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We introduce OpenVoice, a versatile voice cloning approach that requires only a short audio clip from the reference speaker to replicate their voice and generate speech in multiple languages. OpenVoice represents a significant advancement in addressing the following open challenges in the field: 1) Flexible Voice Style Control. OpenVoice enables granular control over voice styles, including emotion, accent, rhythm, pauses, and intonation, in addition to replicating the tone color of the reference speaker. The voice styles are not directly copied from and constrained by the style of the reference speaker. Previous approaches lacked the ability to flexibly manipulate voice styles after cloning. 2) Zero-Shot Cross-Lingual Voice Cloning. OpenVoice achieves zero-shot cross-lingual voice cloning for languages not included in the massive-speaker training set. Unlike previous approaches, which typically require extensive massive-speaker multi-lingual (MSML) dataset for all languages, OpenVoice can clone voices into a new language without any massive-speaker training data for that language. OpenVoice is also computationally efficient, costing tens of times less than commercially available APIs that offer even inferior performance. To foster further research in the field, we have made the source code and trained model publicly accessible. We also provide qualitative results in our demo website. Prior to its public release, our internal version of OpenVoice was used tens of millions of times by users worldwide between May and October 2023, serving as the backend of MyShell.

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In this paper we generalize and extend an idea of low-rank adaptation (LoRA) of large language models (LLMs) based on Transformer architecture. Widely used LoRA-like methods of fine-tuning LLMs are based on matrix factorization of gradient update. We introduce LoTR, a novel approach for parameter-efficient fine-tuning of LLMs which represents a gradient update to parameters in a form of tensor decomposition. Low-rank adapter for each layer is constructed as a product of three matrices, and tensor structure arises from sharing left and right multipliers of this product among layers. Simultaneous compression of a sequence of layers with low-rank tensor representation allows LoTR to archive even better parameter efficiency then LoRA especially for deep models. Moreover, the core tensor does not depend on original weight dimension and can be made arbitrary small, which allows for extremely cheap and fast downstream fine-tuning.

The ability to automatically generate music that appropriately matches an arbitrary input track is a challenging task. We present a novel controllable system for generating single stems to accompany musical mixes of arbitrary length. At the core of our method are audio autoencoders that efficiently compress audio waveform samples into invertible latent representations, and a conditional latent diffusion model that takes as input the latent encoding of a mix and generates the latent encoding of a corresponding stem. To provide control over the timbre of generated samples, we introduce a technique to ground the latent space to a user-provided reference style during diffusion sampling. For further improving audio quality, we adapt classifier-free guidance to avoid distortions at high guidance strengths when generating an unbounded latent space. We train our model on a dataset of pairs of mixes and matching bass stems. Quantitative experiments demonstrate that, given an input mix, the proposed system can generate basslines with user-specified timbres. Our controllable conditional audio generation framework represents a significant step forward in creating generative AI tools to assist musicians in music production.

In the field of visual scene understanding, deep neural networks have made impressive advancements in various core tasks like segmentation, tracking, and detection. However, most approaches operate on the close-set assumption, meaning that the model can only identify pre-defined categories that are present in the training set. Recently, open vocabulary settings were proposed due to the rapid progress of vision language pre-training. These new approaches seek to locate and recognize categories beyond the annotated label space. The open vocabulary approach is more general, practical, and effective compared to weakly supervised and zero-shot settings. This paper provides a thorough review of open vocabulary learning, summarizing and analyzing recent developments in the field. In particular, we begin by comparing it to related concepts such as zero-shot learning, open-set recognition, and out-of-distribution detection. Then, we review several closely related tasks in the case of segmentation and detection, including long-tail problems, few-shot, and zero-shot settings. For the method survey, we first present the basic knowledge of detection and segmentation in close-set as the preliminary knowledge. Next, we examine various scenarios in which open vocabulary learning is used, identifying common design elements and core ideas. Then, we compare the recent detection and segmentation approaches in commonly used datasets and benchmarks. Finally, we conclude with insights, issues, and discussions regarding future research directions. To our knowledge, this is the first comprehensive literature review of open vocabulary learning. We keep tracing related works at //github.com/jianzongwu/Awesome-Open-Vocabulary.

While audio quality is a key performance metric for various audio processing tasks, including generative modeling, its objective measurement remains a challenge. Audio-Language Models (ALMs) are pre-trained on audio-text pairs that may contain information about audio quality, the presence of artifacts, or noise. Given an audio input and a text prompt related to quality, an ALM can be used to calculate a similarity score between the two. Here, we exploit this capability and introduce PAM, a no-reference metric for assessing audio quality for different audio processing tasks. Contrary to other "reference-free" metrics, PAM does not require computing embeddings on a reference dataset nor training a task-specific model on a costly set of human listening scores. We extensively evaluate the reliability of PAM against established metrics and human listening scores on four tasks: text-to-audio (TTA), text-to-music generation (TTM), text-to-speech (TTS), and deep noise suppression (DNS). We perform multiple ablation studies with controlled distortions, in-the-wild setups, and prompt choices. Our evaluation shows that PAM correlates well with existing metrics and human listening scores. These results demonstrate the potential of ALMs for computing a general-purpose audio quality metric.

Backdoor attack intends to embed hidden backdoor into deep neural networks (DNNs), such that the attacked model performs well on benign samples, whereas its prediction will be maliciously changed if the hidden backdoor is activated by the attacker-defined trigger. Backdoor attack could happen when the training process is not fully controlled by the user, such as training on third-party datasets or adopting third-party models, which poses a new and realistic threat. Although backdoor learning is an emerging and rapidly growing research area, its systematic review, however, remains blank. In this paper, we present the first comprehensive survey of this realm. We summarize and categorize existing backdoor attacks and defenses based on their characteristics, and provide a unified framework for analyzing poisoning-based backdoor attacks. Besides, we also analyze the relation between backdoor attacks and the relevant fields ($i.e.,$ adversarial attack and data poisoning), and summarize the benchmark datasets. Finally, we briefly outline certain future research directions relying upon reviewed works.

We present CoDEx, a set of knowledge graph completion datasets extracted from Wikidata and Wikipedia that improve upon existing knowledge graph completion benchmarks in scope and level of difficulty. In terms of scope, CoDEx comprises three knowledge graphs varying in size and structure, multilingual descriptions of entities and relations, and tens of thousands of hard negative triples that are plausible but verified to be false. To characterize CoDEx, we contribute thorough empirical analyses and benchmarking experiments. First, we analyze each CoDEx dataset in terms of logical relation patterns. Next, we report baseline link prediction and triple classification results on CoDEx for five extensively tuned embedding models. Finally, we differentiate CoDEx from the popular FB15K-237 knowledge graph completion dataset by showing that CoDEx covers more diverse and interpretable content, and is a more difficult link prediction benchmark. Data, code, and pretrained models are available at //bit.ly/2EPbrJs.

Graph convolutional networks (GCNs) have recently become one of the most powerful tools for graph analytics tasks in numerous applications, ranging from social networks and natural language processing to bioinformatics and chemoinformatics, thanks to their ability to capture the complex relationships between concepts. At present, the vast majority of GCNs use a neighborhood aggregation framework to learn a continuous and compact vector, then performing a pooling operation to generalize graph embedding for the classification task. These approaches have two disadvantages in the graph classification task: (1)when only the largest sub-graph structure ($k$-hop neighbor) is used for neighborhood aggregation, a large amount of early-stage information is lost during the graph convolution step; (2) simple average/sum pooling or max pooling utilized, which loses the characteristics of each node and the topology between nodes. In this paper, we propose a novel framework called, dual attention graph convolutional networks (DAGCN) to address these problems. DAGCN automatically learns the importance of neighbors at different hops using a novel attention graph convolution layer, and then employs a second attention component, a self-attention pooling layer, to generalize the graph representation from the various aspects of a matrix graph embedding. The dual attention network is trained in an end-to-end manner for the graph classification task. We compare our model with state-of-the-art graph kernels and other deep learning methods. The experimental results show that our framework not only outperforms other baselines but also achieves a better rate of convergence.

We present MMKG, a collection of three knowledge graphs that contain both numerical features and (links to) images for all entities as well as entity alignments between pairs of KGs. Therefore, multi-relational link prediction and entity matching communities can benefit from this resource. We believe this data set has the potential to facilitate the development of novel multi-modal learning approaches for knowledge graphs.We validate the utility ofMMKG in the sameAs link prediction task with an extensive set of experiments. These experiments show that the task at hand benefits from learning of multiple feature types.

Deep Learning has enabled remarkable progress over the last years on a variety of tasks, such as image recognition, speech recognition, and machine translation. One crucial aspect for this progress are novel neural architectures. Currently employed architectures have mostly been developed manually by human experts, which is a time-consuming and error-prone process. Because of this, there is growing interest in automated neural architecture search methods. We provide an overview of existing work in this field of research and categorize them according to three dimensions: search space, search strategy, and performance estimation strategy.

We construct targeted audio adversarial examples on automatic speech recognition. Given any audio waveform, we can produce another that is over 99.9% similar, but transcribes as any phrase we choose (at a rate of up to 50 characters per second). We apply our iterative optimization-based attack to Mozilla's implementation DeepSpeech end-to-end, and show it has a 100% success rate. The feasibility of this attack introduce a new domain to study adversarial examples.

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