Golden-section search and bisection search are the two main principled algorithms for 1d minimization of quasiconvex (unimodal) functions. The first one only uses function queries, while the second one also uses gradient queries. Other algorithms exist under much stronger assumptions, such as Newton's method. However, to the best of our knowledge, there is no principled exact line search algorithm for general convex functions -- including piecewise-linear and max-compositions of convex functions -- that takes advantage of convexity. We propose two such algorithms: $\Delta$-Bisection is a variant of bisection search that uses (sub)gradient information and convexity to speed up convergence, while $\Delta$-Secant is a variant of golden-section search and uses only function queries. While bisection search reduces the $x$ interval by a factor 2 at every iteration, $\Delta$-Bisection reduces the (sometimes much) smaller $x^*$-gap $\Delta^x$ (the $x$ coordinates of $\Delta$) by at least a factor 2 at every iteration. Similarly, $\Delta$-Secant also reduces the $x^*$-gap by at least a factor 2 every second function query. Moreover, the $y^*$-gap $\Delta^y$ (the $y$ coordinates of $\Delta$) also provides a refined stopping criterion, which can also be used with other algorithms. Experiments on a few convex functions confirm that our algorithms are always faster than their quasiconvex counterparts, often by more than a factor 2. We further design a quasi-exact line search algorithm based on $\Delta$-Secant. It can be used with gradient descent as a replacement for backtracking line search, for which some parameters can be finicky to tune -- and we provide examples to this effect, on strongly-convex and smooth functions. We provide convergence guarantees, and confirm the efficiency of quasi-exact line search on a few single- and multivariate convex functions.
The introduction of the generative adversarial imitation learning (GAIL) algorithm has spurred the development of scalable imitation learning approaches using deep neural networks. Many of the algorithms that followed used a similar procedure, combining on-policy actor-critic algorithms with inverse reinforcement learning. More recently there have been an even larger breadth of approaches, most of which use off-policy algorithms. However, with the breadth of algorithms, everything from datasets to base reinforcement learning algorithms to evaluation settings can vary, making it difficult to fairly compare them. In this work we re-implement 6 different IL algorithms, updating 3 of them to be off-policy, base them on a common off-policy algorithm (SAC), and evaluate them on a widely-used expert trajectory dataset (D4RL) for the most common benchmark (MuJoCo). After giving all algorithms the same hyperparameter optimisation budget, we compare their results for a range of expert trajectories. In summary, GAIL, with all of its improvements, consistently performs well across a range of sample sizes, AdRIL is a simple contender that performs well with one important hyperparameter to tune, and behavioural cloning remains a strong baseline when data is more plentiful.
Given an array A[1: n] of n elements drawn from an ordered set, the sorted range selection problem is to build a data structure that can be used to answer the following type of queries efficiently: Given a pair of indices i, j $ (1\le i\le j \le n)$, and a positive integer k, report the k smallest elements from the sub-array A[i: j] in order. Brodal et al. (Brodal, G.S., Fagerberg, R., Greve, M., and L{\'o}pez-Ortiz, A., Online sorted range reporting. Algorithms and Computation (2009) pp. 173--182) introduced the problem and gave an optimal solution. After O(n log n) time for preprocessing, the query time is O(k). The space used is O(n). In this paper, we propose the only other possible optimal trade-off for the problem. We present a linear space solution to the problem that takes O(k log k) time to answer a range selection query. The preprocessing time is O(n). Moreover, the proposed algorithm reports the output elements one by one in non-decreasing order. Our solution is simple and practical. We also describe an extremely simple method for range minima queries (most of whose parts are known) which takes al most (but not exactly) linear time. We believe that this method may be, in practice, faster and easier to implement in most cases.
The inference of topological principles is a key problem in structured reconstruction. We observe that wrongly predicted topological relationships are often incurred by the lack of holistic geometry clues in low-level features. Inspired by the fact that massive signals can be compactly described with frequency analysis, we experimentally explore the efficiency and tendency of learning structure geometry in the frequency domain. Accordingly, we propose a frequency-domain feature learning strategy (F-Learn) to fuse scattered geometric fragments holistically for topology-intact structure reasoning. Benefiting from the parsimonious design, the F-Learn strategy can be easily deployed into a deep reconstructor with a lightweight model modification. Experiments demonstrate that the F-Learn strategy can effectively introduce structure awareness into geometric primitive detection and topology inference, bringing significant performance improvement to final structured reconstruction. Code and pre-trained models are available at //github.com/Geo-Tell/F-Learn.
We consider a random geometric hypergraph model based on an underlying bipartite graph. Nodes and hyperedges are sampled uniformly in a domain, and a node is assigned to those hyperedges that lie with a certain radius. From a modelling perspective, we explain how the model captures higher order connections that arise in real data sets. Our main contribution is to study the connectivity properties of the model. In an asymptotic limit where the number of nodes and hyperedges grow in tandem we give a condition on the radius that guarantees connectivity.
Categorical semantics of type theories are often characterized as structure-preserving functors. This is because in category theory both the syntax and the domain of interpretation are uniformly treated as structured categories, so that we can express interpretations as structure-preserving functors between them. This mathematical characterization of semantics makes it convenient to manipulate and to reason about relationships between interpretations. Motivated by this success of functorial semantics, we address the question of finding a functorial analogue in abstract interpretation, a general framework for comparing semantics, so that we can bring similar benefits of functorial semantics to semantic abstractions used in abstract interpretation. Major differences concern the notion of interpretation that is being considered. Indeed, conventional semantics are value-based whereas abstract interpretation typically deals with more complex properties. In this paper, we propose a functorial approach to abstract interpretation and study associated fundamental concepts therein. In our approach, interpretations are expressed as oplax functors in the category of posets, and abstraction relations between interpretations are expressed as lax natural transformations representing concretizations. We present examples of these formal concepts from monadic semantics of programming languages and discuss soundness.
Humans perceive the world by concurrently processing and fusing high-dimensional inputs from multiple modalities such as vision and audio. Machine perception models, in stark contrast, are typically modality-specific and optimised for unimodal benchmarks, and hence late-stage fusion of final representations or predictions from each modality (`late-fusion') is still a dominant paradigm for multimodal video classification. Instead, we introduce a novel transformer based architecture that uses `fusion bottlenecks' for modality fusion at multiple layers. Compared to traditional pairwise self-attention, our model forces information between different modalities to pass through a small number of bottleneck latents, requiring the model to collate and condense the most relevant information in each modality and only share what is necessary. We find that such a strategy improves fusion performance, at the same time reducing computational cost. We conduct thorough ablation studies, and achieve state-of-the-art results on multiple audio-visual classification benchmarks including Audioset, Epic-Kitchens and VGGSound. All code and models will be released.
The inductive biases of graph representation learning algorithms are often encoded in the background geometry of their embedding space. In this paper, we show that general directed graphs can be effectively represented by an embedding model that combines three components: a pseudo-Riemannian metric structure, a non-trivial global topology, and a unique likelihood function that explicitly incorporates a preferred direction in embedding space. We demonstrate the representational capabilities of this method by applying it to the task of link prediction on a series of synthetic and real directed graphs from natural language applications and biology. In particular, we show that low-dimensional cylindrical Minkowski and anti-de Sitter spacetimes can produce equal or better graph representations than curved Riemannian manifolds of higher dimensions.
Embedding entities and relations into a continuous multi-dimensional vector space have become the dominant method for knowledge graph embedding in representation learning. However, most existing models ignore to represent hierarchical knowledge, such as the similarities and dissimilarities of entities in one domain. We proposed to learn a Domain Representations over existing knowledge graph embedding models, such that entities that have similar attributes are organized into the same domain. Such hierarchical knowledge of domains can give further evidence in link prediction. Experimental results show that domain embeddings give a significant improvement over the most recent state-of-art baseline knowledge graph embedding models.
Cold-start problems are long-standing challenges for practical recommendations. Most existing recommendation algorithms rely on extensive observed data and are brittle to recommendation scenarios with few interactions. This paper addresses such problems using few-shot learning and meta learning. Our approach is based on the insight that having a good generalization from a few examples relies on both a generic model initialization and an effective strategy for adapting this model to newly arising tasks. To accomplish this, we combine the scenario-specific learning with a model-agnostic sequential meta-learning and unify them into an integrated end-to-end framework, namely Scenario-specific Sequential Meta learner (or s^2 meta). By doing so, our meta-learner produces a generic initial model through aggregating contextual information from a variety of prediction tasks while effectively adapting to specific tasks by leveraging learning-to-learn knowledge. Extensive experiments on various real-world datasets demonstrate that our proposed model can achieve significant gains over the state-of-the-arts for cold-start problems in online recommendation. Deployment is at the Guess You Like session, the front page of the Mobile Taobao.
Benefit from the quick development of deep learning techniques, salient object detection has achieved remarkable progresses recently. However, there still exists following two major challenges that hinder its application in embedded devices, low resolution output and heavy model weight. To this end, this paper presents an accurate yet compact deep network for efficient salient object detection. More specifically, given a coarse saliency prediction in the deepest layer, we first employ residual learning to learn side-output residual features for saliency refinement, which can be achieved with very limited convolutional parameters while keep accuracy. Secondly, we further propose reverse attention to guide such side-output residual learning in a top-down manner. By erasing the current predicted salient regions from side-output features, the network can eventually explore the missing object parts and details which results in high resolution and accuracy. Experiments on six benchmark datasets demonstrate that the proposed approach compares favorably against state-of-the-art methods, and with advantages in terms of simplicity, efficiency (45 FPS) and model size (81 MB).