Deep Reinforcement Learning (Deep RL) has been receiving increasingly more attention thanks to its encouraging performance on a variety of control tasks. Yet, conventional regularization techniques in training neural networks (e.g., $L_2$ regularization, dropout) have been largely ignored in RL methods, possibly because agents are typically trained and evaluated in the same environment, and because the deep RL community focuses more on high-level algorithm designs. In this work, we present the first comprehensive study of regularization techniques with multiple policy optimization algorithms on continuous control tasks. Interestingly, we find conventional regularization techniques on the policy networks can often bring large improvement, especially on harder tasks. Our findings are shown to be robust against training hyperparameter variations. We also compare these techniques with the more widely used entropy regularization. In addition, we study regularizing different components and find that only regularizing the policy network is typically the best. We further analyze why regularization may help generalization in RL from four perspectives - sample complexity, reward distribution, weight norm, and noise robustness. We hope our study provides guidance for future practices in regularizing policy optimization algorithms. Our code is available at //github.com/xuanlinli17/iclr2021_rlreg .
Differentiable architecture search (DARTS) has been a popular one-shot paradigm for NAS due to its high efficiency. It introduces trainable architecture parameters to represent the importance of candidate operations and proposes first/second-order approximation to estimate their gradients, making it possible to solve NAS by gradient descent algorithm. However, our in-depth empirical results show that the approximation will often distort the loss landscape, leading to the biased objective to optimize and in turn inaccurate gradient estimation for architecture parameters. This work turns to zero-order optimization and proposes a novel NAS scheme, called ZARTS, to search without enforcing the above approximation. Specifically, three representative zero-order optimization methods are introduced: RS, MGS, and GLD, among which MGS performs best by balancing the accuracy and speed. Moreover, we explore the connections between RS/MGS and gradient descent algorithm and show that our ZARTS can be seen as a robust gradient-free counterpart to DARTS. Extensive experiments on multiple datasets and search spaces show the remarkable performance of our method. In particular, results on 12 benchmarks verify the outstanding robustness of ZARTS, where the performance of DARTS collapses due to its known instability issue. Also, we search on the search space of DARTS to compare with peer methods, and our discovered architecture achieves 97.54% accuracy on CIFAR-10 and 75.7% top-1 accuracy on ImageNet, which are state-of-the-art performance.
We propose the homotopic policy mirror descent (HPMD) method for solving discounted, infinite horizon MDPs with finite state and action space, and study its policy convergence. We report three properties that seem to be new in the literature of policy gradient methods: (1) HPMD exhibits global linear convergence of the value optimality gap, and local superlinear convergence of the policy to the set of optimal policies with order $\gamma^{-2}$. The superlinear convergence of the policy takes effect after no more than $\mathcal{O}(\log(1/\Delta^*))$ number of iterations, where $\Delta^*$ is defined via a gap quantity associated with the optimal state-action value function; (2) HPMD also exhibits last-iterate convergence of the policy, with the limiting policy corresponding exactly to the optimal policy with the maximal entropy for every state. No regularization is added to the optimization objective and hence the second observation arises solely as an algorithmic property of the homotopic policy gradient method. (3) For the stochastic HPMD method, we further demonstrate a better than $\mathcal{O}(|\mathcal{S}| |\mathcal{A}| / \epsilon^2)$ sample complexity for small optimality gap $\epsilon$, when assuming a generative model for policy evaluation.
Fine-tuning reinforcement learning (RL) models has been challenging because of a lack of large scale off-the-shelf datasets as well as high variance in transferability among different environments. Recent work has looked at tackling offline RL from the perspective of sequence modeling with improved results as result of the introduction of the Transformer architecture. However, when the model is trained from scratch, it suffers from slow convergence speeds. In this paper, we look to take advantage of this formulation of reinforcement learning as sequence modeling and investigate the transferability of pre-trained sequence models on other domains (vision, language) when finetuned on offline RL tasks (control, games). To this end, we also propose techniques to improve transfer between these domains. Results show consistent performance gains in terms of both convergence speed and reward on a variety of environments, accelerating training by 3-6x and achieving state-of-the-art performance in a variety of tasks using Wikipedia-pretrained and GPT2 language models. We hope that this work not only brings light to the potentials of leveraging generic sequence modeling techniques and pre-trained models for RL, but also inspires future work on sharing knowledge between generative modeling tasks of completely different domains.
Safe reinforcement learning (RL) aims to learn policies that satisfy certain constraints before deploying to safety-critical applications. Primal-dual as a prevalent constrained optimization framework suffers from instability issues and lacks optimality guarantees. This paper overcomes the issues from a novel probabilistic inference perspective and proposes an Expectation-Maximization style approach to learn safe policy. We show that the safe RL problem can be decomposed to 1) a convex optimization phase with a non-parametric variational distribution and 2) a supervised learning phase. We show the unique advantages of constrained variational policy optimization by proving its optimality and policy improvement stability. A wide range of experiments on continuous robotic tasks show that the proposed method achieves significantly better performance in terms of constraint satisfaction and sample efficiency than primal-dual baselines.
Deep reinforcement learning algorithms can perform poorly in real-world tasks due to the discrepancy between source and target environments. This discrepancy is commonly viewed as the disturbance in transition dynamics. Many existing algorithms learn robust policies by modeling the disturbance and applying it to source environments during training, which usually requires prior knowledge about the disturbance and control of simulators. However, these algorithms can fail in scenarios where the disturbance from target environments is unknown or is intractable to model in simulators. To tackle this problem, we propose a novel model-free actor-critic algorithm -- namely, state-conservative policy optimization (SCPO) -- to learn robust policies without modeling the disturbance in advance. Specifically, SCPO reduces the disturbance in transition dynamics to that in state space and then approximates it by a simple gradient-based regularizer. The appealing features of SCPO include that it is simple to implement and does not require additional knowledge about the disturbance or specially designed simulators. Experiments in several robot control tasks demonstrate that SCPO learns robust policies against the disturbance in transition dynamics.
Policy gradient (PG) methods are popular reinforcement learning (RL) methods where a baseline is often applied to reduce the variance of gradient estimates. In multi-agent RL (MARL), although the PG theorem can be naturally extended, the effectiveness of multi-agent PG (MAPG) methods degrades as the variance of gradient estimates increases rapidly with the number of agents. In this paper, we offer a rigorous analysis of MAPG methods by, firstly, quantifying the contributions of the number of agents and agents' explorations to the variance of MAPG estimators. Based on this analysis, we derive the optimal baseline (OB) that achieves the minimal variance. In comparison to the OB, we measure the excess variance of existing MARL algorithms such as vanilla MAPG and COMA. Considering using deep neural networks, we also propose a surrogate version of OB, which can be seamlessly plugged into any existing PG methods in MARL. On benchmarks of Multi-Agent MuJoCo and StarCraft challenges, our OB technique effectively stabilises training and improves the performance of multi-agent PPO and COMA algorithms by a significant margin.
The difficulty in specifying rewards for many real-world problems has led to an increased focus on learning rewards from human feedback, such as demonstrations. However, there are often many different reward functions that explain the human feedback, leaving agents with uncertainty over what the true reward function is. While most policy optimization approaches handle this uncertainty by optimizing for expected performance, many applications demand risk-averse behavior. We derive a novel policy gradient-style robust optimization approach, PG-BROIL, that optimizes a soft-robust objective that balances expected performance and risk. To the best of our knowledge, PG-BROIL is the first policy optimization algorithm robust to a distribution of reward hypotheses which can scale to continuous MDPs. Results suggest that PG-BROIL can produce a family of behaviors ranging from risk-neutral to risk-averse and outperforms state-of-the-art imitation learning algorithms when learning from ambiguous demonstrations by hedging against uncertainty, rather than seeking to uniquely identify the demonstrator's reward function.
Deep reinforcement learning (RL) algorithms have shown an impressive ability to learn complex control policies in high-dimensional environments. However, despite the ever-increasing performance on popular benchmarks such as the Arcade Learning Environment (ALE), policies learned by deep RL algorithms often struggle to generalize when evaluated in remarkably similar environments. In this paper, we assess the generalization capabilities of DQN, one of the most traditional deep RL algorithms in the field. We provide evidence suggesting that DQN overspecializes to the training environment. We comprehensively evaluate the impact of traditional regularization methods, $\ell_2$-regularization and dropout, and of reusing the learned representations to improve the generalization capabilities of DQN. We perform this study using different game modes of Atari 2600 games, a recently introduced modification for the ALE which supports slight variations of the Atari 2600 games traditionally used for benchmarking. Despite regularization being largely underutilized in deep RL, we show that it can, in fact, help DQN learn more general features. These features can then be reused and fine-tuned on similar tasks, considerably improving the sample efficiency of DQN.
Deep reinforcement learning suggests the promise of fully automated learning of robotic control policies that directly map sensory inputs to low-level actions. However, applying deep reinforcement learning methods on real-world robots is exceptionally difficult, due both to the sample complexity and, just as importantly, the sensitivity of such methods to hyperparameters. While hyperparameter tuning can be performed in parallel in simulated domains, it is usually impractical to tune hyperparameters directly on real-world robotic platforms, especially legged platforms like quadrupedal robots that can be damaged through extensive trial-and-error learning. In this paper, we develop a stable variant of the soft actor-critic deep reinforcement learning algorithm that requires minimal hyperparameter tuning, while also requiring only a modest number of trials to learn multilayer neural network policies. This algorithm is based on the framework of maximum entropy reinforcement learning, and automatically trades off exploration against exploitation by dynamically and automatically tuning a temperature parameter that determines the stochasticity of the policy. We show that this method achieves state-of-the-art performance on four standard benchmark environments. We then demonstrate that it can be used to learn quadrupedal locomotion gaits on a real-world Minitaur robot, learning to walk from scratch directly in the real world in two hours of training.
Recent years have witnessed significant progresses in deep Reinforcement Learning (RL). Empowered with large scale neural networks, carefully designed architectures, novel training algorithms and massively parallel computing devices, researchers are able to attack many challenging RL problems. However, in machine learning, more training power comes with a potential risk of more overfitting. As deep RL techniques are being applied to critical problems such as healthcare and finance, it is important to understand the generalization behaviors of the trained agents. In this paper, we conduct a systematic study of standard RL agents and find that they could overfit in various ways. Moreover, overfitting could happen "robustly": commonly used techniques in RL that add stochasticity do not necessarily prevent or detect overfitting. In particular, the same agents and learning algorithms could have drastically different test performance, even when all of them achieve optimal rewards during training. The observations call for more principled and careful evaluation protocols in RL. We conclude with a general discussion on overfitting in RL and a study of the generalization behaviors from the perspective of inductive bias.