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We introduce EELBERT, an approach for compression of transformer-based models (e.g., BERT), with minimal impact on the accuracy of downstream tasks. This is achieved by replacing the input embedding layer of the model with dynamic, i.e. on-the-fly, embedding computations. Since the input embedding layer accounts for a significant fraction of the model size, especially for the smaller BERT variants, replacing this layer with an embedding computation function helps us reduce the model size significantly. Empirical evaluation on the GLUE benchmark shows that our BERT variants (EELBERT) suffer minimal regression compared to the traditional BERT models. Through this approach, we are able to develop our smallest model UNO-EELBERT, which achieves a GLUE score within 4% of fully trained BERT-tiny, while being 15x smaller (1.2 MB) in size.

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ACM/IEEE第23屆模型驅動工程語言和系統國際會議,是模型驅動軟件和系統工程的首要會議系列,由ACM-SIGSOFT和IEEE-TCSE支持組織。自1998年以來,模型涵蓋了建模的各個方面,從語言和方法到工具和應用程序。模特的參加者來自不同的背景,包括研究人員、學者、工程師和工業專業人士。MODELS 2019是一個論壇,參與者可以圍繞建模和模型驅動的軟件和系統交流前沿研究成果和創新實踐經驗。今年的版本將為建模社區提供進一步推進建模基礎的機會,并在網絡物理系統、嵌入式系統、社會技術系統、云計算、大數據、機器學習、安全、開源等新興領域提出建模的創新應用以及可持續性。 官網鏈接: · MoDELS · 蒸餾 · Cognition · 可約的 ·
2023 年 12 月 17 日

This paper explores preference distillation for large vision language models (LVLMs), improving their ability to generate helpful and faithful responses anchoring the visual context. We first build a vision-language feedback (VLFeedback) dataset utilizing AI annotation. Specifically, responses are generated by models sampled from 12 LVLMs, conditioned on multi-modal instructions sourced from various datasets. We adopt GPT-4V to assess the generated outputs regarding helpfulness, visual faithfulness, and ethical considerations. Furthermore, the preference supervision is distilled into Qwen-VL-Chat through the direct preference optimization (DPO) method. The resulting model Silkie, achieves 6.9% and 9.5% relative improvement on the MME benchmark regarding the perception and cognition capabilities, respectively. Silkie also demonstrates reduced hallucination by setting a new state-of-the-art score of 3.02 on the MMHal-Bench benchmark. Further analysis shows that DPO with our VLFeedback dataset mainly boosts the fine-grained perception and complex cognition abilities of LVLMs, leading to more comprehensive improvements compared to human-annotated preference datasets.

We present VecFusion, a new neural architecture that can generate vector fonts with varying topological structures and precise control point positions. Our approach is a cascaded diffusion model which consists of a raster diffusion model followed by a vector diffusion model. The raster model generates low-resolution, rasterized fonts with auxiliary control point information, capturing the global style and shape of the font, while the vector model synthesizes vector fonts conditioned on the low-resolution raster fonts from the first stage. To synthesize long and complex curves, our vector diffusion model uses a transformer architecture and a novel vector representation that enables the modeling of diverse vector geometry and the precise prediction of control points. Our experiments show that, in contrast to previous generative models for vector graphics, our new cascaded vector diffusion model generates higher quality vector fonts, with complex structures and diverse styles.

Diffusion model based Text-to-Image has achieved impressive achievements recently. Although current technology for synthesizing images is highly advanced and capable of generating images with high fidelity, it is still possible to give the show away when focusing on the text area in the generated image. To address this issue, we introduce AnyText, a diffusion-based multilingual visual text generation and editing model, that focuses on rendering accurate and coherent text in the image. AnyText comprises a diffusion pipeline with two primary elements: an auxiliary latent module and a text embedding module. The former uses inputs like text glyph, position, and masked image to generate latent features for text generation or editing. The latter employs an OCR model for encoding stroke data as embeddings, which blend with image caption embeddings from the tokenizer to generate texts that seamlessly integrate with the background. We employed text-control diffusion loss and text perceptual loss for training to further enhance writing accuracy. AnyText can write characters in multiple languages, to the best of our knowledge, this is the first work to address multilingual visual text generation. It is worth mentioning that AnyText can be plugged into existing diffusion models from the community for rendering or editing text accurately. After conducting extensive evaluation experiments, our method has outperformed all other approaches by a significant margin. Additionally, we contribute the first large-scale multilingual text images dataset, AnyWord-3M, containing 3 million image-text pairs with OCR annotations in multiple languages. Based on AnyWord-3M dataset, we propose AnyText-benchmark for the evaluation of visual text generation accuracy and quality. Our project will be open-sourced on //github.com/tyxsspa/AnyText to improve and promote the development of text generation technology.

We introduce Text2Immersion, an elegant method for producing high-quality 3D immersive scenes from text prompts. Our proposed pipeline initiates by progressively generating a Gaussian cloud using pre-trained 2D diffusion and depth estimation models. This is followed by a refining stage on the Gaussian cloud, interpolating and refining it to enhance the details of the generated scene. Distinct from prevalent methods that focus on single object or indoor scenes, or employ zoom-out trajectories, our approach generates diverse scenes with various objects, even extending to the creation of imaginary scenes. Consequently, Text2Immersion can have wide-ranging implications for various applications such as virtual reality, game development, and automated content creation. Extensive evaluations demonstrate that our system surpasses other methods in rendering quality and diversity, further progressing towards text-driven 3D scene generation. We will make the source code publicly accessible at the project page.

The remarkable performance of pre-trained large language models has revolutionised various natural language processing applications. Due to huge parametersizes and extensive running costs, companies or organisations tend to transfer the models to the target task by zero-shot prompting techniques. However, the prohibitive costs of tokens and time have hindered their adoption in applications. We propose OverPrompt, leveraging the in-context learning capability of LLMs to handle multiple task inputs, thereby reducing token and time costs. This approach could potentially improve task performance during API queries due to better conditional distribution mapping. Evaluated across diverse classification datasets, our experiments show that OverPrompt can achieve cost-efficient zero-shot classification without causing significant detriment to task performance, and in some cases, even improving it. An ablation study conducted on various LLMs, along with an investigation into the robustness of our prompting strategy to different input ordering, offers valuable insights into the broader applicability of our method across diverse tasks. These findings also suggest a more seamless integration of our method with LLMs through an API.

Combinatorial Optimization (CO) problems over graphs appear routinely in many applications such as in optimizing traffic, viral marketing in social networks, and matching for job allocation. Due to their combinatorial nature, these problems are often NP-hard. Existing approximation algorithms and heuristics rely on the search space to find the solutions and become time-consuming when this space is large. In this paper, we design a neural method called COMBHelper to reduce this space and thus improve the efficiency of the traditional CO algorithms based on node selection. Specifically, it employs a Graph Neural Network (GNN) to identify promising nodes for the solution set. This pruned search space is then fed to the traditional CO algorithms. COMBHelper also uses a Knowledge Distillation (KD) module and a problem-specific boosting module to bring further efficiency and efficacy. Our extensive experiments show that the traditional CO algorithms with COMBHelper are at least 2 times faster than their original versions.

The Spatial Pattern Matching (SPM) query allows for the retrieval of Points of Interest (POIs) based on spatial patterns defined by keywords and distance criteria. However, it does not consider the connectivity between POIs. In this study, we introduce the Qualitative and Quantitative Spatial Pattern Matching (QQ-SPM) query, an extension of the SPM query that incorporates qualitative connectivity constraints. To answer the proposed query type, we propose the QQESPM algorithm, which adapts the state-of-the-art ESPM algorithm to handle connectivity constraints. Performance tests comparing QQESPM to a baseline approach demonstrate QQESPM's superiority in addressing the proposed query type.

We introduce a Depicted image Quality Assessment method (DepictQA), overcoming the constraints of traditional score-based approaches. DepictQA leverages Multi-modal Large Language Models (MLLMs), allowing for detailed, language-based, human-like evaluation of image quality. Unlike conventional Image Quality Assessment (IQA) methods relying on scores, DepictQA interprets image content and distortions descriptively and comparatively, aligning closely with humans' reasoning process. To build the DepictQA model, we establish a hierarchical task framework, and collect a multi-modal IQA training dataset, named M-BAPPS. To navigate the challenges in limited training data and processing multiple images, we propose to use multi-source training data and specialized image tags. Our DepictQA demonstrates a better performance than score-based methods on the BAPPS benchmark. Moreover, compared with general MLLMs, our DepictQA can generate more accurate reasoning descriptive languages. Our research indicates that language-based IQA methods have the potential to be customized for individual preferences. Datasets and codes will be released publicly.

The design of deep graph models still remains to be investigated and the crucial part is how to explore and exploit the knowledge from different hops of neighbors in an efficient way. In this paper, we propose a novel RNN-like deep graph neural network architecture by incorporating AdaBoost into the computation of network; and the proposed graph convolutional network called AdaGCN~(AdaBoosting Graph Convolutional Network) has the ability to efficiently extract knowledge from high-order neighbors and integrate knowledge from different hops of neighbors into the network in an AdaBoost way. We also present the architectural difference between AdaGCN and existing graph convolutional methods to show the benefits of our proposal. Finally, extensive experiments demonstrate the state-of-the-art prediction performance and the computational advantage of our approach AdaGCN.

With the capability of modeling bidirectional contexts, denoising autoencoding based pretraining like BERT achieves better performance than pretraining approaches based on autoregressive language modeling. However, relying on corrupting the input with masks, BERT neglects dependency between the masked positions and suffers from a pretrain-finetune discrepancy. In light of these pros and cons, we propose XLNet, a generalized autoregressive pretraining method that (1) enables learning bidirectional contexts by maximizing the expected likelihood over all permutations of the factorization order and (2) overcomes the limitations of BERT thanks to its autoregressive formulation. Furthermore, XLNet integrates ideas from Transformer-XL, the state-of-the-art autoregressive model, into pretraining. Empirically, XLNet outperforms BERT on 20 tasks, often by a large margin, and achieves state-of-the-art results on 18 tasks including question answering, natural language inference, sentiment analysis, and document ranking.

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