Transfer learning (TL) is an increasingly popular approach to training deep learning (DL) models that leverages the knowledge gained by training a foundation model on diverse, large-scale datasets for use on downstream tasks where less domain- or task-specific data is available. The literature is rich with TL techniques and applications; however, the bulk of the research makes use of deterministic DL models which are often uncalibrated and lack the ability to communicate a measure of epistemic (model) uncertainty in prediction. Unlike their deterministic counterparts, Bayesian DL (BDL) models are often well-calibrated, provide access to epistemic uncertainty for a prediction, and are capable of achieving competitive predictive performance. In this study, we propose variational inference pre-trained audio neural networks (VI-PANNs). VI-PANNs are a variational inference variant of the popular ResNet-54 architecture which are pre-trained on AudioSet, a large-scale audio event detection dataset. We evaluate the quality of the resulting uncertainty when transferring knowledge from VI-PANNs to other downstream acoustic classification tasks using the ESC-50, UrbanSound8K, and DCASE2013 datasets. We demonstrate, for the first time, that it is possible to transfer calibrated uncertainty information along with knowledge from upstream tasks to enhance a model's capability to perform downstream tasks.
Preference-based reinforcement learning (RL) has emerged as a new field in robot learning, where humans play a pivotal role in shaping robot behavior by expressing preferences on different sequences of state-action pairs. However, formulating realistic policies for robots demands responses from humans to an extensive array of queries. In this work, we approach the sample-efficiency challenge by expanding the information collected per query to contain both preferences and optional text prompting. To accomplish this, we leverage the zero-shot capabilities of a large language model (LLM) to reason from the text provided by humans. To accommodate the additional query information, we reformulate the reward learning objectives to contain flexible highlights -- state-action pairs that contain relatively high information and are related to the features processed in a zero-shot fashion from a pretrained LLM. In both a simulated scenario and a user study, we reveal the effectiveness of our work by analyzing the feedback and its implications. Additionally, the collective feedback collected serves to train a robot on socially compliant trajectories in a simulated social navigation landscape. We provide video examples of the trained policies at //sites.google.com/view/rl-predilect
Automated machine learning (AutoML) is a collection of techniques designed to automate the machine learning development process. While traditional AutoML approaches have been successfully applied in several critical steps of model development (e.g. hyperparameter optimization), there lacks a AutoML system that automates the entire end-to-end model production workflow. To fill this blank, we present AutoMMLab, a general-purpose LLM-empowered AutoML system that follows user's language instructions to automate the whole model production workflow for computer vision tasks. The proposed AutoMMLab system effectively employs LLMs as the bridge to connect AutoML and OpenMMLab community, empowering non-expert individuals to easily build task-specific models via a user-friendly language interface. Specifically, we propose RU-LLaMA to understand users' request and schedule the whole pipeline, and propose a novel LLM-based hyperparameter optimizer called HPO-LLaMA to effectively search for the optimal hyperparameters. Experiments show that our AutoMMLab system is versatile and covers a wide range of mainstream tasks, including classification, detection, segmentation and keypoint estimation. We further develop a new benchmark, called LAMP, for studying key components in the end-to-end prompt-based model training pipeline. Code, model, and data will be released.
Multi-agent reinforcement learning is an area of rapid advancement in artificial intelligence and machine learning. One of the important questions to be answered is how to conduct credit assignment in a multi-agent system. There have been many schemes designed to conduct credit assignment by multi-agent reinforcement learning algorithms. Although these credit assignment schemes have been proved useful in improving the performance of multi-agent reinforcement learning, most of them are designed heuristically without a rigorous theoretic basis and therefore infeasible to understand how agents cooperate. In this thesis, we aim at investigating the foundation of credit assignment in multi-agent reinforcement learning via cooperative game theory. We first extend a game model called convex game and a payoff distribution scheme called Shapley value in cooperative game theory to Markov decision process, named as Markov convex game and Markov Shapley value respectively. We represent a global reward game as a Markov convex game under the grand coalition. As a result, Markov Shapley value can be reasonably used as a credit assignment scheme in the global reward game. Markov Shapley value possesses the following virtues: (i) efficiency; (ii) identifiability of dummy agents; (iii) reflecting the contribution and (iv) symmetry, which form the fair credit assignment. Based on Markov Shapley value, we propose three multi-agent reinforcement learning algorithms called SHAQ, SQDDPG and SMFPPO. Furthermore, we extend Markov convex game to partial observability to deal with the partially observable problems, named as partially observable Markov convex game. In application, we evaluate SQDDPG and SMFPPO on the real-world problem in energy networks.
Federated learning (FL) is a promising framework for learning from distributed data while maintaining privacy. The development of efficient FL algorithms encounters various challenges, including heterogeneous data and systems, limited communication capacities, and constrained local computational resources. Recently developed FedADMM methods show great resilience to both data and system heterogeneity. However, they still suffer from performance deterioration if the hyperparameters are not carefully tuned. To address this issue, we propose an inexact and self-adaptive FedADMM algorithm, termed FedADMM-InSa. First, we design an inexactness criterion for the clients' local updates to eliminate the need for empirically setting the local training accuracy. This inexactness criterion can be assessed by each client independently based on its unique condition, thereby reducing the local computational cost and mitigating the undesirable straggle effect. The convergence of the resulting inexact ADMM is proved under the assumption of strongly convex loss functions. Additionally, we present a self-adaptive scheme that dynamically adjusts each client's penalty parameter, enhancing algorithm robustness by mitigating the need for empirical penalty parameter choices for each client. Extensive numerical experiments on both synthetic and real-world datasets are conducted. As validated by some numerical tests, our proposed algorithm can reduce the clients' local computational load significantly and also accelerate the learning process compared to the vanilla FedADMM.
Offline reinforcement learning (RL) has attracted much attention due to its ability in learning from static offline datasets and eliminating the need of interacting with the environment. Nevertheless, the success of offline RL relies heavily on the offline transitions annotated with reward labels. In practice, we often need to hand-craft the reward function, which is sometimes difficult, labor-intensive, or inefficient. To tackle this challenge, we set our focus on the offline imitation learning (IL) setting, and aim at getting a reward function based on the expert data and unlabeled data. To that end, we propose a simple yet effective search-based offline IL method, tagged SEABO. SEABO allocates a larger reward to the transition that is close to its closest neighbor in the expert demonstration, and a smaller reward otherwise, all in an unsupervised learning manner. Experimental results on a variety of D4RL datasets indicate that SEABO can achieve competitive performance to offline RL algorithms with ground-truth rewards, given only a single expert trajectory, and can outperform prior reward learning and offline IL methods across many tasks. Moreover, we demonstrate that SEABO also works well if the expert demonstrations contain only observations. Our code is publicly available at //github.com/dmksjfl/SEABO.
The incredible development of federated learning (FL) has benefited various tasks in the domains of computer vision and natural language processing, and the existing frameworks such as TFF and FATE has made the deployment easy in real-world applications. However, federated graph learning (FGL), even though graph data are prevalent, has not been well supported due to its unique characteristics and requirements. The lack of FGL-related framework increases the efforts for accomplishing reproducible research and deploying in real-world applications. Motivated by such strong demand, in this paper, we first discuss the challenges in creating an easy-to-use FGL package and accordingly present our implemented package FederatedScope-GNN (FS-G), which provides (1) a unified view for modularizing and expressing FGL algorithms; (2) comprehensive DataZoo and ModelZoo for out-of-the-box FGL capability; (3) an efficient model auto-tuning component; and (4) off-the-shelf privacy attack and defense abilities. We validate the effectiveness of FS-G by conducting extensive experiments, which simultaneously gains many valuable insights about FGL for the community. Moreover, we employ FS-G to serve the FGL application in real-world E-commerce scenarios, where the attained improvements indicate great potential business benefits. We publicly release FS-G, as submodules of FederatedScope, at //github.com/alibaba/FederatedScope to promote FGL's research and enable broad applications that would otherwise be infeasible due to the lack of a dedicated package.
Meta-learning has gained wide popularity as a training framework that is more data-efficient than traditional machine learning methods. However, its generalization ability in complex task distributions, such as multimodal tasks, has not been thoroughly studied. Recently, some studies on multimodality-based meta-learning have emerged. This survey provides a comprehensive overview of the multimodality-based meta-learning landscape in terms of the methodologies and applications. We first formalize the definition of meta-learning and multimodality, along with the research challenges in this growing field, such as how to enrich the input in few-shot or zero-shot scenarios and how to generalize the models to new tasks. We then propose a new taxonomy to systematically discuss typical meta-learning algorithms combined with multimodal tasks. We investigate the contributions of related papers and summarize them by our taxonomy. Finally, we propose potential research directions for this promising field.
There recently has been a surge of interest in developing a new class of deep learning (DL) architectures that integrate an explicit time dimension as a fundamental building block of learning and representation mechanisms. In turn, many recent results show that topological descriptors of the observed data, encoding information on the shape of the dataset in a topological space at different scales, that is, persistent homology of the data, may contain important complementary information, improving both performance and robustness of DL. As convergence of these two emerging ideas, we propose to enhance DL architectures with the most salient time-conditioned topological information of the data and introduce the concept of zigzag persistence into time-aware graph convolutional networks (GCNs). Zigzag persistence provides a systematic and mathematically rigorous framework to track the most important topological features of the observed data that tend to manifest themselves over time. To integrate the extracted time-conditioned topological descriptors into DL, we develop a new topological summary, zigzag persistence image, and derive its theoretical stability guarantees. We validate the new GCNs with a time-aware zigzag topological layer (Z-GCNETs), in application to traffic forecasting and Ethereum blockchain price prediction. Our results indicate that Z-GCNET outperforms 13 state-of-the-art methods on 4 time series datasets.
Few sample learning (FSL) is significant and challenging in the field of machine learning. The capability of learning and generalizing from very few samples successfully is a noticeable demarcation separating artificial intelligence and human intelligence since humans can readily establish their cognition to novelty from just a single or a handful of examples whereas machine learning algorithms typically entail hundreds or thousands of supervised samples to guarantee generalization ability. Despite the long history dated back to the early 2000s and the widespread attention in recent years with booming deep learning technologies, little surveys or reviews for FSL are available until now. In this context, we extensively review 200+ papers of FSL spanning from the 2000s to 2019 and provide a timely and comprehensive survey for FSL. In this survey, we review the evolution history as well as the current progress on FSL, categorize FSL approaches into the generative model based and discriminative model based kinds in principle, and emphasize particularly on the meta learning based FSL approaches. We also summarize several recently emerging extensional topics of FSL and review the latest advances on these topics. Furthermore, we highlight the important FSL applications covering many research hotspots in computer vision, natural language processing, audio and speech, reinforcement learning and robotic, data analysis, etc. Finally, we conclude the survey with a discussion on promising trends in the hope of providing guidance and insights to follow-up researches.
Graph-based semi-supervised learning (SSL) is an important learning problem where the goal is to assign labels to initially unlabeled nodes in a graph. Graph Convolutional Networks (GCNs) have recently been shown to be effective for graph-based SSL problems. GCNs inherently assume existence of pairwise relationships in the graph-structured data. However, in many real-world problems, relationships go beyond pairwise connections and hence are more complex. Hypergraphs provide a natural modeling tool to capture such complex relationships. In this work, we explore the use of GCNs for hypergraph-based SSL. In particular, we propose HyperGCN, an SSL method which uses a layer-wise propagation rule for convolutional neural networks operating directly on hypergraphs. To the best of our knowledge, this is the first principled adaptation of GCNs to hypergraphs. HyperGCN is able to encode both the hypergraph structure and hypernode features in an effective manner. Through detailed experimentation, we demonstrate HyperGCN's effectiveness at hypergraph-based SSL.