Understanding the emergence of cooperation in systems of computational agents is crucial for the development of effective cooperative AI. Interaction among individuals in real-world settings are often sparse and occur within a broad spectrum of incentives, which often are only partially known. In this work, we explore how cooperation can arise among reinforcement learning agents in scenarios characterised by infrequent encounters, and where agents face uncertainty about the alignment of their incentives with those of others. To do so, we train the agents under a wide spectrum of environments ranging from fully competitive, to fully cooperative, to mixed-motives. Under this type of uncertainty we study the effects of mechanisms, such as reputation and intrinsic rewards, that have been proposed in the literature to foster cooperation in mixed-motives environments. Our findings show that uncertainty substantially lowers the agents' ability to engage in cooperative behaviour, when that would be the best course of action. In this scenario, the use of effective reputation mechanisms and intrinsic rewards boosts the agents' capability to act nearly-optimally in cooperative environments, while greatly enhancing cooperation in mixed-motive environments as well.
Sequential design of experiments for optimizing a reward function in causal systems can be effectively modeled by the sequential design of interventions in causal bandits (CBs). In the existing literature on CBs, a critical assumption is that the causal models remain constant over time. However, this assumption does not necessarily hold in complex systems, which constantly undergo temporal model fluctuations. This paper addresses the robustness of CBs to such model fluctuations. The focus is on causal systems with linear structural equation models (SEMs). The SEMs and the time-varying pre- and post-interventional statistical models are all unknown. Cumulative regret is adopted as the design criteria, based on which the objective is to design a sequence of interventions that incur the smallest cumulative regret with respect to an oracle aware of the entire causal model and its fluctuations. First, it is established that the existing approaches fail to maintain regret sub-linearity with even a few instances of model deviation. Specifically, when the number of instances with model deviation is as few as $T^\frac{1}{2L}$, where $T$ is the time horizon and $L$ is the longest causal path in the graph, the existing algorithms will have linear regret in $T$. Next, a robust CB algorithm is designed, and its regret is analyzed, where upper and information-theoretic lower bounds on the regret are established. Specifically, in a graph with $N$ nodes and maximum degree $d$, under a general measure of model deviation $C$, the cumulative regret is upper bounded by $\tilde{\mathcal{O}}(d^{L-\frac{1}{2}}(\sqrt{NT} + NC))$ and lower bounded by $\Omega(d^{\frac{L}{2}-2}\max\{\sqrt{T},d^2C\})$. Comparing these bounds establishes that the proposed algorithm achieves nearly optimal $\tilde{\mathcal{O}}(\sqrt{T})$ regret when $C$ is $o(\sqrt{T})$ and maintains sub-linear regret for a broader range of $C$.
We prove lower bounds on the error of any estimator for the mean of a real probability distribution under the knowledge that the distribution belongs to a given set. We apply these lower bounds both to parametric and nonparametric estimation. In the nonparametric case, we apply our results to the question of sub-Gaussian estimation for distributions with finite variance to obtain new lower bounds in the small error probability regime, and present an optimal estimator in that regime. In the (semi-)parametric case, we use the Fisher information to provide distribution-dependent lower bounds that are constant-tight asymptotically, of order $\sqrt{2\log(1/\delta)/(nI)}$ where $I$ is the Fisher information of the distribution. We use known minimizers of the Fisher information on some nonparametric set of distributions to give lower bounds in cases such as corrupted distributions, or bounded/semi-bounded distributions.
Partially observable Markov decision processes (POMDPs) have been widely used in many robotic applications for sequential decision-making under uncertainty. POMDP online planning algorithms such as Partially Observable Monte-Carlo Planning (POMCP) can solve very large POMDPs with the goal of maximizing the expected return. But the resulting policies cannot provide safety guarantees which are imperative for real-world safety-critical tasks (e.g., autonomous driving). In this work, we consider safety requirements represented as almost-sure reach-avoid specifications (i.e., the probability to reach a set of goal states is one and the probability to reach a set of unsafe states is zero). We compute shields that restrict unsafe actions which would violate the almost-sure reach-avoid specifications. We then integrate these shields into the POMCP algorithm for safe POMDP online planning. We propose four distinct shielding methods, differing in how the shields are computed and integrated, including factored variants designed to improve scalability. Experimental results on a set of benchmark domains demonstrate that the proposed shielding methods successfully guarantee safety (unlike the baseline POMCP without shielding) on large POMDPs, with negligible impact on the runtime for online planning.
Physical reservoir computing (RC) is a machine learning algorithm that employs the dynamics of a physical system to forecast highly nonlinear and chaotic phenomena. In this paper, we introduce a quantum RC system that employs the dynamics of a probed atom in a cavity. The atom experiences coherent driving at a particular rate, leading to a measurement-controlled quantum evolution. The proposed quantum reservoir can make fast and reliable forecasts using a small number of artificial neurons compared with the traditional RC algorithm. We theoretically validate the operation of the reservoir, demonstrating its potential to be used in error-tolerant applications, where approximate computing approaches may be used to make feasible forecasts in conditions of limited computational and energy resources.
Weighted automata is a basic tool for specification in quantitative verification, which allows to express quantitative features of analysed systems such as resource consumption. Quantitative specification can be assisted by automata learning as there are classic results on Angluin-style learning of weighted automata. The existing work assumes perfect information about the values returned by the target weighted automaton. In assisted synthesis of a quantitative specification, knowledge of the exact values is a strong assumption and may be infeasible. In our work, we address this issue by introducing a new framework of partially-observable deterministic weighted automata, in which weighted automata return intervals containing the computed values of words instead of the exact values. We study the basic properties of this framework with the particular focus on the challenges of
The development of autonomous agents which can interact with other agents to accomplish a given task is a core area of research in artificial intelligence and machine learning. Towards this goal, the Autonomous Agents Research Group develops novel machine learning algorithms for autonomous systems control, with a specific focus on deep reinforcement learning and multi-agent reinforcement learning. Research problems include scalable learning of coordinated agent policies and inter-agent communication; reasoning about the behaviours, goals, and composition of other agents from limited observations; and sample-efficient learning based on intrinsic motivation, curriculum learning, causal inference, and representation learning. This article provides a broad overview of the ongoing research portfolio of the group and discusses open problems for future directions.
Humans perceive the world by concurrently processing and fusing high-dimensional inputs from multiple modalities such as vision and audio. Machine perception models, in stark contrast, are typically modality-specific and optimised for unimodal benchmarks, and hence late-stage fusion of final representations or predictions from each modality (`late-fusion') is still a dominant paradigm for multimodal video classification. Instead, we introduce a novel transformer based architecture that uses `fusion bottlenecks' for modality fusion at multiple layers. Compared to traditional pairwise self-attention, our model forces information between different modalities to pass through a small number of bottleneck latents, requiring the model to collate and condense the most relevant information in each modality and only share what is necessary. We find that such a strategy improves fusion performance, at the same time reducing computational cost. We conduct thorough ablation studies, and achieve state-of-the-art results on multiple audio-visual classification benchmarks including Audioset, Epic-Kitchens and VGGSound. All code and models will be released.
Embedding entities and relations into a continuous multi-dimensional vector space have become the dominant method for knowledge graph embedding in representation learning. However, most existing models ignore to represent hierarchical knowledge, such as the similarities and dissimilarities of entities in one domain. We proposed to learn a Domain Representations over existing knowledge graph embedding models, such that entities that have similar attributes are organized into the same domain. Such hierarchical knowledge of domains can give further evidence in link prediction. Experimental results show that domain embeddings give a significant improvement over the most recent state-of-art baseline knowledge graph embedding models.
Graph neural networks (GNNs) are a popular class of machine learning models whose major advantage is their ability to incorporate a sparse and discrete dependency structure between data points. Unfortunately, GNNs can only be used when such a graph-structure is available. In practice, however, real-world graphs are often noisy and incomplete or might not be available at all. With this work, we propose to jointly learn the graph structure and the parameters of graph convolutional networks (GCNs) by approximately solving a bilevel program that learns a discrete probability distribution on the edges of the graph. This allows one to apply GCNs not only in scenarios where the given graph is incomplete or corrupted but also in those where a graph is not available. We conduct a series of experiments that analyze the behavior of the proposed method and demonstrate that it outperforms related methods by a significant margin.
The dominant sequence transduction models are based on complex recurrent or convolutional neural networks in an encoder-decoder configuration. The best performing models also connect the encoder and decoder through an attention mechanism. We propose a new simple network architecture, the Transformer, based solely on attention mechanisms, dispensing with recurrence and convolutions entirely. Experiments on two machine translation tasks show these models to be superior in quality while being more parallelizable and requiring significantly less time to train. Our model achieves 28.4 BLEU on the WMT 2014 English-to-German translation task, improving over the existing best results, including ensembles by over 2 BLEU. On the WMT 2014 English-to-French translation task, our model establishes a new single-model state-of-the-art BLEU score of 41.8 after training for 3.5 days on eight GPUs, a small fraction of the training costs of the best models from the literature. We show that the Transformer generalizes well to other tasks by applying it successfully to English constituency parsing both with large and limited training data.