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The paper presents an experimental study of resilient path planning for con-tinuum robots taking into account the multi-objective optimisation problem. To do this, we used two well-known algorithms, namely Genetic algorithm and A* algorithm, for path planning and the Analytical Hierarchy Process algorithm for paths evaluation. In our experiment Analytical Hierarchy Process algorithm considers four different criteria, i.e. distance, motors damage, mechanical damage and accuracy each considered to contribute to the resilience of a continuum robot. The use of different criteria is necessary to increasing the time to maintenance operations of the robot. The experiment shows that on the one hand both algorithms can be used in combination with Analytical Hierarchy Process algorithm for multi criteria path-planning, while Genetic algorithm shows superior performance in the comparison of the two algorithms.

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 Processing 是一門開源編程語言和與之配套的集成開發環境(IDE)的名稱。Processing 在電子藝術和視覺設計社區被用來教授編程基礎,并運用于大量的新媒體和互動藝術作品中。

Utilising quantum computing technology to enhance artificial intelligence systems is expected to improve training and inference times, increase robustness against noise and adversarial attacks, and reduce the number of parameters without compromising accuracy. However, moving beyond proof-of-concept or simulations to develop practical applications of these systems while ensuring high software quality faces significant challenges due to the limitations of quantum hardware and the underdeveloped knowledge base in software engineering for such systems. In this work, we have conducted a systematic mapping study to identify the challenges and solutions associated with the software architecture of quantum-enhanced artificial intelligence systems. The results of the systematic mapping study reveal several architectural patterns that describe how quantum components can be integrated into inference engines, as well as middleware patterns that facilitate communication between classical and quantum components. Each pattern realises a trade-off between various software quality attributes, such as efficiency, scalability, trainability, simplicity, portability, and deployability. The outcomes of this work have been compiled into a catalogue of architectural patterns.

We embark on a study of the consistent answers of queries over databases annotated with values from a naturally ordered positive semiring. In this setting, the consistent answers of a query are defined as the minimum of the semiring values that the query takes over all repairs of an inconsistent database. The main focus is on self-join free conjunctive queries and key constraints, which is the most extensively studied case of consistent query answering over standard databases. We introduce a variant of first-order logic with a limited form of negation, define suitable semiring semantics, and then establish the main result of the paper: the consistent query answers of a self-join free conjunctive query under key constraints are rewritable in this logic if and only if the attack graph of the query contains no cycles. This result generalizes an analogous result of Koutris and Wijsen for ordinary databases, but also yields new results for a multitude of semirings, including the bag semiring, the tropical semiring, and the fuzzy semiring. We also show that there are self-join free conjunctive queries with a cyclic attack graph whose certain answers under bag semantics have no polynomial-time constant-approximation algorithm, unless P = NP.

We present a novel method for collaborative robots (cobots) to learn manipulation tasks and perform them in a human-like manner. Our method falls under the learn-from-observation (LfO) paradigm, where robots learn to perform tasks by observing human actions, which facilitates quicker integration into industrial settings compared to programming from scratch. We introduce Visual IRL that uses the RGB-D keypoints in each frame of the observed human task performance directly as state features, which are input to inverse reinforcement learning (IRL). The inversely learned reward function, which maps keypoints to reward values, is transferred from the human to the cobot using a novel neuro-symbolic dynamics model, which maps human kinematics to the cobot arm. This model allows similar end-effector positioning while minimizing joint adjustments, aiming to preserve the natural dynamics of human motion in robotic manipulation. In contrast with previous techniques that focus on end-effector placement only, our method maps multiple joint angles of the human arm to the corresponding cobot joints. Moreover, it uses an inverse kinematics model to then minimally adjust the joint angles, for accurate end-effector positioning. We evaluate the performance of this approach on two different realistic manipulation tasks. The first task is produce processing, which involves picking, inspecting, and placing onions based on whether they are blemished. The second task is liquid pouring, where the robot picks up bottles, pours the contents into designated containers, and disposes of the empty bottles. Our results demonstrate advances in human-like robotic manipulation, leading to more human-robot compatibility in manufacturing applications.

We propose a method for conducting algebraic program analysis (APA) incrementally in response to changes of the program under analysis. APA is a program analysis paradigm that consists of two distinct steps: computing a path expression that succinctly summarizes the set of program paths of interest, and interpreting the path expression using a properly-defined semantic algebra to obtain program properties of interest. In this context, the goal of an incremental algorithm is to reduce the analysis time by leveraging the intermediate results computed before the program changes. We have made two main contributions. First, we propose a data structure for efficiently representing path expression as a tree together with a tree-based interpreting method. Second, we propose techniques for efficiently updating the program properties in response to changes of the path expression. We have implemented our method and evaluated it on thirteen Java applications from the DaCapo benchmark suite. The experimental results show that both our method for incrementally computing path expression and our method for incrementally interpreting path expression are effective in speeding up the analysis. Compared to the baseline APA and two state-of-the-art APA methods, the speedup of our method ranges from 160X to 4761X depending on the types of program analyses performed.

Recent contrastive representation learning methods rely on estimating mutual information (MI) between multiple views of an underlying context. E.g., we can derive multiple views of a given image by applying data augmentation, or we can split a sequence into views comprising the past and future of some step in the sequence. Contrastive lower bounds on MI are easy to optimize, but have a strong underestimation bias when estimating large amounts of MI. We propose decomposing the full MI estimation problem into a sum of smaller estimation problems by splitting one of the views into progressively more informed subviews and by applying the chain rule on MI between the decomposed views. This expression contains a sum of unconditional and conditional MI terms, each measuring modest chunks of the total MI, which facilitates approximation via contrastive bounds. To maximize the sum, we formulate a contrastive lower bound on the conditional MI which can be approximated efficiently. We refer to our general approach as Decomposed Estimation of Mutual Information (DEMI). We show that DEMI can capture a larger amount of MI than standard non-decomposed contrastive bounds in a synthetic setting, and learns better representations in a vision domain and for dialogue generation.

This paper proposes a generic method to learn interpretable convolutional filters in a deep convolutional neural network (CNN) for object classification, where each interpretable filter encodes features of a specific object part. Our method does not require additional annotations of object parts or textures for supervision. Instead, we use the same training data as traditional CNNs. Our method automatically assigns each interpretable filter in a high conv-layer with an object part of a certain category during the learning process. Such explicit knowledge representations in conv-layers of CNN help people clarify the logic encoded in the CNN, i.e., answering what patterns the CNN extracts from an input image and uses for prediction. We have tested our method using different benchmark CNNs with various structures to demonstrate the broad applicability of our method. Experiments have shown that our interpretable filters are much more semantically meaningful than traditional filters.

Embedding entities and relations into a continuous multi-dimensional vector space have become the dominant method for knowledge graph embedding in representation learning. However, most existing models ignore to represent hierarchical knowledge, such as the similarities and dissimilarities of entities in one domain. We proposed to learn a Domain Representations over existing knowledge graph embedding models, such that entities that have similar attributes are organized into the same domain. Such hierarchical knowledge of domains can give further evidence in link prediction. Experimental results show that domain embeddings give a significant improvement over the most recent state-of-art baseline knowledge graph embedding models.

Benefit from the quick development of deep learning techniques, salient object detection has achieved remarkable progresses recently. However, there still exists following two major challenges that hinder its application in embedded devices, low resolution output and heavy model weight. To this end, this paper presents an accurate yet compact deep network for efficient salient object detection. More specifically, given a coarse saliency prediction in the deepest layer, we first employ residual learning to learn side-output residual features for saliency refinement, which can be achieved with very limited convolutional parameters while keep accuracy. Secondly, we further propose reverse attention to guide such side-output residual learning in a top-down manner. By erasing the current predicted salient regions from side-output features, the network can eventually explore the missing object parts and details which results in high resolution and accuracy. Experiments on six benchmark datasets demonstrate that the proposed approach compares favorably against state-of-the-art methods, and with advantages in terms of simplicity, efficiency (45 FPS) and model size (81 MB).

Graph neural networks (GNNs) are a popular class of machine learning models whose major advantage is their ability to incorporate a sparse and discrete dependency structure between data points. Unfortunately, GNNs can only be used when such a graph-structure is available. In practice, however, real-world graphs are often noisy and incomplete or might not be available at all. With this work, we propose to jointly learn the graph structure and the parameters of graph convolutional networks (GCNs) by approximately solving a bilevel program that learns a discrete probability distribution on the edges of the graph. This allows one to apply GCNs not only in scenarios where the given graph is incomplete or corrupted but also in those where a graph is not available. We conduct a series of experiments that analyze the behavior of the proposed method and demonstrate that it outperforms related methods by a significant margin.

We advocate the use of implicit fields for learning generative models of shapes and introduce an implicit field decoder for shape generation, aimed at improving the visual quality of the generated shapes. An implicit field assigns a value to each point in 3D space, so that a shape can be extracted as an iso-surface. Our implicit field decoder is trained to perform this assignment by means of a binary classifier. Specifically, it takes a point coordinate, along with a feature vector encoding a shape, and outputs a value which indicates whether the point is outside the shape or not. By replacing conventional decoders by our decoder for representation learning and generative modeling of shapes, we demonstrate superior results for tasks such as shape autoencoding, generation, interpolation, and single-view 3D reconstruction, particularly in terms of visual quality.

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