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Graph neural networks are recognized for their strong performance across various applications, with the backpropagation algorithm playing a central role in the development of most GNN models. However, despite its effectiveness, BP has limitations that challenge its biological plausibility and affect the efficiency, scalability and parallelism of training neural networks for graph-based tasks. While several non-BP training algorithms, such as the direct feedback alignment, have been successfully applied to fully-connected and convolutional network components for handling Euclidean data, directly adapting these non-BP frameworks to manage non-Euclidean graph data in GNN models presents significant challenges. These challenges primarily arise from the violation of the i.i.d. assumption in graph data and the difficulty in accessing prediction errors for all samples (nodes) within the graph. To overcome these obstacles, in this paper we propose DFA-GNN, a novel forward learning framework tailored for GNNs with a case study of semi-supervised learning. The proposed method breaks the limitations of BP by using a dedicated forward training mechanism. Specifically, DFA-GNN extends the principles of DFA to adapt to graph data and unique architecture of GNNs, which incorporates the information of graph topology into the feedback links to accommodate the non-Euclidean characteristics of graph data. Additionally, for semi-supervised graph learning tasks, we developed a pseudo error generator that spreads residual errors from training data to create a pseudo error for each unlabeled node. These pseudo errors are then utilized to train GNNs using DFA. Extensive experiments on 10 public benchmarks reveal that our learning framework outperforms not only previous non-BP methods but also the standard BP methods, and it exhibits excellent robustness against various types of noise and attacks.

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With the integration of large language models (LLMs), embodied agents have strong capabilities to execute complicated instructions in natural language, paving a way for the potential deployment of embodied robots. However, a foreseeable issue is that those embodied agents can also flawlessly execute some hazardous tasks, potentially causing damages in real world. To study this issue, we present SafeAgentBench -- a new benchmark for safety-aware task planning of embodied LLM agents. SafeAgentBench includes: (1) a new dataset with 750 tasks, covering 10 potential hazards and 3 task types; (2) SafeAgentEnv, a universal embodied environment with a low-level controller, supporting multi-agent execution with 17 high-level actions for 8 state-of-the-art baselines; and (3) reliable evaluation methods from both execution and semantic perspectives. Experimental results show that the best-performing baseline gets 69% success rate for safe tasks, but only 5% rejection rate for hazardous tasks, indicating significant safety risks. More details and codes are available at //github.com/shengyin1224/SafeAgentBench.

This work introduces ClustEm4Ano, an anonymization pipeline that can be used for generalization and suppression-based anonymization of nominal textual tabular data. It automatically generates value generalization hierarchies (VGHs) that, in turn, can be used to generalize attributes in quasi-identifiers. The pipeline leverages embeddings to generate semantically close value generalizations through iterative clustering. We applied KMeans and Hierarchical Agglomerative Clustering on $13$ different predefined text embeddings (both open and closed-source (via APIs)). Our approach is experimentally tested on a well-known benchmark dataset for anonymization: The UCI Machine Learning Repository's Adult dataset. ClustEm4Ano supports anonymization procedures by offering more possibilities compared to using arbitrarily chosen VGHs. Experiments demonstrate that these VGHs can outperform manually constructed ones in terms of downstream efficacy (especially for small $k$-anonymity ($2 \leq k \leq 30$)) and therefore can foster the quality of anonymized datasets. Our implementation is made public.

Wireless indoor localization has attracted significant research interest due to its high accuracy, low cost, lightweight design, and low power consumption. Specifically, ultra-wideband (UWB) time difference of arrival (TDOA)-based localization has emerged as a scalable positioning solution for mobile robots, consumer electronics, and wearable devices, featuring good accuracy and reliability. While UWB TDOA-based localization systems rely on the deployment of UWB radio sensors as positioning landmarks, existing works often assume these placements are predetermined or study the sensor placement problem alone without evaluating it in practical scenarios. In this article, we bridge this gap by approaching the UWB TDOA localization from a system-level perspective, integrating sensor placement as a key component and conducting practical evaluation in real-world scenarios. Through extensive real-world experiments, we demonstrate the accuracy and robustness of our localization system, comparing its performance to the theoretical lower bounds. Using a challenging multi-room environment as a case study, we illustrate the full system construction process, from sensor placement optimization to real-world deployment. Our evaluation, comprising a cumulative total of 39 minutes of real-world experiments involving up to five agents and covering 2608 meters across four distinct scenarios, provides valuable insights and guidelines for constructing UWB TDOA localization systems.

Fog computing brings about a transformative shift in data management, presenting unprecedented opportunities for enhanced performance and reduced latency. However, one of the key aspects of fog computing revolves around ensuring efficient power and reliability management. To address this challenge, we have introduced a novel model that proposes a non-cooperative game theory-based strategy to strike a balance between power consumption and reliability in decision-making processes. Our proposed model capitalizes on the Cold Primary/Backup strategy (CPB) to guarantee reliability target by re-executing tasks to different nodes when a fault occurs, while also leveraging Dynamic Voltage and Frequency Scaling (DVFS) to reduce power consumption during task execution and maximizing overall efficiency. Non-cooperative game theory plays a pivotal role in our model, as it facilitates the development of strategies and solutions that uphold reliability while reducing power consumption. By treating the trade-off between power and reliability as a non-cooperative game, our proposed method yields significant energy savings, with up to a 35% reduction in energy consumption, 41% decrease in wait time, and 31% shorter completion time compared to state-of-the-art approaches. Our findings underscore the value of game theory in optimizing power and reliability within fog computing environments, demonstrating its potential for driving substantial improvements

Recent advances in Meta-learning for Black-Box Optimization (MetaBBO) have shown the potential of using neural networks to dynamically configure evolutionary algorithms (EAs), enhancing their performance and adaptability across various BBO instances. However, they are often tailored to a specific EA, which limits their generalizability and necessitates retraining or redesigns for different EAs and optimization problems. To address this limitation, we introduce ConfigX, a new paradigm of the MetaBBO framework that is capable of learning a universal configuration agent (model) for boosting diverse EAs. To achieve so, our ConfigX first leverages a novel modularization system that enables the flexible combination of various optimization sub-modules to generate diverse EAs during training. Additionally, we propose a Transformer-based neural network to meta-learn a universal configuration policy through multitask reinforcement learning across a designed joint optimization task space. Extensive experiments verify that, our ConfigX, after large-scale pre-training, achieves robust zero-shot generalization to unseen tasks and outperforms state-of-the-art baselines. Moreover, ConfigX exhibits strong lifelong learning capabilities, allowing efficient adaptation to new tasks through fine-tuning. Our proposed ConfigX represents a significant step toward an automatic, all-purpose configuration agent for EAs.

Graph neural networks (GNNs) are effective machine learning models for many graph-related applications. Despite their empirical success, many research efforts focus on the theoretical limitations of GNNs, i.e., the GNNs expressive power. Early works in this domain mainly focus on studying the graph isomorphism recognition ability of GNNs, and recent works try to leverage the properties such as subgraph counting and connectivity learning to characterize the expressive power of GNNs, which are more practical and closer to real-world. However, no survey papers and open-source repositories comprehensively summarize and discuss models in this important direction. To fill the gap, we conduct a first survey for models for enhancing expressive power under different forms of definition. Concretely, the models are reviewed based on three categories, i.e., Graph feature enhancement, Graph topology enhancement, and GNNs architecture enhancement.

Believable proxies of human behavior can empower interactive applications ranging from immersive environments to rehearsal spaces for interpersonal communication to prototyping tools. In this paper, we introduce generative agents--computational software agents that simulate believable human behavior. Generative agents wake up, cook breakfast, and head to work; artists paint, while authors write; they form opinions, notice each other, and initiate conversations; they remember and reflect on days past as they plan the next day. To enable generative agents, we describe an architecture that extends a large language model to store a complete record of the agent's experiences using natural language, synthesize those memories over time into higher-level reflections, and retrieve them dynamically to plan behavior. We instantiate generative agents to populate an interactive sandbox environment inspired by The Sims, where end users can interact with a small town of twenty five agents using natural language. In an evaluation, these generative agents produce believable individual and emergent social behaviors: for example, starting with only a single user-specified notion that one agent wants to throw a Valentine's Day party, the agents autonomously spread invitations to the party over the next two days, make new acquaintances, ask each other out on dates to the party, and coordinate to show up for the party together at the right time. We demonstrate through ablation that the components of our agent architecture--observation, planning, and reflection--each contribute critically to the believability of agent behavior. By fusing large language models with computational, interactive agents, this work introduces architectural and interaction patterns for enabling believable simulations of human behavior.

Recently, graph neural networks have been gaining a lot of attention to simulate dynamical systems due to their inductive nature leading to zero-shot generalizability. Similarly, physics-informed inductive biases in deep-learning frameworks have been shown to give superior performance in learning the dynamics of physical systems. There is a growing volume of literature that attempts to combine these two approaches. Here, we evaluate the performance of thirteen different graph neural networks, namely, Hamiltonian and Lagrangian graph neural networks, graph neural ODE, and their variants with explicit constraints and different architectures. We briefly explain the theoretical formulation highlighting the similarities and differences in the inductive biases and graph architecture of these systems. We evaluate these models on spring, pendulum, gravitational, and 3D deformable solid systems to compare the performance in terms of rollout error, conserved quantities such as energy and momentum, and generalizability to unseen system sizes. Our study demonstrates that GNNs with additional inductive biases, such as explicit constraints and decoupling of kinetic and potential energies, exhibit significantly enhanced performance. Further, all the physics-informed GNNs exhibit zero-shot generalizability to system sizes an order of magnitude larger than the training system, thus providing a promising route to simulate large-scale realistic systems.

Graph neural networks generalize conventional neural networks to graph-structured data and have received widespread attention due to their impressive representation ability. In spite of the remarkable achievements, the performance of Euclidean models in graph-related learning is still bounded and limited by the representation ability of Euclidean geometry, especially for datasets with highly non-Euclidean latent anatomy. Recently, hyperbolic space has gained increasing popularity in processing graph data with tree-like structure and power-law distribution, owing to its exponential growth property. In this survey, we comprehensively revisit the technical details of the current hyperbolic graph neural networks, unifying them into a general framework and summarizing the variants of each component. More importantly, we present various HGNN-related applications. Last, we also identify several challenges, which potentially serve as guidelines for further flourishing the achievements of graph learning in hyperbolic spaces.

Small data challenges have emerged in many learning problems, since the success of deep neural networks often relies on the availability of a huge amount of labeled data that is expensive to collect. To address it, many efforts have been made on training complex models with small data in an unsupervised and semi-supervised fashion. In this paper, we will review the recent progresses on these two major categories of methods. A wide spectrum of small data models will be categorized in a big picture, where we will show how they interplay with each other to motivate explorations of new ideas. We will review the criteria of learning the transformation equivariant, disentangled, self-supervised and semi-supervised representations, which underpin the foundations of recent developments. Many instantiations of unsupervised and semi-supervised generative models have been developed on the basis of these criteria, greatly expanding the territory of existing autoencoders, generative adversarial nets (GANs) and other deep networks by exploring the distribution of unlabeled data for more powerful representations. While we focus on the unsupervised and semi-supervised methods, we will also provide a broader review of other emerging topics, from unsupervised and semi-supervised domain adaptation to the fundamental roles of transformation equivariance and invariance in training a wide spectrum of deep networks. It is impossible for us to write an exclusive encyclopedia to include all related works. Instead, we aim at exploring the main ideas, principles and methods in this area to reveal where we are heading on the journey towards addressing the small data challenges in this big data era.

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