This paper presents an off-policy Gaussian Predictive Control (GPC) framework aimed at solving optimal control problems with a smaller computational footprint, thereby facilitating real-time applicability while ensuring critical safety considerations. The proposed controller imitates classical control methodologies by modeling the optimization process through a Gaussian process and employs Gaussian Process Regression to learn from the Model Predictive Control (MPC) algorithm. Notably, the Gaussian Process setup does not incorporate a built-in model, enhancing its applicability to a broad range of control problems. We applied this framework experimentally to a differential drive mobile robot, tasking it with trajectory tracking and obstacle avoidance. Leveraging the off-policy aspect, the controller demonstrated adaptability to diverse trajectories and obstacle behaviors. Simulation experiments confirmed the effectiveness of the proposed GPC method, emphasizing its ability to learn the dynamics of optimal control strategies. Consequently, our findings highlight the significant potential of off-policy Gaussian Predictive Control in achieving real-time optimal control for handling of robotic systems in safety-critical scenarios.
The paper reviews the comparative study of security measures, challenges, and best practices with a view to enhancing cyber safety in containerized platforms. This review is intended to give insight into the enhanced security posture of containerized environments, with a view to examining safety vulnerabilities in containerization platforms, exploring strategies for increasing containers isolation and assessing how encryption techniques play an important role in providing secure applications. The paper also provides practical guidance for organizations seeking to strengthen their cyber security defenses in the containerization area platforms.
Recent work in CHI and CSCW has devoted increasing attention to how the design of network hospitality platforms shapes user experiences and relational outcomes. In this article, I interrogate how different risk factors emerge based on the type of exchanges these platforms facilitate. To do so, I juxtapose two prominent network hospitality platforms: one facilitating negotiated exchange (i.e., Airbnb) with another facilitating reciprocal exchange (i.e., Couchsurfing). Homing in on sexual risk, an underexplored form of platform danger, and drawing on interviews with 40 female dual-platform users, I argue that Airbnb's provision of binding negotiated exchange and institutional safeguards reduces risk through three mechanisms: casting initial guest-host relation into a buyer-seller arrangement, stabilizing interactional scripts, and formalizing sexual violence recourse. Conversely, Couchsurfing's focus on reciprocal exchange and lack of safeguards increase sexual precarity for users both on- and off-platform. This study demonstrates how platforms with strong prosocial motivations can jeopardize sociality and concludes with design implications for protecting vulnerable user populations.
Reinforcement Learning (RL) provides a framework in which agents can be trained, via trial and error, to solve complex decision-making problems. Learning with little supervision causes RL methods to require large amounts of data, which renders them too expensive for many applications (e.g. robotics). By reusing knowledge from a different task, knowledge transfer methods present an alternative to reduce the training time in RL. Given how severe data scarcity can be, there has been a growing interest for methods capable of transferring knowledge across different domains (i.e. problems with different representation) due to the flexibility they offer. This review presents a unifying analysis of methods focused on transferring knowledge across different domains. Through a taxonomy based on a transfer-approach categorization, and a characterization of works based on their data-assumption requirements, the objectives of this article are to 1) provide a comprehensive and systematic revision of knowledge transfer methods for the cross-domain RL setting, 2) categorize and characterize these methods to provide an analysis based on relevant features such as their transfer approach and data requirements, and 3) discuss the main challenges regarding cross-domain knowledge transfer, as well as ideas of future directions worth exploring to address these problems.
This paper presents MiniZero, a zero-knowledge learning framework that supports four state-of-the-art algorithms, including AlphaZero, MuZero, Gumbel AlphaZero, and Gumbel MuZero. While these algorithms have demonstrated super-human performance in many games, it remains unclear which among them is most suitable or efficient for specific tasks. Through MiniZero, we systematically evaluate the performance of each algorithm in two board games, 9x9 Go and 8x8 Othello, as well as 57 Atari games. For two board games, using more simulations generally results in higher performance. However, the choice of AlphaZero and MuZero may differ based on game properties. For Atari games, both MuZero and Gumbel MuZero are worth considering. Since each game has unique characteristics, different algorithms and simulations yield varying results. In addition, we introduce an approach, called progressive simulation, which progressively increases the simulation budget during training to allocate computation more efficiently. Our empirical results demonstrate that progressive simulation achieves significantly superior performance in two board games. By making our framework and trained models publicly available, this paper contributes a benchmark for future research on zero-knowledge learning algorithms, assisting researchers in algorithm selection and comparison against these zero-knowledge learning baselines. Our code and data are available at //rlg.iis.sinica.edu.tw/papers/minizero.
This literature review investigates the transformative potential of mixed reality (MR) technology, where we explore the intersection of contemporary technological advancements, modern deep learning recommendation systems, and social psychology frameworks. This interdisciplinary study informs the understanding of MR's role in improving social presence, catalyzing novel social interactions, and enhancing the quality of interpersonal communication in the real world. We also discuss the challenges and barriers blocking the wide-spread adoption of social networking in MR, such as device constraints, privacy and accessibility concerns, and social norms. Through carefully structured, closed-environment experiments with diverse participants of varying levels of digital literacy, we measure the differences in social dynamics, frequency, quality, and duration of interactions, and levels of social anxiety between MR-enhanced, mobile-enhanced, and control condition participants.
Deep Learning (DL) models excel in computer vision tasks but can be susceptible to adversarial examples. This paper introduces Triple-Metric EvoAttack (TM-EVO), an efficient algorithm for evaluating the robustness of object-detection DL models against adversarial attacks. TM-EVO utilizes a multi-metric fitness function to guide an evolutionary search efficiently in creating effective adversarial test inputs with minimal perturbations. We evaluate TM-EVO on widely-used object-detection DL models, DETR and Faster R-CNN, and open-source datasets, COCO and KITTI. Our findings reveal that TM-EVO outperforms the state-of-the-art EvoAttack baseline, leading to adversarial tests with less noise while maintaining efficiency.
We present a unique comparative analysis, and evaluation of vision, radio, and audio based localization algorithms. We create the first baseline for the aforementioned sensors using the recently published Lund University Vision, Radio, and Audio (LuViRA) dataset, where all the sensors are synchronized and measured in the same environment. Some of the challenges of using each specific sensor for indoor localization tasks are highlighted. Each sensor is paired with a current state-of-the-art localization algorithm and evaluated for different aspects: localization accuracy, reliability and sensitivity to environment changes, calibration requirements, and potential system complexity. Specifically, the evaluation covers the ORB-SLAM3 algorithm for vision-based localization with an RGB-D camera, a machine-learning algorithm for radio-based localization with massive MIMO technology, and the SFS2 algorithm for audio-based localization with distributed microphones. The results can serve as a guideline and basis for further development of robust and high-precision multi-sensory localization systems, e.g., through sensor fusion, context, and environment-aware adaptation.
This work introduces SwarmRL, a Python package designed to study intelligent active particles. SwarmRL provides an easy-to-use interface for developing models to control microscopic colloids using classical control and deep reinforcement learning approaches. These models may be deployed in simulations or real-world environments under a common framework. We explain the structure of the software and its key features and demonstrate how it can be used to accelerate research. With SwarmRL, we aim to streamline research into micro-robotic control while bridging the gap between experimental and simulation-driven sciences. SwarmRL is available open-source on GitHub at //github.com/SwarmRL/SwarmRL.
Procedural noise is a fundamental component of computer graphics pipelines, offering a flexible way to generate textures that exhibit "natural" random variation. Many different types of noise exist, each produced by a separate algorithm. In this paper, we present a single generative model which can learn to generate multiple types of noise as well as blend between them. In addition, it is capable of producing spatially-varying noise blends despite not having access to such data for training. These features are enabled by training a denoising diffusion model using a novel combination of data augmentation and network conditioning techniques. Like procedural noise generators, the model's behavior is controllable via interpretable parameters and a source of randomness. We use our model to produce a variety of visually compelling noise textures. We also present an application of our model to improving inverse procedural material design; using our model in place of fixed-type noise nodes in a procedural material graph results in higher-fidelity material reconstructions without needing to know the type of noise in advance.
Small data challenges have emerged in many learning problems, since the success of deep neural networks often relies on the availability of a huge amount of labeled data that is expensive to collect. To address it, many efforts have been made on training complex models with small data in an unsupervised and semi-supervised fashion. In this paper, we will review the recent progresses on these two major categories of methods. A wide spectrum of small data models will be categorized in a big picture, where we will show how they interplay with each other to motivate explorations of new ideas. We will review the criteria of learning the transformation equivariant, disentangled, self-supervised and semi-supervised representations, which underpin the foundations of recent developments. Many instantiations of unsupervised and semi-supervised generative models have been developed on the basis of these criteria, greatly expanding the territory of existing autoencoders, generative adversarial nets (GANs) and other deep networks by exploring the distribution of unlabeled data for more powerful representations. While we focus on the unsupervised and semi-supervised methods, we will also provide a broader review of other emerging topics, from unsupervised and semi-supervised domain adaptation to the fundamental roles of transformation equivariance and invariance in training a wide spectrum of deep networks. It is impossible for us to write an exclusive encyclopedia to include all related works. Instead, we aim at exploring the main ideas, principles and methods in this area to reveal where we are heading on the journey towards addressing the small data challenges in this big data era.