Recent techniques for real-time view synthesis have rapidly advanced in fidelity and speed, and modern methods are capable of rendering near-photorealistic scenes at interactive frame rates. At the same time, a tension has arisen between explicit scene representations amenable to rasterization and neural fields built on ray marching, with state-of-the-art instances of the latter surpassing the former in quality while being prohibitively expensive for real-time applications. In this work, we introduce SMERF, a view synthesis approach that achieves state-of-the-art accuracy among real-time methods on large scenes with footprints up to 300 m$^2$ at a volumetric resolution of 3.5 mm$^3$. Our method is built upon two primary contributions: a hierarchical model partitioning scheme, which increases model capacity while constraining compute and memory consumption, and a distillation training strategy that simultaneously yields high fidelity and internal consistency. Our approach enables full six degrees of freedom (6DOF) navigation within a web browser and renders in real-time on commodity smartphones and laptops. Extensive experiments show that our method exceeds the current state-of-the-art in real-time novel view synthesis by 0.78 dB on standard benchmarks and 1.78 dB on large scenes, renders frames three orders of magnitude faster than state-of-the-art radiance field models, and achieves real-time performance across a wide variety of commodity devices, including smartphones. We encourage the reader to explore these models in person at our project website: //smerf-3d.github.io.
To endow models with greater understanding of physics and motion, it is useful to enable them to perceive how solid surfaces move and deform in real scenes. This can be formalized as Tracking-Any-Point (TAP), which requires the algorithm to be able to track any point corresponding to a solid surface in a video, potentially densely in space and time. Large-scale ground-truth training data for TAP is only available in simulation, which currently has limited variety of objects and motion. In this work, we demonstrate how large-scale, unlabeled, uncurated real-world data can improve a TAP model with minimal architectural changes, using a self-supervised student-teacher setup. We demonstrate state-of-the-art performance on the TAP-Vid benchmark surpassing previous results by a wide margin: for example, TAP-Vid-DAVIS performance improves from 61.3% to 66.4%, and TAP-Vid-Kinetics from 57.2% to 61.5%.
Predictive multiplicity refers to the phenomenon in which classification tasks may admit multiple competing models that achieve almost-equally-optimal performance, yet generate conflicting outputs for individual samples. This presents significant concerns, as it can potentially result in systemic exclusion, inexplicable discrimination, and unfairness in practical applications. Measuring and mitigating predictive multiplicity, however, is computationally challenging due to the need to explore all such almost-equally-optimal models, known as the Rashomon set, in potentially huge hypothesis spaces. To address this challenge, we propose a novel framework that utilizes dropout techniques for exploring models in the Rashomon set. We provide rigorous theoretical derivations to connect the dropout parameters to properties of the Rashomon set, and empirically evaluate our framework through extensive experimentation. Numerical results show that our technique consistently outperforms baselines in terms of the effectiveness of predictive multiplicity metric estimation, with runtime speedup up to $20\times \sim 5000\times$. With efficient Rashomon set exploration and metric estimation, mitigation of predictive multiplicity is then achieved through dropout ensemble and model selection.
In the realm of robot-assisted minimally invasive surgery, dynamic scene reconstruction can significantly enhance downstream tasks and improve surgical outcomes. Neural Radiance Fields (NeRF)-based methods have recently risen to prominence for their exceptional ability to reconstruct scenes. Nonetheless, these methods are hampered by slow inference, prolonged training, and substantial computational demands. Additionally, some rely on stereo depth estimation, which is often infeasible due to the high costs and logistical challenges associated with stereo cameras. Moreover, the monocular reconstruction quality for deformable scenes is currently inadequate. To overcome these obstacles, we present Endo-4DGS, an innovative, real-time endoscopic dynamic reconstruction approach that utilizes 4D Gaussian Splatting (GS) and requires no ground truth depth data. This method extends 3D GS by incorporating a temporal component and leverages a lightweight MLP to capture temporal Gaussian deformations. This effectively facilitates the reconstruction of dynamic surgical scenes with variable conditions. We also integrate Depth-Anything to generate pseudo-depth maps from monocular views, enhancing the depth-guided reconstruction process. Our approach has been validated on two surgical datasets, where it can effectively render in real-time, compute efficiently, and reconstruct with remarkable accuracy. These results underline the vast potential of Endo-4DGS to improve surgical assistance.
State-space models are a low-complexity alternative to transformers for encoding long sequences and capturing long-term dependencies. We propose LOCOST: an encoder-decoder architecture based on state-space models for conditional text generation with long context inputs. With a computational complexity of $O(L \log L)$, this architecture can handle significantly longer sequences than state-of-the-art models that are based on sparse attention patterns. We evaluate our model on a series of long document abstractive summarization tasks. The model reaches a performance level that is 93-96% comparable to the top-performing sparse transformers of the same size while saving up to 50% memory during training and up to 87% during inference. Additionally, LOCOST effectively handles input texts exceeding 600K tokens at inference time, setting new state-of-the-art results on full-book summarization and opening new perspectives for long input processing.
Simulating realistic time-domain observations of gravitational waves (GWs) and GW detector glitches can help in advancing GW data analysis. Simulated data can be used in downstream tasks by augmenting datasets for signal searches, balancing data sets for machine learning, and validating detection schemes. In this work, we present Conditional Derivative GAN (cDVGAN), a novel conditional model in the Generative Adversarial Network framework for simulating multiple classes of time-domain observations that represent gravitational waves (GWs) and detector glitches. cDVGAN can also generate generalized hybrid samples that span the variation between classes through interpolation in the conditioned class vector. cDVGAN introduces an additional player into the typical 2-player adversarial game of GANs, where an auxiliary discriminator analyzes the first-order derivative time-series. Our results show that this provides synthetic data that better captures the features of the original data. cDVGAN conditions on three classes, two denoised from LIGO blip and tomte glitch events from its 3rd observing run (O3), and the third representing binary black hole (BBH) mergers. Our proposed cDVGAN outperforms 4 different baseline GAN models in replicating the features of the three classes. Specifically, our experiments show that training convolutional neural networks (CNNs) with our cDVGAN-generated data improves the detection of samples embedded in detector noise beyond the synthetic data from other state-of-the-art GAN models. Our best synthetic dataset yields as much as a 4.2% increase in area-under-the-curve (AUC) performance compared to synthetic datasets from baseline GANs. Moreover, training the CNN with hybrid samples from our cDVGAN outperforms CNNs trained only on the standard classes, when identifying real samples embedded in LIGO detector background (4% AUC improvement for cDVGAN).
An effective multi-turn instruction-following assistant can be developed by creating a simulator that can generate useful interaction data. Apart from relying on its intrinsic weights, an ideal user simulator should also be able to bootstrap external knowledge rapidly in its raw form to simulate the multifarious diversity of text available over the internet. Previous user simulators generally lacked diversity, were mostly closed domain, and necessitated rigid schema making them inefficient to rapidly scale to incorporate external knowledge. In this regard, we introduce, Kaucus, a Knowledge-Augmented User Simulator framework, to outline a process of creating diverse user simulators, that can seamlessly exploit external knowledge as well as benefit downstream assistant model training. Through two GPT-J based simulators viz., a Retrieval Augmented Simulator and a Summary Controlled Simulator we generate diverse simulator-assistant interactions. Through reward and preference model-based evaluations, we find that these interactions serve as useful training data and create more helpful downstream assistants. We also find that incorporating knowledge through retrieval augmentation or summary control helps create better assistants.
With the breakthrough of AlphaGo, deep reinforcement learning becomes a recognized technique for solving sequential decision-making problems. Despite its reputation, data inefficiency caused by its trial and error learning mechanism makes deep reinforcement learning hard to be practical in a wide range of areas. Plenty of methods have been developed for sample efficient deep reinforcement learning, such as environment modeling, experience transfer, and distributed modifications, amongst which, distributed deep reinforcement learning has shown its potential in various applications, such as human-computer gaming, and intelligent transportation. In this paper, we conclude the state of this exciting field, by comparing the classical distributed deep reinforcement learning methods, and studying important components to achieve efficient distributed learning, covering single player single agent distributed deep reinforcement learning to the most complex multiple players multiple agents distributed deep reinforcement learning. Furthermore, we review recently released toolboxes that help to realize distributed deep reinforcement learning without many modifications of their non-distributed versions. By analyzing their strengths and weaknesses, a multi-player multi-agent distributed deep reinforcement learning toolbox is developed and released, which is further validated on Wargame, a complex environment, showing usability of the proposed toolbox for multiple players and multiple agents distributed deep reinforcement learning under complex games. Finally, we try to point out challenges and future trends, hoping this brief review can provide a guide or a spark for researchers who are interested in distributed deep reinforcement learning.
Interpretability methods are developed to understand the working mechanisms of black-box models, which is crucial to their responsible deployment. Fulfilling this goal requires both that the explanations generated by these methods are correct and that people can easily and reliably understand them. While the former has been addressed in prior work, the latter is often overlooked, resulting in informal model understanding derived from a handful of local explanations. In this paper, we introduce explanation summary (ExSum), a mathematical framework for quantifying model understanding, and propose metrics for its quality assessment. On two domains, ExSum highlights various limitations in the current practice, helps develop accurate model understanding, and reveals easily overlooked properties of the model. We also connect understandability to other properties of explanations such as human alignment, robustness, and counterfactual minimality and plausibility.
Conventionally, spatiotemporal modeling network and its complexity are the two most concentrated research topics in video action recognition. Existing state-of-the-art methods have achieved excellent accuracy regardless of the complexity meanwhile efficient spatiotemporal modeling solutions are slightly inferior in performance. In this paper, we attempt to acquire both efficiency and effectiveness simultaneously. First of all, besides traditionally treating H x W x T video frames as space-time signal (viewing from the Height-Width spatial plane), we propose to also model video from the other two Height-Time and Width-Time planes, to capture the dynamics of video thoroughly. Secondly, our model is designed based on 2D CNN backbones and model complexity is well kept in mind by design. Specifically, we introduce a novel multi-view fusion (MVF) module to exploit video dynamics using separable convolution for efficiency. It is a plug-and-play module and can be inserted into off-the-shelf 2D CNNs to form a simple yet effective model called MVFNet. Moreover, MVFNet can be thought of as a generalized video modeling framework and it can specialize to be existing methods such as C2D, SlowOnly, and TSM under different settings. Extensive experiments are conducted on popular benchmarks (i.e., Something-Something V1 & V2, Kinetics, UCF-101, and HMDB-51) to show its superiority. The proposed MVFNet can achieve state-of-the-art performance with 2D CNN's complexity.
The design of deep graph models still remains to be investigated and the crucial part is how to explore and exploit the knowledge from different hops of neighbors in an efficient way. In this paper, we propose a novel RNN-like deep graph neural network architecture by incorporating AdaBoost into the computation of network; and the proposed graph convolutional network called AdaGCN~(AdaBoosting Graph Convolutional Network) has the ability to efficiently extract knowledge from high-order neighbors and integrate knowledge from different hops of neighbors into the network in an AdaBoost way. We also present the architectural difference between AdaGCN and existing graph convolutional methods to show the benefits of our proposal. Finally, extensive experiments demonstrate the state-of-the-art prediction performance and the computational advantage of our approach AdaGCN.