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In many practical control applications, the performance level of a closed-loop system degrades over time due to the change of plant characteristics. Thus, there is a strong need for redesigning a controller without going through the system modeling process, which is often difficult for closed-loop systems. Reinforcement learning (RL) is one of the promising approaches that enable model-free redesign of optimal controllers for nonlinear dynamical systems based only on the measurement of the closed-loop system. However, the learning process of RL usually requires a considerable number of trial-and-error experiments using the poorly controlled system that may accumulate wear on the plant. To overcome this limitation, we propose a model-free two-step design approach that improves the transient learning performance of RL in an optimal regulator redesign problem for unknown nonlinear systems. Specifically, we first design a linear control law that attains some degree of control performance in a model-free manner, and then, train the nonlinear optimal control law with online RL by using the designed linear control law in parallel. We introduce an offline RL algorithm for the design of the linear control law and theoretically guarantee its convergence to the LQR controller under mild assumptions. Numerical simulations show that the proposed approach improves the transient learning performance and efficiency in hyperparameter tuning of RL.

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In many industrial applications, obtaining labeled observations is not straightforward as it often requires the intervention of human experts or the use of expensive testing equipment. In these circumstances, active learning can be highly beneficial in suggesting the most informative data points to be used when fitting a model. Reducing the number of observations needed for model development alleviates both the computational burden required for training and the operational expenses related to labeling. Online active learning, in particular, is useful in high-volume production processes where the decision about the acquisition of the label for a data point needs to be taken within an extremely short time frame. However, despite the recent efforts to develop online active learning strategies, the behavior of these methods in the presence of outliers has not been thoroughly examined. In this work, we investigate the performance of online active linear regression in contaminated data streams. Our study shows that the currently available query strategies are prone to sample outliers, whose inclusion in the training set eventually degrades the predictive performance of the models. To address this issue, we propose a solution that bounds the search area of a conditional D-optimal algorithm and uses a robust estimator. Our approach strikes a balance between exploring unseen regions of the input space and protecting against outliers. Through numerical simulations, we show that the proposed method is effective in improving the performance of online active learning in the presence of outliers, thus expanding the potential applications of this powerful tool.

Multi-vehicle pursuit (MVP) such as autonomous police vehicles pursuing suspects is important but very challenging due to its mission and safety critical nature. While multi-agent reinforcement learning (MARL) algorithms have been proposed for MVP problem in structured grid-pattern roads, the existing algorithms use randomly training samples in centralized learning, which leads to homogeneous agents showing low collaboration performance. For the more challenging problem of pursuing multiple evading vehicles, these algorithms typically select a fixed target evading vehicle for pursuing vehicles without considering dynamic traffic situation, which significantly reduces pursuing success rate. To address the above problems, this paper proposes a Progression Cognition Reinforcement Learning with Prioritized Experience for MVP (PEPCRL-MVP) in urban multi-intersection dynamic traffic scenes. PEPCRL-MVP uses a prioritization network to assess the transitions in the global experience replay buffer according to the parameters of each MARL agent. With the personalized and prioritized experience set selected via the prioritization network, diversity is introduced to the learning process of MARL, which can improve collaboration and task related performance. Furthermore, PEPCRL-MVP employs an attention module to extract critical features from complex urban traffic environments. These features are used to develop progression cognition method to adaptively group pursuing vehicles. Each group efficiently target one evading vehicle in dynamic driving environments. Extensive experiments conducted with a simulator over unstructured roads of an urban area show that PEPCRL-MVP is superior to other state-of-the-art methods. Specifically, PEPCRL-MVP improves pursuing efficiency by 3.95% over TD3-DMAP and its success rate is 34.78% higher than that of MADDPG. Codes are open sourced.

Confidence calibration is central to providing accurate and interpretable uncertainty estimates, especially under safety-critical scenarios. However, we find that existing calibration algorithms often overlook the issue of proximity bias, a phenomenon where models tend to be more overconfident in low proximity data (i.e., lying in the sparse region of the data distribution) compared to high proximity samples, and thus suffer from inconsistent miscalibration across different proximity samples. We examine the problem over pretrained ImageNet models and observe that: 1) Proximity bias exists across a wide variety of model architectures and sizes; 2) Transformer-based models are more susceptible to proximity bias than CNN-based models; 3) Proximity bias persists even after performing popular calibration algorithms like temperature scaling; 4) Models tend to overfit more heavily on low proximity samples than on high proximity samples. Motivated by the empirical findings, we propose ProCal, a plug-and-play algorithm with a theoretical guarantee to adjust sample confidence based on proximity. To further quantify the effectiveness of calibration algorithms in mitigating proximity bias, we introduce proximity-informed expected calibration error (PIECE) with theoretical analysis. We show that ProCal is effective in addressing proximity bias and improving calibration on balanced, long-tail, and distribution-shift settings under four metrics over various model architectures.

In manufacturing, rework refers to an optional step of a production process which aims to eliminate errors or remedy products that do not meet the desired quality standards. Reworking a production lot involves repeating a previous production stage with adjustments to ensure that the final product meets the required specifications. While offering the chance to improve the yield and thus increase the revenue of a production lot, a rework step also incurs additional costs. Additionally, the rework of parts that already meet the target specifications may damage them and decrease the yield. In this paper, we apply double/debiased machine learning (DML) to estimate the conditional treatment effect of a rework step during the color conversion process in opto-electronic semiconductor manufacturing on the final product yield. We utilize the implementation DoubleML to develop policies for the rework of components and estimate their value empirically. From our causal machine learning analysis we derive implications for the coating of monochromatic LEDs with conversion layers.

Robots assist humans in various activities, from daily living public service (e.g., airports and restaurants), and to collaborative manufacturing. However, it is risky to assume that the knowledge and strategies robots learned from one group of people can apply to other groups. The discriminatory performance of robots will undermine their service quality for some people, ignore their service requests, and even offend them. Therefore, it is critically important to mitigate bias in robot decision-making for more fair services. In this paper, we designed a self-reflective mechanism -- Fairness-Sensitive Policy Gradient Reinforcement Learning (FSPGRL), to help robots to self-identify biased behaviors during interactions with humans. FSPGRL identifies bias by examining the abnormal update along particular gradients and updates the policy network to support fair decision-making for robots. To validate FSPGRL's effectiveness, a human-centered service scenario, "A robot is serving people in a restaurant," was designed. A user study was conducted; 24 human subjects participated in generating 1,000 service demonstrations. Four commonly-seen issues "Willingness Issue," "Priority Issue," "Quality Issue," "Risk Issue" were observed from robot behaviors. By using FSPGRL to improve robot decisions, robots were proven to have a self-bias detection capability for a more fair service. We have achieved the suppression of bias and improved the quality during the process of robot learning to realize a relatively fair model.

Deep Reinforcement Learning (RL) has been demonstrated to yield capable agents and control policies in several domains but is commonly plagued by prohibitively long training times. Additionally, in the case of continuous control problems, the applicability of learned policies on real-world embedded devices is limited due to the lack of real-time guarantees and portability of existing deep learning libraries. To address these challenges, we present BackpropTools, a dependency-free, header-only, pure C++ library for deep supervised and reinforcement learning. Leveraging the template meta-programming capabilities of recent C++ standards, we provide composable components that can be tightly integrated by the compiler. Its novel architecture allows BackpropTools to be used seamlessly on a heterogeneous set of platforms, from HPC clusters over workstations and laptops to smartphones, smartwatches, and microcontrollers. Specifically, due to the tight integration of the RL algorithms with simulation environments, BackpropTools can solve popular RL problems like the Pendulum-v1 swing-up about 7 to 15 times faster in terms of wall-clock training time compared to other popular RL frameworks when using TD3. We also provide a low-overhead and parallelized interface to the MuJoCo simulator, showing that our PPO implementation achieves state of the art returns in the Ant-v4 environment while achieving a 25 to 30 percent faster wall-clock training time. Finally, we also benchmark the policy inference on a diverse set of microcontrollers and show that in most cases our optimized inference implementation is much faster than even the manufacturer's DSP libraries. To the best of our knowledge, BackpropTools enables the first-ever demonstration of training a deep RL algorithm directly on a microcontroller, giving rise to the field of Tiny Reinforcement Learning (TinyRL). Project page: //backprop.tools

Exploiting unmanned aerial vehicles (UAVs) to execute tasks is gaining growing popularity recently. To solve the underlying task scheduling problem, the deep reinforcement learning (DRL) based methods demonstrate notable advantage over the conventional heuristics as they rely less on hand-engineered rules. However, their decision space will become prohibitively huge as the problem scales up, thus deteriorating the computation efficiency. To alleviate this issue, we propose a double-level deep reinforcement learning (DL-DRL) approach based on a divide and conquer framework (DCF), where we decompose the task scheduling of multi-UAV into task allocation and route planning. Particularly, we design an encoder-decoder structured policy network in our upper-level DRL model to allocate the tasks to different UAVs, and we exploit another attention based policy network in our lower-level DRL model to construct the route for each UAV, with the objective to maximize the number of executed tasks given the maximum flight distance of the UAV. To effectively train the two models, we design an interactive training strategy (ITS), which includes pre-training, intensive training and alternate training. Experimental results show that our DL-DRL performs favorably against the learning-based and conventional baselines including the OR-Tools, in terms of solution quality and computation efficiency. We also verify the generalization performance of our approach by applying it to larger sizes of up to 1000 tasks. Moreover, we also show via an ablation study that our ITS can help achieve a balance between the performance and training efficiency.

The combination of Reinforcement Learning (RL) with deep learning has led to a series of impressive feats, with many believing (deep) RL provides a path towards generally capable agents. However, the success of RL agents is often highly sensitive to design choices in the training process, which may require tedious and error-prone manual tuning. This makes it challenging to use RL for new problems, while also limits its full potential. In many other areas of machine learning, AutoML has shown it is possible to automate such design choices and has also yielded promising initial results when applied to RL. However, Automated Reinforcement Learning (AutoRL) involves not only standard applications of AutoML but also includes additional challenges unique to RL, that naturally produce a different set of methods. As such, AutoRL has been emerging as an important area of research in RL, providing promise in a variety of applications from RNA design to playing games such as Go. Given the diversity of methods and environments considered in RL, much of the research has been conducted in distinct subfields, ranging from meta-learning to evolution. In this survey we seek to unify the field of AutoRL, we provide a common taxonomy, discuss each area in detail and pose open problems which would be of interest to researchers going forward.

This paper presents a new multi-objective deep reinforcement learning (MODRL) framework based on deep Q-networks. We propose the use of linear and non-linear methods to develop the MODRL framework that includes both single-policy and multi-policy strategies. The experimental results on two benchmark problems including the two-objective deep sea treasure environment and the three-objective mountain car problem indicate that the proposed framework is able to converge to the optimal Pareto solutions effectively. The proposed framework is generic, which allows implementation of different deep reinforcement learning algorithms in different complex environments. This therefore overcomes many difficulties involved with standard multi-objective reinforcement learning (MORL) methods existing in the current literature. The framework creates a platform as a testbed environment to develop methods for solving various problems associated with the current MORL. Details of the framework implementation can be referred to //www.deakin.edu.au/~thanhthi/drl.htm.

Recommender systems play a crucial role in mitigating the problem of information overload by suggesting users' personalized items or services. The vast majority of traditional recommender systems consider the recommendation procedure as a static process and make recommendations following a fixed strategy. In this paper, we propose a novel recommender system with the capability of continuously improving its strategies during the interactions with users. We model the sequential interactions between users and a recommender system as a Markov Decision Process (MDP) and leverage Reinforcement Learning (RL) to automatically learn the optimal strategies via recommending trial-and-error items and receiving reinforcements of these items from users' feedbacks. In particular, we introduce an online user-agent interacting environment simulator, which can pre-train and evaluate model parameters offline before applying the model online. Moreover, we validate the importance of list-wise recommendations during the interactions between users and agent, and develop a novel approach to incorporate them into the proposed framework LIRD for list-wide recommendations. The experimental results based on a real-world e-commerce dataset demonstrate the effectiveness of the proposed framework.

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