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As deep learning models exponentially increase in size, optimizers such as Adam encounter significant memory consumption challenges due to the storage of first and second moment data. Current memory-efficient methods like Adafactor and CAME often compromise accuracy with their matrix factorization techniques. Addressing this, we introduce Adapprox, a novel approach that employs randomized low-rank matrix approximation for a more effective and accurate approximation of Adam's second moment. Adapprox features an adaptive rank selection mechanism, finely balancing accuracy and memory efficiency, and includes an optional cosine similarity guidance strategy to enhance stability and expedite convergence. In GPT-2 training and downstream tasks, Adapprox surpasses AdamW by achieving 34.5% to 49.9% and 33.8% to 49.9% memory savings for the 117M and 345M models, respectively, with the first moment enabled, and further increases these savings without the first moment. Besides, it enhances convergence speed and improves downstream task performance relative to its counterparts.

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Large pre-trained models have had a significant impact on computer vision by enabling multi-modal learning, where the CLIP model has achieved impressive results in image classification, object detection, and semantic segmentation. However, the model's performance on 3D point cloud processing tasks is limited due to the domain gap between depth maps from 3D projection and training images of CLIP. This paper proposes DiffCLIP, a new pre-training framework that incorporates stable diffusion with ControlNet to minimize the domain gap in the visual branch. Additionally, a style-prompt generation module is introduced for few-shot tasks in the textual branch. Extensive experiments on the ModelNet10, ModelNet40, and ScanObjectNN datasets show that DiffCLIP has strong abilities for 3D understanding. By using stable diffusion and style-prompt generation, DiffCLIP achieves an accuracy of 43.2\% for zero-shot classification on OBJ\_BG of ScanObjectNN, which is state-of-the-art performance, and an accuracy of 80.6\% for zero-shot classification on ModelNet10, which is comparable to state-of-the-art performance.

Text-to-image diffusion models pre-trained on billions of image-text pairs have recently enabled 3D content creation by optimizing a randomly initialized differentiable 3D representation with score distillation. However, the optimization process suffers slow convergence and the resultant 3D models often exhibit two limitations: (a) quality concerns such as missing attributes and distorted shape and texture; (b) extremely low diversity comparing to text-guided image synthesis. In this paper, we show that the conflict between the 3D optimization process and uniform timestep sampling in score distillation is the main reason for these limitations. To resolve this conflict, we propose to prioritize timestep sampling with monotonically non-increasing functions, which aligns the 3D optimization process with the sampling process of diffusion model. Extensive experiments show that our simple redesign significantly improves 3D content creation with faster convergence, better quality and diversity.

In advancing parallel programming, particularly with OpenMP, the shift towards NLP-based methods marks a significant innovation beyond traditional S2S tools like Autopar and Cetus. These NLP approaches train on extensive datasets of examples to efficiently generate optimized parallel code, streamlining the development process. This method's strength lies in its ability to swiftly produce parallelized code that runs efficiently. However, this reliance on NLP models, without direct code analysis, can introduce inaccuracies, as these models might not fully grasp the nuanced semantics of the code they parallelize. We build OMP-Engineer, which balances the efficiency and scalability of NLP models with the accuracy and reliability of traditional methods, aiming to enhance the performance of automating parallelization while navigating its inherent challenges.

Supervised fairness-aware machine learning under distribution shifts is an emerging field that addresses the challenge of maintaining equitable and unbiased predictions when faced with changes in data distributions from source to target domains. In real-world applications, machine learning models are often trained on a specific dataset but deployed in environments where the data distribution may shift over time due to various factors. This shift can lead to unfair predictions, disproportionately affecting certain groups characterized by sensitive attributes, such as race and gender. In this survey, we provide a summary of various types of distribution shifts and comprehensively investigate existing methods based on these shifts, highlighting six commonly used approaches in the literature. Additionally, this survey lists publicly available datasets and evaluation metrics for empirical studies. We further explore the interconnection with related research fields, discuss the significant challenges, and identify potential directions for future studies.

Data slice finding is an emerging technique for validating machine learning (ML) models by identifying and analyzing subgroups in a dataset that exhibit poor performance, often characterized by distinct feature sets or descriptive metadata. However, in the context of validating vision models involving unstructured image data, this approach faces significant challenges, including the laborious and costly requirement for additional metadata and the complex task of interpreting the root causes of underperformance. To address these challenges, we introduce AttributionScanner, an innovative human-in-the-loop Visual Analytics (VA) system, designed for metadata-free data slice finding. Our system identifies interpretable data slices that involve common model behaviors and visualizes these patterns through an Attribution Mosaic design. Our interactive interface provides straightforward guidance for users to detect, interpret, and annotate predominant model issues, such as spurious correlations (model biases) and mislabeled data, with minimal effort. Additionally, it employs a cutting-edge model regularization technique to mitigate the detected issues and enhance the model's performance. The efficacy of AttributionScanner is demonstrated through use cases involving two benchmark datasets, with qualitative and quantitative evaluations showcasing its substantial effectiveness in vision model validation, ultimately leading to more reliable and accurate models.

Existing VLMs can track in-the-wild 2D video objects while current generative models provide powerful visual priors for synthesizing novel views for the highly under-constrained 2D-to-3D object lifting. Building upon this exciting progress, we present DreamScene4D, the first approach that can generate three-dimensional dynamic scenes of multiple objects from monocular in-the-wild videos with large object motion across occlusions and novel viewpoints. Our key insight is to design a "decompose-then-recompose" scheme to factorize both the whole video scene and each object's 3D motion. We first decompose the video scene by using open-vocabulary mask trackers and an adapted image diffusion model to segment, track, and amodally complete the objects and background in the video. Each object track is mapped to a set of 3D Gaussians that deform and move in space and time. We also factorize the observed motion into multiple components to handle fast motion. The camera motion can be inferred by re-rendering the background to match the video frames. For the object motion, we first model the object-centric deformation of the objects by leveraging rendering losses and multi-view generative priors in an object-centric frame, then optimize object-centric to world-frame transformations by comparing the rendered outputs against the perceived pixel and optical flow. Finally, we recompose the background and objects and optimize for relative object scales using monocular depth prediction guidance. We show extensive results on the challenging DAVIS, Kubric, and self-captured videos, detail some limitations, and provide future directions. Besides 4D scene generation, our results show that DreamScene4D enables accurate 2D point motion tracking by projecting the inferred 3D trajectories to 2D, while never explicitly trained to do so.

Varied approaches for aligning language models have been proposed, including supervised fine-tuning, RLHF, and direct optimization methods such as DPO. Although DPO has rapidly gained popularity due to its straightforward training process and competitive results, there is an open question of whether there remain practical advantages of using a discriminator, like a reward model, to evaluate responses. We propose D2PO, discriminator-guided DPO, an approach for the online setting where preferences are being collected throughout learning. As we collect gold preferences, we use these not only to train our policy, but to train a discriminative response evaluation model to silver-label even more synthetic data for policy training. We explore this approach across a set of diverse tasks, including a realistic chat setting, we find that our approach leads to higher-quality outputs compared to DPO with the same data budget, and greater efficiency in terms of preference data requirements. Furthermore, we show conditions under which silver labeling is most helpful: it is most effective when training the policy with DPO, outperforming traditional PPO, and benefits from maintaining a separate discriminator from the policy model.

As a popular distributed learning paradigm, federated learning (FL) over mobile devices fosters numerous applications, while their practical deployment is hindered by participating devices' computing and communication heterogeneity. Some pioneering research efforts proposed to extract subnetworks from the global model, and assign as large a subnetwork as possible to the device for local training based on its full computing and communications capacity. Although such fixed size subnetwork assignment enables FL training over heterogeneous mobile devices, it is unaware of (i) the dynamic changes of devices' communication and computing conditions and (ii) FL training progress and its dynamic requirements of local training contributions, both of which may cause very long FL training delay. Motivated by those dynamics, in this paper, we develop a wireless and heterogeneity aware latency efficient FL (WHALE-FL) approach to accelerate FL training through adaptive subnetwork scheduling. Instead of sticking to the fixed size subnetwork, WHALE-FL introduces a novel subnetwork selection utility function to capture device and FL training dynamics, and guides the mobile device to adaptively select the subnetwork size for local training based on (a) its computing and communication capacity, (b) its dynamic computing and/or communication conditions, and (c) FL training status and its corresponding requirements for local training contributions. Our evaluation shows that, compared with peer designs, WHALE-FL effectively accelerates FL training without sacrificing learning accuracy.

As an effective strategy, data augmentation (DA) alleviates data scarcity scenarios where deep learning techniques may fail. It is widely applied in computer vision then introduced to natural language processing and achieves improvements in many tasks. One of the main focuses of the DA methods is to improve the diversity of training data, thereby helping the model to better generalize to unseen testing data. In this survey, we frame DA methods into three categories based on the diversity of augmented data, including paraphrasing, noising, and sampling. Our paper sets out to analyze DA methods in detail according to the above categories. Further, we also introduce their applications in NLP tasks as well as the challenges.

The difficulty of deploying various deep learning (DL) models on diverse DL hardwares has boosted the research and development of DL compilers in the community. Several DL compilers have been proposed from both industry and academia such as Tensorflow XLA and TVM. Similarly, the DL compilers take the DL models described in different DL frameworks as input, and then generate optimized codes for diverse DL hardwares as output. However, none of the existing survey has analyzed the unique design of the DL compilers comprehensively. In this paper, we perform a comprehensive survey of existing DL compilers by dissecting the commonly adopted design in details, with emphasis on the DL oriented multi-level IRs, and frontend/backend optimizations. Specifically, we provide a comprehensive comparison among existing DL compilers from various aspects. In addition, we present detailed analysis of the multi-level IR design and compiler optimization techniques. Finally, several insights are highlighted as the potential research directions of DL compiler. This is the first survey paper focusing on the unique design of DL compiler, which we hope can pave the road for future research towards the DL compiler.

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