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The increasing access to data poses both opportunities and risks in deep learning, as one can manipulate the behaviors of deep learning models with malicious training samples. Such attacks are known as data poisoning. Recent advances in defense strategies against data poisoning have highlighted the effectiveness of aggregation schemes in achieving state-of-the-art results in certified poisoning robustness. However, the practical implications of these approaches remain unclear. Here we focus on Deep Partition Aggregation, a representative aggregation defense, and assess its practical aspects, including efficiency, performance, and robustness. For evaluations, we use ImageNet resized to a resolution of 64 by 64 to enable evaluations at a larger scale than previous ones. Firstly, we demonstrate a simple yet practical approach to scaling base models, which improves the efficiency of training and inference for aggregation defenses. Secondly, we provide empirical evidence supporting the data-to-complexity ratio, i.e. the ratio between the data set size and sample complexity, as a practical estimation of the maximum number of base models that can be deployed while preserving accuracy. Last but not least, we point out how aggregation defenses boost poisoning robustness empirically through the poisoning overfitting phenomenon, which is the key underlying mechanism for the empirical poisoning robustness of aggregations. Overall, our findings provide valuable insights for practical implementations of aggregation defenses to mitigate the threat of data poisoning.

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We tackle the problem of learning complex, general behaviors directly in the real world. We propose an approach for robots to efficiently learn manipulation skills using only a handful of real-world interaction trajectories from many different settings. Inspired by the success of learning from large-scale datasets in the fields of computer vision and natural language, our belief is that in order to efficiently learn, a robot must be able to leverage internet-scale, human video data. Humans interact with the world in many interesting ways, which can allow a robot to not only build an understanding of useful actions and affordances but also how these actions affect the world for manipulation. Our approach builds a structured, human-centric action space grounded in visual affordances learned from human videos. Further, we train a world model on human videos and fine-tune on a small amount of robot interaction data without any task supervision. We show that this approach of affordance-space world models enables different robots to learn various manipulation skills in complex settings, in under 30 minutes of interaction. Videos can be found at //human-world-model.github.io

Despite the promising results of machine learning models in malware detection, they face the problem of concept drift due to malware constant evolution. This leads to a decline in performance over time, as the data distribution of the new files differs from the training one, requiring regular model update. In this work, we propose a model-agnostic protocol to improve a baseline neural network to handle with the drift problem. We show the importance of feature reduction and training with the most recent validation set possible, and propose a loss function named Drift-Resilient Binary Cross-Entropy, an improvement to the classical Binary Cross-Entropy more effective against drift. We train our model on the EMBER dataset (2018) and evaluate it on a dataset of recent malicious files, collected between 2020 and 2023. Our improved model shows promising results, detecting 15.2% more malware than a baseline model.

Deep learning has been widely adopted to tackle various code-based tasks by building deep code models based on a large amount of code snippets. While these deep code models have achieved great success, even state-of-the-art models suffer from noise present in inputs leading to erroneous predictions. While it is possible to enhance models through retraining/fine-tuning, this is not a once-and-for-all approach and incurs significant overhead. In particular, these techniques cannot on-the-fly improve performance of (deployed) models. There are currently some techniques for input denoising in other domains (such as image processing), but since code input is discrete and must strictly abide by complex syntactic and semantic constraints, input denoising techniques in other fields are almost not applicable. In this work, we propose the first input denoising technique (i.e., CodeDenoise) for deep code models. Its key idea is to localize noisy identifiers in (likely) mispredicted inputs, and denoise such inputs by cleansing the located identifiers. It does not need to retrain or reconstruct the model, but only needs to cleanse inputs on-the-fly to improve performance. Our experiments on 18 deep code models (i.e., three pre-trained models with six code-based datasets) demonstrate the effectiveness and efficiency of CodeDenoise. For example, on average, CodeDenoise successfully denoises 21.91% of mispredicted inputs and improves the original models by 2.04% in terms of the model accuracy across all the subjects in an average of 0.48 second spent on each input, substantially outperforming the widely-used fine-tuning strategy.

The generalization mystery in deep learning is the following: Why do over-parameterized neural networks trained with gradient descent (GD) generalize well on real datasets even though they are capable of fitting random datasets of comparable size? Furthermore, from among all solutions that fit the training data, how does GD find one that generalizes well (when such a well-generalizing solution exists)? We argue that the answer to both questions lies in the interaction of the gradients of different examples during training. Intuitively, if the per-example gradients are well-aligned, that is, if they are coherent, then one may expect GD to be (algorithmically) stable, and hence generalize well. We formalize this argument with an easy to compute and interpretable metric for coherence, and show that the metric takes on very different values on real and random datasets for several common vision networks. The theory also explains a number of other phenomena in deep learning, such as why some examples are reliably learned earlier than others, why early stopping works, and why it is possible to learn from noisy labels. Moreover, since the theory provides a causal explanation of how GD finds a well-generalizing solution when one exists, it motivates a class of simple modifications to GD that attenuate memorization and improve generalization. Generalization in deep learning is an extremely broad phenomenon, and therefore, it requires an equally general explanation. We conclude with a survey of alternative lines of attack on this problem, and argue that the proposed approach is the most viable one on this basis.

Deep reinforcement learning algorithms can perform poorly in real-world tasks due to the discrepancy between source and target environments. This discrepancy is commonly viewed as the disturbance in transition dynamics. Many existing algorithms learn robust policies by modeling the disturbance and applying it to source environments during training, which usually requires prior knowledge about the disturbance and control of simulators. However, these algorithms can fail in scenarios where the disturbance from target environments is unknown or is intractable to model in simulators. To tackle this problem, we propose a novel model-free actor-critic algorithm -- namely, state-conservative policy optimization (SCPO) -- to learn robust policies without modeling the disturbance in advance. Specifically, SCPO reduces the disturbance in transition dynamics to that in state space and then approximates it by a simple gradient-based regularizer. The appealing features of SCPO include that it is simple to implement and does not require additional knowledge about the disturbance or specially designed simulators. Experiments in several robot control tasks demonstrate that SCPO learns robust policies against the disturbance in transition dynamics.

In contrast to batch learning where all training data is available at once, continual learning represents a family of methods that accumulate knowledge and learn continuously with data available in sequential order. Similar to the human learning process with the ability of learning, fusing, and accumulating new knowledge coming at different time steps, continual learning is considered to have high practical significance. Hence, continual learning has been studied in various artificial intelligence tasks. In this paper, we present a comprehensive review of the recent progress of continual learning in computer vision. In particular, the works are grouped by their representative techniques, including regularization, knowledge distillation, memory, generative replay, parameter isolation, and a combination of the above techniques. For each category of these techniques, both its characteristics and applications in computer vision are presented. At the end of this overview, several subareas, where continuous knowledge accumulation is potentially helpful while continual learning has not been well studied, are discussed.

Influenced by the stunning success of deep learning in computer vision and language understanding, research in recommendation has shifted to inventing new recommender models based on neural networks. In recent years, we have witnessed significant progress in developing neural recommender models, which generalize and surpass traditional recommender models owing to the strong representation power of neural networks. In this survey paper, we conduct a systematic review on neural recommender models, aiming to summarize the field to facilitate future progress. Distinct from existing surveys that categorize existing methods based on the taxonomy of deep learning techniques, we instead summarize the field from the perspective of recommendation modeling, which could be more instructive to researchers and practitioners working on recommender systems. Specifically, we divide the work into three types based on the data they used for recommendation modeling: 1) collaborative filtering models, which leverage the key source of user-item interaction data; 2) content enriched models, which additionally utilize the side information associated with users and items, like user profile and item knowledge graph; and 3) context enriched models, which account for the contextual information associated with an interaction, such as time, location, and the past interactions. After reviewing representative works for each type, we finally discuss some promising directions in this field, including benchmarking recommender systems, graph reasoning based recommendation models, and explainable and fair recommendations for social good.

Neural machine translation (NMT) is a deep learning based approach for machine translation, which yields the state-of-the-art translation performance in scenarios where large-scale parallel corpora are available. Although the high-quality and domain-specific translation is crucial in the real world, domain-specific corpora are usually scarce or nonexistent, and thus vanilla NMT performs poorly in such scenarios. Domain adaptation that leverages both out-of-domain parallel corpora as well as monolingual corpora for in-domain translation, is very important for domain-specific translation. In this paper, we give a comprehensive survey of the state-of-the-art domain adaptation techniques for NMT.

While it is nearly effortless for humans to quickly assess the perceptual similarity between two images, the underlying processes are thought to be quite complex. Despite this, the most widely used perceptual metrics today, such as PSNR and SSIM, are simple, shallow functions, and fail to account for many nuances of human perception. Recently, the deep learning community has found that features of the VGG network trained on the ImageNet classification task has been remarkably useful as a training loss for image synthesis. But how perceptual are these so-called "perceptual losses"? What elements are critical for their success? To answer these questions, we introduce a new Full Reference Image Quality Assessment (FR-IQA) dataset of perceptual human judgments, orders of magnitude larger than previous datasets. We systematically evaluate deep features across different architectures and tasks and compare them with classic metrics. We find that deep features outperform all previous metrics by huge margins. More surprisingly, this result is not restricted to ImageNet-trained VGG features, but holds across different deep architectures and levels of supervision (supervised, self-supervised, or even unsupervised). Our results suggest that perceptual similarity is an emergent property shared across deep visual representations.

Recently, deep learning has achieved very promising results in visual object tracking. Deep neural networks in existing tracking methods require a lot of training data to learn a large number of parameters. However, training data is not sufficient for visual object tracking as annotations of a target object are only available in the first frame of a test sequence. In this paper, we propose to learn hierarchical features for visual object tracking by using tree structure based Recursive Neural Networks (RNN), which have fewer parameters than other deep neural networks, e.g. Convolutional Neural Networks (CNN). First, we learn RNN parameters to discriminate between the target object and background in the first frame of a test sequence. Tree structure over local patches of an exemplar region is randomly generated by using a bottom-up greedy search strategy. Given the learned RNN parameters, we create two dictionaries regarding target regions and corresponding local patches based on the learned hierarchical features from both top and leaf nodes of multiple random trees. In each of the subsequent frames, we conduct sparse dictionary coding on all candidates to select the best candidate as the new target location. In addition, we online update two dictionaries to handle appearance changes of target objects. Experimental results demonstrate that our feature learning algorithm can significantly improve tracking performance on benchmark datasets.

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