In STOC'95 [ADMSS'95] Arya et al. showed that any set of $n$ points in $\mathbb R^d$ admits a $(1+\epsilon)$-spanner with hop-diameter at most 2 (respectively, 3) and $O(n \log n)$ edges (resp., $O(n \log \log n)$ edges). They also gave a general upper bound tradeoff of hop-diameter at most $k$ and $O(n \alpha_k(n))$ edges, for any $k \ge 2$. The function $\alpha_k$ is the inverse of a certain Ackermann-style function at the $\lfloor k/2 \rfloor$th level of the primitive recursive hierarchy, where $\alpha_0(n) = \lceil n/2 \rceil$, $\alpha_1(n) = \left\lceil \sqrt{n} \right\rceil$, $\alpha_2(n) = \lceil \log{n} \rceil$, $\alpha_3(n) = \lceil \log\log{n} \rceil$, $\alpha_4(n) = \log^* n$, $\alpha_5(n) = \lfloor \frac{1}{2} \log^*n \rfloor$, \ldots. Roughly speaking, for $k \ge 2$ the function $\alpha_{k}$ is close to $\lfloor \frac{k-2}{2} \rfloor$-iterated log-star function, i.e., $\log$ with $\lfloor \frac{k-2}{2} \rfloor$ stars. Also, $\alpha_{2\alpha(n)+4}(n) \le 4$, where $\alpha(n)$ is the one-parameter inverse Ackermann function, which is an extremely slowly growing function. Whether or not this tradeoff is tight has remained open, even for the cases $k = 2$ and $k = 3$. Two lower bounds are known: The first applies only to spanners with stretch 1 and the second is sub-optimal and applies only to sufficiently large (constant) values of $k$. In this paper we prove a tight lower bound for any constant $k$: For any fixed $\epsilon > 0$, any $(1+\epsilon)$-spanner for the uniform line metric with hop-diameter at most $k$ must have at least $\Omega(n \alpha_k(n))$ edges.
The hard thresholding technique plays a vital role in the development of algorithms for sparse signal recovery. By merging this technique and heavy-ball acceleration method which is a multi-step extension of the traditional gradient descent method, we propose the so-called heavy-ball-based hard thresholding (HBHT) and heavy-ball-based hard thresholding pursuit (HBHTP) algorithms for signal recovery. It turns out that the HBHT and HBHTP can successfully recover a $k$-sparse signal if the restricted isometry constant of the measurement matrix satisfies $\delta_{3k}<0.618 $ and $\delta_{3k}<0.577,$ respectively. The guaranteed success of HBHT and HBHTP is also shown under the conditions $\delta_{2k}<0.356$ and $\delta_{2k}<0.377,$ respectively. Moreover, the finite convergence and stability of the two algorithms are also established in this paper. Simulations on random problem instances are performed to compare the performance of the proposed algorithms and several existing ones. Empirical results indicate that the HBHTP performs very comparably to a few existing algorithms and it takes less average time to achieve the signal recovery than these existing methods.
Bayesian optimization is a popular method for optimizing expensive black-box functions. Yet it oftentimes struggles in high dimensions where the computation could be prohibitively heavy. To alleviate this problem, we introduce Coordinate backoff Bayesian Optimization (CobBO) with two-stage kernels. During each round, the first stage uses a simple coarse kernel that sacrifices the approximation accuracy for computational efficiency. It captures the global landscape by purposely smoothing away local fluctuations. Then, in the second stage of the same round, past observed points in the full space are projected to the selected subspace to form virtual points. These virtual points, along with the means and variances of their unknown function values estimated using the simple kernel of the first stage, are fitted to a more sophisticated kernel model in the second stage. Within the selected low dimensional subspace, the computational cost of conducting Bayesian optimization therein becomes affordable. To further enhance the performance, a sequence of consecutive observations in the same subspace are collected, which can effectively refine the approximation of the function. This refinement lasts until a stopping rule is met determining when to back off from a certain subspace and switch to another. This decoupling significantly reduces the computational burden in high dimensions, which fully leverages the observations in the whole space rather than only relying on observations in each coordinate subspace. Extensive evaluations show that CobBO finds solutions comparable to or better than other state-of-the-art methods for dimensions ranging from tens to hundreds, while reducing both the trial complexity and computational costs.
We describe a polynomial-time algorithm which, given a graph $G$ with treewidth $t$, approximates the pathwidth of $G$ to within a ratio of $O(t\sqrt{\log t})$. This is the first algorithm to achieve an $f(t)$-approximation for some function $f$. Our approach builds on the following key insight: every graph with large pathwidth has large treewidth or contains a subdivision of a large complete binary tree. Specifically, we show that every graph with pathwidth at least $th+2$ has treewidth at least $t$ or contains a subdivision of a complete binary tree of height $h+1$. The bound $th+2$ is best possible up to a multiplicative constant. This result was motivated by, and implies (with $c=2$), the following conjecture of Kawarabayashi and Rossman (SODA'18): there exists a universal constant $c$ such that every graph with pathwidth $\Omega(k^c)$ has treewidth at least $k$ or contains a subdivision of a complete binary tree of height $k$. Our main technical algorithm takes a graph $G$ and some (not necessarily optimal) tree decomposition of $G$ of width $t'$ in the input, and it computes in polynomial time an integer $h$, a certificate that $G$ has pathwidth at least $h$, and a path decomposition of $G$ of width at most $(t'+1)h+1$. The certificate is closely related to (and implies) the existence of a subdivision of a complete binary tree of height $h$. The approximation algorithm for pathwidth is then obtained by combining this algorithm with the approximation algorithm of Feige, Hajiaghayi, and Lee (STOC'05) for treewidth.
We consider the question of adaptive data analysis within the framework of convex optimization. We ask how many samples are needed in order to compute $\epsilon$-accurate estimates of $O(1/\epsilon^2)$ gradients queried by gradient descent, and we provide two intermediate answers to this question. First, we show that for a general analyst (not necessarily gradient descent) $\Omega(1/\epsilon^3)$ samples are required. This rules out the possibility of a foolproof mechanism. Our construction builds upon a new lower bound (that may be of interest of its own right) for an analyst that may ask several non adaptive questions in a batch of fixed and known $T$ rounds of adaptivity and requires a fraction of true discoveries. We show that for such an analyst $\Omega (\sqrt{T}/\epsilon^2)$ samples are necessary. Second, we show that, under certain assumptions on the oracle, in an interaction with gradient descent $\tilde \Omega(1/\epsilon^{2.5})$ samples are necessary. Our assumptions are that the oracle has only \emph{first order access} and is \emph{post-hoc generalizing}. First order access means that it can only compute the gradients of the sampled function at points queried by the algorithm. Our assumption of \emph{post-hoc generalization} follows from existing lower bounds for statistical queries. More generally then, we provide a generic reduction from the standard setting of statistical queries to the problem of estimating gradients queried by gradient descent. These results are in contrast with classical bounds that show that with $O(1/\epsilon^2)$ samples one can optimize the population risk to accuracy of $O(\epsilon)$ but, as it turns out, with spurious gradients.
We study the distributed minimum spanning tree (MST) problem, a fundamental problem in distributed computing. It is well-known that distributed MST can be solved in $\tilde{O}(D+\sqrt{n})$ rounds in the standard CONGEST model (where $n$ is the network size and $D$ is the network diameter) and this is essentially the best possible round complexity (up to logarithmic factors). However, in resource-constrained networks such as ad hoc wireless and sensor networks, nodes spending so much time can lead to significant spending of resources such as energy. Motivated by the above consideration, we study distributed algorithms for MST under the \emph{sleeping model} [Chatterjee et al., PODC 2020], a model for design and analysis of resource-efficient distributed algorithms. In the sleeping model, a node can be in one of two modes in any round -- \emph{sleeping} or \emph{awake} (unlike the traditional model where nodes are always awake). Only the rounds in which a node is \emph{awake} are counted, while \emph{sleeping} rounds are ignored. A node spends resources only in the awake rounds and hence the main goal is to minimize the \emph{awake complexity} of a distributed algorithm, the worst-case number of rounds any node is awake. We present deterministic and randomized distributed MST algorithms that have an \emph{optimal} awake complexity of $O(\log n)$ time with a matching lower bound. We also show that our randomized awake-optimal algorithm has essentially the best possible round complexity by presenting a lower bound of $\tilde{\Omega}(n)$ on the product of the awake and round complexity of any distributed algorithm (including randomized) that outputs an MST, where $\tilde{\Omega}$ hides a $1/(\text{polylog } n)$ factor.
We consider the problem of nonparametric estimation of the drift and diffusion coefficients of a Stochastic Differential Equation (SDE), based on $n$ independent replicates $\left\{X_i(t)\::\: t\in [0,1]\right\}_{1 \leq i \leq n}$, observed sparsely and irregularly on the unit interval, and subject to additive noise corruption. By \textit{sparse} we intend to mean that the number of measurements per path can be arbitrary (as small as two), and remain constant with respect to $n$. We focus on time-inhomogeneous SDE of the form $dX_t = \mu(t)X_t^{\alpha}dt + \sigma(t)X_t^{\beta}dW_t$, where $\alpha \in \{0,1\}$ and $\beta \in \{0,1/2,1\}$, which includes prominent examples such as Brownian motion, Ornstein-Uhlenbeck process, geometric Brownian motion, and Brownian bridge. Our estimators are constructed by relating the local (drift/diffusion) parameters of the diffusion to their global parameters (mean/covariance, and their derivatives) by means of an apparently novel PDE. This allows us to use methods inspired by functional data analysis, and pool information across the sparsely measured paths. The methodology we develop is fully non-parametric and avoids any functional form specification on the time-dependency of either the drift function or the diffusion function. We establish almost sure uniform asymptotic convergence rates of the proposed estimators as the number of observed curves $n$ grows to infinity. Our rates are non-asymptotic in the number of measurements per path, explicitly reflecting how different sampling frequency might affect the speed of convergence. Our framework suggests possible further fruitful interactions between FDA and SDE methods in problems with replication.
Computing a dense subgraph is a fundamental problem in graph mining, with a diverse set of applications ranging from electronic commerce to community detection in social networks. In many of these applications, the underlying context is better modelled as a weighted hypergraph that keeps evolving with time. This motivates the problem of maintaining the densest subhypergraph of a weighted hypergraph in a {\em dynamic setting}, where the input keeps changing via a sequence of updates (hyperedge insertions/deletions). Previously, the only known algorithm for this problem was due to Hu et al. [HWC17]. This algorithm worked only on unweighted hypergraphs, and had an approximation ratio of $(1+\epsilon)r^2$ and an update time of $O(\text{poly} (r, \log n))$, where $r$ denotes the maximum rank of the input across all the updates. We obtain a new algorithm for this problem, which works even when the input hypergraph is weighted. Our algorithm has a significantly improved (near-optimal) approximation ratio of $(1+\epsilon)$ that is independent of $r$, and a similar update time of $O(\text{poly} (r, \log n))$. It is the first $(1+\epsilon)$-approximation algorithm even for the special case of weighted simple graphs. To complement our theoretical analysis, we perform experiments with our dynamic algorithm on large-scale, real-world data-sets. Our algorithm significantly outperforms the state of the art [HWC17] both in terms of accuracy and efficiency.
In the storied Colonel Blotto game, two colonels allocate $a$ and $b$ troops, respectively, to $k$ distinct battlefields. A colonel wins a battle if they assign more troops to that particular battle, and each colonel seeks to maximize their total number of victories. Despite the problem's formulation in 1921, the first polynomial-time algorithm to compute Nash equilibrium (NE) strategies for this game was discovered only quite recently. In 2016, \citep{ahmadinejad_dehghani_hajiaghayi_lucier_mahini_seddighin_2019} formulated a breakthrough algorithm to compute NE strategies for the Colonel Blotto game\footnote{To the best of our knowledge, the algorithm from \citep{ahmadinejad_dehghani_hajiaghayi_lucier_mahini_seddighin_2019} has computational complexity $O(k^{14}\max\{a,b\}^{13})$}, receiving substantial media coverage (e.g. \citep{Insider}, \citep{NSF}, \citep{ScienceDaily}). In this work, we present the first known $\epsilon$-approximation algorithm to compute NE strategies in the two-player Colonel Blotto game in runtime $\widetilde{O}(\epsilon^{-4} k^8 \max\{a,b\}^2)$ for arbitrary settings of these parameters. Moreover, this algorithm computes approximate coarse correlated equilibrium strategies in the multiplayer (continuous and discrete) Colonel Blotto game (when there are $\ell > 2$ colonels) with runtime $\widetilde{O}(\ell \epsilon^{-4} k^8 n^2 + \ell^2 \epsilon^{-2} k^3 n (n+k))$, where $n$ is the maximum troop count. Before this work, no polynomial-time algorithm was known to compute exact or approximate equilibrium (in any sense) strategies for multiplayer Colonel Blotto with arbitrary parameters. Our algorithm computes these approximate equilibria by a novel (to the author's knowledge) sampling technique with which we implicitly perform multiplicative weights update over the exponentially many strategies available to each player.
There is a dearth of convergence results for differentially private federated learning (FL) with non-Lipschitz objective functions (i.e., when gradient norms are not bounded). The primary reason for this is that the clipping operation (i.e., projection onto an $\ell_2$ ball of a fixed radius called the clipping threshold) for bounding the sensitivity of the average update to each client's update introduces bias depending on the clipping threshold and the number of local steps in FL, and analyzing this is not easy. For Lipschitz functions, the Lipschitz constant serves as a trivial clipping threshold with zero bias. However, Lipschitzness does not hold in many practical settings; moreover, verifying it and computing the Lipschitz constant is hard. Thus, the choice of the clipping threshold is non-trivial and requires a lot of tuning in practice. In this paper, we provide the first convergence result for private FL on smooth \textit{convex} objectives \textit{for a general clipping threshold} -- \textit{without assuming Lipschitzness}. We also look at a simpler alternative to clipping (for bounding sensitivity) which is \textit{normalization} -- where we use only a scaled version of the unit vector along the client updates, completely discarding the magnitude information. {The resulting normalization-based private FL algorithm is theoretically shown to have better convergence than its clipping-based counterpart on smooth convex functions. We corroborate our theory with synthetic experiments as well as experiments on benchmarking datasets.
Low-rank matrix estimation under heavy-tailed noise is challenging, both computationally and statistically. Convex approaches have been proven statistically optimal but suffer from high computational costs, especially since robust loss functions are usually non-smooth. More recently, computationally fast non-convex approaches via sub-gradient descent are proposed, which, unfortunately, fail to deliver a statistically consistent estimator even under sub-Gaussian noise. In this paper, we introduce a novel Riemannian sub-gradient (RsGrad) algorithm which is not only computationally efficient with linear convergence but also is statistically optimal, be the noise Gaussian or heavy-tailed. Convergence theory is established for a general framework and specific applications to absolute loss, Huber loss, and quantile loss are investigated. Compared with existing non-convex methods, ours reveals a surprising phenomenon of dual-phase convergence. In phase one, RsGrad behaves as in a typical non-smooth optimization that requires gradually decaying stepsizes. However, phase one only delivers a statistically sub-optimal estimator which is already observed in the existing literature. Interestingly, during phase two, RsGrad converges linearly as if minimizing a smooth and strongly convex objective function and thus a constant stepsize suffices. Underlying the phase-two convergence is the smoothing effect of random noise to the non-smooth robust losses in an area close but not too close to the truth. Lastly, RsGrad is applicable for low-rank tensor estimation under heavy-tailed noise where a statistically optimal rate is attainable with the same phenomenon of dual-phase convergence, and a novel shrinkage-based second-order moment method is guaranteed to deliver a warm initialization. Numerical simulations confirm our theoretical discovery and showcase the superiority of RsGrad over prior methods.