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Human emotion understanding is pivotal in making conversational technology mainstream. We view speech emotion understanding as a perception task which is a more realistic setting. With varying contexts (languages, demographics, etc.) different share of people perceive the same speech segment as a non-unanimous emotion. As part of the ACM Multimedia 2023 Computational Paralinguistics ChallengE (ComParE) in the EMotion Share track, we leverage their rich dataset of multilingual speakers and multi-label regression target of 'emotion share' or perception of that emotion. We demonstrate that the training scheme of different foundation models dictates their effectiveness for tasks beyond speech recognition, especially for non-semantic speech tasks like emotion understanding. This is a very complex task due to multilingual speakers, variability in the target labels, and inherent imbalance in the regression dataset. Our results show that HuBERT-Large with a self-attention-based light-weight sequence model provides 4.6% improvement over the reported baseline.

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BERT-based models have had strong performance on leaderboards, yet have been demonstrably worse in real-world settings requiring generalization. Limited quantities of training data is considered a key impediment to achieving generalizability in machine learning. In this paper, we examine the impact of training data quality, not quantity, on a model's generalizability. We consider two characteristics of training data: the portion of human-adversarial (h-adversarial), i.e., sample pairs with seemingly minor differences but different ground-truth labels, and human-affable (h-affable) training samples, i.e., sample pairs with minor differences but the same ground-truth label. We find that for a fixed size of training samples, as a rule of thumb, having 10-30% h-adversarial instances improves the precision, and therefore F1, by up to 20 points in the tasks of text classification and relation extraction. Increasing h-adversarials beyond this range can result in performance plateaus or even degradation. In contrast, h-affables may not contribute to a model's generalizability and may even degrade generalization performance.

This paper aims to tackle the challenge of dynamic view synthesis from multi-view videos. The key observation is that while previous grid-based methods offer consistent rendering, they fall short in capturing appearance details of a complex dynamic scene, a domain where multi-view image-based rendering methods demonstrate the opposite properties. To combine the best of two worlds, we introduce Im4D, a hybrid scene representation that consists of a grid-based geometry representation and a multi-view image-based appearance representation. Specifically, the dynamic geometry is encoded as a 4D density function composed of spatiotemporal feature planes and a small MLP network, which globally models the scene structure and facilitates the rendering consistency. We represent the scene appearance by the original multi-view videos and a network that learns to predict the color of a 3D point from image features, instead of memorizing detailed appearance totally with networks, thereby naturally making the learning of networks easier. Our method is evaluated on five dynamic view synthesis datasets including DyNeRF, ZJU-MoCap, NHR, DNA-Rendering and ENeRF-Outdoor datasets. The results show that Im4D exhibits state-of-the-art performance in rendering quality and can be trained efficiently, while realizing real-time rendering with a speed of 79.8 FPS for 512x512 images, on a single RTX 3090 GPU.

Large vision-language models have achieved outstanding performance, but their size and computational requirements make their deployment on resource-constrained devices and time-sensitive tasks impractical. Model distillation, the process of creating smaller, faster models that maintain the performance of larger models, is a promising direction towards the solution. This paper investigates the distillation of visual representations in large teacher vision-language models into lightweight student models using a small- or mid-scale dataset. Notably, this study focuses on open-vocabulary out-of-distribution (OOD) generalization, a challenging problem that has been overlooked in previous model distillation literature. We propose two principles from vision and language modality perspectives to enhance student's OOD generalization: (1) by better imitating teacher's visual representation space, and carefully promoting better coherence in vision-language alignment with the teacher; (2) by enriching the teacher's language representations with informative and finegrained semantic attributes to effectively distinguish between different labels. We propose several metrics and conduct extensive experiments to investigate their techniques. The results demonstrate significant improvements in zero-shot and few-shot student performance on open-vocabulary out-of-distribution classification, highlighting the effectiveness of our proposed approaches. Poster: //xuanlinli17.github.io/pdfs/iccv23_large_vlm_distillation_poster.pdf Code: //github.com/xuanlinli17/large_vlm_distillation_ood

Designing and developing Artificial Intelligence controllers on separately dedicated chips have many advantages. This report reviews the development of a real-time fuzzy logic controller for optimizing locomotion control of a two-wheeled differential drive platform using an Arduino Uno board. Based on the Raspberry Pi board, fuzzy sets are used to optimize color recognition, enabling the color sensor to correctly recognize color at long distances, across a wide range of light intensity, and with high fault tolerance.

Learning transparent, interpretable controllers with offline data in decision-making systems is an essential area of research due to its potential to reduce the risk of applications in real-world systems. However, in responsibility-sensitive settings such as healthcare, decision accountability is of paramount importance, yet has not been adequately addressed by the literature. This paper introduces the Accountable Offline Controller (AOC) that employs the offline dataset as the Decision Corpus and performs accountable control based on a tailored selection of examples, referred to as the Corpus Subset. ABC operates effectively in low-data scenarios, can be extended to the strictly offline imitation setting, and displays qualities of both conservation and adaptability. We assess ABC's performance in both simulated and real-world healthcare scenarios, emphasizing its capability to manage offline control tasks with high levels of performance while maintaining accountability. Keywords: Interpretable Reinforcement Learning, Explainable Reinforcement Learning, Reinforcement Learning Transparency, Offline Reinforcement Learning, Batched Control.

In recent years, a number of models that learn the relations between vision and language from large datasets have been released. These models perform a variety of tasks, such as answering questions about images, retrieving sentences that best correspond to images, and finding regions in images that correspond to phrases. Although there are some examples, the connection between these pre-trained vision-language models and robotics is still weak. If they are directly connected to robot motions, they lose their versatility due to the embodiment of the robot and the difficulty of data collection, and become inapplicable to a wide range of bodies and situations. Therefore, in this study, we categorize and summarize the methods to utilize the pre-trained vision-language models flexibly and easily in a way that the robot can understand, without directly connecting them to robot motions. We discuss how to use these models for robot motion selection and motion planning without re-training the models. We consider five types of methods to extract information understandable for robots, and show the results of state recognition, object recognition, affordance recognition, relation recognition, and anomaly detection based on the combination of these five methods. We expect that this study will add flexibility and ease-of-use, as well as new applications, to the recognition behavior of existing robots.

Face recognition technology has advanced significantly in recent years due largely to the availability of large and increasingly complex training datasets for use in deep learning models. These datasets, however, typically comprise images scraped from news sites or social media platforms and, therefore, have limited utility in more advanced security, forensics, and military applications. These applications require lower resolution, longer ranges, and elevated viewpoints. To meet these critical needs, we collected and curated the first and second subsets of a large multi-modal biometric dataset designed for use in the research and development (R&D) of biometric recognition technologies under extremely challenging conditions. Thus far, the dataset includes more than 350,000 still images and over 1,300 hours of video footage of approximately 1,000 subjects. To collect this data, we used Nikon DSLR cameras, a variety of commercial surveillance cameras, specialized long-rage R&D cameras, and Group 1 and Group 2 UAV platforms. The goal is to support the development of algorithms capable of accurately recognizing people at ranges up to 1,000 m and from high angles of elevation. These advances will include improvements to the state of the art in face recognition and will support new research in the area of whole-body recognition using methods based on gait and anthropometry. This paper describes methods used to collect and curate the dataset, and the dataset's characteristics at the current stage.

Answering questions that require reading texts in an image is challenging for current models. One key difficulty of this task is that rare, polysemous, and ambiguous words frequently appear in images, e.g., names of places, products, and sports teams. To overcome this difficulty, only resorting to pre-trained word embedding models is far from enough. A desired model should utilize the rich information in multiple modalities of the image to help understand the meaning of scene texts, e.g., the prominent text on a bottle is most likely to be the brand. Following this idea, we propose a novel VQA approach, Multi-Modal Graph Neural Network (MM-GNN). It first represents an image as a graph consisting of three sub-graphs, depicting visual, semantic, and numeric modalities respectively. Then, we introduce three aggregators which guide the message passing from one graph to another to utilize the contexts in various modalities, so as to refine the features of nodes. The updated nodes have better features for the downstream question answering module. Experimental evaluations show that our MM-GNN represents the scene texts better and obviously facilitates the performances on two VQA tasks that require reading scene texts.

Deep neural networks (DNNs) are successful in many computer vision tasks. However, the most accurate DNNs require millions of parameters and operations, making them energy, computation and memory intensive. This impedes the deployment of large DNNs in low-power devices with limited compute resources. Recent research improves DNN models by reducing the memory requirement, energy consumption, and number of operations without significantly decreasing the accuracy. This paper surveys the progress of low-power deep learning and computer vision, specifically in regards to inference, and discusses the methods for compacting and accelerating DNN models. The techniques can be divided into four major categories: (1) parameter quantization and pruning, (2) compressed convolutional filters and matrix factorization, (3) network architecture search, and (4) knowledge distillation. We analyze the accuracy, advantages, disadvantages, and potential solutions to the problems with the techniques in each category. We also discuss new evaluation metrics as a guideline for future research.

Dialogue systems have attracted more and more attention. Recent advances on dialogue systems are overwhelmingly contributed by deep learning techniques, which have been employed to enhance a wide range of big data applications such as computer vision, natural language processing, and recommender systems. For dialogue systems, deep learning can leverage a massive amount of data to learn meaningful feature representations and response generation strategies, while requiring a minimum amount of hand-crafting. In this article, we give an overview to these recent advances on dialogue systems from various perspectives and discuss some possible research directions. In particular, we generally divide existing dialogue systems into task-oriented and non-task-oriented models, then detail how deep learning techniques help them with representative algorithms and finally discuss some appealing research directions that can bring the dialogue system research into a new frontier.

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