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Simulation engines are widely adopted in robotics. However, they lack either full simulation control, ROS integration, realistic physics, or photorealism. Recently, synthetic data generation and realistic rendering has advanced tasks like target tracking and human pose estimation. However, when focusing on vision applications, there is usually a lack of information like sensor measurements or time continuity. On the other hand, simulations for most robotics tasks are performed in (semi)static environments, with specific sensors and low visual fidelity. To solve this, we introduced in our previous work a fully customizable framework for generating realistic animated dynamic environments (GRADE) [1]. We use GRADE to generate an indoor dynamic environment dataset and then compare multiple SLAM algorithms on different sequences. By doing that, we show how current research over-relies on known benchmarks, failing to generalize. Our tests with refined YOLO and Mask R-CNN models provide further evidence that additional research in dynamic SLAM is necessary. The code, results, and generated data are provided as open-source at //eliabntt.github.io/grade-rrSimulation of Dynamic Environments for SLAM

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即時定位與地圖構建(SLAM或Simultaneouslocalizationandmapping)是這樣一種技術:使得機器人和自動駕駛汽車等設備能在未知環境(沒有先驗知識的前提下)建立地圖,或者在已知環境(已給出該地圖的先驗知識)中能更新地圖,并保證這些設備能在同時追蹤它們的當前位置。

We propose DeepIPC, an end-to-end autonomous driving model that handles both perception and control tasks in driving a vehicle. The model consists of two main parts, perception and controller modules. The perception module takes an RGBD image to perform semantic segmentation and bird's eye view (BEV) semantic mapping along with providing their encoded features. Meanwhile, the controller module processes these features with the measurement of GNSS locations and angular speed to estimate waypoints that come with latent features. Then, two different agents are used to translate waypoints and latent features into a set of navigational controls to drive the vehicle. The model is evaluated by predicting driving records and performing automated driving under various conditions in real environments. The experimental results show that DeepIPC achieves the best drivability and multi-task performance even with fewer parameters compared to the other models. Codes will be published at //github.com/oskarnatan/DeepIPC.

We consider the problem of video snapshot compressive imaging (SCI), where sequential high-speed frames are modulated by different masks and captured by a single measurement. The underlying principle of reconstructing multi-frame images from only one single measurement is to solve an ill-posed problem. By combining optimization algorithms and neural networks, deep unfolding networks (DUNs) score tremendous achievements in solving inverse problems. In this paper, our proposed model is under the DUN framework and we propose a 3D Convolution-Transformer Mixture (CTM) module with a 3D efficient and scalable attention model plugged in, which helps fully learn the correlation between temporal and spatial dimensions by virtue of Transformer. To our best knowledge, this is the first time that Transformer is employed to video SCI reconstruction. Besides, to further investigate the high-frequency information during the reconstruction process which are neglected in previous studies, we introduce variance estimation characterizing the uncertainty on a pixel-by-pixel basis. Extensive experimental results demonstrate that our proposed method achieves state-of-the-art (SOTA) (with a 1.2dB gain in PSNR over previous SOTA algorithm) results. We will release the code.

We propose a novel real-time LiDAR intensity image-based simultaneous localization and mapping method , which addresses the geometry degeneracy problem in unstructured environments. Traditional LiDAR-based front-end odometry mostly relies on geometric features such as points, lines and planes. A lack of these features in the environment can lead to the failure of the entire odometry system. To avoid this problem, we extract feature points from the LiDAR-generated point cloud that match features identified in LiDAR intensity images. We then use the extracted feature points to perform scan registration and estimate the robot ego-movement. For the back-end, we jointly optimize the distance between the corresponding feature points, and the point to plane distance for planes identified in the map. In addition, we use the features extracted from intensity images to detect loop closure candidates from previous scans and perform pose graph optimization. Our experiments show that our method can run in real time with high accuracy and works well with illumination changes, low-texture, and unstructured environments.

We explore two approaches to creatively altering vocal timbre using Differentiable Digital Signal Processing (DDSP). The first approach is inspired by classic cross-synthesis techniques. A pretrained DDSP decoder predicts a filter for a noise source and a harmonic distribution, based on pitch and loudness information extracted from the vocal input. Before synthesis, the harmonic distribution is modified by interpolating between the predicted distribution and the harmonics of the input. We provide a real-time implementation of this approach in the form of a Neutone model. In the second approach, autoencoder models are trained on datasets consisting of both vocal and instrument training data. To apply the effect, the trained autoencoder attempts to reconstruct the vocal input. We find that there is a desirable "sweet spot" during training, where the model has learned to reconstruct the phonetic content of the input vocals, but is still affected by the timbre of the instrument mixed into the training data. After further training, that effect disappears. A perceptual evaluation compares the two approaches. We find that the autoencoder in the second approach is able to reconstruct intelligible lyrical content without any explicit phonetic information provided during training.

Autonomous vehicles rely on perception systems to understand their surroundings for further navigation missions. Cameras are essential for perception systems due to the advantages of object detection and recognition provided by modern computer vision algorithms, comparing to other sensors, such as LiDARs and radars. However, limited by its inherent imaging principle, a standard RGB camera may perform poorly in a variety of adverse scenarios, including but not limited to: low illumination, high contrast, bad weather such as fog/rain/snow, etc. Meanwhile, estimating the 3D information from the 2D image detection is generally more difficult when compared to LiDARs or radars. Several new sensing technologies have emerged in recent years to address the limitations of conventional RGB cameras. In this paper, we review the principles of four novel image sensors: infrared cameras, range-gated cameras, polarization cameras, and event cameras. Their comparative advantages, existing or potential applications, and corresponding data processing algorithms are all presented in a systematic manner. We expect that this study will assist practitioners in the autonomous driving society with new perspectives and insights.

The autonomous control of flippers plays an important role in enhancing the intelligent operation of tracked robots within complex environments. While existing methods mainly rely on hand-crafted control models, in this paper, we introduce a novel approach that leverages deep reinforcement learning (DRL) techniques for autonomous flipper control in complex terrains. Specifically, we propose a new DRL network named AT-D3QN, which ensures safe and smooth flipper control for tracked robots. It comprises two modules, a feature extraction and fusion module for extracting and integrating robot and environment state features, and a deep Q-Learning control generation module for incorporating expert knowledge to obtain a smooth and efficient control strategy. To train the network, a novel reward function is proposed, considering both learning efficiency and passing smoothness. A simulation environment is constructed using the Pymunk physics engine for training. We then directly apply the trained model to a more realistic Gazebo simulation for quantitative analysis. The consistently high performance of the proposed approach validates its superiority over manual teleoperation.

This paper presents a novel self-supervised temporal video alignment framework which is useful for several fine-grained human activity understanding applications. In contrast with the state-of-the-art method of CASA, where sequences of 3D skeleton coordinates are taken directly as input, our key idea is to use sequences of 2D skeleton heatmaps as input. Unlike CASA which performs self-attention in the temporal domain only, we feed 2D skeleton heatmaps to a video transformer which performs self-attention both in the spatial and temporal domains for extracting effective spatiotemporal and contextual features. In addition, we introduce simple heatmap augmentation techniques based on 2D skeletons for self-supervised learning. Despite the lack of 3D information, our approach achieves not only higher accuracy but also better robustness against missing and noisy keypoints than CASA. Furthermore, extensive evaluations on three public datasets, i.e., Penn Action, IKEA ASM, and H2O, demonstrate that our approach outperforms previous methods in different fine-grained human activity understanding tasks. Finally, fusing 2D skeleton heatmaps with RGB videos yields the state-of-the-art on all metrics and datasets. To the best of our knowledge, our work is the first to utilize 2D skeleton heatmap inputs and the first to explore multi-modality fusion for temporal video alignment.

Recently, graph neural networks have been gaining a lot of attention to simulate dynamical systems due to their inductive nature leading to zero-shot generalizability. Similarly, physics-informed inductive biases in deep-learning frameworks have been shown to give superior performance in learning the dynamics of physical systems. There is a growing volume of literature that attempts to combine these two approaches. Here, we evaluate the performance of thirteen different graph neural networks, namely, Hamiltonian and Lagrangian graph neural networks, graph neural ODE, and their variants with explicit constraints and different architectures. We briefly explain the theoretical formulation highlighting the similarities and differences in the inductive biases and graph architecture of these systems. We evaluate these models on spring, pendulum, gravitational, and 3D deformable solid systems to compare the performance in terms of rollout error, conserved quantities such as energy and momentum, and generalizability to unseen system sizes. Our study demonstrates that GNNs with additional inductive biases, such as explicit constraints and decoupling of kinetic and potential energies, exhibit significantly enhanced performance. Further, all the physics-informed GNNs exhibit zero-shot generalizability to system sizes an order of magnitude larger than the training system, thus providing a promising route to simulate large-scale realistic systems.

Human pose estimation aims to locate the human body parts and build human body representation (e.g., body skeleton) from input data such as images and videos. It has drawn increasing attention during the past decade and has been utilized in a wide range of applications including human-computer interaction, motion analysis, augmented reality, and virtual reality. Although the recently developed deep learning-based solutions have achieved high performance in human pose estimation, there still remain challenges due to insufficient training data, depth ambiguities, and occlusions. The goal of this survey paper is to provide a comprehensive review of recent deep learning-based solutions for both 2D and 3D pose estimation via a systematic analysis and comparison of these solutions based on their input data and inference procedures. More than 240 research papers since 2014 are covered in this survey. Furthermore, 2D and 3D human pose estimation datasets and evaluation metrics are included. Quantitative performance comparisons of the reviewed methods on popular datasets are summarized and discussed. Finally, the challenges involved, applications, and future research directions are concluded. We also provide a regularly updated project page on: \url{//github.com/zczcwh/DL-HPE}

This work addresses a novel and challenging problem of estimating the full 3D hand shape and pose from a single RGB image. Most current methods in 3D hand analysis from monocular RGB images only focus on estimating the 3D locations of hand keypoints, which cannot fully express the 3D shape of hand. In contrast, we propose a Graph Convolutional Neural Network (Graph CNN) based method to reconstruct a full 3D mesh of hand surface that contains richer information of both 3D hand shape and pose. To train networks with full supervision, we create a large-scale synthetic dataset containing both ground truth 3D meshes and 3D poses. When fine-tuning the networks on real-world datasets without 3D ground truth, we propose a weakly-supervised approach by leveraging the depth map as a weak supervision in training. Through extensive evaluations on our proposed new datasets and two public datasets, we show that our proposed method can produce accurate and reasonable 3D hand mesh, and can achieve superior 3D hand pose estimation accuracy when compared with state-of-the-art methods.

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