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Video anomaly detection (VAD) is a challenging computer vision task with many practical applications. As anomalies are inherently ambiguous, it is essential for users to understand the reasoning behind a system's decision in order to determine if the rationale is sound. In this paper, we propose a simple but highly effective method that pushes the boundaries of VAD accuracy and interpretability using attribute-based representations. Our method represents every object by its velocity and pose. The anomaly scores are computed using a density-based approach. Surprisingly, we find that this simple representation is sufficient to achieve state-of-the-art performance in ShanghaiTech, the largest and most complex VAD dataset. Combining our interpretable attribute-based representations with implicit, deep representation yields state-of-the-art performance with a $99.1\%, 93.3\%$, and $85.9\%$ AUROC on Ped2, Avenue, and ShanghaiTech, respectively. Our method is accurate, interpretable, and easy to implement.

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To act in the world, robots rely on a representation of salient task aspects: for example, to carry a cup of coffee, a robot must consider movement efficiency and cup orientation in its behaviour. However, if we want robots to act for and with people, their representations must not be just functional but also reflective of what humans care about, i.e. their representations must be aligned with humans'. In this survey, we pose that current reward and imitation learning approaches suffer from representation misalignment, where the robot's learned representation does not capture the human's representation. We suggest that because humans will be the ultimate evaluator of robot performance in the world, it is critical that we explicitly focus our efforts on aligning learned task representations with humans, in addition to learning the downstream task. We advocate that current representation learning approaches in robotics should be studied from the perspective of how well they accomplish the objective of representation alignment. To do so, we mathematically define the problem, identify its key desiderata, and situate current robot learning methods within this formalism. We conclude the survey by suggesting future directions for exploring open challenges.

Simplicity bias is the concerning tendency of deep networks to over-depend on simple, weakly predictive features, to the exclusion of stronger, more complex features. This causes biased, incorrect model predictions in many real-world applications, exacerbated by incomplete training data containing spurious feature-label correlations. We propose a direct, interventional method for addressing simplicity bias in DNNs, which we call the feature sieve. We aim to automatically identify and suppress easily-computable spurious features in lower layers of the network, thereby allowing the higher network levels to extract and utilize richer, more meaningful representations. We provide concrete evidence of this differential suppression & enhancement of relevant features on both controlled datasets and real-world images, and report substantial gains on many real-world debiasing benchmarks (11.4% relative gain on Imagenet-A; 3.2% on BAR, etc). Crucially, we outperform many baselines that incorporate knowledge about known spurious or biased attributes, despite our method not using any such information. We believe that our feature sieve work opens up exciting new research directions in automated adversarial feature extraction & representation learning for deep networks.

LiDAR-based 3D object detection and panoptic segmentation are two crucial tasks in the perception systems of autonomous vehicles and robots. In this paper, we propose All-in-One Perception Network (AOP-Net), a LiDAR-based multi-task framework that combines 3D object detection and panoptic segmentation. In this method, a dual-task 3D backbone is developed to extract both panoptic- and detection-level features from the input LiDAR point cloud. Also, a new 2D backbone that intertwines Multi-Layer Perceptron (MLP) and convolution layers is designed to further improve the detection task performance. Finally, a novel module is proposed to guide the detection head by recovering useful features discarded during down-sampling operations in the 3D backbone. This module leverages estimated instance segmentation masks to recover detailed information from each candidate object. The AOP-Net achieves state-of-the-art performance for published works on the nuScenes benchmark for both 3D object detection and panoptic segmentation tasks. Also, experiments show that our method easily adapts to and significantly improves the performance of any BEV-based 3D object detection method.

Video frame interpolation (VFI) is a fundamental vision task that aims to synthesize several frames between two consecutive original video images. Most algorithms aim to accomplish VFI by using only keyframes, which is an ill-posed problem since the keyframes usually do not yield any accurate precision about the trajectories of the objects in the scene. On the other hand, event-based cameras provide more precise information between the keyframes of a video. Some recent state-of-the-art event-based methods approach this problem by utilizing event data for better optical flow estimation to interpolate for video frame by warping. Nonetheless, those methods heavily suffer from the ghosting effect. On the other hand, some of kernel-based VFI methods that only use frames as input, have shown that deformable convolutions, when backed up with transformers, can be a reliable way of dealing with long-range dependencies. We propose event-based video frame interpolation with attention (E-VFIA), as a lightweight kernel-based method. E-VFIA fuses event information with standard video frames by deformable convolutions to generate high quality interpolated frames. The proposed method represents events with high temporal resolution and uses a multi-head self-attention mechanism to better encode event-based information, while being less vulnerable to blurring and ghosting artifacts; thus, generating crispier frames. The simulation results show that the proposed technique outperforms current state-of-the-art methods (both frame and event-based) with a significantly smaller model size.

Spatio-temporal representation learning is critical for video self-supervised representation. Recent approaches mainly use contrastive learning and pretext tasks. However, these approaches learn representation by discriminating sampled instances via feature similarity in the latent space while ignoring the intermediate state of the learned representations, which limits the overall performance. In this work, taking into account the degree of similarity of sampled instances as the intermediate state, we propose a novel pretext task - spatio-temporal overlap rate (STOR) prediction. It stems from the observation that humans are capable of discriminating the overlap rates of videos in space and time. This task encourages the model to discriminate the STOR of two generated samples to learn the representations. Moreover, we employ a joint optimization combining pretext tasks with contrastive learning to further enhance the spatio-temporal representation learning. We also study the mutual influence of each component in the proposed scheme. Extensive experiments demonstrate that our proposed STOR task can favor both contrastive learning and pretext tasks. The joint optimization scheme can significantly improve the spatio-temporal representation in video understanding. The code is available at //github.com/Katou2/CSTP.

The considerable significance of Anomaly Detection (AD) problem has recently drawn the attention of many researchers. Consequently, the number of proposed methods in this research field has been increased steadily. AD strongly correlates with the important computer vision and image processing tasks such as image/video anomaly, irregularity and sudden event detection. More recently, Deep Neural Networks (DNNs) offer a high performance set of solutions, but at the expense of a heavy computational cost. However, there is a noticeable gap between the previously proposed methods and an applicable real-word approach. Regarding the raised concerns about AD as an ongoing challenging problem, notably in images and videos, the time has come to argue over the pitfalls and prospects of methods have attempted to deal with visual AD tasks. Hereupon, in this survey we intend to conduct an in-depth investigation into the images/videos deep learning based AD methods. We also discuss current challenges and future research directions thoroughly.

Video captioning is a challenging task that requires a deep understanding of visual scenes. State-of-the-art methods generate captions using either scene-level or object-level information but without explicitly modeling object interactions. Thus, they often fail to make visually grounded predictions, and are sensitive to spurious correlations. In this paper, we propose a novel spatio-temporal graph model for video captioning that exploits object interactions in space and time. Our model builds interpretable links and is able to provide explicit visual grounding. To avoid unstable performance caused by the variable number of objects, we further propose an object-aware knowledge distillation mechanism, in which local object information is used to regularize global scene features. We demonstrate the efficacy of our approach through extensive experiments on two benchmarks, showing our approach yields competitive performance with interpretable predictions.

We present a new method to learn video representations from large-scale unlabeled video data. Ideally, this representation will be generic and transferable, directly usable for new tasks such as action recognition and zero or few-shot learning. We formulate unsupervised representation learning as a multi-modal, multi-task learning problem, where the representations are shared across different modalities via distillation. Further, we introduce the concept of loss function evolution by using an evolutionary search algorithm to automatically find optimal combination of loss functions capturing many (self-supervised) tasks and modalities. Thirdly, we propose an unsupervised representation evaluation metric using distribution matching to a large unlabeled dataset as a prior constraint, based on Zipf's law. This unsupervised constraint, which is not guided by any labeling, produces similar results to weakly-supervised, task-specific ones. The proposed unsupervised representation learning results in a single RGB network and outperforms previous methods. Notably, it is also more effective than several label-based methods (e.g., ImageNet), with the exception of large, fully labeled video datasets.

This paper reviews recent studies in understanding neural-network representations and learning neural networks with interpretable/disentangled middle-layer representations. Although deep neural networks have exhibited superior performance in various tasks, the interpretability is always the Achilles' heel of deep neural networks. At present, deep neural networks obtain high discrimination power at the cost of low interpretability of their black-box representations. We believe that high model interpretability may help people to break several bottlenecks of deep learning, e.g., learning from very few annotations, learning via human-computer communications at the semantic level, and semantically debugging network representations. We focus on convolutional neural networks (CNNs), and we revisit the visualization of CNN representations, methods of diagnosing representations of pre-trained CNNs, approaches for disentangling pre-trained CNN representations, learning of CNNs with disentangled representations, and middle-to-end learning based on model interpretability. Finally, we discuss prospective trends in explainable artificial intelligence.

Object detection is an important and challenging problem in computer vision. Although the past decade has witnessed major advances in object detection in natural scenes, such successes have been slow to aerial imagery, not only because of the huge variation in the scale, orientation and shape of the object instances on the earth's surface, but also due to the scarcity of well-annotated datasets of objects in aerial scenes. To advance object detection research in Earth Vision, also known as Earth Observation and Remote Sensing, we introduce a large-scale Dataset for Object deTection in Aerial images (DOTA). To this end, we collect $2806$ aerial images from different sensors and platforms. Each image is of the size about 4000-by-4000 pixels and contains objects exhibiting a wide variety of scales, orientations, and shapes. These DOTA images are then annotated by experts in aerial image interpretation using $15$ common object categories. The fully annotated DOTA images contains $188,282$ instances, each of which is labeled by an arbitrary (8 d.o.f.) quadrilateral To build a baseline for object detection in Earth Vision, we evaluate state-of-the-art object detection algorithms on DOTA. Experiments demonstrate that DOTA well represents real Earth Vision applications and are quite challenging.

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