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We address univariate root isolation when the polynomial's coefficients are in a multiple field extension. We consider a polynomial $F \in L[Y]$, where $L$ is a multiple algebraic extension of $\mathbb{Q}$. We provide aggregate bounds for $F$ and algorithmic and bit-complexity results for the problem of isolating its roots. For the latter problem we follow a common approach based on univariate root isolation algorithms. For the particular case where $F$ does not have multiple roots, we achieve a bit-complexity in $\tilde{\mathcal{O}}_B(n d^{2n+2}(d+n\tau))$, where $d$ is the total degree and $\tau$ is the bitsize of the involved polynomials.In the general case we need to enhance our algorithm with a preprocessing step that determines the number of distinct roots of $F$. We follow a numerical, yet certified, approach that has bit-complexity $\tilde{\mathcal{O}}_B(n^2d^{3n+3}\tau + n^3 d^{2n+4}\tau)$.

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iOS 8 提供的應用間和應用跟系統的功能交互特性。
  • Today (iOS and OS X): widgets for the Today view of Notification Center
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We are interested in creating statistical methods to provide informative summaries of random fields through the geometry of their excursion sets. To this end, we introduce an estimator for the length of the perimeter of excursion sets of random fields on $\mathbb{R}^2$ observed over regular square tilings. The proposed estimator acts on the empirically accessible binary digital images of the excursion regions and computes the length of a piecewise linear approximation of the excursion boundary. The estimator is shown to be consistent as the pixel size decreases, without the need of any normalization constant, and with neither assumption of Gaussianity nor isotropy imposed on the underlying random field. In this general framework, even when the domain grows to cover $\mathbb{R}^2$, the estimation error is shown to be of smaller order than the side length of the domain. For affine, strongly mixing random fields, this translates to a multivariate Central Limit Theorem for our estimator when multiple levels are considered simultaneously. Finally, we conduct several numerical studies to investigate statistical properties of the proposed estimator in the finite-sample data setting.

The Koopman operator has become an essential tool for data-driven analysis, prediction and control of complex systems, the main reason being the enormous potential of identifying linear function space representations of nonlinear dynamics from measurements. Until now, the situation where for large-scale systems, we (i) only have access to partial observations (i.e., measurements, as is very common for experimental data) or (ii) deliberately perform coarse graining (for efficiency reasons) has not been treated to its full extent. In this paper, we address the pitfall associated with this situation, that the classical EDMD algorithm does not automatically provide a Koopman operator approximation for the underlying system if we do not carefully select the number of observables. Moreover, we show that symmetries in the system dynamics can be carried over to the Koopman operator, which allows us to massively increase the model efficiency. We also briefly draw a connection to domain decomposition techniques for partial differential equations and present numerical evidence using the Kuramoto--Sivashinsky equation.

This paper investigates the problem of efficient constrained global optimization of hybrid models that are a composition of a known white-box function and an expensive multi-output black-box function subject to noisy observations, which often arises in real-world science and engineering applications. We propose a novel method, Constrained Upper Quantile Bound (CUQB), to solve such problems that directly exploits the composite structure of the objective and constraint functions that we show leads substantially improved sampling efficiency. CUQB is a conceptually simple, deterministic approach that avoid constraint approximations used by previous methods. Although the CUQB acquisition function is not available in closed form, we propose a novel differentiable sample average approximation that enables it to be efficiently maximized. We further derive bounds on the cumulative regret and constraint violation under a non-parametric Bayesian representation of the black-box function. Since these bounds depend sublinearly on the number of iterations under some regularity assumptions, we establis bounds on the convergence rate to the optimal solution of the original constrained problem. In contrast to most existing methods, CUQB further incorporates a simple infeasibility detection scheme, which we prove triggers in a finite number of iterations when the original problem is infeasible (with high probability given the Bayesian model). Numerical experiments on several test problems, including environmental model calibration and real-time optimization of a reactor system, show that CUQB significantly outperforms traditional Bayesian optimization in both constrained and unconstrained cases. Furthermore, compared to other state-of-the-art methods that exploit composite structure, CUQB achieves competitive empirical performance while also providing substantially improved theoretical guarantees.

We explore algorithmic aspects of a simply transitive commutative group action coming from the class field theory of imaginary hyperelliptic function fields. Namely, the Jacobian of an imaginary hyperelliptic curve defined over $\mathbb F_q$ acts on a subset of isomorphism classes of Drinfeld modules. We describe an algorithm to compute the group action efficiently. This is a function field analog of the Couveignes-Rostovtsev-Stolbunov group action. We report on an explicit computation done with our proof-of-concept C++/NTL implementation; it took a fraction of a second on a standard computer. We prove that the problem of inverting the group action reduces to the problem of finding isogenies of fixed $\tau$-degree between Drinfeld $\mathbb F_q[X]$-modules, which is solvable in polynomial time thanks to an algorithm by Wesolowski. We give asymptotic complexity bounds for all algorithms presented in this paper.

We present a scheme for finding all roots of an analytic function in a square domain in the complex plane. The scheme can be viewed as a generalization of the classical approach to finding roots of a function on the real line, by first approximating it by a polynomial in the Chebyshev basis, followed by diagonalizing the so-called ''colleague matrices''. Our extension of the classical approach is based on several observations that enable the construction of polynomial bases in compact domains that satisfy three-term recurrences and are reasonably well-conditioned. This class of polynomial bases gives rise to ''generalized colleague matrices'', whose eigenvalues are roots of functions expressed in these bases. In this paper, we also introduce a special-purpose QR algorithm for finding the eigenvalues of generalized colleague matrices, which is a straightforward extension of the recently introduced componentwise stable QR algorithm for the classical cases (See [Serkh]). The performance of the schemes is illustrated with several numerical examples.

Modern computer systems are ubiquitous in contemporary life yet many of them remain opaque. This poses significant challenges in domains where desiderata such as fairness or accountability are crucial. We suggest that the best strategy for achieving system transparency varies depending on the specific source of opacity prevalent in a given context. Synthesizing and extending existing discussions, we propose a taxonomy consisting of eight sources of opacity that fall into three main categories: architectural, analytical, and socio-technical. For each source, we provide initial suggestions as to how to address the resulting opacity in practice. The taxonomy provides a starting point for requirements engineers and other practitioners to understand contextually prevalent sources of opacity, and to select or develop appropriate strategies for overcoming them.

Penrose tilings are the most famous aperiodic tilings, and they have been studied extensively. In particular, patterns composed with hexagons ($H$), boats ($B$) and stars ($S$) were soon exhibited and many physicists published on what they later called $HBS$ tilings, but no article or book combines all we know about them. This work is done here, before introducing new decorations and properties including explicit substitutions. For the latter, the star comes in three versions so we have 5 prototiles in what we call the Star tileset. Yet this set yields exactly the strict $HBS$ tilings formed using 3 tiles decorated with either the usual decorations (arrows) or Ammann bar markings for instance. Another new tileset called Gemstones is also presented, derived from the Star tileset.

Understanding causality helps to structure interventions to achieve specific goals and enables predictions under interventions. With the growing importance of learning causal relationships, causal discovery tasks have transitioned from using traditional methods to infer potential causal structures from observational data to the field of pattern recognition involved in deep learning. The rapid accumulation of massive data promotes the emergence of causal search methods with brilliant scalability. Existing summaries of causal discovery methods mainly focus on traditional methods based on constraints, scores and FCMs, there is a lack of perfect sorting and elaboration for deep learning-based methods, also lacking some considers and exploration of causal discovery methods from the perspective of variable paradigms. Therefore, we divide the possible causal discovery tasks into three types according to the variable paradigm and give the definitions of the three tasks respectively, define and instantiate the relevant datasets for each task and the final causal model constructed at the same time, then reviews the main existing causal discovery methods for different tasks. Finally, we propose some roadmaps from different perspectives for the current research gaps in the field of causal discovery and point out future research directions.

Games and simulators can be a valuable platform to execute complex multi-agent, multiplayer, imperfect information scenarios with significant parallels to military applications: multiple participants manage resources and make decisions that command assets to secure specific areas of a map or neutralize opposing forces. These characteristics have attracted the artificial intelligence (AI) community by supporting development of algorithms with complex benchmarks and the capability to rapidly iterate over new ideas. The success of artificial intelligence algorithms in real-time strategy games such as StarCraft II have also attracted the attention of the military research community aiming to explore similar techniques in military counterpart scenarios. Aiming to bridge the connection between games and military applications, this work discusses past and current efforts on how games and simulators, together with the artificial intelligence algorithms, have been adapted to simulate certain aspects of military missions and how they might impact the future battlefield. This paper also investigates how advances in virtual reality and visual augmentation systems open new possibilities in human interfaces with gaming platforms and their military parallels.

Artificial neural networks thrive in solving the classification problem for a particular rigid task, acquiring knowledge through generalized learning behaviour from a distinct training phase. The resulting network resembles a static entity of knowledge, with endeavours to extend this knowledge without targeting the original task resulting in a catastrophic forgetting. Continual learning shifts this paradigm towards networks that can continually accumulate knowledge over different tasks without the need to retrain from scratch. We focus on task incremental classification, where tasks arrive sequentially and are delineated by clear boundaries. Our main contributions concern 1) a taxonomy and extensive overview of the state-of-the-art, 2) a novel framework to continually determine the stability-plasticity trade-off of the continual learner, 3) a comprehensive experimental comparison of 11 state-of-the-art continual learning methods and 4 baselines. We empirically scrutinize method strengths and weaknesses on three benchmarks, considering Tiny Imagenet and large-scale unbalanced iNaturalist and a sequence of recognition datasets. We study the influence of model capacity, weight decay and dropout regularization, and the order in which the tasks are presented, and qualitatively compare methods in terms of required memory, computation time, and storage.

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