithm by applying it to represent surfaces as geometry images.
Domain shift is a fundamental problem in visual recognition which typically arises when the source and target data follow different distributions. The existing domain adaptation approaches which tackle this problem work in the closed-set setting with the assumption that the source and the target data share exactly the same classes of objects. In this paper, we tackle a more realistic problem of open-set domain shift where the target data contains additional classes that are not present in the source data. More specifically, we introduce an end-to-end Progressive Graph Learning (PGL) framework where a graph neural network with episodic training is integrated to suppress underlying conditional shift and adversarial learning is adopted to close the gap between the source and target distributions. Compared to the existing open-set adaptation approaches, our approach guarantees to achieve a tighter upper bound of the target error. Extensive experiments on three standard open-set benchmarks evidence that our approach significantly outperforms the state-of-the-arts in open-set domain adaptation.
Most object recognition approaches predominantly focus on learning discriminative visual patterns while overlooking the holistic object structure. Though important, structure modeling usually requires significant manual annotations and therefore is labor-intensive. In this paper, we propose to "look into object" (explicitly yet intrinsically model the object structure) through incorporating self-supervisions into the traditional framework. We show the recognition backbone can be substantially enhanced for more robust representation learning, without any cost of extra annotation and inference speed. Specifically, we first propose an object-extent learning module for localizing the object according to the visual patterns shared among the instances in the same category. We then design a spatial context learning module for modeling the internal structures of the object, through predicting the relative positions within the extent. These two modules can be easily plugged into any backbone networks during training and detached at inference time. Extensive experiments show that our look-into-object approach (LIO) achieves large performance gain on a number of benchmarks, including generic object recognition (ImageNet) and fine-grained object recognition tasks (CUB, Cars, Aircraft). We also show that this learning paradigm is highly generalizable to other tasks such as object detection and segmentation (MS COCO). Project page: //github.com/JDAI-CV/LIO.
Answering questions that require reading texts in an image is challenging for current models. One key difficulty of this task is that rare, polysemous, and ambiguous words frequently appear in images, e.g., names of places, products, and sports teams. To overcome this difficulty, only resorting to pre-trained word embedding models is far from enough. A desired model should utilize the rich information in multiple modalities of the image to help understand the meaning of scene texts, e.g., the prominent text on a bottle is most likely to be the brand. Following this idea, we propose a novel VQA approach, Multi-Modal Graph Neural Network (MM-GNN). It first represents an image as a graph consisting of three sub-graphs, depicting visual, semantic, and numeric modalities respectively. Then, we introduce three aggregators which guide the message passing from one graph to another to utilize the contexts in various modalities, so as to refine the features of nodes. The updated nodes have better features for the downstream question answering module. Experimental evaluations show that our MM-GNN represents the scene texts better and obviously facilitates the performances on two VQA tasks that require reading scene texts.
Video captioning is a challenging task that requires a deep understanding of visual scenes. State-of-the-art methods generate captions using either scene-level or object-level information but without explicitly modeling object interactions. Thus, they often fail to make visually grounded predictions, and are sensitive to spurious correlations. In this paper, we propose a novel spatio-temporal graph model for video captioning that exploits object interactions in space and time. Our model builds interpretable links and is able to provide explicit visual grounding. To avoid unstable performance caused by the variable number of objects, we further propose an object-aware knowledge distillation mechanism, in which local object information is used to regularize global scene features. We demonstrate the efficacy of our approach through extensive experiments on two benchmarks, showing our approach yields competitive performance with interpretable predictions.