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Large language models (LLMs) have been used to generate query expansions augmenting original queries for improving information search. Recent studies also explore providing LLMs with initial retrieval results to generate query expansions more grounded to document corpus. However, these methods mostly focus on enhancing textual similarities between search queries and target documents, overlooking document relations. For queries like "Find me a highly rated camera for wildlife photography compatible with my Nikon F-Mount lenses", existing methods may generate expansions that are semantically similar but structurally unrelated to user intents. To handle such semi-structured queries with both textual and relational requirements, in this paper we propose a knowledge-aware query expansion framework, augmenting LLMs with structured document relations from knowledge graph (KG). To further address the limitation of entity-based scoring in existing KG-based methods, we leverage document texts as rich KG node representations and use document-based relation filtering for our Knowledge-Aware Retrieval (KAR). Extensive experiments on three datasets of diverse domains show the advantages of our method compared against state-of-the-art baselines on textual and relational semi-structured retrieval.

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Despite significant advancements in vision-language models (VLMs), there lacks effective approaches to enhance response quality by scaling inference-time computation. This capability is known to be a core step towards the self-improving models in recent large language model studies. In this paper, we present Vision Value Model (VisVM) that can guide VLM inference-time search to generate responses with better visual comprehension. Specifically, VisVM not only evaluates the generated sentence quality in the current search step, but also anticipates the quality of subsequent sentences that may result from the current step, thus providing a long-term value. In this way, VisVM steers VLMs away from generating sentences prone to hallucinations or insufficient detail, thereby producing higher quality responses. Experimental results demonstrate that VisVM-guided search significantly enhances VLMs' ability to generate descriptive captions with richer visual details and fewer hallucinations, compared with greedy decoding and search methods with other visual reward signals. Furthermore, we find that self-training the model with the VisVM-guided captions improve VLM's performance across a wide range of multimodal benchmarks, indicating the potential for developing self-improving VLMs. Our value model and code are available at //github.com/si0wang/VisVM.

Retrieval-augmented generation (RAG) introduces additional information to enhance large language models (LLMs). In machine translation (MT), previous work typically retrieves in-context examples from paired MT corpora, or domain-specific knowledge from knowledge graphs, to enhance models' MT ability. However, a large amount of world knowledge is organized in unstructured documents, and might not be fully paired across different languages. In this paper, we study retrieval-augmented MT using unstructured documents. Specifically, we build RAGtrans, the first benchmark to train and evaluate LLMs' retrieval-augmented MT ability. RAGtrans contains 79K MT samples collected via GPT-4o and human translators. Besides, documents from different languages are also provided to supply the knowledge to these samples. Based on RAGtrans, we further propose a multi-task training method to teach LLMs how to use information from multilingual documents during their translation. The method uses existing multilingual corpora to create auxiliary training objectives without additional labeling requirements. Extensive experiments show that the method improves LLMs by 1.58-3.09 BLEU and 1.00-2.03 COMET scores.

Large language models (LLMs) have shown impressive capabilities in generating program code, opening exciting opportunities for applying program synthesis to games. In this work, we explore the potential of LLMs to directly synthesize usable code for a wide range of gaming applications, focusing on two programming languages, Python and Java. We use an evolutionary hill-climbing algorithm, where the mutations and seeds of the initial programs are controlled by LLMs. For Python, the framework covers various game-related tasks, including five miniature versions of Atari games, ten levels of Baba is You, an environment inspired by Asteroids, and a maze generation task. For Java, the framework contains 12 games from the TAG tabletop games framework. Across 29 tasks, we evaluated 12 language models for Python and 8 for Java. Our findings suggest that the performance of LLMs depends more on the task than on model size. While larger models generate more executable programs, these do not always result in higher-quality solutions but are much more expensive. No model has a clear advantage, although on any specific task, one model may be better. Trying many models on a problem and using the best results across them is more reliable than using just one.

Advances in CLIP and large multimodal models (LMMs) have enabled open-vocabulary and free-text segmentation, yet existing models still require predefined category prompts, limiting free-form category self-generation. Most segmentation LMMs also remain confined to sparse predictions, restricting their applicability in open-set environments. In contrast, we propose ROSE, a Revolutionary Open-set dense SEgmentation LMM, which enables dense mask prediction and open-category generation through patch-wise perception. Our method treats each image patch as an independent region of interest candidate, enabling the model to predict both dense and sparse masks simultaneously. Additionally, a newly designed instruction-response paradigm takes full advantage of the generation and generalization capabilities of LMMs, achieving category prediction independent of closed-set constraints or predefined categories. To further enhance mask detail and category precision, we introduce a conversation-based refinement paradigm, integrating the prediction result from previous step with textual prompt for revision. Extensive experiments demonstrate that ROSE achieves competitive performance across various segmentation tasks in a unified framework. Code will be released.

Uncertainty quantification in text-to-image (T2I) generative models is crucial for understanding model behavior and improving output reliability. In this paper, we are the first to quantify and evaluate the uncertainty of T2I models with respect to the prompt. Alongside adapting existing approaches designed to measure uncertainty in the image space, we also introduce Prompt-based UNCertainty Estimation for T2I models (PUNC), a novel method leveraging Large Vision-Language Models (LVLMs) to better address uncertainties arising from the semantics of the prompt and generated images. PUNC utilizes a LVLM to caption a generated image, and then compares the caption with the original prompt in the more semantically meaningful text space. PUNC also enables the disentanglement of both aleatoric and epistemic uncertainties via precision and recall, which image-space approaches are unable to do. Extensive experiments demonstrate that PUNC outperforms state-of-the-art uncertainty estimation techniques across various settings. Uncertainty quantification in text-to-image generation models can be used on various applications including bias detection, copyright protection, and OOD detection. We also introduce a comprehensive dataset of text prompts and generation pairs to foster further research in uncertainty quantification for generative models. Our findings illustrate that PUNC not only achieves competitive performance but also enables novel applications in evaluating and improving the trustworthiness of text-to-image models.

Large language models (LLMs) have demonstrated impressive capabilities in role-playing tasks. However, there is limited research on whether LLMs can accurately simulate user behavior in real-world scenarios, such as social media. This requires models to effectively analyze a user's history and simulate their role. In this paper, we introduce \textbf{FineRob}, a novel fine-grained behavior simulation dataset. We collect the complete behavioral history of 1,866 distinct users across three social media platforms. Each behavior is decomposed into three fine-grained elements: object, type, and content, resulting in 78.6k QA records. Based on FineRob, we identify two dominant reasoning patterns in LLMs' behavior simulation processes and propose the \textbf{OM-CoT} fine-tuning method to enhance the capability. Through comprehensive experiments, we conduct an in-depth analysis of key factors of behavior simulation and also demonstrate the effectiveness of OM-CoT approach\footnote{Code and dataset are available at \url{//github.com/linkseed/FineRob}}

Large language models (LLMs) demonstrate exceptional performance but incur high serving costs due to substantial memory demands, with the key-value (KV) cache being a primary bottleneck. Existing KV cache compression methods, including quantization and pruning, struggle with limitations such as uniform treatment of keys and values and static memory allocation across attention heads. To address these challenges, we introduce LeanKV, a unified KV cache compression framework that enhances LLM serving efficiency without compromising accuracy through three innovations: (1) Hetero-KV quantization, which stores keys at a higher precision than values to reflect their greater impact on attention computations; (2) per-head dynamic sparsity, which allocates memory based on token importance per head and per request; and (3) unified KV compression, integrating mixed-precision quantization and selective pruning to enable a smooth tradeoff between model accuracy and memory efficiency. To efficiently support these techniques, LeanKV introduces systems optimizations including unified paging and on-GPU parallel memory management. Implemented on vLLM, LeanKV compresses the KV cache by $3.0\times$ to $5.0\times$ without accuracy loss and up to $11.0\times$ with under 5% accuracy loss, enhancing throughput by $1.9\times$ to $2.5\times$, and up to $6.9\times$.

Large language models (LLMs) have significantly advanced the field of natural language processing (NLP), providing a highly useful, task-agnostic foundation for a wide range of applications. The great promise of LLMs as general task solvers motivated people to extend their functionality largely beyond just a ``chatbot'', and use it as an assistant or even replacement for domain experts and tools in specific domains such as healthcare, finance, and education. However, directly applying LLMs to solve sophisticated problems in specific domains meets many hurdles, caused by the heterogeneity of domain data, the sophistication of domain knowledge, the uniqueness of domain objectives, and the diversity of the constraints (e.g., various social norms, cultural conformity, religious beliefs, and ethical standards in the domain applications). To fill such a gap, explosively-increase research, and practices have been conducted in very recent years on the domain specialization of LLMs, which, however, calls for a comprehensive and systematic review to better summarizes and guide this promising domain. In this survey paper, first, we propose a systematic taxonomy that categorizes the LLM domain-specialization techniques based on the accessibility to LLMs and summarizes the framework for all the subcategories as well as their relations and differences to each other. We also present a comprehensive taxonomy of critical application domains that can benefit from specialized LLMs, discussing their practical significance and open challenges. Furthermore, we offer insights into the current research status and future trends in this area.

The emergence of large language models (LLMs) has substantially influenced natural language processing, demonstrating exceptional results across various tasks. In this study, we employ ``Introspective Tips" to facilitate LLMs in self-optimizing their decision-making. By introspectively examining trajectories, LLM refines its policy by generating succinct and valuable tips. Our method enhances the agent's performance in both few-shot and zero-shot learning situations by considering three essential scenarios: learning from the agent's past experiences, integrating expert demonstrations, and generalizing across diverse games. Importantly, we accomplish these improvements without fine-tuning the LLM parameters; rather, we adjust the prompt to generalize insights from the three aforementioned situations. Our framework not only supports but also emphasizes the advantage of employing LLM in in-contxt decision-making. Experiments involving over 100 games in TextWorld illustrate the superior performance of our approach.

In order to answer natural language questions over knowledge graphs, most processing pipelines involve entity and relation linking. Traditionally, entity linking and relation linking has been performed either as dependent sequential tasks or independent parallel tasks. In this paper, we propose a framework called "EARL", which performs entity linking and relation linking as a joint single task. EARL uses a graph connection based solution to the problem. We model the linking task as an instance of the Generalised Travelling Salesman Problem (GTSP) and use GTSP approximate algorithm solutions. We later develop EARL which uses a pair-wise graph-distance based solution to the problem.The system determines the best semantic connection between all keywords of the question by referring to a knowledge graph. This is achieved by exploiting the "connection density" between entity candidates and relation candidates. The "connection density" based solution performs at par with the approximate GTSP solution.We have empirically evaluated the framework on a dataset with 5000 questions. Our system surpasses state-of-the-art scores for entity linking task by reporting an accuracy of 0.65 to 0.40 from the next best entity linker.

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