Classifiers are often utilized in time-constrained settings where labels must be assigned to inputs quickly. To address these scenarios, budgeted multi-stage classifiers (MSC) process inputs through a sequence of partial feature acquisition and evaluation steps with early-exit options until a confident prediction can be made. This allows for fast evaluation that can prevent expensive, unnecessary feature acquisition in time-critical instances. However, performance of MSCs is highly sensitive to several design aspects -- making optimization of these systems an important but difficult problem. To approximate an initially intractable combinatorial problem, current approaches to MSC configuration rely on well-behaved surrogate loss functions accounting for two primary objectives (processing cost, error). These approaches have proven useful in many scenarios but are limited by analytic constraints (convexity, smoothness, etc.) and do not manage additional performance objectives. Notably, such methods do not explicitly account for an important aspect of real-time detection systems -- the ratio of "accepted" predictions satisfying some confidence criterion imposed by a risk-averse monitor. This paper proposes a problem-specific genetic algorithm, EMSCO, that incorporates a terminal reject option for indecisive predictions and treats MSC design as an evolutionary optimization problem with distinct objectives (accuracy, cost, coverage). The algorithm's design emphasizes Pareto efficiency while respecting a notion of aggregated performance via a unique scalarization. Experiments are conducted to demonstrate EMSCO's ability to find global optima in a variety of Theta(k^n) solution spaces, and multiple experiments show EMSCO is competitive with alternative budgeted approaches.
We address the Budgeted Maximum Coverage Problem (BMCP), which is a natural and more practical extension of the standard 0-1 knapsack problem and the set cover problem. Given m elements with nonnegative weights, n subsets of elements with nonnegative costs, and a total budget, BMCP aims to select some subsets such that the total cost of selected subsets does not exceed the budget, and the total weight of associated elements is maximized. In this paper, we propose a variable depth local search algorithm (VDLS) for the BMCP. VDLS first generates an initial solution by a greedy algorithm, then iteratively improves the solution through a partial depth-first search method, that can improve the solution by simultaneously changing the states (selected or not) of multiple subsets. Such method allows VDLS to explore the solution space widely and deeply, and to yield high-quality solutions. We further propose a neighbour structure to boost the algorithm performance, that is, both subsets have a neighbour relation if they have at least one common associated element. By applying the neighbour structure, VDLS can adjust the selected subsets while losing as few covered elements as possible. Since the existing BMCP benchmarks only have simple structures and small scales, we design 60 new instances with relatively large scales and complex structures to enrich the diversity of the BMCP instances. Experimental results on 30 public instances and 60 new instances we designed demonstrate that VDLS significantly outperforms the existing heuristic and the general CPLEX exact solver, for the BMCP.
This paper concerns a convex, stochastic zeroth-order optimization (S-ZOO) problem. The objective is to minimize the expectation of a cost function whose gradient is not directly accessible. For this problem, traditional optimization algorithms mostly yield query complexities that grow polynomially with dimensionality (the number of decision variables). Consequently, these methods may not perform well in solving massive-dimensional problems arising in many modern applications. Although more recent methods can be provably dimension-insensitive, almost all of them require arguably more stringent conditions such as everywhere sparse or compressible gradient. In this paper, we propose a sparsity-inducing stochastic gradient-free (SI-SGF) algorithm, which provably yields a dimension-free (up to a logarithmic term) query complexity in both convex and strongly convex cases. Such insensitivity to the dimensionality growth is proven, for the first time, to be achievable when neither gradient sparsity nor gradient compressibility is satisfied. Our numerical results demonstrate a consistency between our theoretical prediction and the empirical performance.
In recent years, autonomous networks have been designed with Predictive Quality of Service (PQoS) in mind, as a means for applications operating in the industrial and/or automotive sectors to predict unanticipated Quality of Service (QoS) changes and react accordingly. In this context, Reinforcement Learning (RL) has come out as a promising approach to perform accurate predictions, and optimize the efficiency and adaptability of wireless networks. Along these lines, in this paper we propose the design of a new entity, implemented at the RAN-level that, with the support of an RL framework, implements PQoS functionalities. Specifically, we focus on the design of the reward function of the learning agent, able to convert QoS estimates into appropriate countermeasures if QoS requirements are not satisfied. We demonstrate via ns-3 simulations that our approach achieves the best trade-off in terms of QoS and Quality of Experience (QoE) performance of end users in a teleoperated-driving-like scenario, compared to other baseline solutions.
We address the issue of tuning hyperparameters (HPs) for imitation learning algorithms in the context of continuous-control, when the underlying reward function of the demonstrating expert cannot be observed at any time. The vast literature in imitation learning mostly considers this reward function to be available for HP selection, but this is not a realistic setting. Indeed, would this reward function be available, it could then directly be used for policy training and imitation would not be necessary. To tackle this mostly ignored problem, we propose a number of possible proxies to the external reward. We evaluate them in an extensive empirical study (more than 10'000 agents across 9 environments) and make practical recommendations for selecting HPs. Our results show that while imitation learning algorithms are sensitive to HP choices, it is often possible to select good enough HPs through a proxy to the reward function.
Discovering causal structure among a set of variables is a fundamental problem in many empirical sciences. Traditional score-based casual discovery methods rely on various local heuristics to search for a Directed Acyclic Graph (DAG) according to a predefined score function. While these methods, e.g., greedy equivalence search, may have attractive results with infinite samples and certain model assumptions, they are usually less satisfactory in practice due to finite data and possible violation of assumptions. Motivated by recent advances in neural combinatorial optimization, we propose to use Reinforcement Learning (RL) to search for the DAG with the best scoring. Our encoder-decoder model takes observable data as input and generates graph adjacency matrices that are used to compute rewards. The reward incorporates both the predefined score function and two penalty terms for enforcing acyclicity. In contrast with typical RL applications where the goal is to learn a policy, we use RL as a search strategy and our final output would be the graph, among all graphs generated during training, that achieves the best reward. We conduct experiments on both synthetic and real datasets, and show that the proposed approach not only has an improved search ability but also allows a flexible score function under the acyclicity constraint.
Recently, label consistent k-svd(LC-KSVD) algorithm has been successfully applied in image classification. The objective function of LC-KSVD is consisted of reconstruction error, classification error and discriminative sparse codes error with l0-norm sparse regularization term. The l0-norm, however, leads to NP-hard issue. Despite some methods such as orthogonal matching pursuit can help solve this problem to some extent, it is quite difficult to find the optimum sparse solution. To overcome this limitation, we propose a label embedded dictionary learning(LEDL) method to utilise the $\ell_1$-norm as the sparse regularization term so that we can avoid the hard-to-optimize problem by solving the convex optimization problem. Alternating direction method of multipliers and blockwise coordinate descent algorithm are then used to optimize the corresponding objective function. Extensive experimental results on six benchmark datasets illustrate that the proposed algorithm has achieved superior performance compared to some conventional classification algorithms.
For an autonomous agent to fulfill a wide range of user-specified goals at test time, it must be able to learn broadly applicable and general-purpose skill repertoires. Furthermore, to provide the requisite level of generality, these skills must handle raw sensory input such as images. In this paper, we propose an algorithm that acquires such general-purpose skills by combining unsupervised representation learning and reinforcement learning of goal-conditioned policies. Since the particular goals that might be required at test-time are not known in advance, the agent performs a self-supervised "practice" phase where it imagines goals and attempts to achieve them. We learn a visual representation with three distinct purposes: sampling goals for self-supervised practice, providing a structured transformation of raw sensory inputs, and computing a reward signal for goal reaching. We also propose a retroactive goal relabeling scheme to further improve the sample-efficiency of our method. Our off-policy algorithm is efficient enough to learn policies that operate on raw image observations and goals for a real-world robotic system, and substantially outperforms prior techniques.
Stochastic gradient Markov chain Monte Carlo (SGMCMC) has become a popular method for scalable Bayesian inference. These methods are based on sampling a discrete-time approximation to a continuous time process, such as the Langevin diffusion. When applied to distributions defined on a constrained space, such as the simplex, the time-discretisation error can dominate when we are near the boundary of the space. We demonstrate that while current SGMCMC methods for the simplex perform well in certain cases, they struggle with sparse simplex spaces; when many of the components are close to zero. However, most popular large-scale applications of Bayesian inference on simplex spaces, such as network or topic models, are sparse. We argue that this poor performance is due to the biases of SGMCMC caused by the discretization error. To get around this, we propose the stochastic CIR process, which removes all discretization error and we prove that samples from the stochastic CIR process are asymptotically unbiased. Use of the stochastic CIR process within a SGMCMC algorithm is shown to give substantially better performance for a topic model and a Dirichlet process mixture model than existing SGMCMC approaches.
We propose a new approach to inverse reinforcement learning (IRL) based on the deep Gaussian process (deep GP) model, which is capable of learning complicated reward structures with few demonstrations. Our model stacks multiple latent GP layers to learn abstract representations of the state feature space, which is linked to the demonstrations through the Maximum Entropy learning framework. Incorporating the IRL engine into the nonlinear latent structure renders existing deep GP inference approaches intractable. To tackle this, we develop a non-standard variational approximation framework which extends previous inference schemes. This allows for approximate Bayesian treatment of the feature space and guards against overfitting. Carrying out representation and inverse reinforcement learning simultaneously within our model outperforms state-of-the-art approaches, as we demonstrate with experiments on standard benchmarks ("object world","highway driving") and a new benchmark ("binary world").
During recent years, active learning has evolved into a popular paradigm for utilizing user's feedback to improve accuracy of learning algorithms. Active learning works by selecting the most informative sample among unlabeled data and querying the label of that point from user. Many different methods such as uncertainty sampling and minimum risk sampling have been utilized to select the most informative sample in active learning. Although many active learning algorithms have been proposed so far, most of them work with binary or multi-class classification problems and therefore can not be applied to problems in which only samples from one class as well as a set of unlabeled data are available. Such problems arise in many real-world situations and are known as the problem of learning from positive and unlabeled data. In this paper we propose an active learning algorithm that can work when only samples of one class as well as a set of unlabelled data are available. Our method works by separately estimating probability desnity of positive and unlabeled points and then computing expected value of informativeness to get rid of a hyper-parameter and have a better measure of informativeness./ Experiments and empirical analysis show promising results compared to other similar methods.