We make an observation that facilitates exact likelihood-based inference for the parameters of the popular ARFIMA model without requiring stationarity by allowing the upper bound $\bar{d}$ for the memory parameter $d$ to exceed $0.5$. We observe that estimating the parameters of a single non-stationary ARFIMA model is equivalent to estimating the parameters of a sequence of stationary ARFIMA models, which allows for the use of existing methods for evaluating the likelihood for an invertible and stationary ARFIMA model. This enables improved inference because many standard methods perform poorly when estimates are close to the boundary of the parameter space. It also allows us to leverage the wealth of likelihood approximations that have been introduced for estimating the parameters of a stationary process. We explore how estimation of the memory parameter $d$ depends on the upper bound $\bar{d}$ and introduce adaptive procedures for choosing $\bar{d}$. Via simulations, we examine the performance of our adaptive procedures for estimating the memory parameter when the true value is as large as $2.5$. Our adaptive procedures estimate the memory parameter well, can be used to obtain confidence intervals for the memory parameter that achieve nominal coverage rates, and perform favorably relative to existing alternatives.
Sharding is essential for improving blockchain scalability. Existing protocols overlook diverse adversarial attacks, limiting transaction throughput. This paper presents Reticulum, a groundbreaking sharding protocol addressing this issue, boosting blockchain scalability. Reticulum employs a two-phase approach, adapting transaction throughput based on runtime adversarial attacks. It comprises "control" and "process" shards in two layers. Process shards contain at least one trustworthy node, while control shards have a majority of trusted nodes. In the first phase, transactions are written to blocks and voted on by nodes in process shards. Unanimously accepted blocks are confirmed. In the second phase, blocks without unanimous acceptance are voted on by control shards. Blocks are accepted if the majority votes in favor, eliminating first-phase opponents and silent voters. Reticulum uses unanimous voting in the first phase, involving fewer nodes, enabling more parallel process shards. Control shards finalize decisions and resolve disputes. Experiments confirm Reticulum's innovative design, providing high transaction throughput and robustness against various network attacks, outperforming existing sharding protocols for blockchain networks.
We propose a noble, comprehensive and robust agile requirements change management (ARCM) model that addresses the limitations of existing models and is tailored for agile software development in the global software development paradigm. To achieve this goal, we conducted an exhaustive literature review and an empirical study with RCM industry experts. Our study evaluated the effectiveness of the proposed RCM model in a real-world setting and identifies any limitations or areas for improvement. The results of our study provide valuable insights into how the proposed RCM model can be applied in agile global software development environments to improve software development practices and optimize project success rates.
In this research, we study the problem that a collector acquires items from the owner based on the item qualities the owner declares and an independent appraiser's assessments. The owner is interested in maximizing the probability that the collector acquires the items and is the only one who knows the items' factual quality. The appraiser performs her duties with impartiality, but her assessment may be subject to random noises, so it may not accurately reflect the factual quality of the items. The main challenge lies in devising mechanisms that prompt the owner to reveal accurate information, thereby optimizing the collector's expected reward. We consider the menu size of mechanisms as a measure of their practicability and study its impact on the attainable expected reward. For the single-item setting, we design optimal mechanisms with a monotone increasing menu size. Although the reward gap between the simplest and optimal mechanisms is bounded, we show that simple mechanisms with a small menu size cannot ensure any positive fraction of the optimal reward of mechanisms with a larger menu size. For the multi-item setting, we show that an ordinal mechanism that only takes the owner's ordering of the items as input is not incentive-compatible. We then propose a set of Union mechanisms that combine single-item mechanisms. Moreover, we run experiments to examine these mechanisms' robustness against the independent appraiser's assessment accuracy and the items' acquiring rate.
Typical recommendation and ranking methods aim to optimize the satisfaction of users, but they are often oblivious to their impact on the items (e.g., products, jobs, news, video) and their providers. However, there has been a growing understanding that the latter is crucial to consider for a wide range of applications, since it determines the utility of those being recommended. Prior approaches to fairness-aware recommendation optimize a regularized objective to balance user satisfaction and item fairness based on some notion such as exposure fairness. These existing methods have been shown to be effective in controlling fairness, however, most of them are computationally inefficient, limiting their applications to only unrealistically small-scale situations. This indeed implies that the literature does not yet provide a solution to enable a flexible control of exposure in the industry-scale recommender systems where millions of users and items exist. To enable a computationally efficient exposure control even for such large-scale systems, this work develops a scalable, fast, and fair method called \emph{\textbf{ex}posure-aware \textbf{ADMM} (\textbf{exADMM})}. exADMM is based on implicit alternating least squares (iALS), a conventional scalable algorithm for collaborative filtering, but optimizes a regularized objective to achieve a flexible control of accuracy-fairness tradeoff. A particular technical challenge in developing exADMM is the fact that the fairness regularizer destroys the separability of optimization subproblems for users and items, which is an essential property to ensure the scalability of iALS. Therefore, we develop a set of optimization tools to enable yet scalable fairness control with provable convergence guarantees as a basis of our algorithm.
Recent diffusion-based generative models show promise in their ability to generate text images, but limitations in specifying the styles of the generated texts render them insufficient in the realm of typographic design. This paper proposes a typographic text generation system to add and modify text on typographic designs while specifying font styles, colors, and text effects. The proposed system is a novel combination of two off-the-shelf methods for diffusion models, ControlNet and Blended Latent Diffusion. The former functions to generate text images under the guidance of edge conditions specifying stroke contours. The latter blends latent noise in Latent Diffusion Models (LDM) to add typographic text naturally onto an existing background. We first show that given appropriate text edges, ControlNet can generate texts in specified fonts while incorporating effects described by prompts. We further introduce text edge manipulation as an intuitive and customizable way to produce texts with complex effects such as ``shadows'' and ``reflections''. Finally, with the proposed system, we successfully add and modify texts on a predefined background while preserving its overall coherence.
Global popularity (GP) bias is the phenomenon that popular items are recommended much more frequently than they should be, which goes against the goal of providing personalized recommendations and harms user experience and recommendation accuracy. Many methods have been proposed to reduce GP bias but they fail to notice the fundamental problem of GP, i.e., it considers popularity from a \textit{global} perspective of \textit{all users} and uses a single set of popular items, and thus cannot capture the interests of individual users. As such, we propose a user-aware version of item popularity named \textit{personal popularity} (PP), which identifies different popular items for each user by considering the users that share similar interests. As PP models the preferences of individual users, it naturally helps to produce personalized recommendations and mitigate GP bias. To integrate PP into recommendation, we design a general \textit{personal popularity aware counterfactual} (PPAC) framework, which adapts easily to existing recommendation models. In particular, PPAC recognizes that PP and GP have both direct and indirect effects on recommendations and controls direct effects with counterfactual inference techniques for unbiased recommendations. All codes and datasets are available at \url{//github.com/Stevenn9981/PPAC}.
Recent advances in maximizing mutual information (MI) between the source and target have demonstrated its effectiveness in text generation. However, previous works paid little attention to modeling the backward network of MI (i.e., dependency from the target to the source), which is crucial to the tightness of the variational information maximization lower bound. In this paper, we propose Adversarial Mutual Information (AMI): a text generation framework which is formed as a novel saddle point (min-max) optimization aiming to identify joint interactions between the source and target. Within this framework, the forward and backward networks are able to iteratively promote or demote each other's generated instances by comparing the real and synthetic data distributions. We also develop a latent noise sampling strategy that leverages random variations at the high-level semantic space to enhance the long term dependency in the generation process. Extensive experiments based on different text generation tasks demonstrate that the proposed AMI framework can significantly outperform several strong baselines, and we also show that AMI has potential to lead to a tighter lower bound of maximum mutual information for the variational information maximization problem.
Graph neural networks (GNNs) are a popular class of machine learning models whose major advantage is their ability to incorporate a sparse and discrete dependency structure between data points. Unfortunately, GNNs can only be used when such a graph-structure is available. In practice, however, real-world graphs are often noisy and incomplete or might not be available at all. With this work, we propose to jointly learn the graph structure and the parameters of graph convolutional networks (GCNs) by approximately solving a bilevel program that learns a discrete probability distribution on the edges of the graph. This allows one to apply GCNs not only in scenarios where the given graph is incomplete or corrupted but also in those where a graph is not available. We conduct a series of experiments that analyze the behavior of the proposed method and demonstrate that it outperforms related methods by a significant margin.
Multi-relation Question Answering is a challenging task, due to the requirement of elaborated analysis on questions and reasoning over multiple fact triples in knowledge base. In this paper, we present a novel model called Interpretable Reasoning Network that employs an interpretable, hop-by-hop reasoning process for question answering. The model dynamically decides which part of an input question should be analyzed at each hop; predicts a relation that corresponds to the current parsed results; utilizes the predicted relation to update the question representation and the state of the reasoning process; and then drives the next-hop reasoning. Experiments show that our model yields state-of-the-art results on two datasets. More interestingly, the model can offer traceable and observable intermediate predictions for reasoning analysis and failure diagnosis, thereby allowing manual manipulation in predicting the final answer.
Visual Question Answering (VQA) models have struggled with counting objects in natural images so far. We identify a fundamental problem due to soft attention in these models as a cause. To circumvent this problem, we propose a neural network component that allows robust counting from object proposals. Experiments on a toy task show the effectiveness of this component and we obtain state-of-the-art accuracy on the number category of the VQA v2 dataset without negatively affecting other categories, even outperforming ensemble models with our single model. On a difficult balanced pair metric, the component gives a substantial improvement in counting over a strong baseline by 6.6%.