The need for opponent modeling and tracking arises in several real-world scenarios, such as professional sports, video game design, and drug-trafficking interdiction. In this work, we present graPh neurAl Network aDvErsarial MOdeliNg wIth mUtual informMation for modeling the behavior of an adversarial opponent agent. PANDEMONIUM is a novel graph neural network (GNN) based approach that uses mutual information maximization as an auxiliary objective to predict the current and future states of an adversarial opponent with partial observability. To evaluate PANDEMONIUM, we design two large-scale, pursuit-evasion domains inspired by real-world scenarios, where a team of heterogeneous agents is tasked with tracking and interdicting a single adversarial agent, and the adversarial agent must evade detection while achieving its own objectives. With the mutual information formulation, PANDEMONIUM outperforms all baselines in both domains and achieves 31.68% higher log-likelihood on average for future adversarial state predictions across both domains.
Data catalogs play a crucial role in modern data-driven organizations by facilitating the discovery, understanding, and utilization of diverse data assets. However, ensuring their quality and reliability is complex, especially in open and large-scale data environments. This paper proposes a framework to automatically determine the quality of open data catalogs, addressing the need for efficient and reliable quality assessment mechanisms. Our framework can analyze various core quality dimensions, such as accuracy, completeness, consistency, scalability, and timeliness, offer several alternatives for the assessment of compatibility and similarity across such catalogs as well as the implementation of a set of non-core quality dimensions such as provenance, readability, and licensing. The goal is to empower data-driven organizations to make informed decisions based on trustworthy and well-curated data assets. The source code that illustrates our approach can be downloaded from //www.github.com/jorge-martinez-gil/dataq/.
How to generate diverse, life-like, and unlimited long head/body sequences without any driving source? We argue that this under-investigated research problem is non-trivial at all, and has unique technical challenges behind it. Without semantic constraints from the driving sources, using the standard autoregressive model to generate infinitely long sequences would easily result in 1) out-of-distribution (OOD) issue due to the accumulated error, 2) insufficient diversity to produce natural and life-like motion sequences and 3) undesired periodic patterns along the time. To tackle the above challenges, we propose a systematic framework that marries the benefits of VQ-VAE and a novel token-level control policy trained with reinforcement learning using carefully designed reward functions. A high-level prior model can be easily injected on top to generate unlimited long and diverse sequences. Although we focus on no driving sources now, our framework can be generalized for controlled synthesis with explicit driving sources. Through comprehensive evaluations, we conclude that our proposed framework can address all the above-mentioned challenges and outperform other strong baselines very significantly.
Sentence embeddings enable us to capture the semantic similarity of short texts. Most sentence embedding models are trained for general semantic textual similarity (STS) tasks. Therefore, to use sentence embeddings in a particular domain, the model must be adapted to it in order to achieve good results. Usually, this is done by fine-tuning the entire sentence embedding model for the domain of interest. While this approach yields state-of-the-art results, all of the model's weights are updated during fine-tuning, making this method resource-intensive. Therefore, instead of fine-tuning entire sentence embedding models for each target domain individually, we propose to train lightweight adapters. These domain-specific adapters do not require fine-tuning all underlying sentence embedding model parameters. Instead, we only train a small number of additional parameters while keeping the weights of the underlying sentence embedding model fixed. Training domain-specific adapters allows always using the same base model and only exchanging the domain-specific adapters to adapt sentence embeddings to a specific domain. We show that using adapters for parameter-efficient domain adaptation of sentence embeddings yields competitive performance within 1% of a domain-adapted, entirely fine-tuned sentence embedding model while only training approximately 3.6% of the parameters.
We present VERF, a collection of two methods (VERF-PnP and VERF-Light) for providing runtime assurance on the correctness of a camera pose estimate of a monocular camera without relying on direct depth measurements. We leverage the ability of NeRF (Neural Radiance Fields) to render novel RGB perspectives of a scene. We only require as input the camera image whose pose is being estimated, an estimate of the camera pose we want to monitor, and a NeRF model containing the scene pictured by the camera. We can then predict if the pose estimate is within a desired distance from the ground truth and justify our prediction with a level of confidence. VERF-Light does this by rendering a viewpoint with NeRF at the estimated pose and estimating its relative offset to the sensor image up to scale. Since scene scale is unknown, the approach renders another auxiliary image and reasons over the consistency of the optical flows across the three images. VERF-PnP takes a different approach by rendering a stereo pair of images with NeRF and utilizing the Perspective-n-Point (PnP) algorithm. We evaluate both methods on the LLFF dataset, on data from a Unitree A1 quadruped robot, and on data collected from Blue Origin's sub-orbital New Shepard rocket to demonstrate the effectiveness of the proposed pose monitoring method across a range of scene scales. We also show monitoring can be completed in under half a second on a 3090 GPU.
We show that taking the width and depth to infinity in a deep neural network with skip connections, when branches are scaled by $1/\sqrt{depth}$ (the only nontrivial scaling), result in the same covariance structure no matter how that limit is taken. This explains why the standard infinite-width-then-depth approach provides practical insights even for networks with depth of the same order as width. We also demonstrate that the pre-activations, in this case, have Gaussian distributions which has direct applications in Bayesian deep learning. We conduct extensive simulations that show an excellent match with our theoretical findings.
Recent diffusion probabilistic models (DPMs) have shown remarkable abilities of generated content, however, they often suffer from complex forward processes, resulting in inefficient solutions for the reversed process and prolonged sampling times. In this paper, we aim to address the aforementioned challenges by focusing on the diffusion process itself that we propose to decouple the intricate diffusion process into two comparatively simpler process to improve the generative efficacy and speed. In particular, we present a novel diffusion paradigm named DDM (Decoupled Diffusion Models) based on the Ito diffusion process, in which the image distribution is approximated by an explicit transition probability while the noise path is controlled by the standard Wiener process. We find that decoupling the diffusion process reduces the learning difficulty and the explicit transition probability improves the generative speed significantly. We prove a new training objective for DPM, which enables the model to learn to predict the noise and image components separately. Moreover, given the novel forward diffusion equation, we derive the reverse denoising formula of DDM that naturally supports fewer steps of generation without ordinary differential equation (ODE) based accelerators. Our experiments demonstrate that DDM outperforms previous DPMs by a large margin in fewer function evaluations setting and gets comparable performances in long function evaluations setting. We also show that our framework can be applied to image-conditioned generation and high-resolution image synthesis, and that it can generate high-quality images with only 10 function evaluations.
The design of personalized cranial implants is a challenging and tremendous task that has become a hot topic in terms of process automation with the use of deep learning techniques. The main challenge is associated with the high diversity of possible cranial defects. The lack of appropriate data sources negatively influences the data-driven nature of deep learning algorithms. Hence, one of the possible solutions to overcome this problem is to rely on synthetic data. In this work, we propose three volumetric variations of deep generative models to augment the dataset by generating synthetic skulls, i.e. Wasserstein Generative Adversarial Network with Gradient Penalty (WGAN-GP), WGAN-GP hybrid with Variational Autoencoder pretraining (VAE/WGAN-GP) and Introspective Variational Autoencoder (IntroVAE). We show that it is possible to generate dozens of thousands of defective skulls with compatible defects that achieve a trade-off between defect heterogeneity and the realistic shape of the skull. We evaluate obtained synthetic data quantitatively by defect segmentation with the use of V-Net and qualitatively by their latent space exploration. We show that the synthetically generated skulls highly improve the segmentation process compared to using only the original unaugmented data. The generated skulls may improve the automatic design of personalized cranial implants for real medical cases.
The concept of causality plays an important role in human cognition . In the past few decades, causal inference has been well developed in many fields, such as computer science, medicine, economics, and education. With the advancement of deep learning techniques, it has been increasingly used in causal inference against counterfactual data. Typically, deep causal models map the characteristics of covariates to a representation space and then design various objective optimization functions to estimate counterfactual data unbiasedly based on the different optimization methods. This paper focuses on the survey of the deep causal models, and its core contributions are as follows: 1) we provide relevant metrics under multiple treatments and continuous-dose treatment; 2) we incorporate a comprehensive overview of deep causal models from both temporal development and method classification perspectives; 3) we assist a detailed and comprehensive classification and analysis of relevant datasets and source code.
Promoting behavioural diversity is critical for solving games with non-transitive dynamics where strategic cycles exist, and there is no consistent winner (e.g., Rock-Paper-Scissors). Yet, there is a lack of rigorous treatment for defining diversity and constructing diversity-aware learning dynamics. In this work, we offer a geometric interpretation of behavioural diversity in games and introduce a novel diversity metric based on \emph{determinantal point processes} (DPP). By incorporating the diversity metric into best-response dynamics, we develop \emph{diverse fictitious play} and \emph{diverse policy-space response oracle} for solving normal-form games and open-ended games. We prove the uniqueness of the diverse best response and the convergence of our algorithms on two-player games. Importantly, we show that maximising the DPP-based diversity metric guarantees to enlarge the \emph{gamescape} -- convex polytopes spanned by agents' mixtures of strategies. To validate our diversity-aware solvers, we test on tens of games that show strong non-transitivity. Results suggest that our methods achieve much lower exploitability than state-of-the-art solvers by finding effective and diverse strategies.
Over the past few years, we have seen fundamental breakthroughs in core problems in machine learning, largely driven by advances in deep neural networks. At the same time, the amount of data collected in a wide array of scientific domains is dramatically increasing in both size and complexity. Taken together, this suggests many exciting opportunities for deep learning applications in scientific settings. But a significant challenge to this is simply knowing where to start. The sheer breadth and diversity of different deep learning techniques makes it difficult to determine what scientific problems might be most amenable to these methods, or which specific combination of methods might offer the most promising first approach. In this survey, we focus on addressing this central issue, providing an overview of many widely used deep learning models, spanning visual, sequential and graph structured data, associated tasks and different training methods, along with techniques to use deep learning with less data and better interpret these complex models --- two central considerations for many scientific use cases. We also include overviews of the full design process, implementation tips, and links to a plethora of tutorials, research summaries and open-sourced deep learning pipelines and pretrained models, developed by the community. We hope that this survey will help accelerate the use of deep learning across different scientific domains.