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Reinforcement learning from human feedback (RLHF) aligns Large Language Models (LLMs) with human preferences. However, these preferences can often change over time due to external factors (e.g. environment change and societal influence). Consequently, what was wrong then might be right now. Current preference optimization algorithms do not account for temporal preference drift in their modeling, which can lead to severe misalignment. To address this limitation, we use a Dynamic Bradley-Terry model that models preferences via time-dependent reward functions, and propose Non-Stationary Direct Preference Optimisation (NS-DPO). By introducing a discount parameter in the loss function, NS-DPO applies exponential weighting, which proportionally focuses learning on more time-relevant datapoints. We theoretically analyse the convergence of NS-DPO in the offline setting, providing upper bounds on the estimation error caused by non-stationary preferences. Finally, we demonstrate the effectiveness of NS-DPO1 for fine-tuning LLMs in scenarios with drifting preferences. By simulating preference drift using renowned reward models and modifying popular LLM datasets accordingly, we show that NS-DPO fine-tuned LLMs remain robust under non-stationarity, significantly outperforming baseline algorithms that ignore temporal preference changes, without sacrificing performance in stationary cases.

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While large language models (LLMs) like ChatGPT have shown impressive capabilities in Natural Language Processing (NLP) tasks, a systematic investigation of their potential in this field remains largely unexplored. This study aims to address this gap by exploring the following questions: (1) How are LLMs currently applied to NLP tasks in the literature? (2) Have traditional NLP tasks already been solved with LLMs? (3) What is the future of the LLMs for NLP? To answer these questions, we take the first step to provide a comprehensive overview of LLMs in NLP. Specifically, we first introduce a unified taxonomy including (1) parameter-frozen application and (2) parameter-tuning application to offer a unified perspective for understanding the current progress of LLMs in NLP. Furthermore, we summarize the new frontiers and the associated challenges, aiming to inspire further groundbreaking advancements. We hope this work offers valuable insights into the {potential and limitations} of LLMs in NLP, while also serving as a practical guide for building effective LLMs in NLP.

Self-supervised learning (SSL) has recently achieved impressive performance on various time series tasks. The most prominent advantage of SSL is that it reduces the dependence on labeled data. Based on the pre-training and fine-tuning strategy, even a small amount of labeled data can achieve high performance. Compared with many published self-supervised surveys on computer vision and natural language processing, a comprehensive survey for time series SSL is still missing. To fill this gap, we review current state-of-the-art SSL methods for time series data in this article. To this end, we first comprehensively review existing surveys related to SSL and time series, and then provide a new taxonomy of existing time series SSL methods. We summarize these methods into three categories: generative-based, contrastive-based, and adversarial-based. All methods can be further divided into ten subcategories. To facilitate the experiments and validation of time series SSL methods, we also summarize datasets commonly used in time series forecasting, classification, anomaly detection, and clustering tasks. Finally, we present the future directions of SSL for time series analysis.

We introduce Voyager, the first LLM-powered embodied lifelong learning agent in Minecraft that continuously explores the world, acquires diverse skills, and makes novel discoveries without human intervention. Voyager consists of three key components: 1) an automatic curriculum that maximizes exploration, 2) an ever-growing skill library of executable code for storing and retrieving complex behaviors, and 3) a new iterative prompting mechanism that incorporates environment feedback, execution errors, and self-verification for program improvement. Voyager interacts with GPT-4 via blackbox queries, which bypasses the need for model parameter fine-tuning. The skills developed by Voyager are temporally extended, interpretable, and compositional, which compounds the agent's abilities rapidly and alleviates catastrophic forgetting. Empirically, Voyager shows strong in-context lifelong learning capability and exhibits exceptional proficiency in playing Minecraft. It obtains 3.3x more unique items, travels 2.3x longer distances, and unlocks key tech tree milestones up to 15.3x faster than prior SOTA. Voyager is able to utilize the learned skill library in a new Minecraft world to solve novel tasks from scratch, while other techniques struggle to generalize. We open-source our full codebase and prompts at //voyager.minedojo.org/.

Multimodality Representation Learning, as a technique of learning to embed information from different modalities and their correlations, has achieved remarkable success on a variety of applications, such as Visual Question Answering (VQA), Natural Language for Visual Reasoning (NLVR), and Vision Language Retrieval (VLR). Among these applications, cross-modal interaction and complementary information from different modalities are crucial for advanced models to perform any multimodal task, e.g., understand, recognize, retrieve, or generate optimally. Researchers have proposed diverse methods to address these tasks. The different variants of transformer-based architectures performed extraordinarily on multiple modalities. This survey presents the comprehensive literature on the evolution and enhancement of deep learning multimodal architectures to deal with textual, visual and audio features for diverse cross-modal and modern multimodal tasks. This study summarizes the (i) recent task-specific deep learning methodologies, (ii) the pretraining types and multimodal pretraining objectives, (iii) from state-of-the-art pretrained multimodal approaches to unifying architectures, and (iv) multimodal task categories and possible future improvements that can be devised for better multimodal learning. Moreover, we prepare a dataset section for new researchers that covers most of the benchmarks for pretraining and finetuning. Finally, major challenges, gaps, and potential research topics are explored. A constantly-updated paperlist related to our survey is maintained at //github.com/marslanm/multimodality-representation-learning.

Over recent years, there has been a rapid development of deep learning (DL) in both industry and academia fields. However, finding the optimal hyperparameters of a DL model often needs high computational cost and human expertise. To mitigate the above issue, evolutionary computation (EC) as a powerful heuristic search approach has shown significant merits in the automated design of DL models, so-called evolutionary deep learning (EDL). This paper aims to analyze EDL from the perspective of automated machine learning (AutoML). Specifically, we firstly illuminate EDL from machine learning and EC and regard EDL as an optimization problem. According to the DL pipeline, we systematically introduce EDL methods ranging from feature engineering, model generation, to model deployment with a new taxonomy (i.e., what and how to evolve/optimize), and focus on the discussions of solution representation and search paradigm in handling the optimization problem by EC. Finally, key applications, open issues and potentially promising lines of future research are suggested. This survey has reviewed recent developments of EDL and offers insightful guidelines for the development of EDL.

Dynamic attention mechanism and global modeling ability make Transformer show strong feature learning ability. In recent years, Transformer has become comparable to CNNs methods in computer vision. This review mainly investigates the current research progress of Transformer in image and video applications, which makes a comprehensive overview of Transformer in visual learning understanding. First, the attention mechanism is reviewed, which plays an essential part in Transformer. And then, the visual Transformer model and the principle of each module are introduced. Thirdly, the existing Transformer-based models are investigated, and their performance is compared in visual learning understanding applications. Three image tasks and two video tasks of computer vision are investigated. The former mainly includes image classification, object detection, and image segmentation. The latter contains object tracking and video classification. It is significant for comparing different models' performance in various tasks on several public benchmark data sets. Finally, ten general problems are summarized, and the developing prospects of the visual Transformer are given in this review.

Deep learning has become the dominant approach in coping with various tasks in Natural LanguageProcessing (NLP). Although text inputs are typically represented as a sequence of tokens, there isa rich variety of NLP problems that can be best expressed with a graph structure. As a result, thereis a surge of interests in developing new deep learning techniques on graphs for a large numberof NLP tasks. In this survey, we present a comprehensive overview onGraph Neural Networks(GNNs) for Natural Language Processing. We propose a new taxonomy of GNNs for NLP, whichsystematically organizes existing research of GNNs for NLP along three axes: graph construction,graph representation learning, and graph based encoder-decoder models. We further introducea large number of NLP applications that are exploiting the power of GNNs and summarize thecorresponding benchmark datasets, evaluation metrics, and open-source codes. Finally, we discussvarious outstanding challenges for making the full use of GNNs for NLP as well as future researchdirections. To the best of our knowledge, this is the first comprehensive overview of Graph NeuralNetworks for Natural Language Processing.

Meta reinforcement learning (meta-RL) extracts knowledge from previous tasks and achieves fast adaptation to new tasks. Despite recent progress, efficient exploration in meta-RL remains a key challenge in sparse-reward tasks, as it requires quickly finding informative task-relevant experiences in both meta-training and adaptation. To address this challenge, we explicitly model an exploration policy learning problem for meta-RL, which is separated from exploitation policy learning, and introduce a novel empowerment-driven exploration objective, which aims to maximize information gain for task identification. We derive a corresponding intrinsic reward and develop a new off-policy meta-RL framework, which efficiently learns separate context-aware exploration and exploitation policies by sharing the knowledge of task inference. Experimental evaluation shows that our meta-RL method significantly outperforms state-of-the-art baselines on various sparse-reward MuJoCo locomotion tasks and more complex sparse-reward Meta-World tasks.

This paper describes a general framework for learning Higher-Order Network Embeddings (HONE) from graph data based on network motifs. The HONE framework is highly expressive and flexible with many interchangeable components. The experimental results demonstrate the effectiveness of learning higher-order network representations. In all cases, HONE outperforms recent embedding methods that are unable to capture higher-order structures with a mean relative gain in AUC of $19\%$ (and up to $75\%$ gain) across a wide variety of networks and embedding methods.

Convolutional Neural Networks (CNNs) have gained significant traction in the field of machine learning, particularly due to their high accuracy in visual recognition. Recent works have pushed the performance of GPU implementations of CNNs to significantly improve their classification and training times. With these improvements, many frameworks have become available for implementing CNNs on both CPUs and GPUs, with no support for FPGA implementations. In this work we present a modified version of the popular CNN framework Caffe, with FPGA support. This allows for classification using CNN models and specialized FPGA implementations with the flexibility of reprogramming the device when necessary, seamless memory transactions between host and device, simple-to-use test benches, and the ability to create pipelined layer implementations. To validate the framework, we use the Xilinx SDAccel environment to implement an FPGA-based Winograd convolution engine and show that the FPGA layer can be used alongside other layers running on a host processor to run several popular CNNs (AlexNet, GoogleNet, VGG A, Overfeat). The results show that our framework achieves 50 GFLOPS across 3x3 convolutions in the benchmarks. This is achieved within a practical framework, which will aid in future development of FPGA-based CNNs.

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