This paper studies the sample-efficiency of learning in Partially Observable Markov Decision Processes (POMDPs), a challenging problem in reinforcement learning that is known to be exponentially hard in the worst-case. Motivated by real-world settings such as loading in game playing, we propose an enhanced feedback model called ``multiple observations in hindsight'', where after each episode of interaction with the POMDP, the learner may collect multiple additional observations emitted from the encountered latent states, but may not observe the latent states themselves. We show that sample-efficient learning under this feedback model is possible for two new subclasses of POMDPs: \emph{multi-observation revealing POMDPs} and \emph{distinguishable POMDPs}. Both subclasses generalize and substantially relax \emph{revealing POMDPs} -- a widely studied subclass for which sample-efficient learning is possible under standard trajectory feedback. Notably, distinguishable POMDPs only require the emission distributions from different latent states to be \emph{different} instead of \emph{linearly independent} as required in revealing POMDPs.
Providing rich feedback to students is essential for supporting student learning. Recent advances in generative AI, particularly within large language modelling (LLM), provide the opportunity to deliver repeatable, scalable and instant automatically generated feedback to students, making abundant a previously scarce and expensive learning resource. Such an approach is feasible from a technical perspective due to these recent advances in Artificial Intelligence (AI) and Natural Language Processing (NLP); while the potential upside is a strong motivator, doing so introduces a range of potential ethical issues that must be considered as we apply these technologies. The attractiveness of AI systems is that they can effectively automate the most mundane tasks; but this risks introducing a "tyranny of the majority", where the needs of minorities in the long tail are overlooked because they are difficult to automate. Developing machine learning models that can generate valuable and authentic feedback requires the input of human domain experts. The choices we make in capturing this expertise -- whose, which, when, and how -- will have significant consequences for the nature of the resulting feedback. How we maintain our models will affect how that feedback remains relevant given temporal changes in context, theory, and prior learning profiles of student cohorts. These questions are important from an ethical perspective; but they are also important from an operational perspective. Unless they can be answered, our AI generated systems will lack the trust necessary for them to be useful features in the contemporary learning environment. This article will outline the frontiers of automated feedback, identify the ethical issues involved in the provision of automated feedback and present a framework to assist academics to develop such systems responsibly.
Many methods for Model-based Reinforcement learning (MBRL) in Markov decision processes (MDPs) provide guarantees for both the accuracy of the model they can deliver and the learning efficiency. At the same time, state abstraction techniques allow for a reduction of the size of an MDP while maintaining a bounded loss with respect to the original problem. Therefore, it may come as a surprise that no such guarantees are available when combining both techniques, i.e., where MBRL merely observes abstract states. Our theoretical analysis shows that abstraction can introduce a dependence between samples collected online (e.g., in the real world). That means that, without taking this dependence into account, results for MBRL do not directly extend to this setting. Our result shows that we can use concentration inequalities for martingales to overcome this problem. This result makes it possible to extend the guarantees of existing MBRL algorithms to the setting with abstraction. We illustrate this by combining R-MAX, a prototypical MBRL algorithm, with abstraction, thus producing the first performance guarantees for model-based `RL from Abstracted Observations': model-based reinforcement learning with an abstract model.
Class incremental learning (CIL) aims to recognize both the old and new classes along the increment tasks. Deep neural networks in CIL suffer from catastrophic forgetting and some approaches rely on saving exemplars from previous tasks, known as the exemplar-based setting, to alleviate this problem. On the contrary, this paper focuses on the Exemplar-Free setting with no old class sample preserved. Balancing the plasticity and stability in deep feature learning with only supervision from new classes is more challenging. Most existing Exemplar-Free CIL methods report the overall performance only and lack further analysis. In this work, different methods are examined with complementary metrics in greater detail. Moreover, we propose a simple CIL method, Rotation Augmented Distillation (RAD), which achieves one of the top-tier performances under the Exemplar-Free setting. Detailed analysis shows our RAD benefits from the superior balance between plasticity and stability. Finally, more challenging exemplar-free settings with fewer initial classes are undertaken for further demonstrations and comparisons among the state-of-the-art methods.
Recently, there has been a growing interest in learning and explaining causal effects within Neural Network (NN) models. By virtue of NN architectures, previous approaches consider only direct and total causal effects assuming independence among input variables. We view an NN as a structural causal model (SCM) and extend our focus to include indirect causal effects by introducing feedforward connections among input neurons. We propose an ante-hoc method that captures and maintains direct, indirect, and total causal effects during NN model training. We also propose an algorithm for quantifying learned causal effects in an NN model and efficient approximation strategies for quantifying causal effects in high-dimensional data. Extensive experiments conducted on synthetic and real-world datasets demonstrate that the causal effects learned by our ante-hoc method better approximate the ground truth effects compared to existing methods.
We introduce DeepNash, an autonomous agent capable of learning to play the imperfect information game Stratego from scratch, up to a human expert level. Stratego is one of the few iconic board games that Artificial Intelligence (AI) has not yet mastered. This popular game has an enormous game tree on the order of $10^{535}$ nodes, i.e., $10^{175}$ times larger than that of Go. It has the additional complexity of requiring decision-making under imperfect information, similar to Texas hold'em poker, which has a significantly smaller game tree (on the order of $10^{164}$ nodes). Decisions in Stratego are made over a large number of discrete actions with no obvious link between action and outcome. Episodes are long, with often hundreds of moves before a player wins, and situations in Stratego can not easily be broken down into manageably-sized sub-problems as in poker. For these reasons, Stratego has been a grand challenge for the field of AI for decades, and existing AI methods barely reach an amateur level of play. DeepNash uses a game-theoretic, model-free deep reinforcement learning method, without search, that learns to master Stratego via self-play. The Regularised Nash Dynamics (R-NaD) algorithm, a key component of DeepNash, converges to an approximate Nash equilibrium, instead of 'cycling' around it, by directly modifying the underlying multi-agent learning dynamics. DeepNash beats existing state-of-the-art AI methods in Stratego and achieved a yearly (2022) and all-time top-3 rank on the Gravon games platform, competing with human expert players.
Despite its great success, machine learning can have its limits when dealing with insufficient training data. A potential solution is the additional integration of prior knowledge into the training process which leads to the notion of informed machine learning. In this paper, we present a structured overview of various approaches in this field. We provide a definition and propose a concept for informed machine learning which illustrates its building blocks and distinguishes it from conventional machine learning. We introduce a taxonomy that serves as a classification framework for informed machine learning approaches. It considers the source of knowledge, its representation, and its integration into the machine learning pipeline. Based on this taxonomy, we survey related research and describe how different knowledge representations such as algebraic equations, logic rules, or simulation results can be used in learning systems. This evaluation of numerous papers on the basis of our taxonomy uncovers key methods in the field of informed machine learning.
We study joint learning of Convolutional Neural Network (CNN) and Transformer for vision-language pre-training (VLPT) which aims to learn cross-modal alignments from millions of image-text pairs. State-of-the-art approaches extract salient image regions and align regions with words step-by-step. As region-based visual features usually represent parts of an image, it is challenging for existing vision-language models to fully understand the semantics from paired natural languages. In this paper, we propose SOHO to "See Out of tHe bOx" that takes a whole image as input, and learns vision-language representation in an end-to-end manner. SOHO does not require bounding box annotations which enables inference 10 times faster than region-based approaches. In particular, SOHO learns to extract comprehensive yet compact image features through a visual dictionary (VD) that facilitates cross-modal understanding. VD is designed to represent consistent visual abstractions of similar semantics. It is updated on-the-fly and utilized in our proposed pre-training task Masked Visual Modeling (MVM). We conduct experiments on four well-established vision-language tasks by following standard VLPT settings. In particular, SOHO achieves absolute gains of 2.0% R@1 score on MSCOCO text retrieval 5k test split, 1.5% accuracy on NLVR$^2$ test-P split, 6.7% accuracy on SNLI-VE test split, respectively.
Graph Neural Networks (GNNs) have received considerable attention on graph-structured data learning for a wide variety of tasks. The well-designed propagation mechanism which has been demonstrated effective is the most fundamental part of GNNs. Although most of GNNs basically follow a message passing manner, litter effort has been made to discover and analyze their essential relations. In this paper, we establish a surprising connection between different propagation mechanisms with a unified optimization problem, showing that despite the proliferation of various GNNs, in fact, their proposed propagation mechanisms are the optimal solution optimizing a feature fitting function over a wide class of graph kernels with a graph regularization term. Our proposed unified optimization framework, summarizing the commonalities between several of the most representative GNNs, not only provides a macroscopic view on surveying the relations between different GNNs, but also further opens up new opportunities for flexibly designing new GNNs. With the proposed framework, we discover that existing works usually utilize naive graph convolutional kernels for feature fitting function, and we further develop two novel objective functions considering adjustable graph kernels showing low-pass or high-pass filtering capabilities respectively. Moreover, we provide the convergence proofs and expressive power comparisons for the proposed models. Extensive experiments on benchmark datasets clearly show that the proposed GNNs not only outperform the state-of-the-art methods but also have good ability to alleviate over-smoothing, and further verify the feasibility for designing GNNs with our unified optimization framework.
State-of-the-art Convolutional Neural Network (CNN) benefits a lot from multi-task learning (MTL), which learns multiple related tasks simultaneously to obtain shared or mutually related representations for different tasks. The most widely-used MTL CNN structure is based on an empirical or heuristic split on a specific layer (e.g., the last convolutional layer) to minimize different task-specific losses. However, this heuristic sharing/splitting strategy may be harmful to the final performance of one or multiple tasks. In this paper, we propose a novel CNN structure for MTL, which enables automatic feature fusing at every layer. Specifically, we first concatenate features from different tasks according to their channel dimension, and then formulate the feature fusing problem as discriminative dimensionality reduction. We show that this discriminative dimensionality reduction can be done by 1x1 Convolution, Batch Normalization, and Weight Decay in one CNN, which we refer to as Neural Discriminative Dimensionality Reduction (NDDR). We perform ablation analysis in details for different configurations in training the network. The experiments carried out on different network structures and different task sets demonstrate the promising performance and desirable generalizability of our proposed method.
We study the problem of learning to reason in large scale knowledge graphs (KGs). More specifically, we describe a novel reinforcement learning framework for learning multi-hop relational paths: we use a policy-based agent with continuous states based on knowledge graph embeddings, which reasons in a KG vector space by sampling the most promising relation to extend its path. In contrast to prior work, our approach includes a reward function that takes the accuracy, diversity, and efficiency into consideration. Experimentally, we show that our proposed method outperforms a path-ranking based algorithm and knowledge graph embedding methods on Freebase and Never-Ending Language Learning datasets.