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In this paper we describe a machine learning based framework for spacecraft swarm trajectory planning. In particular, we focus on coordinating motions of multi-spacecraft in formation flying through passive relative orbit(PRO) transfers. Accounting for spacecraft dynamics while avoiding collisions between the agents makes spacecraft swarm trajectory planning difficult. Centralized approaches can be used to solve this problem, but are computationally demanding and scale poorly with the number of agents in the swarm. As a result, centralized algorithms are ill-suited for real time trajectory planning on board small spacecraft (e.g. CubeSats) comprising the swarm. In our approach a neural network is used to approximate solutions of a centralized method. The necessary training data is generated using a centralized convex optimization framework through which several instances of the n=10 spacecraft swarm trajectory planning problem are solved. We are interested in answering the following questions which will give insight on the potential utility of deep learning-based approaches to the multi-spacecraft motion planning problem: 1) Can neural networks produce feasible trajectories that satisfy safety constraints (e.g. collision avoidance) and low in fuel cost? 2) Can a neural network trained using n spacecraft data be used to solve problems for spacecraft swarms of differing size?

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機器學習(Machine Learning)是一個研究計算學習方法的國際論壇。該雜志發表文章,報告廣泛的學習方法應用于各種學習問題的實質性結果。該雜志的特色論文描述研究的問題和方法,應用研究和研究方法的問題。有關學習問題或方法的論文通過實證研究、理論分析或與心理現象的比較提供了堅實的支持。應用論文展示了如何應用學習方法來解決重要的應用問題。研究方法論文改進了機器學習的研究方法。所有的論文都以其他研究人員可以驗證或復制的方式描述了支持證據。論文還詳細說明了學習的組成部分,并討論了關于知識表示和性能任務的假設。 官網地址:

Free-space-oriented roadmaps typically generate a series of convex geometric primitives, which constitute the safe region for motion planning. However, a static environment is assumed for this kind of roadmap. This assumption makes it unable to deal with dynamic obstacles and limits its applications. In this paper, we present a dynamic free-space roadmap, which provides feasible spaces and a navigation graph for safe quadrotor motion planning. Our roadmap is constructed by continuously seeding and extracting free regions in the environment. In order to adapt our map to environments with dynamic obstacles, we incrementally decompose the polyhedra intersecting with obstacles into obstacle-free regions, while the graph is also updated by our well-designed mechanism. Extensive simulations and real-world experiments demonstrate that our method is practically applicable and efficient.

Semantic place annotation can provide individual semantics, which can be of great help in the field of trajectory data mining. Most existing methods rely on annotated or external data and require retraining following a change of region, thus preventing their large-scale applications. Herein, we propose an unsupervised method denoted as UPAPP for the semantic place annotation of trajectories using spatiotemporal information. The Bayesian Criterion is specifically employed to decompose the spatiotemporal probability of the candidate place into spatial probability, duration probability, and visiting time probability. Spatial information in ROI and POI data is subsequently adopted to calculate the spatial probability. In terms of the temporal probabilities, the Term Frequency Inverse Document Frequency weighting algorithm is used to count the potential visits to different place types in the trajectories, and generates the prior probabilities of the visiting time and duration. The spatiotemporal probability of the candidate place is then combined with the importance of the place category to annotate the visited places. Validation with a trajectory dataset collected by 709 volunteers in Beijing showed that our method achieved an overall and average accuracy of 0.712 and 0.720, respectively, indicating that the visited places can be annotated accurately without any external data.

Developing controllers for obstacle avoidance between polytopes is a challenging and necessary problem for navigation in tight spaces. Traditional approaches can only formulate the obstacle avoidance problem as an offline optimization problem. To address these challenges, we propose a duality-based safety-critical optimal control using nonsmooth control barrier functions for obstacle avoidance between polytopes, which can be solved in real-time with a QP-based optimization problem. A dual optimization problem is introduced to represent the minimum distance between polytopes and the Lagrangian function for the dual form is applied to construct a control barrier function. We validate the obstacle avoidance with the proposed dual formulation for L-shaped (sofa-shaped) controlled robot in a corridor environment. We demonstrate real-time tight obstacle avoidance with non-conservative maneuvers on a moving sofa (piano) problem with nonlinear dynamics.

Recent work has demonstrated that motion planners' performance can be significantly improved by retrieving past experiences from a database. Typically, the experience database is queried for past similar problems using a similarity function defined over the motion planning problems. However, to date, most works rely on simple hand-crafted similarity functions and fail to generalize outside their corresponding training dataset. To address this limitation, we propose (FIRE), a framework that extracts local representations of planning problems and learns a similarity function over them. To generate the training data we introduce a novel self-supervised method that identifies similar and dissimilar pairs of local primitives from past solution paths. With these pairs, a Siamese network is trained with the contrastive loss and the similarity function is realized in the network's latent space. We evaluate FIRE on an 8-DOF manipulator in five categories of motion planning problems with sensed environments. Our experiments show that FIRE retrieves relevant experiences which can informatively guide sampling-based planners even in problems outside its training distribution, outperforming other baselines.

Autonomous marine vessels are expected to avoid inter-vessel collisions and comply with the international regulations for safe voyages. This paper presents a stepwise path planning method using stream functions. The dynamic flow of fluids is used as a guidance model, where the collision avoidance in static environments is achieved by applying the circular theorem in the sink flow. We extend this method to dynamic environments by adding vortex flows in the flow field. The stream function is recursively updated to enable on the fly waypoint decisions. The vessel avoids collisions and also complies with several rules of the Convention on the International Regulations for Preventing Collisions at Sea. The method is conceptually and computationally simple and convenient to tune, and yet versatile to handle complex and dense marine traffic with multiple dynamic obstacles. The ship dynamics are taken into account, by using B\'{e}zier curves to generate a sufficiently smooth path with feasible curvature. Numerical simulations are conducted to verify the proposed method.

Controlled text generation tasks such as unsupervised text style transfer have increasingly adopted the use of Reinforcement Learning (RL). A major challenge in applying RL to such tasks is the sparse reward, which is available only after the full text is generated. Sparse rewards, combined with a large action space make RL training sample-inefficient and difficult to converge. Recently proposed reward-shaping strategies to address this issue have shown only negligible gains. In contrast, this work proposes a novel approach that provides dense rewards to each generated token. We evaluate our approach by its usage in unsupervised text style transfer. Averaged across datasets, our style transfer system improves upon current state-of-art systems by 21\% on human evaluation and 12\% on automatic evaluation. Upon ablated comparison with the current reward shaping approach (the `roll-out strategy'), using dense rewards improves the overall style transfer quality by 22\% based on human evaluation. Further the RL training is 2.5 times as sample efficient, and 7 times faster.

Multi-object tracking (MOT) is a crucial component of situational awareness in military defense applications. With the growing use of unmanned aerial systems (UASs), MOT methods for aerial surveillance is in high demand. Application of MOT in UAS presents specific challenges such as moving sensor, changing zoom levels, dynamic background, illumination changes, obscurations and small objects. In this work, we present a robust object tracking architecture aimed to accommodate for the noise in real-time situations. We propose a kinematic prediction model, called Deep Extended Kalman Filter (DeepEKF), in which a sequence-to-sequence architecture is used to predict entity trajectories in latent space. DeepEKF utilizes a learned image embedding along with an attention mechanism trained to weight the importance of areas in an image to predict future states. For the visual scoring, we experiment with different similarity measures to calculate distance based on entity appearances, including a convolutional neural network (CNN) encoder, pre-trained using Siamese networks. In initial evaluation experiments, we show that our method, combining scoring structure of the kinematic and visual models within a MHT framework, has improved performance especially in edge cases where entity motion is unpredictable, or the data presents frames with significant gaps.

Machine learning plays a role in many deployed decision systems, often in ways that are difficult or impossible to understand by human stakeholders. Explaining, in a human-understandable way, the relationship between the input and output of machine learning models is essential to the development of trustworthy machine-learning-based systems. A burgeoning body of research seeks to define the goals and methods of explainability in machine learning. In this paper, we seek to review and categorize research on counterfactual explanations, a specific class of explanation that provides a link between what could have happened had input to a model been changed in a particular way. Modern approaches to counterfactual explainability in machine learning draw connections to the established legal doctrine in many countries, making them appealing to fielded systems in high-impact areas such as finance and healthcare. Thus, we design a rubric with desirable properties of counterfactual explanation algorithms and comprehensively evaluate all currently-proposed algorithms against that rubric. Our rubric provides easy comparison and comprehension of the advantages and disadvantages of different approaches and serves as an introduction to major research themes in this field. We also identify gaps and discuss promising research directions in the space of counterfactual explainability.

Recently, deep multiagent reinforcement learning (MARL) has become a highly active research area as many real-world problems can be inherently viewed as multiagent systems. A particularly interesting and widely applicable class of problems is the partially observable cooperative multiagent setting, in which a team of agents learns to coordinate their behaviors conditioning on their private observations and commonly shared global reward signals. One natural solution is to resort to the centralized training and decentralized execution paradigm. During centralized training, one key challenge is the multiagent credit assignment: how to allocate the global rewards for individual agent policies for better coordination towards maximizing system-level's benefits. In this paper, we propose a new method called Q-value Path Decomposition (QPD) to decompose the system's global Q-values into individual agents' Q-values. Unlike previous works which restrict the representation relation of the individual Q-values and the global one, we leverage the integrated gradient attribution technique into deep MARL to directly decompose global Q-values along trajectory paths to assign credits for agents. We evaluate QPD on the challenging StarCraft II micromanagement tasks and show that QPD achieves the state-of-the-art performance in both homogeneous and heterogeneous multiagent scenarios compared with existing cooperative MARL algorithms.

Most of the internet today is composed of digital media that includes videos and images. With pixels becoming the currency in which most transactions happen on the internet, it is becoming increasingly important to have a way of browsing through this ocean of information with relative ease. YouTube has 400 hours of video uploaded every minute and many million images are browsed on Instagram, Facebook, etc. Inspired by recent advances in the field of deep learning and success that it has gained on various problems like image captioning and, machine translation , word2vec , skip thoughts, etc, we present DeepSeek a natural language processing based deep learning model that allows users to enter a description of the kind of images that they want to search, and in response the system retrieves all the images that semantically and contextually relate to the query. Two approaches are described in the following sections.

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