Autonomous underwater vehicles often perform surveys that capture multiple views of targets in order to provide more information for human operators or automatic target recognition algorithms. In this work, we address the problem of choosing the most informative views that minimize survey time while maximizing classifier accuracy. We introduce a novel active perception framework for multi-view adaptive surveying and reacquisition using side scan sonar imagery. Our framework addresses this challenge by using a graph formulation for the adaptive survey task. We then use Graph Neural Networks (GNNs) to both classify acquired sonar views and to choose the next best view based on the collected data. We evaluate our method using simulated surveys in a high-fidelity side scan sonar simulator. Our results demonstrate that our approach is able to surpass the state-of-the-art in classification accuracy and survey efficiency. This framework is a promising approach for more efficient autonomous missions involving side scan sonar, such as underwater exploration, marine archaeology, and environmental monitoring.
Autonomous parallel-style on-ramp merging in human controlled traffic continues to be an existing issue for autonomous vehicle control. Existing non-learning based solutions for vehicle control rely on rules and optimization primarily. These methods have been seen to present significant challenges. Recent advancements in Deep Reinforcement Learning have shown promise and have received significant academic interest however the available learning based approaches show inadequate attention to other highway vehicles and often rely on inaccurate road traffic assumptions. In addition, the parallel-style case is rarely considered. A novel learning based model for acceleration and lane change decision making that explicitly considers the utility to both the ego vehicle and its surrounding vehicles which may be cooperative or uncooperative to produce behaviour that is socially acceptable is proposed. The novel reward function makes use of Social Value Orientation to weight the vehicle's level of social cooperation and is divided into ego vehicle and surrounding vehicle utility which are weighted according to the model's designated Social Value Orientation. A two-lane highway with an on-ramp divided into a taper-style and parallel-style section is considered. Simulation results indicated the importance of considering surrounding vehicles in reward function design and show that the proposed model matches or surpasses those in literature in terms of collisions while also introducing socially courteous behaviour avoiding near misses and anti-social behaviour through direct consideration of the effect of merging on surrounding vehicles.
Multi-agent perception (MAP) allows autonomous systems to understand complex environments by interpreting data from multiple sources. This paper investigates intermediate collaboration for MAP with a specific focus on exploring "good" properties of collaborative view (i.e., post-collaboration feature) and its underlying relationship to individual views (i.e., pre-collaboration features), which were treated as an opaque procedure by most existing works. We propose a novel framework named CMiMC (Contrastive Mutual Information Maximization for Collaborative Perception) for intermediate collaboration. The core philosophy of CMiMC is to preserve discriminative information of individual views in the collaborative view by maximizing mutual information between pre- and post-collaboration features while enhancing the efficacy of collaborative views by minimizing the loss function of downstream tasks. In particular, we define multi-view mutual information (MVMI) for intermediate collaboration that evaluates correlations between collaborative views and individual views on both global and local scales. We establish CMiMNet based on multi-view contrastive learning to realize estimation and maximization of MVMI, which assists the training of a collaboration encoder for voxel-level feature fusion. We evaluate CMiMC on V2X-Sim 1.0, and it improves the SOTA average precision by 3.08% and 4.44% at 0.5 and 0.7 IoU (Intersection-over-Union) thresholds, respectively. In addition, CMiMC can reduce communication volume to 1/32 while achieving performance comparable to SOTA. Code and Appendix are released at //github.com/77SWF/CMiMC.
Modern autonomous systems, such as flying, legged, and wheeled robots, are generally characterized by high-dimensional nonlinear dynamics, which presents challenges for model-based safety-critical control design. Motivated by the success of reduced-order models in robotics, this paper presents a tutorial on constructive safety-critical control via reduced-order models and control barrier functions (CBFs). To this end, we provide a unified formulation of techniques in the literature that share a common foundation of constructing CBFs for complex systems from CBFs for much simpler systems. Such ideas are illustrated through formal results, simple numerical examples, and case studies of real-world systems to which these techniques have been experimentally applied.
For mobile robots, navigating cluttered or dynamic environments often necessitates non-prehensile manipulation, particularly when faced with objects that are too large, irregular, or fragile to grasp. The unpredictable behavior and varying physical properties of these objects significantly complicate manipulation tasks. To address this challenge, this manuscript proposes a novel Reactive Pushing Strategy. This strategy allows a mobile robot to dynamically adjust its base movements in real-time to achieve successful pushing maneuvers towards a target location. Notably, our strategy adapts the robot motion based on changes in contact location obtained through the tactile sensor covering the base, avoiding dependence on object-related assumptions and its modeled behavior. The effectiveness of the Reactive Pushing Strategy was initially evaluated in the simulation environment, where it significantly outperformed the compared baseline approaches. Following this, we validated the proposed strategy through real-world experiments, demonstrating the robot capability to push objects to the target points located in the entire vicinity of the robot. In both simulation and real-world experiments, the object-specific properties (shape, mass, friction, inertia) were altered along with the changes in target locations to assess the robustness of the proposed method comprehensively.
To fully leverage the capabilities of mobile manipulation robots, it is imperative that they are able to autonomously execute long-horizon tasks in large unexplored environments. While large language models (LLMs) have shown emergent reasoning skills on arbitrary tasks, existing work primarily concentrates on explored environments, typically focusing on either navigation or manipulation tasks in isolation. In this work, we propose MoMa-LLM, a novel approach that grounds language models within structured representations derived from open-vocabulary scene graphs, dynamically updated as the environment is explored. We tightly interleave these representations with an object-centric action space. The resulting approach is zero-shot, open-vocabulary, and readily extendable to a spectrum of mobile manipulation and household robotic tasks. We demonstrate the effectiveness of MoMa-LLM in a novel semantic interactive search task in large realistic indoor environments. In extensive experiments in both simulation and the real world, we show substantially improved search efficiency compared to conventional baselines and state-of-the-art approaches, as well as its applicability to more abstract tasks. We make the code publicly available at //moma-llm.cs.uni-freiburg.de.
Rapid advances in perception have enabled large pre-trained models to be used out of the box for processing high-dimensional, noisy, and partial observations of the world into rich geometric representations (e.g., occupancy predictions). However, safe integration of these models onto robots remains challenging due to a lack of reliable performance in unfamiliar environments. In this work, we present a framework for rigorously quantifying the uncertainty of pre-trained perception models for occupancy prediction in order to provide end-to-end statistical safety assurances for navigation. We build on techniques from conformal prediction for producing a calibrated perception system that lightly processes the outputs of a pre-trained model while ensuring generalization to novel environments and robustness to distribution shifts in states when perceptual outputs are used in conjunction with a planner. The calibrated system can be used in combination with any safe planner to provide an end-to-end statistical assurance on safety in a new environment with a user-specified threshold $1-\epsilon$. We evaluate the resulting approach - which we refer to as Perceive with Confidence (PwC) - with experiments in simulation and on hardware where a quadruped robot navigates through indoor environments containing objects unseen during training or calibration. These experiments validate the safety assurances provided by PwC and demonstrate significant improvements in empirical safety rates compared to baselines.
Modern distributed pipelined query engines either do not support intra-query fault tolerance or employ high-overhead approaches such as persisting intermediate outputs or checkpointing state. In this work, we present write-ahead lineage, a novel fault recovery technique that combines Spark's lineage-based replay and write-ahead logging. Unlike Spark, where the lineage is determined before query execution, write-ahead lineage persistently logs lineage at runtime to support dynamic task dependencies in pipelined query engines. Since only KB-sized lineages are persisted instead of MB-sized intermediate outputs, the normal execution overhead is minimal compared to spooling or checkpointing based approaches. To ensure fast fault recovery times, tasks only consume intermediate outputs with persisted lineage, preventing global rollbacks upon failure. In addition, lost tasks from different stages can be recovered in a pipelined parallel manner. We implement write-ahead lineage in a distributed pipelined query engine called Quokka. We show that Quokka is around 2x faster than SparkSQL on the TPC-H benchmark with similar fault recovery performance.
Face recognition technology has advanced significantly in recent years due largely to the availability of large and increasingly complex training datasets for use in deep learning models. These datasets, however, typically comprise images scraped from news sites or social media platforms and, therefore, have limited utility in more advanced security, forensics, and military applications. These applications require lower resolution, longer ranges, and elevated viewpoints. To meet these critical needs, we collected and curated the first and second subsets of a large multi-modal biometric dataset designed for use in the research and development (R&D) of biometric recognition technologies under extremely challenging conditions. Thus far, the dataset includes more than 350,000 still images and over 1,300 hours of video footage of approximately 1,000 subjects. To collect this data, we used Nikon DSLR cameras, a variety of commercial surveillance cameras, specialized long-rage R&D cameras, and Group 1 and Group 2 UAV platforms. The goal is to support the development of algorithms capable of accurately recognizing people at ranges up to 1,000 m and from high angles of elevation. These advances will include improvements to the state of the art in face recognition and will support new research in the area of whole-body recognition using methods based on gait and anthropometry. This paper describes methods used to collect and curate the dataset, and the dataset's characteristics at the current stage.
Large knowledge graphs often grow to store temporal facts that model the dynamic relations or interactions of entities along the timeline. Since such temporal knowledge graphs often suffer from incompleteness, it is important to develop time-aware representation learning models that help to infer the missing temporal facts. While the temporal facts are typically evolving, it is observed that many facts often show a repeated pattern along the timeline, such as economic crises and diplomatic activities. This observation indicates that a model could potentially learn much from the known facts appeared in history. To this end, we propose a new representation learning model for temporal knowledge graphs, namely CyGNet, based on a novel timeaware copy-generation mechanism. CyGNet is not only able to predict future facts from the whole entity vocabulary, but also capable of identifying facts with repetition and accordingly predicting such future facts with reference to the known facts in the past. We evaluate the proposed method on the knowledge graph completion task using five benchmark datasets. Extensive experiments demonstrate the effectiveness of CyGNet for predicting future facts with repetition as well as de novo fact prediction.
In order to answer natural language questions over knowledge graphs, most processing pipelines involve entity and relation linking. Traditionally, entity linking and relation linking has been performed either as dependent sequential tasks or independent parallel tasks. In this paper, we propose a framework called "EARL", which performs entity linking and relation linking as a joint single task. EARL uses a graph connection based solution to the problem. We model the linking task as an instance of the Generalised Travelling Salesman Problem (GTSP) and use GTSP approximate algorithm solutions. We later develop EARL which uses a pair-wise graph-distance based solution to the problem.The system determines the best semantic connection between all keywords of the question by referring to a knowledge graph. This is achieved by exploiting the "connection density" between entity candidates and relation candidates. The "connection density" based solution performs at par with the approximate GTSP solution.We have empirically evaluated the framework on a dataset with 5000 questions. Our system surpasses state-of-the-art scores for entity linking task by reporting an accuracy of 0.65 to 0.40 from the next best entity linker.